'Koopaling Chaos 2: Super Ludwig Bros! 'By Rookie Koopa'''''''''''''System: GBA and GBA SP Price: $29.99 (Canadian) Graphics: Mario and Luigi: Superstar Saga Style: Like Super Mario Bros. 3 NGC Link Compatible: Yes'
Spiked Hermit Crab
Air Jet Hermit Crab
Vicious Winged Lemur
Alpha Winged Lemur
Ring-Tailed Winged Lemur
Falcon Winged Lemur
Lightning Bolt Beetle
Cyclone Beetle Warrior
Wild Flying Bison
Wild Flying Bull
Ancient Flying Bison
King Otter Penguin
Icy Otter Penguin
Spikeback Turtle Seal
Ice Chamber Turtle Seal
Wild Buffalo Yak
Horned Buffalo Yak
Shaggy Buffalo Yak
Hunched Buffalo Yak
Snowcoat Polar Leopard
Sabre Polar Leopard
Wild Polar Bear Dog
Spotted Polar Bear Dog
Razorback Polar Bear Dog
Giant Polar Bear
Polar Bear Mother
Alpha Tiger Seal
Deep Sea Tiger Seal
Deep Sea Tiger Shark
Great White Tiger Shark
Giant Arctic Hippo
Tusked Arctic Hippo
Firetail Scorpion Bee
Queen Scorpion Bee
Water Belcher Dragonfly
Albino Elephant Rat
Tusked Elephant Rat
Bandit Elephant Rat
Giant Fang Viper Bat
Rattling Viper Bat
Soundboom Viper Bat
Alpha Hog Monkey
Mountainous Hog Monkey
Alpha Pygmy Puma
Albino Pygmy Puma
Sabre-Tooth Pygmy Puma
Red Feathered Iguana Parrot
Iron Beak Iguana Parrot
Jungle Iguana Parrot
Wild Ostrich Horse
Toxic Talon Ostrich Horse
Blade Feather Ostrich Horse
Buzzard Wasp Soldier
Buzzard Wasp Queen
Armoured Buzzard Wasp
Greatfin Sand Shark
Blue Body Sand Shark
Flying Sand Shark
Hairy Canyon Crawler
Golden Canyon Crawler
Canyon Crawler Hunter
Poisontail Platypus Bear
Mammoth Platypus Bear
Azure Eel Hound
Crimson Eel Hound
Spiked Eel Hound
Armoured Eel Hound
Bash-Tail Armadillo Lion
Sabre-Tooth Armadillo Lion
Canyon Roller Armadillo Lion
Brown Goat Gorilla
Black Goat Gorilla
Mountainous Goat Gorilla
Giant Goat Gorilla
Wild Albino Badgermole
Wild Drill Badgermole
Wild Maroon Badgermole
Tusked Elephant Mandrill
Humpback Elephant Mandrill
Sabre-Tooth Moose Lion Sabre-Tooth Moose Lion Buck 34-35
Golden Elephant Koi
Albino Elephant Koi
Tiger Elephant Koi
Red Iguana Seal
Striped Iguana Seal
Spiny Iguana Seal
Bloodeye Raven Eagle
Albino Raven Eagle
Flaming Raven Eagle
Fire Breathing Lion Vulture
Soaring Lion Vulture
Alpha Lion Vulture
Wild Mongoose Lizard
Orange Mongoose Lizard
Red Mongoose Lizard
Spotted Mongoose Lizard
Frilled Mongoose Lizard
Blue Mongoose Lizard
Spiked Mongoose Lizard
Black Armadillo Bear
Whiptail Armadillo Bear
Ironback Armadillo Bear
Clubtail Armadillo Bear
Wild Komodo Rhino
Albino Komodo Rhino
Spear-Tongue Komodo Rhino
Bladescale Komodo Rhino
It is the Third Avatar: The Last Airbender Game released and the first one not to focus around the events of the first TV Show
It is also the first game not to focus around either of the TV Shows only referencing their events in dialogue with characters and lore book
Bullet Bills my favorite enemies
Koopa Troopa semi naked but "Behold the heart pink boxers"
Gromba: 15 HP\par
Teal Koopa: 20 HP\par
Crusher Brambi : 17 HP\par
Spiked Gromba: 25 HP\par
ParaGromba: 25 HP\par
Pink Paratroopa: 30 HP\par
Kuribow: 28 HP\par
Yoshi Nipper: 41 HP\par
Fire Paratroopa: 50 HP\par
Frigid Pidgit: 63 HP\par
Me Roar: 56 HP\par
Sealfrost: 70 HP\par
Frost Swooper: 72 HP
Splitin' Vine-Gaull: 88 HP\par
Hedgehogger: 99 HP\par
Sandy Thwomp: 101 HP\par
Sarasa Plant: 110 HP\par
Monty Cannon: 94 HP\par
Tall Shy Guy: 100 HP
Icicle Spear Guy: 109 HP
Pyro Buganeer: 120 HP
Camoflauge Guy: 113 HP
Spear Kosha: 129 HP
Crystal Berryba: 131 HP\par
Cuauhthwomp: 100 HP\par
Knightlite: 150 HP\par
Jade Bumpty: 183 HP\par
Clubba: 200 HP\par
Snow Kosha: 194 HP\par
Hammer Boruum: 250 HP\par
Boomerang Boruum: 250 HP\par
Fire Boruum: 250 HP\par
Teal Magikoopa: 223 HP\par
Koopatrol: 242 HP\par
Paper Mario: Sonic BlastEdit
Revisión a fecha de 18:57 5 feb 2018; Cervain (muro | contribuciones) (dif) ← Revisión anterior | Revisión actual (dif) | Revisión siguiente → (dif) Editar Comentarios (2) Compartir ---- Mario & Luigi Dimentional Duos (Mario & Luigi RPG + Sonic en japon) es un fangame hecho por Cervain en 2017, juntando las sagas de Mario & Sonic, en un RPG de la saga Mario & Luigi
[mostrar]==Historia== Despues de los eventos de Sonic Forces, eggman se vuelve loco porque Sonic lo derroto justo en plena dominacion mundial, creando un clon de Infinite que presumiblemente murio y volver a dominar el mundo, esta vez al 100%, mientras, en el reino champinion, los Hermanos Mario (junto a Centella) son invitados a un festival en el centro de Ciudad Champiñón, un tutorial con los hermanos después, el trio llegan donde el Profesor Fesor presenta una máquina usando un prototipo del Phantom Ruby que encontro hace unos dias, Bowser invade el festival, robando la maquina, haciendo que los hermanos vayan al rescate, Bowser quiere destruir el camino estelar para obtener las 7 estrellas y ser el dios del universo, destrulle el camino estelar, pero tambien la barrera dimensional, ademas de que el laser es refleccionado y la maquina explota, mientras Sonic estaba relajándose en la playa y Tails estaba construyendo una nueva máquina, para ayudar al dúo, al parecer Sonic se pone sospechoso de que Robotnik/Eggman venga a atacar o hacer un plan maligno, cuando Mario, Luigi, Peach, los Toads, Yoshi, Profesor Fesor, Bowser, todas sus Tropas son teletransportados a South Island, los hermanos Mario explorando el lugar, conococen a una copia fallida de infinite En la que Robotnik estaba trabajando, que crea clones de Mario y Luigi, Sonic y Tails, luego luchan contra estos clones, y conocen a los hermanos y a Centella, Despues de caminar un rato, son interrumpidos por Kamek, que luego es derrotado, Eggman se da cuenta de que Bowser tiene un prototipo de phantom ruby, Eggman lo encuentra y derrota a Bowser usando una de sus máquinas, y lo roba, Bowser trata de recuperarlo pero es mandado a Christmas Island, mientras Sonic y Tails son clonados junto a los Hermanos Mario por Eggman, esta vez siendo mucho mas fuertes, estos se roban las esmeraldas chaos, lo unico que puede reparar la barrera dimensional, siendo estas encontrados por varias tropas de Bowser y algunos robots de Eggman, ahora, Sonic, Tails, al igual que Mario y Luigi con la ayuda de Centella, tienen que obtener todas las 7 Estrellas y arreglar la barrera dimenisonal, antes de que todas las dimensiones se desequilibren, y tambien derrotar a Eggman, a los clones de Infinite, Mario, Sonic, Luigi y Tails para que estos no domiinen ambas dimensiones, despues de obtener 1, el clon de Infinite revela que quiere usar el Phantom ruby para destruir el Ambas dimensiones y acabar con Mario, Luigi, Sonic y Tails, a y acabar con Sonic, Tails y los hermanos Mario, despues de obtener otras 5 estrellas, ellos van a la guarida de eggman, donde se revela que Bowser esta siendo usado como base para un robot, los hermanos destruyen el mecha bowser de eggman, los cuatro lo derrotan, dandose cuenta que Eggman está robotizando al Reino Champiñón, ellos van al egg-carrier y se roban la 7ma estrella para detenerlo, luego, el egg-carrier se estrella, ellos vuelven a subir por la gaurida de Eggman donde se encuentran con el clon de infinite, lo batallan hasta que el clon de Infinite los teletransporta a todos a una plataforma bajo tierra donde despues de derrotar a Infinite, el Phantom Ruby se descontrola y se fusiona con Infinite y con Bowser, luego de una gran batalla final, el clon desaparece de la existencia,Tails le da un prototipo de fantom ruby para viajar entre dimensiones en caso de que quieran visitarlos ademas de que Mario, Luigi, Peach, Yoshi, los Toads, Profesor Fesor, Bowser, todas sus tropas, son teletransportados al Reino Champinion otra vez y el festival se reanuda
- Sonic el erizo
- Miles "Tails" Prower
- Profesor Fesor
- Bowser Jr
- Dr Ivo "Eggman" Robotnik
- Infinite el chacal (Clon)
- Anti-Sonic el Erizo
- Anti-Tails el Erizo
- Brigada Toad (Capitan Toad, Toad Pista, Banco Toad, Toad Amarillo, Toad Buzon, Activista Toadette)
- Amy Rose
- Knuckles el Echidna
- El increible Bill
- Poochie (y sus cachorros)
- Sescolar el Kitsune
- Petro el Tanooki
- Los espiritus estelares (Antella, Serella, Profella, Fortella, Guapella, Listella y Durmella)
- El Escuadron Chacal (No se saben los nombres)
Sistema de BatallaEdit
Para iniciar una batalla, Mario (tiene que ser Mario) tiene que tocar un enemigo, Mario tambien puede lograr un Primer Ataque, ya sea saltando o usando el Maritllo, esto le hara daño (o mareara) a un enemigo antes de que la batalla inicie, Porque esto es un RPG de turnos, Mario, luigi, Sonic, Tails y los enemigos tomaran turnos para ataquarse, el jugador puede usar los "Timed Attacks" para dañar mas a los enemigos, si Mario es dañado o el enemigo toca la espalda de Mario, todos no seran capazes de moverse hasta el siguente turno. ademas de que seran dañados un poco antes de que incie la batalla
Cada personaje tiene sus Puntos de Corazon, Puntos de Equipo, Puntos Flor, Poder, Velocidad y Puntos de Bigote (o Espinas para Sonic, y Colas Para Tails), cuando ganan una batalla, todos y cada uno ganan puntos de Experiencia, si tienen los suficientes, ellos podran subir de nivel, y aumentar cada Stat, ademas de ser recuperados automaticamente.
- PC (abreviacion de Puntos de Corazon) es la vida que Mario, Luigi, Sonic y Tails tienen, Cuando un enemigo los golpea, ellos pierden HP, si este baja a 0, el personaje afectado se desmallara y no podra moverse, (pueden ser revividos con un Hongo 1-Up, o un Super Hongo 1-Up
- PE (Abreviacion de Puntos de Equipo) indica cuantas veces Mario, Luigi, Sonic y Tails pueden usar el Super-Ataque, Cada Super-Ataque gasta cierta cantidad de PE, drenando el total, si este llega a 0, Nadie podra usar ningun Super-Ataque, se pueden recuperar usando una Jarra de Syrope, un Hongo Dorado o un Super Hongo 1-up
- POD (Abreviacion de Poder) es que tan fuerte Mario, Luigi, Sonic o Tails son, entre mas Poder, mmas daño, Mario es el que tiene mas POD
- DEF (Abreviacion de Defensa) es que tanto daño Mario, Luigi, Sonic o Tails pueden bloquear, Entre mas Defensa, menos daño sufriran, Luigi es el que tiene mas DEF
- VEL (Abreviacion de Velocidad) es que tan rapido Mario, Luigi, Sonic o Tails son, si un enemigo es mas veloz, mas habra posibilidad de que ataque primero, si Mario, Luigi, Sonic o Tails son mas veloces, ataquaran primero, Sonic es el que tiene mas VEL
- BIGOTE (ESPINAS en el caso de Sonic, COLAS en el caso de Tails) es el stat mas unico de Mario, Luigi, Sonic y Tails, Entre mas alto su stat de BIGOTE/ESPINAS/COLAS sea, abra mas posibilades de que te de Mejor suerte que multiplica el Poder X2 y baja los precios de los objetos vendidos en las tiendas y dobla el valor de los items vendidos (por un 50%), ademas de que hace que los super ataques duren un poco mas, y darte mas medallas al final de cada batalla,Tails es el que tiene mas COLAS
Cuando es el turno de nuestros personajes, tienen la habilidad de hacer un Ataque Básico, hacer un Super Ataque, usar un item, o Huir.
Durando una técnica básica, Mario, Luigi, Sonic y Tails usaran sus técnicas básicas, los 4 tienen sus técnicas básicas, que pueden usar en cualquier batalla del juego (al menos de que sean bloqueados por un enemigo), Nota, todas las técnicas tienen que ser aprendidos durante el curso del juego, excepto el Salto de Mario, Luigi, Sonic y Tails,
Técnicas básicas de MarioEdit
- Salto: Mario salta para aplastar al enemigo
- Martillo: Mario usa su martillo para golpear al enemigo
- Fuego: Mario usa su habilidad Fuegomano para lanzar una bola de fuego al enemigo
Técnicas básicas de LuigiEdit
- Salto: Luigi salta para aplastar al enemigo
- Martillo: Luigi usa su martillo para golpear al enemigo
- Electricidad: Luigi usa su habilidad Electromano para electrocutar enemigos, hay una posibilidad de marear a los enemigos por dos turnos
Técnicas básicas de SonicEdit
- Salto: Sonic salta para aplastar al enemigo
- Torbellino: Sonic hace el Torbellino para golpear al enemigo
- Boost: Sonc embiste el enemigo a la velocidad del sonido
Técnicas básicas de TailsEdit
- Salto: Tails salta para aplastar al enemigo
- Golpe de Colas: Tails usa sus colas para golpear al enemigo
- Laser: Tals le dispara un laser con una pistola laser al enemigo
Super-Ataques de DúoEdit
Los Super-Ataques de Dúo son los ataques que Mario, Luigi (o Sonic y Tails y qualquier combinacion de los cuatro) pueden usar trabajando en equipo para dañar al enemigo
Hay 3 modos para cada a Ataque de Duo, modo 1 que esta en camara lenta y muestra y comandos de acción visuales, actuando como una guia para los jugadores, modo 2 remueve la camara lenta pero mantiene el timing visual, modo 3 remueve la camara lenta y los botones visuales, pero cuesta menos PE y genera mas daño dependiendo el Super-Ataque
Super Ataques de Duo de MarioEdit
- Dúo Torpedo
- Dúo Topo
- Dúo Fuego
Super Ataques de Duo de LuigiEdit
- Dúo Saltarin
- Dúo Bala
- Dúo Rayo
Super Ataques de Duo de SonicEdit
- Dúo Turbo
- Dúo Teledirigido
- Dúo Bola
Super Ataques de Duo de TailsEdit
- Dúo Aereo
- Dúo Bomba
- Dúo Dinamita
Items de Equipo:Edit
- Caparazón Verde 3D (Se nesecitan 2 personajes)
- Caparazón Rojo 3D (Se necestan 2 Personajes)
- Cañón (Se necesitan 2 Personajes)
- Trampolín (Se necesitan 4 Personajes)
- Duplicereza (Se necesitan 4 Personajes)
- Poke-Chomp (Se necesitan 2 Personajes)
- Mescliflor (Se necesitan 4 Personajes)
- Flor de Fuego (Se necesitan 2 Personajes)
- Flor de Hielo (Se necesitan 2 Personajes)
Cuando escojes el Icono "Item" Mario, Luigi, Sonic o Tails pueden usar un item de tres tipos, items recobratorios (Le añaden mas PC o PE al personaje al que lo uses, y tambien reviviran al personaje) e items de estado (te pueden añadir mas POD, DEF, VEL o curar un estado), sin embargo, si usas un item, se acaba el turno del personaje.
Mario, Luigi, Sonic y Tails pueden huir de la batalla al escojer el icono de Huida, al huir, el jugador debe de presionar A, B, X o Y, para que tu personaje corra, si no lo haces lo suficientemente rapido, tiraras 6 Monedas/Anillos, cuando todos se vallan de la pantalla, el jugador volvera al mapa-mundo, esta mecanica funciona mejor si un personaje se a desmayado, hara que un personaje agarre al desmayado y volverás al mapa, perdiendo 6 monedas/rings
Dimentional Duos permite al jugador esquivar ataques enemigos, Mario, Luigi pueden usar los movimientos salto y martillo, Sonic puede usar el Salto y patear, y Tails puede usar el Salto y el ataque de colas, con sus movimientos salto, el equipo solo saltara sobre el ataque enemigo, si usas el Martillo/Patada/Ataque de Colas el jugador tiene que mantener los botones respectivos del personaje (A para Mario, B para Luigi, X para Sonic, Y para Tails) y simplemente soltar cuando el ataque/arma del enemigo este cerca del personaje.
Todos pueden usar estos movimientos para contra-atacar, si saltas, podrías caer sobre el enemigo, causándole daño, el equipo tambien puede usar el Martillo/Bola/Ataque de Colas para dañar al enemigo.
Los estados alterados cambian la experiencia de juego y alteran la batalla
Resbalón: No podras realizar un ataque hasta el siguiente turno
Mareo: Estaras tan desorientado que no podras realizar un ataque
Veneno: Recibiras daño conforme pase el tiempo, entra mas tiempo estes envenenado, mas daño recibiras
Quemadura: Igual que el veneno, pero no podras realizar ningun ataque
POD-Arriba: Te aumenta el POD
POD-Abajo: Te elimina POD
DEF-Arriba: Te aumenta la DEF
DEF-Abajo: Te elimina DEF
VEL-Arriba: Te aumenta la VEL
VEL-Abajo: Te elimina VEL
Suerte: Te aumenta el POD, y baja los precios de las tiendas, ademas de que los Super-ataques duran mas
Mala Suerte: Te elimina POD, sube los precios de las tiendas, ademas de que los Super-ataques duran menos
Batallas Super SonicEdit
Despues de algunos jefes, ese ya sea es remplazado por otro mas poderoso o este se hace super-poderoso, luego, Mario saca una estrella y con esa, Sonic desea que las esmeraldas chaos estivieran ahi, y este las usa convirtiendose en Super Sonic, tambien convirtiendo a los hermanos mario y a tails, sonic, batallara volando en el cielo, mientras los hermanos mario y tails, batallan contra el enemigo de forma normal, luego la batalla Super Sonic comienza, donde tienes 3 ataques, Boost, que embiste al enemigo, giro de equipo donde Mario, Luigi y Tails se agarran de Sonic y este los empieza a girar para que estos ataquen al enemigo, y Martillo, donde Sonic avienta a Mario o Luigi y este usa su martillo en el enemigo, todos usan los sensores de movimiento del Switch, el objetivo es empujar al enemigo hasta el borde del mapa sin que te empujen y luego bajarles todo el HP, aunque esto cambia en la batalla contra Infinite forma monstruo, donde tienes que esperar a que haga su ataque de aplastón y luego hacer un giro de equipo en el tiempo correcto, así se hará vulnerable y se podra bajar HP, tambien hay un medidor, que incremento tu POD depende que tan bien lo haces.
- Hammer Bros (Sub Jefes)
- Bowser (Jefe)
- Magikoopa Rojo
- Magikoopa Azul
- Magikoopa Verde
- Magikoopa Blanco
- Castillo de Peach
- Gran Festival
Castillo de BowserEdit
Green Hill ZoneEdit
- Koopa Troopa Verde
- Koopa Paratroopa Verde
- Buzz Bomber
- Casa de Sonic
- Montañas Picalto
- Laboratorio de Tails
- Arrecife Warble
- Cascadas Amatista
- Libreria Antigua
- Arrecife Tortuga
- Planta Phiraña
- Atrapafuego Phiraña
- Bat Brain
- Bouncer Bug
- Koopa Troopa Rojo
- Koopa Paratroopa Rojo
- Fire Rat
- Escuadron Koopa (Jefe)
- Rey T-Rex (Jefe)
- Baia de Lava
- Bosque Brizaire (Donde enfrentas al Rebufon)
Spring Yard ZoneEdit
- Goomba Rojo
- Orbinaut Verde
- Planta Phiraña
- Blooper Scooper
- Pueblo Porton
- Alcantarillas Springopolis
- Scooper Blooper
- Cheep Cheep
- Orbinaut Rojo
- Escuadron Chacal (Jefes)
- Templo de las 7 Cascadas
- Cheep Cheep
- Deep Cheep
- Eep Cheep
- Big Bass
- Colinas Turco
- Baia Orquidia
- Yate (Post-Game)
- Koopa Troopa Marino
- Cheep Cheep
- Cheep Cheep Picudo
- Floruga Tropical
- Laguna Florida
- Orbinaut Verde
- Hammer Bro
- Buzzy Beetles
- Larva de Abejorro Urbano
- Abejorro Urbano
- Klepstar (Jefe)
- Hover Pawn (Mini-jefe)
- Starlight Cannion
- Bullet Bill
- Mecha Koopas
- Chain Chomp
- Chomp Bro
- Metaruga (Jefe)
- Mecha Bowser (Jefe)
- Phantom Egg (Jefe)
- Infinite (Jefe, 2 Fases)
- Bowsinfinite (Jefe, 3 Fases)
- Windy Gull (Jefe)
- Cueva Heroica
- Cueva de la inteligencia
- Cueva Infinito
- Monkey Dude
- Fire Rat
- Firey Flamenco (Jefe)
- Playa Placer
- Volcan Llamardente
- Big Bass
- Big Bertha
- Monkey Dude
- Hard Hawk (Jefe)
- Caterkiller Jr
- Monkey Dude
- Knuckles (Jefe)
- Altar de la Esmeralda Maestra
- Birdotron (Jefe)
Tecnicas Basicas fuera de BatallaEdit
Nuestro equipo tambien puede usar algunas técnicas básicas fuera de batalla, otra vez, todos los movimientos tienen que ser aprendidos al avanzar con la historia, excepto el salto, ademas, todos se pueden subir a la espalda, útil, sobretodo en areas con agua, ademas de que puedes cambiar al capitan del equipo para que esta haga sus movimientos especiales facilmente y sea el primero en atacar.
Salto: Mario, Luigi, Sonic y Tails pueden usar el salto para llegar a lugares altos y golpear bloques
Martillo: Mario y Luigi pueden machacar con sus Martillos
Fuego: Mario puede quemar usando su habilidad de Fuego
Electricidad: Luigi puede electrocutar con su habilidad de electricidad
Copter-Combo: Mario, Luigi y Sonic pueden agarrarse de Tails para volar y alcanzar lugares mas altos, plataformas mas lejanas y golpear bloques mas altos, por tiempo limitado
Aplastón: Mario, Luigi y Tails pueden aplastar switches para activarlos y romper bloques.
Rebote: Sonic puede aplastar switches para activarlos y romper bloques ademas de subir a plataformas mas altas
Salto: Mario, Luigi, Sonic y Tails pueden usar el salto para llegar a lugares
Entierro: Mario puede usar su Martillo con otro personaje, nockeándolo al piso, se puede usar para atravesar vayas, si todos están al otro lado de la vaya excepto Mario, Luigi puede intercambiar martillos y enterrar a Mario.
Mini: Luigi puede usar su Martillo con otro personaje, convirtiéndolo en Mini-Mario/Mini-Sonic/Mini-Tails, para pasar por hoyos y puertas pequeñas
Sonic Boost: los demas personajes pueden subirse a Sonic, y Sonic hara un Super Peel-Out para ir mas rapido, y en este estado, Sonic puede hacer un Sonic Boost, para embestir a objetos pesados, como tortugas, rocas y bloques metalicos, y huir de cosas rapidas
Caminata de lado: Tails hara una torre con todos los demas y caminará de lado
Copter-Combo: Mario, Luigi y Sonic pueden agarrarse de Tails para volar y alcanzar lugares mas altos, plataformas mas lejanas y golpear bloques mas altos, por tiempo limitado
Champiñón: Recupera 20 HP a un solo personaje.
Super Champiñón: Recupera 40 HP a un solo personaje.
Ultra Champiñón: Recupera 80 HP a un solo personaje.
Maxi Champiñón: Recupera todo el HP a un solo personaje.
Fruto: Recupara 15 HP a todo el grupo.
SuperFruto: Recupera 30 HP a todo el grupo.
MegaFruto: Recupera 30 HP a todo el grupo
1-Vida: Revive a un personaje desmallado con un cuarto de su vida.
1-Super: Revive a un personaje desmallado con la mitad de su vida.
1-Ultra: Revive a un personaje desmallado con toda su vida.
Hierba refrecante: le quita todos sus estados alterados a un solo Personaje.
Chile Verde: Dobla la DEF de todos los personajes por un tiempo limitado.
Chile Rojo: Dobla el POD de todos los personajes por un tiempo limitado.
Chile Azul: Dobla la VEL de todos los personajes por un tiempo limitado.
Escudo: Ademas de doblar la DEF de un personaje, tambien deja que este aguante un solo golpe sin que te quiten vida.
Escudo Ígneo: Ademas de doblar la DEF de un personaje y que este aguante un solo golpe sin que le quiten vida, tambien te hacen inmunes a las quemaduras por tiempo limitado.
Escudo Acuático: Ademas de doblar la DEF de un personaje y que este aguante un solo golpe sin que le quiten vida, tambien lo hacen inmune al ahogamiento por tiempo limitado.
Escudo Eléctrico: Ademas de doblar la DEF de un personaje y que este aguante un solo golpe sin que le quiten vida, tambien lo hacen inmune al Mareo por tiempo limitado
Escudo Tóxico: Ademas de doblar la DEF de un personaje y que este aguante un solo golpe sin que le quiten vida, tambien lo hacen inmune al Veneno por tiempo limitado
Chilli-dog: Te cura 20 HP y te sube la velocidad
Galleta Yoshi: Manda a Yoshi para comerse al enemigo.
Bloques, Switches y demasEdit
Bloque ?: Te da un objeto cuando lo golpeas
Tuberia Verde: Estas Tuberias pueden transportar a qualquier personaje, incluso separados.
Switch Gris: Este funciona si qualquier personaje lo golpea, inclusive separados.
Tuberia Roja: Necesitas a los cuatro personajes para que te transporte
Switch Azul: Necesitas a los cuatro personajes para funcionar
Boost Pad: Hace que solo Sonic y Tails vallan rapido por tiempo limitado
Palanca: Tiene una bola de picos en un lado, si te paras en el otro, los picos saldran volando hacia a donde estas, si rapidamente te mueves al otro lado, y esperas un poco, saldras volando.
Muelle: Hace que rebotes y todos los personajes vallan rapido.
La ropa sube los stats, algunas hechas para los hermanos Mario com Overoles y Guantes, y otras para Sonic y Tails como Zapatillas y Guantes, La ropa no es restringida a un hermano especifo, la ropa puede ser comprada en tiendas o tirada por enemigos
Las medallas pueden causar efectos miselanios cuando llevadas, y pueden ser llevadas por qualquier personaje, algunos efectos como Restaurar vida por cada turno, darte objetos curativos al final de cada batalla o hacerte mas fuerte entre menos efectos curativos tengas, compradas en tiendas exclusivamente en el medallón donde ahora trabaja Amy, dejadas al superar batallas, en la arena o al ganar minijuegos.
Aquí, tienes que luchar contra todos los jefes del juego, entre cada jefe hay un bloque de guardado y un bloque de vida, y cada 5 jefes, te dan una medalla y un Item curativo. tambien hay un indicador del tiempo en el que te tardaras en completar la arena, que se pausa en cada descanso.
Descripción de la E-ShopEdit
¿Estas listo para una union loca?
Esta loca aventura cuenta como tus dos heroes favoritos unen fuerzas con Sonic & Tails, en esta aventura RPG intrigante la comedia sera el rey y la acción será intensa!
El juego de Mario & Luigi mas reciente, nuestra misión será derrotar al malvado Eggman y liberar el mundo de sus garras, mientras exploras south island consiguiendo estrellas, para derrotar a Eggman y a su experimento mas reciente, ¿lograras re-unir la barrera dimensional? ¿lograras volver a casa en el Reino Champinion? ¿Lograras derrotar a Eggman? solo lo puedes saber si compras este juego por 499$
Minijuegos y ExtrasEdit
En el juego, hay un crucero de primera clase, en el que puedes entrar opcionalmente, si lo haces encontraras un buen de extras y minijuegos que puedes jugar/hacer ademas de varias missiones secundarias.
En este casino hay varios minijuegos que puedes jugar estos son:
Todo o nada: memoriza donde esta Yoshi y te daran 5000 Monedas, si encuentras a un Florilave, no te dan nada, y si encuentras un oscureto, te quitan 5000 Monedas.
Aliniealos: Alinea tres objetos para ganar Monedas, si alinies 3 Sonics, te daran 1000 monedas, si alinias 3 Tails, te daran 500 monedas, si alineas 3 par, te dan 300 monedas, si alineas 3 7s, te daran 5000 monedas, y si alineas 3 Eggman, te quitan 100 monedas
Sala de JuegosEdit
Donkey Kong: una version en pequeño del classico, donde tienes que llegar a la cima ye squivar los barriles de Donkey Kong
Sala de BaileEdit
Karaoke: Presiona las flechas que aparecen en pantalla al tiempo correcto y te daran 10, 50 o 100 monedas depende de que bien lo hagas.
Escalada: Presiona los botones correctos para que Mario, Sonic, Tails o Luigi escalen la pared de rocas
Football: Pon la pelota en la porteria contraria y esquiva al equipo contrario
Sala de CineEdit
La gran aventura de Mighty: esta es mas como el modo de juego tradicional, donde sigues una historia, y exploras el mapa encontrandote con enemigos y luchando por turnos, en este caso, la historia es que Sonic y Ray son secuestrados al tratar de derrotar a Eggman, y ahora Mighty los tiene que salvar, sin embargo dura solo 1 hora de juego., esta termina con un minijuego de escape, donde tienes que saltar en el tiempo adecuado o si no te atrasaras, y si te atrasas demasiado, la isla sera destruida con Mighty, Sonic y Ray adentro.
Ademas del Yate, tambien hay una casa de minijuegos en el camino desde Green Hill Zone hasta Bridge Zone, a differencia de los del Yate, hay los de la casa de Minijuegos, estos son:
Mario Kart Dimentional Duos: Es como qualquier Mario Kart, completa 3 vueltas por un circuito antes que los demas y puedes usar obetos para ir primero.
Salta la vaina: Presiona A en el momento exacto para saltar de vaina en vaina, entre mas rapido vengas a la meta, mejor.
y tambien el centro WI-FI, accedido en Spring Yard, donde son verciones de varios minijuegos antes vistos pero requieren internet, los minijuegos son:
Mario Kart: Dimentional Duos
Salta la vaina.
Escape de Mighty
Justo despues del lanzamiento, tambien salio un DLC gratis, donde juegos como Bowser y sus secuaces tratando de recuperar el reino Koopa de la tiranía de Eggman mientras luchan con sus nuevos rivales, el escuadrón chacal en un modo de juego mas a lo secuaces de Bowser en el remake de Superstarsaga
Articulo Principal: Mario & Luigi Dimentional Duos: Episodio Bowser
New Paper Paragoomba Paragoomba 3 1 0 Just Goombas with white, fluttery wings. Do I have to write you an essay to make that clear? They think thier so cool with those daz- I mean disasterous wings. So anyways you can't use your state of the art hammer on them so do what you always do. Stomp them to piece of paper! Para-Headbonk Various
New Paper Spiky Goomba Spiky Goomba 3 1 0 Just like a normal Goomba but they have chose to wear those ugly, one spiked helmets instead of these new funky flower pots! You can jump on them if you don't mind that spike. I kinda have a point here, get it? A point? Okay. Hit it with your hammer if you want to mess with these guys. Or you can flip em, over to attack them the next turn. Headspin Various
Ultra Goomba 17 5 2 Is it just me, or are these guys cheating by using magic? They are wayyy stronger than the average goomba. Except me beacuse of my amazing little flower. Cutting to the chase use your toughest attacks and you got this in the bag! I hope. Headslam Few, Pit of 100 Trials
Tangoomba 5 2 0 Uggh, what is with Goombas and thier strange new species these days? Not to mention this one just has to have a tail doesn't it. Watch it! That tail is made for wacking, and creating huge gusts! Tail Spin, Tailwind Autumn Moonland
Goombaphant 5 2 0 That's a Goombaphant, it's trunk seems to be taped on but suprisingly it can spray you with it.It also has big ears that are used for, flying? Although they rarely are seen flying at all. Trunk Slam, Spray Shiny Shrine Sea, Puffopolis
Shoe Goomba 4 3 2 A simple Goomba in a very special shoe called a Kaburio's Shoe. I doubt you've ever seen one in your life until now, i've seen millions. If you defeat them you get that cool boot! It was somthing Bowser never let me have...sniff. Stomp, Heavy, Kick Some
KamikazeGoombaPM Kamikaze Goomba 6 5 0 I know it doesn't have spikes but please refrain from jumping on it! No, don't you dare hammer it! And don't even think of using your star spin on it! Use an item or somthing! I hate explosions! Headbonk, Explosion Pit of 100 Trials
Image Name Hp Attack Defence Description Attack Location
Biddybud 1 1 0 These are pesky, mean bugs that are plant haters and eat every flower they can find. Uggh, gives me the creeps. Dispite being even weaker than the Goomba they usully appear in very large groups. I suggest you use your star spin to flip a bunch. Or you could use an item. Biddypunch Trunkbunk Forest, Pit of 100 Trials
Para-Biddybud 2 1 0 Why must everything have wings these days! Especilly these dirty little pests who shouldn't mess with flowers. These are basiclly just Biddybuds but when you hit them they lose thier wings. In order to hit them, stomp on them! Stomp as hard as you can! Biddydive Trunkbunk Forest, Pit of 100 Trials
Knightlite 2 3 4 Woah, it's a Knightlite! I whould saluteif they weren't using those glorious flowers as thier weapons! Dispite being a normal Biddybud in armor the've really got a big defence there! So hit em, with some sweet timing! Flower Slash, Joust Biddubell Castle, Pit of 100 Trials
Para-Knightlite 3 3 4 Flowerdive, Joust Biddubell Castle, Pit of 100 Trials
Elite Knightlite 8 7 6 Flower Slash, Joust, Charge Pit of 100 Trials
Image Name Hp Attack Defence Description Attack Location
Crazee Dayzee 7 3 0 Dreamy Song, Slam Trunckbunk Forest, Pit of 100 Trials
Amazee Dayzee 7 3 0 Healing Song, Slam Trunckbunk Forest, Pit of 100 Trials
Tayzee Dayzee 7 3 0 Shocking Song, Slam Zappap Plateu,Pit of 100 Trials
Hayzee Dayzee 7 3 0 Poison Song, Slam Ghoulside Manor, Pit of 100 Trials
Super Mario World 5 Plus Sonic The Hedgehog: Birthday Bash
By Popple Koopa
System: Nintendo DS
Release Date: 2008
Graphics: 3D Sidescroller
As Mario celebrates his birthday with everyone in the Mushroom Kingdom, he gets a present from Bowser. Bowser says that he has changed his ways and is not going to be evil anymore. Mario opens the gift. That's when he finds out the gift was a Bob-omb. It explodes and the smoke blocks out Bowser kidnapping Peach, Daisy, and Luigi. Mario eventually finds out and must go after him.
As Mario celebrates his birthday with everyone in the Mushroom Kingdom, he gets a present from Bowser. Bowser says that he has changed his ways and is not going to be evil anymore. Mario opens the gift. That's when he finds out the gift was a Bob-omb. It explodes and the smoke blocks out Bowser kidnapping Peach, Daisy, and Luigi. Mario eventually finds out and must go after him.
Koopa Troopa (Colors are Red, Green, Blue, Teal, Green-Cyan, Lust, and Gold)
Paratroopa (Colors are Red, Green, Blue, Teal, Green-Cyan, Lust, and Gold)
Venus Fire Trap
Koopa Troopgenta (Colors are Red, Green, Blue, Teal, Green-Cyan, Lust, and Gold)
Red Chain Chomp
Red Chainless Chomp
Found in ? Boxes
Coin (Note: Get 100 for a life)
Blue Coin (Note: These are worth 5 coins)
NEW! Silver Coin (Worth 10 coins)
NEW! 5-Up Egg (Gives you five lives)
NEW! 7-Up Sun (You can guess how many lives it gives you)
Blue Koopa Shell (Note: You can also get a Blue Koopa Shelling by defeat a Blue Koopa Troopa or Blue Paratroopa)
Hammer Bro Suit
NEW! Boomerang Bro Suit (Makes you Boomerang Mario so you can throw Boomerangs. If a Boomerang hits you when coming back you will turn back into Super Mario)
NEW! Chargin Chuck Suit (Makes you invincible only when dashing. You get to keep it until the rest of level or until you die. If you complete the level with this suit you will turn back into Super Mario when returning to level select)
Yoshi (Note: Yoshi can't eat certain enimies like Boos, Spinys and more. Eating these enemies will make you lose Yoshi.)
NEW! Birdo (Birdo is the same as Yoshi but can eat some enemies that Yoshi can't.)
Found around levels
NEW! Silver Coin Switch (Makes silver coins appear)
NEW! Gold Berries (Eat one to add 50 to your time)
...and many more
There are 20 worlds, each with a boss, but only eight (The Koopalings and Bowser Jr) have the keys that give you access to the two final worlds. There is also a secret 21st world.
World 1: Mushroom Hills
These levels are very simple. There are mostly Goombas Teal Koopas, Sectle Dees, Jade Mask Tanoopas, Yoshi Troopas, and Koopa Troopas. Not to mention that Petey Piranha is the boss here. His castle is full of Ptooies and Rail Lifts.
1-1 Mushroom Hills 1
1-2 Mushroom Hills 2
1-3 Mushroom Hills 3
1-4 Mushroom Hills 4
1-5 Mushroom Hills 5
1-6 Petey Piranha's Castle
World 2: Circus Koopa
Iggy now owns a circus and is the boss of this world. He also has his own castle inside this giant tent. There are lots of Clown Guys Tall Clown Guys, Clown Cutiedroids and Clown Rexes in this world. In Iggy's Castle there are lots of ropes and Skull Rafts.
2-1 Circus Koopa 1
2-2 Circus Koopa 2
2-3 Circus Koopa 3
2-4 Circus Koopa 4
2-5 Circus Koopa 5
2-6 Circus Koopa 6
2-7 Iggy's Castle
Key: Circus Key
World 3: Donut Plains
These levels are like world 1 but harder. There are lots of Chargin' Chucks Cutie Chucks and Baseball Boys. This is also the first world to have a ghost house with lots of Boos Turboos and Dry Bones. The Boss here is Goomboss. In his castle there are lots of Goombas Bloombas and Triangle Blocks.
3-1 Donut Plains 1
3-2 Donut Plains 2
3-3 Donut Ghost House
3-4 Donut Plains 3
3-5 Donut Plains 4
3-6 Donut Plains 5
3-7 Donut Plains 6
3-8 Goomboss' Castle
World 4: Dry Dry Desert
Lots of Pokeys Chokeys Dinobones, and Blockhoppers. This also has a special level called Dry Dry Pyramid. This world also has a ghost house. Morton is the boss and has a castle full of Bullet Bills and Triangle Blocks.
4-1 Dry Dry Desert 1
4-2 Dry Dry Desert 2
4-3 Dry Dry Pyramid
4-4 Dry Dry Ghost House
4-5 Dry Dry Desert 3
4-6 Dry Dry Desert 4
4-7 Morton's Castle
Key: Dry Dry Key
World 5: Thief's Tunnel
Popple's tunnel that he has made himself. This world has two ghost houses. This world has lots of Shy Guys, Baseball Boys, Toplestone Tim IIs, Mini-Armor Baddies and the new enemy Earthquake Jake, which love to hurt you using their earthquake shock waves. Popple's Castle has a Skull Raft that takes you all the way to Popple's room.
5-1 Thief's Tunnel 1
5-2 Thief's Ghost House 1
5-3 Thief's Tunnel 2
5-4 Thief's Ghost House 2
5-5 Thief's Tunnel 3
5-6 Thief's Ghost House 2
5-7 Popple's Castle
World 6: Cheep Cheep Ocean
This is the shortest world in the game and is full of swimming levels. The boss is Cheepskipper. There are lots of Cheep Cheeps Squidgies Sharklies Batatons and Bloopers in this world. Cheepskipper's Castle is also a swimming level but with lots of Spikes everywhere and Cheep Cheeps & Sharklies everywhere too.
6-1 Cheep Cheep Ocean 1
6-2 Cheep Cheep Ocean 2
6-3 Cheep Cheep Ocean 3
6-4 Cheep Cheep Ocean 5
6-5 Cheep Cheep Ocean 2
6-6 Cheepskipper's Castle
World 7: Forest of Illusion
Larry is the boss of this world. This world is full of Piranha Plants Spiny Boruums Yaban Warriors Piranha Plant Bros. and Ptooies. There is one ghost house. Larry's Castle has Rail Lifts everywhere with lots of Ptooies.
7-1 Forest of Illusion 1
7-2 Forest of Illusion 2
7-3 Forest of Illusion 3
7-4 Forest Ghost House
7-5 Forest of Illusion 4
7-6 Forest of Illusion 5
7-7 Forest of Illusion 6
7-8 Forest of Illusion 7
7-9 Larry's Castle
Key: Forest Key
World 8: Chocolate Mountain
Ludwig owns this world. There are lots of brown enemies like Goombas, Earthquake Jake, Chocolate Ninjuns, Chocolate Skiddas
Chocolate Sludgies Dry Hammettaurand others. There is also a special level called Chocolate Peak. There are two ghost houses. Ludwig's Castle is full of Skull Rafts Chocolate Bananasnakes and Earthquake Jakes.
8-1 Chocolate Mountain 1
8-2 Chocolate Mountain 2
8-3 Chocolate Ghost House 1
8-4 Chocolate Peak
8-5 Chocolate Mountain 3
8-6 Chocolate Ghost House 2
8-7 Chocolate Mountain 4
8-8 Chocolate Mountain 5
8-9 Ludwig's Castle
Key: Chocolate Key
World 9: Blooper Sea
A huge ocean with lots of Bloopers Camo Bloopers Mini-Mega Soldier Bloopers & Teal Bloopers in these levels. The boss is Gooper Blooper. His castle is underwater and has lots of Bloopers Mini-Mega Soldier Bloopers Teal Bloopers and an Aqua Lakitu that will follow you for the whole Level 'til you get to Gooper Blooper.
9-1 Blooper Sea 1
9-2 Blooper Sea 2
9-3 Blooper Sea 3
9-4 Blooper Sea 4
9-5 Blooper Sea 5
9-6 Blooper Sea 6
9-7 Gooper Blooper's Castle
World 10: Wave Cave
An underwater cave with Bloopers Deep-Sea Bananasnakes & Camo Bloopers everywhere. The boss is Eely Mouth. His castle is full of Bloopers Mini-Mega Soldier Bloopers and Thwomps, so be very careful.
10-1 Wave Cave 1
10-2 Wave Cave 2
10-3 Wave Cave 3
10-4 Wave Cave 1
10-5 Wave Cave 2
10-6 Wave Cave 3
10-7 Eely Mouth's Castle
World 11: Cookie Beach
A beach with lots of rocks everywhere Plus Rock Bros. & Rock-Throwin' Jiros. There is one ghost house. The boss is Wendy. Her castle is full of ropes, Triangle Blocks, rocks, Rock Bros. and many Chargin' Chucks.
11-1 Cookie Beach 1
11-2 Cookie Beach 2
11-3 Cookie Beach 3
11-4 Cookie Ghost House
11-5 Cookie Beach 4
11-6 Cookie Beach 5
11-7 Cookie Beach 6
11-8 Cookie Beach 7
11-9 Wendy's Castle
Key: Cookie Key
World 12: Boo Woods
A haunted forest that has Boos, Dry Bones, Dry Rexes, Dry Guys, Boo Blahs, Dry Krabominables, Dry Coil Piranhas, Dry Coltons and Dry Chucks in every level. There are two ghost houses and a special level called Boo Mansion. The boss is King Boo. His castle has lots of Dry Rexes Dry Bojis Dry Rogueshi Troopas and Skull Rafts.
12-1 Boo Ghost House 1
12-2 Boo Woods 1
12-3 Boo Woods 2
12-4 Boo Mansion
12-5 Boo Woods 3
12-6 Boo Woods 4
12-7 Boo Ghost House 2
12-8 Boo Woods 5
12-9 King Boo's Castle
World 13: Cheese Bridge
A small but challenging world. The boss is the Amazing Flying Hammer Brother (that was unexpected). His castle has lots of Boomerang Bros, Fire Bros, Rock Bros, Breakdance Bros, and of course Hammer Bros.
13-1 Cheese Bridge 1
13-2 Cheese Bridge 2
13-3 Cheese Bridge 3
13-4 Cheese Bridge 4
13-5 Cheese Bridge 5
13-6 Amazing Flying Hammer Brother's Castle
World 14: Ice Dome
A cave full of ice and snow and lots of levels with Freezies Rainyfs Ski Goombas Snowball-Throwin' Monkings & Ice Boruums. The boss is Lemmy. His castle is full of lava and unmeltable yet slippery Ice. There are lots of Freezies Snowflades & Frigid Tuckbooths, too. Don't worry. There is one Ghost House and a special level called Freezie Igloo.
14-1 Ice Dome 1
14-2 Freezie Igloo
14-3 Ice Dome 2
14-4 Ice Ghost House
14-5 Ice Dome 3
14-6 Ice Dome 4
14-7 Lemmy's Castle
Key: Freezie Key
World 15: Koopa Colosseum
An abandoned sports arena where Roy's Castle is. He has lots of Chargin' Chucks, Baseball Boys, Baseball Jiros, Chargin' Luigi Relics, Chuck Bros. Larry Chuck Mechaniloids and Zeus Guys in these levels. His castle is mostly swinging on ropes and avoiding Baseball Boys.
15-1 Koopa Colosseum 1
15-2 Koopa Collosseum 2
15-3 Koopa Collosseum 3
15-4 Koopa Collosseum 4
15-5 Koopa Collosseum 5
15-6 Roy's Castle
Key: Sports Key
World 16: Magic City
An abandoned city that is no longer abandoned because Kamek has built his own castle there. There are two ghost houses. In Kamek's Castle there are Magikoopas Mage Jiros Magi-Shy Guy Squad Magic City Chucks & Mr. Magic Dices that will follow you all the way to Kamek's room as well as a Block Train.
16-1 Magic City 1
16-2 Magic Ghost House 1
16-3 Magic City 2
16-4 Magic Ghost House 2
16-5 Magic City 3
16-6 Magic City 4
16-7 Magic Ghost House 3
16-8 Magic City 5
16-9 Kamek's Castle
World 17: Doomship
A ship floating in the air where Bowser Juinor has the last key to get access through the gate on the volcano on another island. There is one ghost house in this world. In Bowser Juinor's Castle there are Bullet Bills Missile Dees and Cannonballs getting shot in every direction. Can you make it to the end and get the last key? Note: If you find the secret path in Bowser Junior's Castle and defeat him in the secret room you will access the secret 21st world instead of Blaze Island.
17-1 Doomship 1
17-2 Doom Ghost House
17-3 Doomship 2
17-4 Doomship 3
17-5 Doomship 4
17-6 Doomship 5
17-7 Bowser Juinor's Castle
Key: Key of Doom
World 18: Blaze Island
A mysterious island with an unknown volcano. There is where the gate to saving the princess is. But first Mario must go through Czar Dragon. In this world there are lots of fire creatures like Fire Guy Blaze Bananasnakes, Blue Fire Sumos, Blaze Froombas Blaze Mini-Piranha Bowsers and Fire Sumo. In Czar Dragon's Castle there are Skull Rafts everywhere. Oh, and be careful of Fire Sumos & Blue Fire Sumos.
18-1 Blaze Island 1
18-2 Blaze Island 2
18-3 Blaze Island 3
18-4 Blaze Island 4
18-5 Blaze Island 5
18-6 Blaze Island 6
18-7 Blaze Island 7
18-8 Czar Dragon's Castle
Key: All keys are collected
World 19: Mt. Koopa
The top of a very hot volcano. This is where Bowser's Castle is. It is on a small island in the very middle of the hole full of ava. There are tqo ghost houses, a special level (Koopa Fortress), and levels full of Chargin' Chucks Blue Fire Sumos, Chargin' Old Bone Limbos Boulder Man Minis Yeti Jiros, Stone Drums, and Fire Sumos. In Bowser's Castle board the Block Train over lava. It is a VERY hard level. But the hardest part is defeating Bowser in his Clown Copter.
19-1 Mt. Koopa 1
19-2 Mt. Ghost House 1
19-3 Mt. Koopa 2
19-4 Mt. Koopa 3
19-5 Mt. Koopa 4
19-6 Mt. Koopa 5
19-7 Mt. Ghost House 2
19-8 Mt. Koopa 6
19-9 Koopa Fortress
19-10 Mt. Koopa 7
19-11 Bowser's Castle.
Key: All keys are collected
World 20: Volcano Valley
After defeating Bowser, then hurling Bowser into the lava, it looks like Mario's adventure is over, but then Bowser comes back as a skeleton. He is now Dry Bowser. He takes your friends again when the lava sinks, revealing anothor world. This is the final world, and has levels full of lava- and fire-type enimies Plus Lava Whackthorns Hot Knighties, Fire Mini-Muglies & Mini-Magmans. There are three ghost houses and Dry Bowser's Castle is full of Dry Bones, Dry Chucks, Dry Rexes, Dry Guys, Dry Krittas, Dry Axe Bros, Dry Coil Piranhas, Dry Coltons and fire-type enimies. To get to the end you must use the rail lifts. The final battle is against Dry Bowser in his Dry Copter.
20-1 Volcano Valley 1
20-2 Volcano Valley 2
20-3 Volcano Ghost House 1
20-4 Volcano Valley 3
20-5 Volcano Valley 4
20-6 Volcano Ghost House 2
20-7 Volcano Valley 5
20-8 Volcano Valley 6
20-9 Volcano Valley 7
20-10 Volcano Ghost House 3
20-11 Volcano Valley 8
20-12 Dry Bowser's Castle
Key: All keys are collected
Mario and Friends use the dynamite to destroy Mt. Koopa and Bowser's Castles and well... Bowser for that matter. But just before that happens the Koopalings and Bowser Junior use thier wands to turn Dry Bowser back to Normal Bowser. Bowser, the Koopalings, and Bowser Junior escape in a giant Clown Copter that Ludwig and Iggy made and fly away before the huge explosion. Mario and Friends return home and celebrate by finishing off Mario's birthday party. So everyone lives happily ever after. Well... everyone except the Koopas! THE END!
Secret World 21: Star Road
Oh, I just remembered I needed to talk about- secret world 21. This is Star Road. These are very difficult levels. After completing this world you will be taken to World 20. There is no boss!
21-1 Star Road 1
21-2 Star Road 2
21-3 Star Road 3
21-4 Star Road 4
21-1 Star Road 1
21-2 Star Road 2
21-3 Star Road 3
21-4 Star Road 4
21-1 Star Road 1
21-2 Star Road 2
21-3 Star Road 3
21-4 Star Road 4
Key: All keys are collected
THE END. AND I MEAN IT THIS TIME!Enemies that have been confirmed
Goombo Goombo Basic It just walks around. If they see Mario they try to ram into him. Flip them over and stomp on them to defeat.
Winged Goombo Winged Goombo Airborne They either fly or jump. Stomp on or squirt with water to turn into a normal Goombo.
Strollin' Stu Strollin' Stu Basic/Goop They behave like a Goombos. Except you don't have to flip them over to defeat them.
Soarin' Stu NSMBDIY Soarin' Stu Airborne/Goop They fly around an area. They can act as platforms as well. Defeat by stomping.
Smolderin' Stu NSMS Smolderin' Stu Fire/Goop They are like Strollin' Stu's except they are on fire. Squirt them with F.L.U.D.D and then defeat them like a Strollin' Stu.
SeedyPodSMWii Seedy Pod Plant Just because it's a singing plant doesn't mean it can't hurt you. If you get to close it burrows underground and dirt flies out of the ground. If it touches you you get hurt. Get a little far away from him and squirt him with F.L.U.D.D. He will become dizzy and you can jump on him and he will die.
Fire Snake NSMBDIY
Fire They just hop around. Don't touch them or you'll get burned. Just put them out with water.
Undead They usually are hovering around. Wheen you are not looking they charge at you. When you look at them they disappear then reappear when you stop looking. Stomp on to defeat it.
They hover very fast and charge at you. Squirt them with water to make them still and before he starts moving again stomp on him.
Venus Fire Trap
They are Piranha Plants on fire. They attack by spitting out fireballs. Put out the flames on the leaves. Then fill their mouth with water and then stomp on there heads to defeat them.
They attack by spitting out fireballs. Spray water at it to make it fall down and become dizzy. Then jump on it and it will be defeated.
Putrid Piranha Putrid Piranha
These attack with there unclean teeth. To defeat it: Clean it's teeth, spray water on it (making it dizzy) and stomp on it.
200px-Koopa Koopa Basic A simple Koopa Troopa. Squirt it with water, it will then hide in it's shell. After that, squirt the shell of a cliff, into water or knock it against a wall to defeat it.
Green Paratroopa! Koopa Paratroopa Airborne A Koopa Troopa on wings. Squirt it's wings off with F.L.U.D.D and it will turn into a normal Koopa Troopa. You can then kill him the way you kill a normal Koopa Troopa.
BoombaTroopa Boomba Troopa Explosive Either squirt it or jump on it to make it go in it's shell. When he is in his shell his shell will be lit so when the time comes, watch out for the explosion. If you squirt him while he's in the shell he will become unlit and you can either defeat him by squirting him against a wall, off a cliff or into the water. If he becomes lit and you don't do that, you will have to repeat the process to defeat it.
600px-Blooper Blooper Underwater They are commonly found underwater. If you go near them they will try and follow you until they bump into you causing damage. They can't be defeated in water so when you're underwater it would be best to stay as far away from as possible. But if they jump out from the water and you hit them with fire or swallow them with Yoshi you can kill them.
Squito Blooper NSMBDIY Squirto Blooper Goop A land version of a blooper that squirts out goop. It can be defeated by anything possible to defeat it with, except if you put it in water, it will just come right back out.
Black Bee Black Bees Flying These are no ordinary bees. They have a very aggressive nature and attacks things for no reason. There are 4 bees for Pack and 6 packs in the same area. Lick 'em up with Yoshi.
Swoopin' Stus NSMS
The transparent trouble makers are at it again! These are commonly found near toxic goop or sometimes come out of Goop Generators. They try to follow you and when they get close enough to you they make a 'bwooww-wop" noise and swoop at the character. They can either be defeated by squirting them with water (which then turns into goop which then you have to spray) or stepping on one of them. Although, if you do stomp on one of them, they will turn into a puddle of goop and then two more Swoopers will come out of that goop puddle immediately and try to attack you.
Shadow Swoopin' Stus NSMS
Didn't think you would see enemies like this now did you? A Shadow Swooper is a dark Subspecies of Stu (although it doesn't have Stu in the name) that are bigger and stronger than there normal cousins. To defeat them you have to keep spraying them with water (which will make them bigger) until they explode. Then clean the black goop from the explosion so that the goop doesn't reproduce other Shadow Swoopers. If you step on them they will turn into black goop and you will automattically be sucked into it. You will have a chance to come out by pressing the a button rapidly but you will be damaged. The longer you're in there, the more damage you get. If you stay in the goop too long you will loose a life.|}
Un dia Kamek descubre el phantom ruby y su poder, que esta siendo usado para una maquina para viajar dimensiones, Bowser empieza a planear invadidr el gran festival, lo hacen pero son derrotados por los hermanos mario y bowser se lleva la maquina tratando de reconstruirla en un laser para finalmente obtener las 7 estrellas pero esta mal-funciona y teletransporta a Sonic, Tails y Eggman al reino champinion, ademas de que eggman corre a Bowser y sus secuases para destruir su castillo y convertirlo en eggmanlandia y en su base, luego, Bowser aterriza en el escondite del escuadron chacal y estos pelean contra el, mas tarde, Eggman destruye el camino estelar y se roba las 7 estrellas, mientras el y sus secuases tratan de obtenerlas antes que Mario para recuperar su castillo, pero este es capturado y dado por robotizado, junto a varias otras tropas.
Capitanes y ayudantesEdit
|Nombre||Tipo||Especial||Fuertes Contra||Debiles Contra|
|Capitan Goomba||Melee||Cabezaso Cohete|
|Capitan Shy Guy||Rango||Tiro Pelea||Buzz Bombers
|Capitan Koopa Troopa||Melee||Roca Solida||Huesitos|
|Bowser||Rango||Lluvia de Dolor|
Tambien hay versiones doradas de estos cuatro
Al igual que en la buscada por Bowser en Superstar saga 3DS, estos son usados para activar comandos de captian, y entre mas alto el nivel, Mas CP tendra, hay un total de 10 CP, depende del nivel, incrementara mas o menos, la otra manera de hacerlo es con el comando capitan "Chance"
|Negar||1||Sorprende al enemigo y detiene su ataque antes de que lo haga.|
|Rally||4||Anima a tu escuadron y les sube el espiritu.|
|Probabilidad||3||Crea un bloque que puede ser golpeado para un bonus.|
|Muerto||4||Los enemigos se hacen los derrotados para que el contrincante tome su atencion a otro lado.|
|Rayo de Luz||7||Hace a los enemigos mas debiles y pequeños por tiempo limitado.|
|Rechazo||5||Bloquea 2 ataques enemigos, Contrataca con tiempo exacto|
|Pasa la Bomba||6||Comienza un juego de atrapalo y tu escuadron tiene que evitar que les explote|
|Terremoto Thwomp||6||Tira un Thwomp Malvado que daña a todos los que esten en tierra|
|Choque de Capitanes||7||Exclusivo a Goombas: Una pelea con el capitan enemigo, piensa en el daño de los enemigos que tomaras!|
|Llama por refuerzos||4||Exclusivo a Shy Guys: Llama a otro capitan y otras tropas para cargar en la batalla y ayudarte|
|Ataque escuridiso||7||Exclusivo a Boos: Un ataque sigiloso atras de un capitan, ¿Podra ser ejecutado contra enemigos mas fuertes que tu?|
|Choque de Caparazon||4||
dclusivo A Koopas: Un ataque de Caparazon Giratorio, hace daño a todos los enemigos cercanos
|Nombre||Tipo||Especial||Fuertes Contra||Debiles Contra|
|Torre Goomba||Melee||Golpe Aplastante||Robo-Hermanos Boomerang|
|Koopa Troopa||Melee||Roca Solida||Huesitos|
|Koopa Paratroopa||Volador||Aplasta Craneos|
|Huesitos||Rango||Cabezaso Cohete||Koopa Troopas|
|Boo-Bomba||Volador||Golpe Explosivo||Robolfiti de hielo
|Gran Boo||Volador||Projectil Perforador|
|Eerie||Volador||Alimenta la velocidad|
|Broozer||Melee||Golpetazo Aereo||Heavy Gunner
|Shy Guy||Rango||Tira la Pelea||Buzz Bomber
|Spear Guy||Rango||Lluvia de dolor||Motobug
|Bandido||Rango||Tira la Pelea|
|Olfiti de Hielo||Rango||Projectil Congelante|
|Parabuzzy||Volador||Ataque en Picado||Robobuzzy|
|Hermano Martillo||Melee||Lluvia de Dolor|
|Hermano Fuego||Rango||Lluvia de Dolor||Caterkiller
|Hermano Hielo||Rango||Tira la Pelea||Toxomister
Robo Hermano fuego
|Hermano Boomerang||Rango||Projectil Perforador||Rattlekiller|
|Hermano Bomba||Rango||Golpe Explosivo|
|Spiny||Melee||Rueda para ganar||Robo-lakitu|
|Lakitu||Volador||Pisada en cadena||Motobug
|Pokey||Melee||Golpe Aplastante||Robo-Hermano Fuego
|Chomp Cadenas||Melee||Campeon Cargante|
|Chomp Fuego||Volador||Lluvia de Dolor|
|Carga Chuck||Melee||Golpetazo Aereo||RoboTroopa
|Jetpack Chuck||Volador||Aplasta Craneos|
|Spike||Rango||Tira la Pelea|
|Clubba||Melee||Tiro en cadena|
|Spike de Nieve||Rango||Projectil Congeelante|
|Mega-Bomba||Melee||Tacleada Explosiva||Robo Chuck|
|Magikoopa||Volador||Tiro en Cadena||MechaBowser|
|Magikoopa Blanco||Rango||Alimenta la Velocidad||MechaBowser|
|Magikoopa Rojo||Rango||Power Up||MechaBowser|
|Magikoopa Verde||Rango||Tiro Seguro||MechaBowser|
|Soldado Goompy||Melee||Cabezaso Cohete|
|Cabo Parapaso||Volador||Aplasta Craneos|
|Sargento Shy Guy||Rango||Tiro Seguro|
|Larry Koopa||Rango||Tira la Pelea|
|Morton Koopa||Melee||Pisada en cadena|
|Wendy O' Koopa||Rango||Projectil Perforador|
|Iggy Koopa||Rango||Power Up|
|Roy Koopa||Melee||Gira para Ganar|
|Lemmy Koopa||Rango||Furia Fuegil|
|Ludwig Von Koopa||Rango||Tiro en Cadena|
|Bowsy||Volador||Ataque Herrante||Robo-Magikoopa Azul
|Stuffwell||Melee||Ataque en Picada||Heavy Gunner
|Shadow el Erizo||Rango||Pistola||Dr Ivo "Eggman" Robotnik
|Nombre||Tipo||Fuertes Contra||Debiles Contra|
|Buzz Bomber||Volador||Spear Guy|
|Pata Pata||Volador||Spear Guy|
These are the Boss/Minibosses that have been confirmed.
Squirto Blooper Mom
Squirto Blooper Mom
Dark King Boo
Dark King Boo
Electric Piranha Plant in the Generator.
Electric Piranha Plant in the Generator
Digital King Bomb-omb
Digital King Bob-Omb
Giga Lakitu NSMS
King Coo Coo
Ball 'n' Spike
Wario Boo Circle
Big Wario Boo
Frost Mega Spade-Squid
Cat Banzai Bill
Big Buzzy Beetle
Polar Chain Chomp
Tiger Shark Chomp
Toxi-Bass/Big Toxic Bertha
Swooper (Green/Indigo/Light Blue/Platinum/Blue)
Ball 'n' Spike
Spade Chariot Bro.
Shady Chariot Bro.
Squirrel Orge Bro.
Fire Piranha Yomba
Koopa Troopas (Green, Teal Blue, Red-Violet, Silver, Jasper, Red, Blue)
Spade Sledge Bro.
Honey Blossom Wiggler
- Mii Brawler
- Mii Swordfighter
- Mii Gunner
- Sonic the Hedgehog
- Super Sonic
- Bingo the Multiva :iconplom5-1-00:
- Mega Drive (SEGA Hard Girls)
- Saturn (SEGA Hard Girls)
- Dreamcast (SEGA Hard Girls)
- Sash Lilac
- Carol Tea
- Milla Basset
- Mega Man (similar to the Sonic one, this was done due to disliking the official one)
- Paper Mario
- Lancen :iconplom5-1-00:
- Matt twitter.com/Blob_Games
- Blue Blob twitter.com/Blob_Games
- Mayor Zao
- The Kid
- Mettaton EX
- Steven Universe
- May (Guilty Gear)
- Asuna (ALO)
- Bingo (Sonic Boom ver.) :iconplom5-1-00:
- Fem. Robin
- Postman Pat (Or as I know this character, Postman Tap from DaThings1's YTPs)
- Red Robin (Originally a bonus I showed Etika... wasn't given a response)
- Ryuuji (Toradora, an anime I recently got into)
- Alt. Roll (Based more on the original Super Mario Maker Mega Man costume, which I previously said I disliked but decided to include for those who did like that one)
- Fiat (Kind of an inside joke but I decided to remove the inside joke bits and show off)
- Super Shadow
- True Mephiles
- Bill Cipher
- Darth :iconplom5-1-00:
- Mega Man?
- Ms. Pac-Man
- Sonic (Sonic Boom ver.)
- Tails (Sonic Boom ver.)
- Dixie Kong
- Rosalina (Ultra Smash alt)
- Mario (Smash Bros. variant)
- Captain Toad
- Cosmic Man
- Soda Man
- Roll (Classic)
- Mega Man (Helmetless)
:icontaigaaisakaplz: (Not mine, from Tracker_TD)
:iconkawashimaamiplz: (Was originally not planned)
:iconryuujiplz: (Previously shown, nothing special)
:iconkitamuraplz: (Who the fuck likes this guy?)
- Taiga and Ryuuji (Sonic outfits, based on a work of Tracker_TD's)
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Super Mario 3D Challenge
Super Mario 3D Challenge
Platform(s) Wii U
Super Mario 3D Challenge is a game for Wii U and another sequel to Super Mario 3D Land and Super Mario 3D World. The game is heavily based on Super Mario 3D series, but it is a Mario game in the vein of games like (New) Super Mario Bros. series, Super Mario World, Super Mario Land, Super Mario 64 (DS), Super Mario Sunshine and Super Mario Galaxy 1 & 2.
Mario and Luigi were peacefully walking and talking when suddenly, Toadsworth, Toadette and Toad appears and gives the Bros. a letter from Yoshi, inviting them to some vacations at Egg Island. The Bros., of course, accept and they go to the Airport, alongside some other friends, like Peach and Daisy. Wario and Waluigi are not invited, but they go secretly on a box to the plane. Mario and friends arrive at Egg Island and finds Yoshi and Birdo, alongside with some other visitors. They explore the island and go to the top of it, where they found the Giant Atomic Egg. Yoshi explains that the guardian of the island someday created the Egg to protect the island and give it energy. The Creator found radioactive elements at the top of the island and use them to make the powerful giant Egg. After it, while everybody have eating, some Airships, Tanks, Submarines and meteorites were attacking the island. Bowser appears and tells the gang about his plan. He wanted to use the Giant Atomic Egg's energy to make him more powerful to conquer the entire universe. The gang tried to stop him, but Kamek and Motley Bossblob arrives and both uses their magic to destroy the island. The Egg Island fragmented into 8 worlds transformed by Kamek and Motley. Mario and Luigi decide to stop Bowser, but Bowser build a castle in the first world and kidnapp Peach. Bowser Jr. get the others and kidnap them into the other 7 "Worlds".
After defeat some bosses and defeat Bowser in the world 8, he appears saying that his master plan is almost complete and goes to World Bowser, where the Giant Atomic Egg transforms into a dark Borser-like Atomic Egg. Kamek also creates 6 Fortresses connected to the Egg to protect it. After the heroes destroy all the fortresses, encounter Bowser again into Bowser's Giant Atomic Egg. Here, Bowser makes use of the Egg Power, turning into Atomic Bowser, and initiating the final battle and transforming the entrie level into a toxic radioactive place.
After defeat Atomic Bowser, the heroes use the power of the Ginat Atomic Egg to restore the entrie island. Bowser, back into normal, falls into a pool of acid (that transforms into Dry Bowser, battled on World ★-Castle: Special Bone Castle) and the other villains quickly escape from the island (leaving Dry Bowser) and go to the Rainbow Area out of the island. The heroes start comemorate the victory on the island with a party.
Goomba Para-goomba Tail-goomba Tail-para goomba Grand goomba Para-Grand goomba Tail-Grand goomba Tail-Para Grand goomba Mega Goomba Mega Para-goomba Mega-Tail goomba Mega-Para tail goomba Micro goomba Para-goomba Piler driver micro-goomba Gold Goomba Silver Goomba Bronze-Goomba Shoe goomba Fire shoe goomba Kuribo's shoe goomba Note block goomba ? Block goomba ! Block goomba Green goomba Yellow goomba Red goomba Suzy Chomper Fire Shock Block 2. Beetle Wheeler 3. Chain Met 5. Electric Fan Monkey 6. Snorkel Mega Met 7. Four-Gun Blaster 8. Parachute Hopper Blue goomba Blaze goomba Frosty goomba Nature goomba Aquagoomba Thunder goomba Green koopa Tanooki Gromba Red koopa Metal Bro. Amazing Flyin' Spiny Bro Yellow koopa Koopa Tanoopa Blue koopa Hammer Broo Devil Joe R Light blue koopa Black koopa Dino Goomba White koopa Gray koopa Brown koopa Pink koopa Returning Rider Joe Purple Koopa Lavander Koopa Gargantua koopa Para koopa Cat Koopa Tail koopa Ink Piranha Plant Gold koopa Silver koopa Bronze koopa Bob-omb Para-bomb Big Bob-omb Chuckya Bullet bill Sniper Joe Neo Banzai bill Big Bob-Bat Teacup Bandit Lemmy Dino Goomba King bill Missile bill Missile Banzai bill Missile King bill Lakitu Returning Hammer Joe Lemmy Monty Gunner Sky Blue Spiny Brother Lemmy Lakitu Balloon Boo Bomb Lakitu Lemmy Spiny Bro Groomba Jungle Hammer Brother Bone Bungee Piranha Goomba lakitu Koopa lakitu Pipe lakitu Cheep-Piranha Spiny Ink Piranha Podoboo Red Hopgoon Lemmy Groomba Buzzy Beetle Dry Knight Bro. Flightstomp Groomba Egyptian Blue Blooper Buster beetle Baby Boo Spike top Bony beetle Red Arfo Goomba Lemmy Hopgoon Dry Bones Lemmy Morty Gunner Para Dry Bones Mega Dry Bones Dark Blue Stelintos Chaim Chomp Mega Buzzy Beetle Fire Chomp Lemmy Amp Firoke Quartz Toyoto Boom Tortoise Big chomp Shark chomp Red chomp Egyptian Blue Blooper Nanny Bombtogoomba Blue Chomp Monty Gunner Lemmy Sledge Bros. Arfo Kosha Ghoul Krusha Sky-Green Spiny Gold Chomp Ogre Galoomba Basic Clone Mesmeralda Violet Heliogon Jade Tail Wiggler Thwomp Bender Scrapunk Mega Mumbie Blue Groomba Thwimp Dino Llamarado Dino Spike Dino Rider Joe Dino Buster Beetle Dino Yeast Troops Dino Skele-Chuck Bowserified Sniper Joe Whomp Whimp Sushi Joe Wiggler Shy guy Grand Nutcracker Spawn Camo Clumph Mummy thwomp Pokey Jungle Green Spiny Cheep-Cheep Dry goomba Firoomba Dry piranha Zombot Prehistoric Spiny Egg Ogre ParaGaloomba Prehistoric Paraspiny Dry Bob-bomb Venus Rocket Trap Sky-Green Spiny Ink Piranha Trap Dry Piko Piko Axe Nagagog Axe Joe E Dry Firoomba Dry Brother Hammer Brother Fire Brother Jade Wiggler Amazing Flyin' Hammer Joe Brother Hammer Joe Brother Lemmy Firoomba Apache Joe Neo Kitty Koinz Ice brother Arctic Eggplant Warriors Shuriken Bro. Brambi the Rhinoceros Thunder brother Red Crocanile Lemmy Shuriken Bro Boomerang brother Vortex brother Sledge Bro. Nagagog Lemmy Greenie Curve Bro. Muscle Grinder Kong Jade Spiky Topman Lemmy Froomba Whip Bro. Machine Gun Joe E Blaze Bro. Furnace Joe Skele-Harpoon Joe Frost Bro. Rusty Joe Neo Twister Bro. Dry Bro. Froomba Shy Guy Mole Miner Tanooki Bro Cosmic Orbinaut Snifit Prehistoric Spiny Ninji Prehistoric Piraparee Greenie SMWU Swimmin' Chuck Fire Jumping Piranhas Bully Venus Sledge Trap Returning Piraparee Big bully Venus Oil Trap Spiky Drooba Bam Batty Red Cat Paratroopa Mini Chill Bully Chill Bully Crystal Boxer Joe Ember Ice Brother Piranha Pops Cheep-Cheep Gauntlet Joe Giant Shuri Cheep-chomp Lemmy Sludge Walker Joe Yeti Clubba Tedshynx Oboe Bill Cursed Knuckle Joe Stalking Ice Piranha Plant Magikosha Sapphire Snow Mighties Borealis Joe Dry Dino Goomba Porcu-Puffer Ancient Torpedo Ted Skeletal Jiro Mandinero Golden Sir Slippy Venus Glacier Hammer Trap Cyan Knuckle Joe Foonga Cavedillo Yoku Joe Corsaar Diddy-5000 Ice Piranha Plant Tanoomba Goom Cutter Lemmy Yoku Joe Lemmy Amazing Flyin' Spiny Bro Golden Beam Lakitu Spiked Ledge Bro. Lemmy Tanoomba Deep-cheep Spiny cheep Kittkits Alsphere Pink Rider Joe Returning Rider Joe Cyan Rider Joe Lavander Rider Joe Green Red & Blue Koophynx Blue Fire Piranha Plant Squirts (Purple Cheep Cheep that Squirts water) Boo Trolley Jabcrab Light Blue Koopeleon Big boo Trolley Spike Broozer Mask Makoop Fire Piranha Plant Yamato Joe R Bloopodobrr Cat Hammer Bro. Monty Mole Mega Mole Blizzly Beare Beach koopa Tanoboo Electric Brother Big Tanoboo Tail Bullet Bill Amazing Flying Fire Brother Cat Piranha Podoboo Mecha Koco Kammy ROCKER!! Joe Tail Banzai bill Jade Mystic Guardian Tail bones Fokey Drill Mole Miner Prehistoric Lakitu Cat Piranha Afreeky Octoblin PHARAOH GUY Hammer Joe 01 Ruby Skweet Mega Joe Mage Mystic Guardians Topaz Mystic Guardians Painguin Tuck Robo-Slippy River Snaker Lemmy Billy Drill Topaz Pumpkin Troopa Topaz Speedy Tuck Topaz Spike Bros. Ruby Sumo Bros. Army Teds Toxi-Bass Conga Grinder Kong Violet Yariko Introduced in Prologue: Goomba Paragoomba Koopa Troopa Paratroopa Spiky Goomba Introduced in World 1 Merry Meadow: Galoomba Como Piranha Plant Woozy Guy Big Piranha Plant Chargin Chuck Rex Wartortle Troopa Firing Piranha Plant Big Woozy Guy Rug Rat Funk Fire Snake Hammer Bro. Grublimp Boomerang Bro. Chuckya Muncher Air Jordan Lil' Sparky Hamilton The Hammer Brother Introduced in World 2 The Mountains Of Emerald Hill: Spike Bro. Jorb Magikoopas Magmaws Star Twirlers Magicheeps Aquahips Snake Scraftys Jet Flame Squidons Mummified Buster Beetle Jet Flame Bunny Bots Magikoopas Bullies Bully Monking Rs Podoboos Lemmy Metalasers Jack O' Goombas Roarflames Wallsnappers Tuba Phan Phan Bob-Bats Bloopers Scorpows! Acoorns Scoomba StormMets Boo Blueper (blue blooper that’s slightly weaker than a blooper) Jumpy Frog Bubbles Diver Bro. Grunt (Super Mario World 2: Yoshi's Island) Hanging Blow Hard Alien Koopeleon Digger Danny Rogue Alsphere Gusties Goonie Chain Chomp Harry The Hothead Introduced in World 3 - Deep Mystic Caverns : Gloomba Squeeklies Spiky Gloomba Monty Squeeklies Rogueshi (evil Yoshi, can be green, red, blue, or yellow) Jackhammer Guy Trumpant Chief Guard (Small) Cave Fundo Krusha Joule Boomerang Bro. Icy Puftup Dogon Crag Man Feline Alsphere Vampire Ferreasel Jade Kaze Ken Barry The Blargg Greg The Krusha Introduced in Chapter 4 -The Land Of the Giants: Mega Shotman Scatman The Sledge Brother Goop Blooper Mega Tuba Troopa Mega Sniper Met Mega Bombokey Mega Ninjun Package Bro Junior Introduced in Chapter 5 -Piranha Plant Forest: Rainba Hotti Flipper Zombot Kasplat Green Kasplat Tire Bro. Lava Protobatter Lake Dogon Lake Ninjun Marshland Mole Guards Yaban Warrior Putrid Piranha Stalking Putrid Piranha Green Putrid Piranha Grand Sniper MetCosmic Torpedo Teds, Runins, Cosmic Gulpits, Poco Bombs, Fire Chomps, Boulder Mole Guards, Dachone Ltd. Eds., Hammors, Bill Blasters, Bullet Bills, Octo-Snifits, Bullet Bills, Dukeboxers, Chainsaws, Static Shoes, Hopping Cheep Cheeps, Protocol Cutiedroids, Munchers, Cococars, Venus Fire Traps, Bounders, Hopping Spiny Cheep Cheeps, Boomerang Bros., Snoombas, Fire Jumping Piranhas, Gizmo Kwhacks, Spiny Cheep Cheeps, Red Green Teal & Blue Koopa Paratroopas, Royling (Royling), Kappi Koopa(Royling), Chuckyas, Ter-Might(Royling), Kick J(Royling), Groomba(Royling), Loli Pop Lakitu(Royling), Spiny(Royling), Construction Joe(Royling), Podoboos, Thwomps, Green Teal & Blue Acrobadees, Wild Cat GoombaParagoomba Hyper Gromba Cat Gloomba Wild Cat Koopa Red Wild Cat Koopa Cat Paratroopa Red Cat Paratroopa Bowser Jr Stunner (Boss:1,10,20,30,40,50,60 and 70) Bowser Stunner(Chapter Boss:8 And Final Boss 1) Specter Bro. Teal Magikoopa Ruby Magikoopa Vermilion Magikoopa Aquamarine Magikoopa (Boss:8,15,24,32,41,48,56 and 64) Aquamarine Boo Dark Boo Blah Mini-King Punk Boo (Boss:11) Bob-Bat Blaze Guy Scuba Guy Whirly Fly Guy Emerald Spear Guy General Guy Droid(Chapter Boss:1) Jurassic Alsphere Jurassic Kosha Jurassic Cat Goomba Jurassic Jabcrab Diamond Spike (enemy) Mummified Spike (enemy) Mini-Queen Spike (Boss:52) Mole Guard Mega Moledog (Boss:49) R-Bone Rex Mummified Snifit Cat Bullet Bill Golden Cat Bullet Bill Cat Banzai Bill (Boss:51) Ice Cococar Hammer Ninjun Rock-Throwin' Chuck Scuba Kab-Omb Cat Krab Giant Sand Bro. Fire Grolem Bone Boomerang Bro. Dry Sledge Bro. (Boss:57) Stonand Bro. Brrr Bull Night Mini-Baron Brrr (Boss:47) Creepy Rex Pyro-Nipper Podobrr (Boss:65) Bully Lakitu Bully Sniper Joe(Boss:69) Teal Piranha Plant Super Teal Piranha Plant Jurassic Ptooie Mini-Dino Piranha (Boss:39) Jurassic Kritter Jurassic Krusha (Boss:42) Sand Blargg (Boss:67) Sandworm Sledge Skallies(Boss:66) Bob-Broom(Boss:68) Mystic Maroon Bandit Turnip Bandit Emerald Bandit (Boss:7) Jurassic Buzzy Beetle Buzzy Beetley (Boss:2) Mega Toomba (Boss:3) Grublinified Sumo Bro. (Boss:5) Wooly Chargin' Chuck (Boss:4) Krash Bubble Waddlewing (Boss:6) Gemstone Thwomp Gemstone Thwimp Toomba (Boss:13) Mario & Luigi Mechaniloids Albino Blooper Wooly Blooper (Boss:16) Red Dry Bones Hot Bones Super Wet Bones (Boss:12) Super Pokey Teal Catburn Spear Gooms(Boss:9) Chopburr. Sand Mole Patroller (Boss:14) Slime Kritter Teal Kritter Posion Joebro. Tusked Chain-Chomp Mega Grizzo(Chapter Boss:6) Sandstone Clawdaddies (Chapter Boss:2) Sandstone Rex (Chapter Boss:4) Gem Grizzo (Chapter Boss:3) Krusha (Chapter Boss:5) Glam Lakitu (Chapter Boss:7) Biddybee Vine Chomp Glacial Beare R.O.B. Warrior Glam Peepa Dry Egg Bro. Dry Hammettaur Snowman Lakitu Cat Torpedo Ted Sandstone Swooper Teal Ninji The Corporation Skelebot 4000, White Babut, Elite Spear Joe, Sir Frosty, Cactie Joe. Pink Ptooie Piranha(Boss:53) Chav Koopa (Boss:17) Teal Amp Big Teal Amp (Boss:62) Pink Urchin Prongo Mega Silver Urchin (Boss:22) Zazak (Boss:59) Diddy-5000 (Boss:58) Zazak Diggers, Zazak Miners, and Zazak Bombers(Boss:54) Lino Rhino Lino-Torch Gyro Monking Gugi(Boss 71) Bee Gromba (Boss 72) Glam Wiggler (Boss 40) Rexbeard Amazing Flyin' Santa Bro Gordo Ice Centurion Snipe Jane Slitheron Acid Kumo Kick J (Boss 18) Hammer Samur, Boomerang Samur, Ice Samur, Fire Samur, Sledge Samur, Hatchet Samur, and Slime Samur. Mechaclover (Boss 19) Water Joebro. Grumbapple(Boss 21) Mini-King Cheep-Cheep (Boss 22). Ice Dinonaut Bee Ninjun Knight Pasture Bros. Funny Bowl Frost Hopper R.O.B. Marksman Aura Monty Gunner Hammors Barrel Monking Machine Made Alsphere Blue Grublin Hood Gyro Grinder Kong Ketk Ice Owgulf Bowser Jr Chuck Putrid Pukka Plant Mummy-Me Violet Electar Water Ninjun Archer Featherguard Koopandroid Swordsman Fire Simirror Viper Heat Teal Viper Heat Mino-Piranha Plant Returning Gyro Monking Mini-Diamondo Flower Chuck Crown Goomba Dry Chewy Mini-Queen Magikoopa Camo Joe Mini Car Chuck Lava Draglet Red Pawn Joe Dry Krash Mummy Prongo Pukka Plant Magic Vine Chomp Mini-Champion Koopa O'Diles, Munchers, Goombas, ProtoMinis, Rokko-T-Joes, Red Green Teal & Blue Shadow Androids , Garageros, Red Green Teal & Blue Koopa Troopas, Wigglerflies, Starry Krushas, Crockorollers, Piranha Plants, Red Green Teal & Blue Makoops, Albatosses, Crimson R-Bones, Starry Piraves, Starry Knight Egg Pawns, Teal Magikoopas, Charade Archys, Elite Wham Bams, Rocket Egg Pawns Chuck-Broom Blue Grunt (Super Mario World 2: Yoshi's Island) Gold Rainba Croconile Greenies (K-16 - Story of Steel) Petunia The Piranha Plant Introduced in World 6 - Chai Hillside: Monty Mobs Koopari Milites (Koopa Soldiers) Rock-Throwin' Chuck Putrid Piranha Boulder Rex Spynum Cococar Serpenickle (Serpenickle Comet Only) Plasma Boos Mine Cart Chucks Leapin' Chucks Elite Troopea Thunder Bros Molten Onomξs Bob-Brooms Ice Magons Plasamps Poison Dart Frogogs Cat Ninjis Axe Bros. Raikitus Mini-Sorbettis Walking Goopiranha Plants Goomboths Pyro Guy Tribes Lagoon Galbos Mini-Baron Brrs Shadow Jumpers Molten Mole Patrollers Bakudankos Thorny Piranha Plant Kremlin Zappers Galoomboths Elite T-Joes Galoombules Froggy Grublimps Shadow Beam Jiros Sabre-Toothed Gringills Snow Met Fans Fruitbots Ice Bowser Statues Tropical Koshas Corona Koopas Cactie Joes Vile Ankirons Ice Tsukikages Sabre-Toothed Battys Walking Piranha Plants Harsh Sand Bros. Aztec Grumblumps Proto Wrecker Joes Whip Bros. Dry Archies Ice Wrecking Ball Lakitus Lava Kuribows Blue Ottōs Dry Spinnas Liftoffs Green Calorites Sand Piranha Creepers Furred Wallops Snow Jelliens Ikikongs Chompmunks Lake Puff Urchins ProtoMinis Charlie-Billies (Virus) N30n Warriors Sledge Fros. Chiller Joes Flutterflies Dry Cutiedroids Big Squishys Cloud Bounders Mega Pokeys Elite Coconutters Para Bros. Sledge Guards Devil Hammer Jacks Cloud Moonjas Mecha-Goombas Pyre Chomps Cutie Cheepiranhas Cutie Piranhas False Diddy Kongs Bone Gilabites Fake Dixie Kongs Fake Diddy Kongs Forest Bizeenies Tree Frogogs Hadoken Joes Cave Sir Kibbles Lava Gordos Bladed Topmen Knivers Chav Koopas Snow O'Diles Egg Pawns Toxin Boxes Mini-Krackos Flame Spikes Thunder Spikes Sand Spikes Octoomboss Heavy Koopatrols Blam Blitzers (Red, Blue, Blue + Yellow, Green, Black & Yellow Variants) Goombuttons Red Krusha Pink Catling Gun Staggy Red Cling Cobra Scarlet Arfo Goomba Indian Red Krusha Kerrek Ruby Archy Crimson Jazzy Jets Lil'Gels (and gel dispenser; Jellyfish) Corsaar Teal Elite Koopa Maroon Antr Grunt Pink Rex Pantone Ice Cream Thwomp Octorock Goomba Bandana Dry Bones Emerald Elite Koopa Pink Watermelon Plant FIRE DOMRON Sector Joe Bandana Galoomba Vermilion Elite Koopa SONIC FAITUB FUGIL Goblimpire Sand Alsphere Ogre Charlie Azure Elite Koopa Mr. Man-Owl Terra Mega Squid Chestnut-Wearing Ninjun Chocolate Mask Koopa Army Of Desert Snowmen Tiki Hammer Bro. Tribal Ketk Glass Ninjun Topaz Scrapunk Tan Chocarp Taupe Oili Yellow Kritta Venus Cream Flytraps Lemon Lakitu Royal Yellow Carniherb Gold Fake Bold Rex Painting Joes Obsidian Grolem Jeep Launcher Skellyrex Neko Spynum Venus Magestic Trap Jumping Avocado Plant Crystal Berryba Neko Scrafty Moss Green Sniper Met Obsidian Makoop StormMet Pine Green Gulpit Neko Bull Night Celadon Freezthif Bionic Ribbite Harlequin Hydralrus Jade Camo-Guana Neko Gattling Joe Neko Battle Snoifits Suplex Alsphere Aquamarine Grublimp Pink Seadroon Forest Whip Bro. Electric Blue Porozon Turquoise Alsphere Viking Bukiset Blue Bloopodobrr Neko Grublimp Tribes Squirrel Bro. Tribal Bun Ultramarine Idolrus Kuff 'n' Klout Midnight Blue Kabu Absolute Zero Hoppoh Tribal Bonkey Chestnut-Wearing Crystalomo Jelectro Emerald Orbinaut Liquid Malletape Teal Malibut Indigo Mr. Owl Heavy Metal Rex Emerald Octoblin Violet Electar Dark Violet Sledge Broomba Lavender Slurries Shard Telly Pink Bun Hot Pink Frogoodbad Lavender Ketk Grublin-nized Spadeart Cherry Blossom Mettaur Sapphin Venus Mechanical Trap Laser Ketk Pink Mars Snap-Trap White Mage Knight Snow Gilabite Honeydew Bzzapp! Azure Crystal Joe Paladin Koopa Troopa Snow Kosha Papa Painguin Magic Spike (Enemy) Crystal Juggule Wartortle Troopa Silver Heavy Knight Grey Saberus Oil Barrel Brother Krumbler Snow Kasplat Platinum Pickaxe Bro. Pink Treekiki Drill Jiro Pink Dino Torch and Pink Dino Rhino Kangaroobot Bone Golem Pink Shroobodrile Onyx Obstaknight Bongo Chuck
Witch: Use a scepter to attack your enemies with beam whips. Regular Enemy: Witchy Mid-boss: Sand Witchy
Circus: Throw explosive bombs at your enemies. Regular Enemy: Circus Bro. Mid-boss: Clown Acrobat
Crash: An ability that defeats all enemies on screen, but can only be used once. Regular Enemy: Cat Bullet Bill Mid-boss: BomberWild Cat GoombaParagoomba Hyper Gromba Cat Gloomba Wild Cat Koopa Red Wild Cat Koopa Cat Paratroopa Red Cat Paratroopa Bowser Jr Stunner (Boss:1,10,20,30,40,50,60 and 70) Bowser Stunner(Chapter Boss:8 And Final Boss 1) Specter Bro. Teal Magikoopa Ruby Magikoopa Vermilion Magikoopa Aquamarine Magikoopa (Boss:8,15,24,32,41,48,56 and 64) Aquamarine Boo Dark Boo Blah Mini-King Punk Boo (Boss:11) Bob-Bat Blaze Guy Scuba Guy Whirly Fly Guy Emerald Spear Guy General Guy Droid(Chapter Boss:1) Jurassic Alsphere Jurassic Kosha Jurassic Cat Goomba Jurassic Jabcrab Diamond Spike (enemy) Mummified Spike (enemy) Mini-Queen Spike (Boss:52) Mole Guard Mega Moledog (Boss:49) R-Bone Rex Mummified Snifit Cat Bullet Bill Golden Cat Bullet Bill Cat Banzai Bill (Boss:51) Ice Cococar Hammer Ninjun Rock-Throwin' Chuck Scuba Kab-Omb Cat Krab Giant Sand Bro. Fire Grolem Bone Boomerang Bro. Dry Sledge Bro. (Boss:57) Stonand Bro. Brrr Bull Night Mini-Baron Brrr (Boss:47) Creepy Rex Pyro-Nipper Podobrr (Boss:65) Bully Lakitu Bully Sniper Joe(Boss:69) Teal Piranha Plant Super Teal Piranha Plant Jurassic Ptooie Mini-Dino Piranha (Boss:39) Jurassic Kritter Jurassic Krusha (Boss:42) Sand Blargg (Boss:67) Sandworm Sledge Skallies(Boss:66) Bob-Broom(Boss:68) Mystic Maroon Bandit Turnip Bandit Emerald Bandit (Boss:7) Jurassic Buzzy Beetle Buzzy Beetley (Boss:2) Mega Toomba (Boss:3) Grublinified Sumo Bro. (Boss:5) Wooly Chargin' Chuck (Boss:4) Krash Bubble Waddlewing (Boss:6) Gemstone Thwomp Gemstone Thwimp Toomba (Boss:13) Mario & Luigi Mechaniloids Albino Blooper Wooly Blooper (Boss:16) Red Dry Bones Hot Bones Super Wet Bones (Boss:12) Super Pokey Teal Catburn Spear Gooms(Boss:9) Chopburr. Sand Mole Patroller (Boss:14) Slime Kritter Teal Kritter Posion Joebro. Tusked Chain-Chomp Mega Grizzo(Chapter Boss:6) Sandstone Clawdaddies (Chapter Boss:2) Sandstone Rex (Chapter Boss:4) Gem Grizzo (Chapter Boss:3) Krusha (Chapter Boss:5) Glam Lakitu (Chapter Boss:7) Biddybee Vine Chomp Glacial Beare R.O.B. Warrior Glam Peepa Dry Egg Bro. Dry Hammettaur Snowman Lakitu Cat Torpedo Ted Sandstone Swooper Teal Ninji The Corporation Skelebot 4000, White Babut, Elite Spear Joe, Sir Frosty, Cactie Joe. Pink Ptooie Piranha(Boss:53) Chav Koopa (Boss:17) Teal Amp Big Teal Amp (Boss:62) Pink Urchin Prongo Mega Silver Urchin (Boss:22) Zazak (Boss:59) Diddy-5000 (Boss:58) Zazak Diggers, Zazak Miners, and Zazak Bombers(Boss:54) Lino Rhino Lino-Torch Gyro Monking Gugi(Boss 71) Bee Gromba (Boss 72) Glam Wiggler (Boss 40) Rexbeard Amazing Flyin' Santa Bro Gordo Ice Centurion Snipe Jane Slitheron Acid Kumo Kick J (Boss 18) Hammer Samur, Boomerang Samur, Ice Samur, Fire Samur, Sledge Samur, Hatchet Samur, and Slime Samur. Mechaclover (Boss 19) Water Joebro. Grumbapple(Boss 21) Mini-King Cheep-Cheep (Boss 22). Ice Dinonaut Bee Ninjun Knight Pasture Bros. Funny Bowl Frost Hopper R.O.B. Marksman Aura Monty Gunner Hammors Barrel Monking Machine Made Alsphere Blue Grublin Hood Gyro Grinder Kong Ketk Ice Owgulf Bowser Jr Chuck Putrid Pukka Plant Mummy-Me Violet Electar Water Ninjun Archer Featherguard Koopandroid Swordsman Fire Simirror Viper Heat Teal Viper Heat Mino-Piranha Plant Returning Gyro Monking Mini-Diamondo Flower Chuck Crown Goomba Dry Chewy Mini-Queen Magikoopa Camo Joe Mini Car Chuck Lava Draglet Red Pawn Joe Dry Krash Mummy Prongo Pukka Plant Magic Vine Chomp Mini-Champion Koopa
Moss: A three-use ability that defeats everything on screen. Regular Enemy: Gremss Mid-boss: Moss Fuzzy
Plasma: Throw a cutter boomerang to slice your foes. Regular Enemy: Plasma Wisp Mid-boss: Plasma Cutiedroid
Eagle: Fight your foes with great attacks to kill them. Regular Enemy: Becka Mid-boss: Eaglehopper
Leaf: Burn your enemies to get rid of them. Regular Enemy: Leafan Mid-boss: Leaf-Covered Me Roar
Rainbow: Freeze your enemies to defeat them. Regular Enemy: Magical Sweeper Mid-boss: Rainbow Rocky
Flower: Use many grass-based attacks to defeat foes. Regular Enemy: Lovely Mid-boss: Venus Flower Trap
Vampire: Use a spear to jab enemies with. Regular Enemy: Babut Mid-boss: Chuckpire
Water: Drown your foes with this ability. Regular Enemy: Liquiss Mid-boss: Underwater Spike
Armadillo: Whip your foes and grab items as well. Regular Enemy: Rota Mid-boss: Mini-Rollidillo
Mace: Surround yourself in a needle barrier that pricks foes. Regular Enemy: Heavy Armor Mid-boss: Mace Guy
Sand: Same as Needle, but attacks can be charged. Regular Enemy: Grispy Mid-boss: Sand Bro.
Bell: Whirl a tornado and attack enemies. Regular Enemy: Ringle Mid-boss: Red Ringle
Ram: Jump really high and defeat foes. Regular Enemy: Batteram Mid-boss: Rammer
Poison: Flap your wings and pwn foes with epic moves. Regular Enemy: Poisson Mid-boss: Poison Dart Frogog
Acrobat: Throw a cutter boomerang to slice your foes. Regular Enemy: Geswi Mid-boss: Acrobat Ribbite
Jet: Fight your foes with great attacks to kill them. Regular Enemy: Capsule J2 Mid-boss: Jet Pack Clubba
Sludge: Burn your enemies to get rid of them. Regular Enemy: Sludge Galbo Mid-boss: Sludge Piranhacus GiganticusTribal Leafan, Giant Shoe Guy, Rotroopa, Coctogoomleafys, Plasma Gulpit, Solar Bubbles, Jack O' Galoomba, Kibble Bros., Sahara Spynum, Snow Lance-Tron, Jade Jumpy Frog, Giant Golden Rocky, Tribal Dee, Duplicatin' Lemmy Chucks, Laser Tank Bros., Tundra Wizard Joe, Electropus, Splitin' Kabu, Lakita , Sniper Joe , Sand Dekabu, Diamond Jammyfish, Baseball Barry, Aqua Sandman, Kwhack, Bombokey, Scoomba, Insect Waddle Dee, Insect Waddle Doo, Aztec Plugazoo, Pineapple Scarfy, Snow Hunter Scarfy, Glazdun, Li'l Springy, Shoe Guy, Underwater Gordo, Sandman, Acid Como, Rainbow Serpint, Skull Goomba, Shuriken Dogon, Kong Spike, Turquoise Sea Koopas, and Lava-Serpint, Chargin ChuckTron, Miner Mole, Furrost, Protobatter, Skull Lancer, Choppy Bros. Jr., Squirtle Bros., Mini-Biddyboe, Rattle Bones, Red Rattle Bones, Snake Scraftys, Snake Noddy, Green Crag Man, Mini-Strung Viper, Tackle Joe, Jackhammer Dee, Red-Hot Moonja, Kero Kabu, Punkin, Jade Waddle Dee Steel Fortress, Metal Hitmondo, Grand Kong Spike, Crawful, Sledgerang Ninjun, and Tough Waddle Dee
Missle: Use many grass-based attacks to defeat foes. Regular Enemy: B-2 Misslefoot Mid-boss: Missle Mike
Bee: Use a spear to jab enemies with. Regular Enemy: Bee Koopa Mid-boss: Boji
Oil: No enemy stands a chance against the Hammer. Regular Enemy: Pipipi Mid-boss: Oil Cheepirahna
Card: Avoid this ability at any cost. Regular Enemy: Eca Mid-boss: Card-throwin' Corons
Thunder: Smash your enemies with this ability. Regular Enemy: Thunder Wizzlord Mid-boss: Thunder Bro.
Pickax: Slash your enemies with the sword. Regular Enemy: Pickax Waddle Dee Mid-boss: Pickax Sortie
Sleep: Float down and attack with this ability. Regular Enemy: Lazee Mid-boss: Calm Cling Cobra
Meteor: Smash your enemies with this ability. Regular Enemy: Voolck Mid-boss: Venus Meteor Trap
Speed: Throw a cutter boomerang to slice your foes. Regular Enemy: Runin Mid-boss: Fast Burning Leo
Hi-Jump: Float down and attack with this ability. Regular Enemy: Starman Mid-boss: Mega Hi-Jumpin' Chuck
Beam: Use a scepter to attack your enemies with beam whips. Regular Enemy: Waddle Doo Mid-boss: Magic Scepter Jiro
Bomb: Throw explosive bombs at your enemies. Regular Enemy: Bob-omb Mid-boss: Bob-Broom
Axe: Slash your enemies with the sword. Regular Enemy: Cleavy Mid-boss: Axe Sortie
Camouflage: An ability that defeats all enemies on screen, but can only be used once. Regular Enemy Heidi: Mid-boss: Camouflage Joe
Vine: A three-use ability that defeats everything on screen. Regular Enemy: Vinegaul Mid-boss: Vine Chomp
Cutter: Throw a cutter boomerang to slice your foes. Regular Enemy: Sir Kibble Mid-boss: Curve Bro.
Bone: Throw a cutter boomerang to slice your foes. Regular Enemy: Gabon Mid-boss: Bone Serpint
Cloud: Fight your foes with great attacks to kill them. Regular Enemy: Windwell Mid-boss: Foo
Magic: Burn your enemies to get rid of them. Regular Enemy: Magnifee Mid-boss: Magic Joe
Lolly: Freeze your enemies to defeat them. Regular Enemy: Lolly Bandit Mid-boss: Zotey
Frog: Use many grass-based attacks to defeat foes. Regular Enemy: Vorsa Mid-boss: Frog Pirate
Suplex: Use a spear to jab enemies with. Regular Enemy: Bun Mid-boss: Wrestling Chuck
Fighter: Fight your foes with great attacks to kill them. Regular Enemy: Broozer Mid-boss: Knuckle Joe
Trident : Use many grass-based attacks to defeat foes. Regular Enemy: Kibble Trident Mid-boss: Trident Corons
Fire: Burn your enemies to get rid of them. Regular Enemy: Burning Leo Mid-boss: Fire Bro.
Ice: Freeze your enemies to defeat them. Regular Enemy: Chilly Mid-boss: Ice Bro.
Salt: Use many grass-based attacks to defeat foes. Regular Enemy: Dorogo Mid-boss: Salt Spike (Enemy) Gold: Throw a cutter boomerang to slice your foes. Regular Enemy: Udodo Mid-boss: Gold Galoomba Spear: Use a spear to jab enemies with. Regular Enemy: Spikkun Mid-boss: Spear Bro.
Whip: Drown your foes with this ability. Regular Enemy: Whip Lion Mid-boss: Whip Me Roar
Bubble: Whip your foes and grab items as well. Regular Enemy: Bubble Head Mid-boss: Bubble geist
Needle: Surround yourself in a needle barrier that pricks foes. Regular Enemy: Spikey Mid-boss: Pokey
Spark: Same as Needle, but attacks can be charged. Regular Enemy: Amp Mid-boss: Spark Dario Bros.
Stone: Smash your enemies with this ability. Regular Enemy: Rocky Mid-boss: Rock Bro.
Pipes: Jump really high and defeat foes. Regular Enemy: Lajo Mid-boss: Pipe Ninjun
Wing: Flap your wings and pwn foes with epic moves. Regular Enemy: Paragoomba Mid-boss: Birdon
Gemini: No enemy stands a chance against the Hammer. Regular Enemy: Caster Mid-boss: Gemini Hammer Bro.
Goo: Avoid this ability at any cost. Regular Enemy: Slimba Mid-boss: Goo Spike (Enemy)
Yo-yo: Smash your enemies with this ability. Regular Enemy: Gim Mid-boss: Yo-Yo Frogog
Sword: Slash your enemies with the sword. Regular Enemy: Sword Knight Mid-boss: Swordy
Parasol: Float down and attack with this ability. Regular Enemy: Para-Goombarr Mid-boss: Mega Para-Goombarr
Ring: Freeze your enemies to defeat them. Regular Enemy: Sir Circlet Mid-boss: Revoring
Snapoo Bass Boulder Rezling Broozer Zomblaunchers PogoBot Knuckle Joe Cat Sir Slippy MagiRibbite Bulky Bob-Broom Lakitu Broulder Spiny Crawful Para-Dry Bro. Rollem Spiky Metalaser Grizzo Dark Metalaser Metalaser Gromba Kenny The Mad Broulder Tim J. Koopa Greg The Kosha Introduced in World 7 - Frappe Snowland: Snowy Crazee Dayzee Jumper Chuck Ogreblimp Furrost Brrr Nekoopa Squirting Seal Crystal Ninjun Thomas The Frostmanian Tiger Randy The Lone Reznor & Marcus J. Koopa Introduced in World 8 - Valley Of The 7 Star Spirits: Cosmic Rainba Star Kasplat Sky Shotman Cosmic Serpint Gravity Protobatter Robo Dogon Halfmoon Ninjun Moon Mole Guards HalfmoonYaban Warrior Moon Ptooie Piranha Astro Dekabu Halfmoon Piranha Halfmoon Wave Joe Met Lakithunder Halfmoon Rainba Dr. N Gin Roy Koopa Introduced in World 9 - The Red-Hot Desert: Duno Dune Spike Victor Cortex Frog'o Sniper Metdude Mouser Nimborum Equites (Lakitus) as air support and Gladiator Fratres (Gladiator Bros.) Dune Ninjun Package Bro Junior Dune Package Bro Junior Wendy O' Koopa Introduced in World 10 - Boswer Badlands: Yariko Goombarr Little Idol Blue Bombat Skull Lancer Me Roar Floatnies Goldeniac 5 Cymbal Knights Larry Koopa Elite Cpt. Joe Elite StormMets Rock Bro. R.O.B. Warrior Robototo Kamek Bowser Jr. Bowser Introduced in the Pits of 100 Trials: Nez (weird little monster can use elemental attacks) – RPG Pit Emblem Knight (knights that throw swords at you) – RPG Pit Jester (like Dimentio, but multiple colors and not a boss) – RPG Pit Angry Ball (like a Happy Ball but red) – RPG Pit Red I – RPG Pit Mega Muth (49th floor) – RPG Pit Robot Koopa (stronger Mecha Koopa) – RPG Pit Shadow Versions of every monster in the other pit - Platformer Pit Trouble Bug (hazard, unbeatable, fireballs from Donkey Kong) – Platformer Pit r==Gameplay==
The gameplay is pretty similar to the other Mario 3D platformer games. The game has a main hub, called Egg Island. Levels are completed similar to how Super Mario 3D Land and 3D World's levels are completed. Also, like Super Mario 3D World, the player needs find 3 Green Stars in each stage and needs find one Stamp. Like in Super Mario 3D World, the Wii U Gamepad can be used at any point during gameplay to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions that can help the player at some missions. The GamePad can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from Super Mario 64 and Super Mario Sunshine. The GamePad can also be used for Off-TV Play at any point.
- One of Tracker_TD's OCs, I forgot the name sorry
- Simon the Digger
- Master Hand
- Sash Lilac (FP2)
- Jazz Jackrabbit
- Roll (Sonic outfit)
- Roll (R. Mika outfit)
- R.I.P. :iconfupoo:
- Dr. Luigi
- Mr. L
- Wii Fit Trainer (Male)
- Classic Sonic
- Mario (Mann vs. Machine style)
- Kiddy Kong
- Lanky Kong
- Princess Luigi (There was apparently a comic where Luigi went off with Peach's dress)
- Bowser (NES)
- Peach (NES)
- Toad (NES)
- Classic Sonic (Generations style)
- Sonic (SA2)
- Metal Sonic
- Torque (Turtleduck)
- Carol Tea (FP2)
- Milla Basset (FP2)
- Star Spirit Mario (Super Mario Bros. Z)
- Fire Sonic (Super Mario Bros. Z)
- Goku (Shaded)
- Goku (Non-shaded)
- Detective Pikachu
- Jigglypuff (Green Headband alt)
- Villager (Pink Female alt)
- Little Mac (Wireframe)
- Little Mac (Pink Tracksuit)
- Male Wireframe
- Zero Suit Samus (Zero Mission Ending alt)
- Papyrus (Cool Guy alt)
1. Burrobot & Monty Burrobot
2. Boa Boa & River Boa Boa
3. Crawlton & Wild Crawlton
4. Kiki & Sand Kiki
5. Buzzbomber & Iron Buzzbomber
6. Masher & Wild Masher
7. Penguinator & Chargin' Penguinator
8. Asteron & Rabid Asteron
9. Sandworm & Rabid Sandworm
10. Knight Egg Pawn & Pyro Knight Egg Pawn
11. Prickle-Bomb & Teal Prickle-Bomb
12. Aquis & Diamond Aquis
13. Sledge Beetle & Diamond Sledge Beetle
14. Egg Pawn w/ Scuba Gear & Figure Skatin' Egg Pawn
15. Redz & Sound Blaster Redz
3. Pirate Dream: Embers, Tiki Carvis, Peg-Alsphere, Klingers, Lockjaws, Mecha Puffers, Pirate Bob-ombs, Pirate Coco-knights, Patch Bros, Peg-Pickaxe Brothers), Funky Yoshi Troopas, and Peg-Ben Ks. Go over the bridge and past the waterfalls, and use the dash pad to cross the gap over to a ship. You'll go halfway and turn into a cave. Go down the path and up the ramp and back out. Cross the bridge into the waterfall cave down a ramp and back onto the ship, where you'll fight the mini-boss. Cross the bridge and use the dash pad to cross onto a path. Go into the cave up the ramp and out back and around to the top and the battle arena.
4. Undersea Dream: Spiny Cheep Cheep, Hammer Giants, Bubble Bloopers, Huge Malibuts, Scubis, and Scuba Wartortle Troopas. Cross the bridge and use the dash pad to get on to a floating clam, then use the dash pad at the other side to get on a coral ramp going down. Enter the sunken ship and go left to the dash pad, which shoots you out a hole in the wall across a large gap and onto a long bridge. Cross onto a sea shell platform and enter the cave.Cross through and out to shoot across the gap using the dash pad. Go up the clam stairs and out into the battle arena.
5. Future Dream: Moon Goombarrs, Fake Bold Rexes, Laser Snifits, Beamsword Chucks, Roboopa Troopas and Roboopa Troopeas. You start out on a metal road. Cross it to the dash pad. Use it to land on a small ledge with two more dash pads. Select the one on the left and dash to a metal bridge. Use the teleporter to teleport over on a floating space station. Go up the metal spiral ramp to the top and use the dash pad to reach the next space station. The entryway is blocked by the mini-boss. Beat him and press on. Use the teleporter to teleport to a metal bridge. Go across it to the battle arena.
6. Sweet Dream: Marshoombas, Zombie Yoshi Troopas, Venom Spinies, Browie Goblimps, Gummi Chomps, Spear Gingybreads Football Gingybreads Hammer Gingybreads and Ring Gingybreads. Cross the cookie bridge and onto the cake. Use the dashpad and cross onto the cake lined with gumdrops. Cross onto the chocolate bar road and blast things. Use the dash pad to jump onto a brownie and use the left dash pad on it to zip over a gap onto a piece of fudge. Use the dash pad to the right and cross the gap and land on a pie. Cross it and go past the chocolate river and up the donut ramp. Use the dash pad on top of it to cross another gap and onto a chocolate platform. The platform is forked and the platform sinks. The left leads to an area filled with enemies and the other leads to a series of dash pads. If you go to the dash pads go (<,>,>,>,>,<,<,<,<) and go across the hopefully still sinking platform. Both paths lead onto the same cake. Go across the cookie bridge onto a cheesecake, which is the battlefield.
7. Pop Star Dream: Waddle Dees, Panslavas, Batty Mets, Boxins, Gordos, Ice Gabons, Mini Hot Rodds, Sandmans, Tsukikages, Hexoshi Troopa, Cheetah Blippers, Gruntlys,Yarikos, Fishbone Blippers, Glunks, Blippers, and Waddle Doos. Cross the cookie bridge and onto the cake. Use the dashpad and cross onto the cake lined with gumdrops. Cross onto the chocolate bar road and blast things. Use the dash pad to jump onto a brownie and use the left dash pad on it to zip over a gap onto a piece of fudge. Use the dash pad to the right and cross the gap and land on a pie. Cross it and go past the chocolate river and up the donut ramp. Use the dash pad on top of it to cross another gap and onto a chocolate platform. The platform is forked and the platform sinks. The left leads to an area filled with enemies and the other leads to a series of dash pads. If you go to the dash pads go (<,>,>,>,>,<,<,<,<) and go across the hopefully still sinking platform. Both paths lead onto the same cake. Go across the cookie bridge onto a cheesecake, which is the battlefield.
Mario realizes a single Koopaling is left, but where could it be...? OMG, you get a message saying a Koopa is snooping in the Super Duel section. That just can't be good...
8.Super Duel: Cross a bridge and enter the Super Duel building. Odd, there are no enemies... OMG! He's right there but in a robot he designed himself. You will be teleported to the battlefield.
Dancing Spear Guy*
Flightless Skeleton Goonie*
Hanging Blow Hard
Silver Rozee Dayzee*
Super Big Blargg*
Super Big Tap-Tap*
Wild Ptooie Piranha*
This is it! Mario receives info on where Bowser's Nightmare is and heads there. The screen cuts to Bowser at a cannon, aiming at the Dream Orb, an orb filled with good wishes that transfer to people at night. OMG! He's going to suck up all the good dreams and replace them with nightmares that will haunt everyone forever! Stop him!
9. Bowser Nightmare: Gold Koopa Troopas, Bob-omb Corons, Coron-Toothed Tigers, Super Thwomps, Magigoombas, Heavy Joe S, Kabus, Koopatrols, Lemmy Boruums, Scuba Bros. & Scrapunks
Metoomba Xs Pointy Tuck Xs Tune Pointy Tucks Accendino Pointy Tucks Scintilla Tucks Cotton Candy Tucks Glaciale Tucks Illusione Tucks Chiffrer Tucks Uncino Tucks Blue Aire-Fuegos Red Codans, Gritty Trick Squirrels, Swamp Goeikis,White Bzzaps!,Tail Minins,Voltage Spikerhogs Red Honey Grizs Light-Blue Giant Hammer Bros. Yeast Troops, Pickaxe Brothers (Hammer Brothers, but without a pattern)Tundra Baseball Boys Mecha-Fuzzlers Ice Charvaarghs Ice Skating Tap-Taps, Ice Cobratacks & Chilly Moles Red Rick Rattlers, Lava Lil'Gels, Scoriachis, Bone Koshas,
Bob-omb & Scuba Bob-omb Tweeter & Laser Tweeter Phanto & Sandstone Phanto Hoopster & Silver Hoopster Panser & Pansand Porcupo & Dry Porcupo Pidgit & Oil Pidgit Ninji & Ice Ninji Pokey & Spokey Beezo & Honey Beezo Tank Joe & Plasma Tank Joe Egg Bro. Glirdo & Jade Flame Glirdo Ostro & Wild Ostro Snifit & Dino Snifit Shy Guys & Tall Shy Guys Snapjaw & Jungle Snapjaw Spark & Jade Spark Kosha & Lightsaber Kosha Albatoss & Fiery Albatoss Flurry & Boulder Flurry Autobomb & Underwater Autobomb Cobrat & Swimming Cobrat Trouter Mini-Boariors & Sabre-Toothed TrouterShy GuySnifitNinjiBob-OmbTweeterFly GuyBeezoPidgitSparkBirdoPokeyOstroCobratMini Wicked WizzerdSnifaroBee GuyWigglerSidestepperGigant Shy GuysGigant NinjisGigant SnifitsWizzard GuyLettuce SnifitFlurryAutobombThwompMole Miners, StormMettaurs, Hockey Joes, Fire Gordo, Archer Egg Pawns, Bone Piriparees, Secta Wave Joe Mets, Halcandra Heatools, Secta Biddybees, Halcandra Chuck Bros., Secta Oil Man Mechanoids, Halcandra Fusion-Bots, Secta Twiniums, Secta Rock Bros, Secta KrittasWart MechanoidIblis Cryoflake, Iblis Cryosicle, Iblis Cryoking, Iblis Cotta KnightTrouter & Sabre-Toothed Trouter Zombie Goomba Fishin' Joe Red-Hot Eerie Big Turboo Pink Lil' Sparky Super Sand Dry Bones Pink Hothead Sumo Thwomp & Sumo Thwimp Sand Bony Beetle Sand Grinder Ball 'N' Chain Pink Ancient Fishbone & Fishbone Mechakoopas & Mechakoshas
Set 9:The People's Protectorate [Red Guardian [Josef Petkus]; Vostok; Fantasma; Crimson Dynamo [Dmitri Bukharin]; Perun]
- Demoneye (Unholy Bosses)
- Danny Phantom
- Axel Stone
- Bugs Bunny
- Gunstar Red
- Gunstar Blue
- Wreck-It Ralph
- Ryuko Matoi
- Squid Girl
- Numbuh 1
- Kirito (SAO Progressive alt)
- Asuna (SAO Progressive alt)
- Sonic (Link alt)
- GRAND DAD!
- Corrin (Female)
- Rockman Shadow
- Salamon :iconplom5-1-00:
- Asriel Dreemurr
- Red Drop twitter.com/Blob_Games
- Green Slime? twitter.com/Blob_Games
- Amy Rose
More enemies: Crab Apple, Spiky Boo, Fwoosh, Scubadile, Skeeter, Copter Koopa, Mattermouth, Panser, Pansice, Swoopin' Stus, Swoopin' Poink, Shadow Swoopers, Octoomba, Octoguy, Octoboo, Elite Octoomba, Elite Goomba, Bisharps, Gooplers, SQUIRPIE TROOPAS, Smugglings, Cloned Spiky-eared Pichus, Whipions, Smentalls, Ferreasels, Silver Rozee Dayzees, Dirpheals, Stegroguss, Boxmashes,Co-Storm Blizzard, Lisquids, LUCIVOTSES, Stikks, Targabees, Rookards, Puncharoo Rs, Jet Pack Shys, Omega Chucks, Koopatrol Rs, Elite Mecha Bro., Elite Twinium, Robintaur R, Elite Makoop-Toothed Tiger, Elite Robintaur, Seven Magikoopa Rs, Hammer Brother Rs, Seven Koopa Troopa Rs, Chargin Chuck Rs, Fire Sumo R, Ferreasel Rs, and Shy Guy R, Miner Ferreasels, Omega Banzai Bill, Gilamarchens, Elite Koopa Troopa, Unagi the Eel, Spear Guy, Swooper, Electro-Koopa, Red Electro-Koopa, Green Electro-Koopa. Snooze-A-Koopa, Cooligan, Parabeetle, Huge Parabeetle, Pitchfork, Bandinero, Boomdinero, Cobrat, Pidgit, Tweeter, Sumo Brother, Cataquack, Plungelo, Mudkip, Puncharoo, Tiki Kong, Magmaargh, Spiky Piranha Plant, Ink Piranha Plant, Prickly Piranha Plant, Sceptile, Charizard, Green Dinosaur, Red Dinosaur, Blue Dinosaur and Yellow Dinosaur.
| Cat Goomba |Gromba|Paragoomba/Cat Paragromba | Tomitu| Mini-Buzzar|Spiky Cat Goomba |Bratty Beetle|Miniature King T. Mole|Armoroc |Grand Old Rhythem Beat|Cat Me Roar|Red Drooba |Cyan Fishbone |Para Red Drooba |Swamp Squishy |Snake Groomba|Icy Drippy|Putrid Piranha Plant Bro.|Protobatter |Cat Goomba |Popchip |Royal Mum-Mum |Cat Banzai Bill |Ice Chu Swooper | R.O.B. Warrior |Tail Goomba | Mummfied Boomeringo |Snake Froomba |Star Bro.|Drooba Towers |Morton Droid|Water Ninjun |Blumid |Miniature Chamel Bones |Big Chu Blipper |Tail Golem Koopa |Cat Croaksalot|Sand Golem Koopa |Koopa Tanoopgenta & Dinogrime|Cold Bones |Stormtroopa |Mini Hexopus |Lobzter|Petal Guy|Violet Super Koopa |Swamp Glom| Swamp Sidestepper |Scuba Laser Hunter |Orge Lakitu | Venus Deku Trap | Pyro Rex |Goolphit|Elite Shroob Rex |Piranha Plant Bro. |Glacier Diggin' Chuck |Mega Jade Wiggler | Hammer Broomba |Super Amethyst Koopa |Red Bones & Violet Card Guy|Violet Fire Bro. |Diamond Stalbokoblin |Buyoyon |Ice Broomba |Fire Flip-Flap |Sand Bro. |Jade Gulpit & Jade Gulpits' Jade Rocks |Gulpit & Gulpits' Rocks |Wild NavalPlant|Grublinified Chargin' Chuck |Grublinified RamRam|Grublinified Gikrab |Spike Bro. |Grand Fakeshroom |Scubadile Bill |Lava Ribbite|Gigoomba Bro. |Sword Deep-Cheep |Fake Rock Mushroom With Legs|Ice Owgulf | Wooly Monty Mole |Ketk|Venus Hammer Trap |Wooly Sledge Bro. |Miniature Electric Dino Piranha |Miniature Supersonic Swooper|Miniature Kanga Bro and Joey Guy|Twister Sister|Mecha Clumph|Dig-Dig |Goomboth |Venus Beam Trap |Miniature Goop Cheep |Sumo Bro. |Miniature Brooster|Amazin' Flyin' Fire Bro. |Pyro Cheep |Dry Bro. |Sarasa Plants|Sledge Bro. |Barbarian Grublimp |Skorp | Koopa Firebreather |Polar Samurai Joe| Biker Boo |Figure Skater Jiro|Heavy Para-Beetle |Fake Mic Flower |Bullet Kal |Chili Beanie |Cat Banzai Bill |Sand Clubba| Temporal Backoro |Swampire|Rainbow Thwimp|Cat Bombshell Bill |Squirtle Troopa |Cat Bombshell Banzai Bill |Venus Spark Trap|Miniature Electricutar |Mega Lemmy Mole|Gorilla Joe |Mega Newtron|Ink Bro.|Tim J. Koopa Mechaniloids |Scubadile Bill Blaster |Frost Bubba |Gold Bombshell Bill Blaster |Violet Gulpit & Violet Gulpits' Violet Rocks | Temporal Dino Rhino |Cat Skeleton Bee| Violet Porcu-Puffer | Glacial Beare |Kritter Stunner |Big Amp | Sand Sharkoomba|Big Mummbon|Temporal Krumple |Cowboy Bandit |Albino Pyro Mettaur|Bow Balloon|Alsphere|Ice Squidge|Red Electrasquid |Wlagg|Shy Bones |MandiLion|Mutant Striker|Spitter Plant |Leaf Guy| Mini-Diamondo |Water Bro. |Boulderdillo |Humanoid Boulder |Giant Froomba |Octo-Jiro|Ice Piranha Plant |Tribal Goblimp|Kwhack|Venus Oil Trap |Diamond Urchin|Thugglings |Rage Rex|Mecha-Rage Rex|Kidsect, Sealeal, Aquamarine Spewin' Stu, Smolderin' Stu, Me Roar, Elite Snooze-A-Koopa, Chargin' Brambi, Mini-Big Bash Bro., Gooey Goon, Elite Koopa Striker, Drill Rose Plant, Tiki Makoop, Sand Podoboo and Relic Rokoopa | Bee Guy | Firehead Bones|Mini-Rollodillo |Frost Morty Mole |Greengrulle |Ghostsil |Red Kooparino |Teal Kooparino |Skull Cheep-Cheep | Octogoons|Blue Kooparino|Light-Blue Urchin |Paintin' Stu | Big Eep Cheep |Shuriken Bros. |Spiny Deep-Cheep |Light-Blue Popchip |Super Tiki Torch |Blue Malibut| Kreepoh|Sqaches | Cloudling | Mini-Undergrunt Submarine| Awazon Porcu-Puffer |Static Shoes|Goombeye | Bratty Beetle |Skelly Rex |Blue Biddybee |Volcannon|Sand Biddybud |Prism Lobzter | Tusked Wiggler |Tusked Heliogon | Wizard Topman|Mega Tusked Wiggler |Gem Makoop| Tusked Me Roar|Goombee|River Cling Cobra|Jade Nekonian Troopa|Teal Magikoopa|Fishbone Blipper |Sledge Robros | Plasma Spike (enemy)|}
Super Mario 3DS World Plus Sonic Tails & Knuckles
Super Mario 3DS World is a game for the 3DS.
[show]==Story== Bowser invades the Mushrom Kingdom on Peach's birthday. Bowser then uses a giant space ship to take away Peach's Castle to Bowser's Castle. It's up to Mario to save Peach and the Mushroom Kingdom.
At World 8, Mario confronts Bowser, and figures out that Bowser was brainwashed by the betraying Aurum Troops. The Aurum Troops plan to absorb the universe to make it themselves with a giant Tribyte laser. Now Mario has to save the universe from the Aurum. Meanwhile, on a distant planet, a second moon can be seen turning into a giant laser cannon.
When Mario thwarts the Aurum's plans, the giant laser that fused with the Lunar Sanctum gets one more shot before exploding. The shot is fired at a magic bucket that transports the beam to the remains of Lavos. Lavos teleports to Mario, but is thwarted by him. Now the universe is safe, but what was that Lunar Sanctum doing there even though it exploded 2 years ago? The End.
Mario: The hero of the Mushroom Kingdom. Average stats.
Luigi: Mario's brother who is scared of Boos. Flutters in air, but is really weak.
Wario:The counterpart of Mario. Is really strong but slow and heavy.
Miles "Tails" Prower
Maria: Mario's female cousin who is really brave. Really fast but has low jumps.
Knuckles the Echidna
Mike The Antr
Luise: Luigi's female cousin who is scared of Booettes. Can attack from a distance and has high traction but has weak melee attacks like Luigi and has low jumps like Maria. She is unlocked by beating Sandmaw Desert.
Waria: Wario's female cousin who is even more greedy than Wario. She can use a magnet to move metal blocks and a propeller built into her hat but she can't use power-ups. Unlocked by beating Pansear Woods.
Blockins: A magic Question Block that can flip long blocks to go up and down and use it to return it to its original form. Unlocked by beating World 6.
Bowser: Bowser has to beat back the Aurum before they take the universe to themselves. He can breathe fire and protect himself with a shell, but he can't fit into pipes and can't use the Boulder Mushroom. Unlocked by beating Bowser for the final time.
Peach: Princess Peach was kidnapped by Bowser at the beginning of the game. Once you beat it, you get to play as her. She has the combined abilities of Maria and Luise, but has only one flaw. Her flaw is that she can't use melee Power-Ups such as the Boulder Mushroom and Mole Costume.
==Fantastic Four [The Thing; Invisible Woman; Mister Fantastic; Human Torch]; Bishop; Tramm, FANTASTIC FOUR inc (Earth-Fantastic Four: Alternate Powers (Big Brain/Dragonfly/Ultra-Woman/Mandroid), She-Thing (Sharon Ventura), Crystal; Charmcaster, Donald Joshua Clendenon/Luster Sentry, Tyler (in Inside Man), Wildblood) He kicked out most of his villians and only left a couple. Darkoth, Seeker II, Dr. Doom Diablo , Speedtrap/Malcom Knight, Killer Moth/Jack Strzltski, Tyler Vreedle, VANGAARD Vreedle, Power Ring/AJ Herbst, Killer Wasp/Foggy Nelson, the Not-Ready-for-Prime-Time Players (Skrull Dan Aykroyd, Skrull John Belushi, Skrull Jane Curtin, Skrull Garrett Morris, Skrull Bill Murray, Skrull Laraine Newman, Skrull Gilda Radner), Super-Skrull, Ult. Wizard, Rhino-Man [Baron Walther Theodoric], Samurai Destroyer, Skrull Crystal; Dark Side versions of Mr. Fantastic; Iron Man; Thanos; Human Torch; Cyclops; Jean Grey; Storm; Wolverine; Colossus, Foot Tech Ninjas, Massive, The Junkman, Dr. Doom's SINISTER TWELVE (ALPHA, Cat-Man and Primitoid, Optuchucis Sam, Moglan, Human Badoon Hunters, Hydro-Man, Frightful Four Of AOA [Wizard (AOA); Blastaar(AOA); Badfflo (AOA); Quicksand(AOA); Hooded Haunt(AOA)], Annihilus, Shocker-Hulk, Harbingers of the Everlasting Winter, Yliaster (Jakob Vreedle, Primo Vreedle, Lester Vreedle) , MAHKIZMO),Leonard McKenzie/Big Boa; Ben Grimm/Metal Master, Fisherman/Justin Pierce, Sue Storm/The Shocker, Alicia Masters/Aquagon, Kris Kross The Diamondheat, Puppet Master (Skrull) , Iron Man (Skrull) , Dr. Reed Richards/Rhynx, Nick Fury (Skrull) , Red Ghost (Skrull) , Mole Man (Skrull) , Man-Bull (Skrull) ,"Sinister Sixteen." Besides Siryn 2099 , Beetle 2099, Monster-Ock 2099, Human Fly 2099 , Skullbuster 2099, Polestar 2099, Speed Demon 2099 , Man-Bull 2099, Dracula 2099, Psyklop 2099, Miranda Wilson 2099, Green Goblin 2099, Turbo Jet,2099, Kronan the Barbarian 2099, Kangaroo 2099, Man Mountain Marko 2099, Dr. Herbert Landon 2099, Scorcher 2099, Shriek 2099, Alisha Silver 2099, and The Gaines Twins 2099 Cyclops (Skrull) , Marvel Girl (Skrull) , Warren Kenneth Worthington III/KGBeast, Beast(Skrull) , Iceman(Skrull) , Dr. Strange (Skrull) , Thor(Skrull) , Grey Gargoyle(Skrull) , Gabe Jones(Skrull) , Dum Dum Dugan(Skrull) , PIGEON/Foggy Nelson, Aquitar/Karen Page, Patsy Walker/Anaconda, Hedy Wolfe/Amphysist, Mandarin(Skrull) , Mongal(Skrull) , Kang (Skrull) , Mad Thinker's Awesome Android(Skrull) , Gung-Ho (Skrull) , Daredevil(Skrull), Captain America(Skrull), Enchantress(Skrull), Executioner(Skrull), Cobra(Skrull), Mr. Hyde(Skrull), Unicorn(Skrull), Eel(Skrull), Hawkeye(Skrull), Spider-Doppelganger(Skrull), Electro(Skrull), Gladiator(Skrull), Diablo(Skrull), Porcupine(Skrull), Beetle(Skrull), Living Laser(Skrull), Mad Thinker(Skrull), the Monitors!(Skrull), Attuma(Skrull), Tantric Monkeys (Skrull) , Cable(Skrull) , Pig-Man; Mr. Fantastic Doppelganger, Invisible Girl Doppelganger, Human Torch II Doppelganger, Thing Doppelganger, Namor Doppelganger, Dr. Doom DoppelgangerSuper Rocksteady & Mighty Bebop; Clayface/Harold "Harry" Osborn, Ult. Crusader, Miracle Man, Terrax the Untamed, Sandman, Doc Iron, Sonar/Dr. Matthew Horace Grayson, Vulture 2099, Gambit-Doppelganger, Blastar's Bounty Hunters--Speedsign; Doc Iron; Agent T; Thanos; Inhuman Torch; Hyper-Electro/Norman Osborn; Satyr; Amphysist; Gardia Twins; Curaré, Inspector #10, Ult. Mephisto, Centiback, Ult. Luke Cage, Multiplex/Leland Gabriel, Hit-Monkey/Hiram Sheckerberg, Powderkeg, Ult. Annihilus, Cinderblock, Taskmaster, Attuma, Ult. Wildblood, and Doctor Doom's Royal Flush Gang.==
Wild Cat GoombaParagoomba Hyper Gromba Cat Gloomba Wild Cat Koopa Red Wild Cat Koopa Cat Paratroopa Red Cat Paratroopa Bowser Jr Stunner (Boss:1,10,20,30,40,50,60 and 70) Bowser Stunner(Chapter Boss:8 And Final Boss 1) Specter Bro. Teal Magikoopa Ruby Magikoopa Vermilion Magikoopa Aquamarine Magikoopa (Boss:8,15,24,32,41,48,56 and 64) Aquamarine Boo Dark Boo Blah Mini-King Punk Boo (Boss:11) Bob-Bat Blaze Guy Scuba Guy Whirly Fly Guy Emerald Spear Guy General Guy Droid(Chapter Boss:1) Jurassic Alsphere Jurassic Kosha Jurassic Cat Goomba Jurassic Jabcrab Diamond Spike (enemy) Mummified Spike (enemy) Mini-Queen Spike (Boss:52) Mole Guard Mega Moledog (Boss:49) R-Bone Rex Mummified Snifit Cat Bullet Bill Golden Cat Bullet Bill Cat Banzai Bill (Boss:51) Ice Cococar Hammer Ninjun Rock-Throwin' Chuck Scuba Kab-Omb Cat Krab Giant Sand Bro. Fire Grolem Bone Boomerang Bro. Dry Sledge Bro. (Boss:57) Stonand Bro. Brrr Bull Night Mini-Baron Brrr (Boss:47) Creepy Rex Pyro-Nipper Podobrr (Boss:65) Bully Lakitu Bully Sniper Joe(Boss:69) Teal Piranha Plant Super Teal Piranha Plant Jurassic Ptooie Mini-Dino Piranha (Boss:39) Jurassic Kritter Jurassic Krusha (Boss:42) Sand Blargg (Boss:67) Sandworm Sledge Skallies(Boss:66) Bob-Broom(Boss:68) Mystic Maroon Bandit Turnip Bandit Emerald Bandit (Boss:7) Jurassic Buzzy Beetle Buzzy Beetley (Boss:2) Mega Toomba (Boss:3) Grublinified Sumo Bro. (Boss:5) Wooly Chargin' Chuck (Boss:4) Krash Bubble Waddlewing (Boss:6) Shadestone Thwomp Shadestone Thwimp Toomba (Boss:13) Mario & Luigi Mechaniloids Albino Blooper Wooly Blooper (Boss:16) Red Dry Bones Hot Bones Super Wet Bones (Boss:12) Super Pokey Teal Catburn Spear Gooms(Boss:9) Chopburr. Sand Mole Patroller (Boss:14) Slime Kritter Teal Kritter Posion Joebro. Tusked Chain-Chomp Mega Grizzo(Chapter Boss:6) Sandstone Clawdaddies (Chapter Boss:2) Sandstone Rex (Chapter Boss:4) Gem Grizzo (Chapter Boss:3) Krusha (Chapter Boss:5) Glam Lakitu (Chapter Boss:7) Biddybee Vine Chomp Glacial Beare R.O.B. Warrior Glam Peepa Dry Egg Bro. Dry Hammettaur Snowman Lakitu Cat Torpedo Ted Sandstone Swooper Teal Ninji Pink Ptooie Piranha(Boss:53) Chav Koopa (Boss:17) Teal Amp Big Teal Amp (Boss:62) Silver Urchin Prongo Mega Silver Urchin (Boss:22) Zazak (Boss:59) Diddy-5000 (Boss:58) Zazak Diggers, Zazak Miners, and Zazak Bombers(Boss:54) Lino Rhino Lino-Torch Gugi(Boss 71) Bee Gromba (Boss 72) Glam Wiggler (Boss 40) Rexbeard Amazing Flyin' Santa Bro Gordo Ice Centurion Snipe Jane Slitheron Acid Kumo Kick J (Boss 18) Hammer Samur, Boomerang Samur, Ice Samur, Fire Samur, Sledge Samur, Hatchet Samur, and Slime Samur. Mechaclover (Boss 19) Water Joebro. Grumbapple(Boss 21) Mini-King Cheep-Cheep (Boss 22). Ice Dinonaut Bio-Ninjun Knight Bio-Pogo Jiro Funny Bowl Frost Hopper R.O.B. Warrior Aura Monty Gunner Ember Knighties Bio-Monking Drill Rose Plant Blue Grublin Hood Gyro Grinder Kong Ketk Ice Owgulf Bowser Jr Chuck Putrid Pukka Plant Mummy-Me Violet Electar Water Ninjun Archer Featherguard Meatling Swordsman Fire Simirror Viper Heat Teal Viper Heat Mino-Piranha Plant Returning Bio-Monking Mini-Diamondo Flower Chuck Crown Goomba Dry Chewy Mini-Queen Magikoopa Camo Joe Mini Car Chuck Lava Draglet Red Pawn Joe Dry Krash Mummy Prongo Pukka Plant Magic Vine Chomp Mini-Champion Koopa Worlds
There are 11 Worlds in all. Each world has different environments. There is a secret world available by going through every Blue Ring and beating the final boss.
Goomba Plains: A plains-like planet which has small planetoids surrounding it
Sandmaw Desert: A giant desert planet that used to have a tribe of Arabian Ninjis before Sandmaws attacked.
Cheep-Cheep Sea: A ocean planet which has small islands on it.
Pansear Woods: A jungle planet with vines to swing on.
Whomp Mountain: A mountainous planet that has a mountain that goes into space. Whomps inhabit the mountain.
Bullet Bill Factory: A factory on a asteroid that produces Bullet Bill Blasters.
Aurum Skies: A cloudy planet that is being invaded by Aurum Troops. If you fall, you will fall to Cheep-Cheep Seas.
Bowser's Castle/Aurum UFO: Bowser's ultimate volcano castle in space. There is a lot of lava, so be careful. There's a second area in this world that has only Aurum Troops and Ninjis. The second area features every environment.
Rainbow Train: A world taking place on a cosmic train. Only available by going through every Blue Ring as Phoenix Mario and defeating the final boss.Mario Bros: Wario Troubles
By Super Zero
For Nintendo DS
The characters are in the same style as in M&L
Control Pad: Move
A: Front person jumps, swings his hammer
B: Back person jumps, swings his hammer
Y: Party member's field attack
X: World map pops up
L: Mario floats in the air after turning into a big balloon man.
R: Luigi walks through enemies and walls.
Stylus: Pick control in Battle Mode.
Chapter 1: Mario and Luigi's Story
Luigi is washing the clothes and hangs them up when a little Toad runs to him and asks for Mario. Luigi points to the house, and Toad runs past him, making him spin like crazy. Control Toad through the house until you find Mario. Toad finds Mario, but he is taking a shower. Toad runs out of the bathroom with a red face. Then Mario comes out with a towel around him. Toad says "Wa... Wario... has... Peeeaa..." Mario runs out, jumps in the clothes, and then jumps out with his clothes on. Luigi jumps and grabs his foot, saying, "They have not dried, Mario."
Boss 1: Control Toad to the shower.
Chapter 2: A Freaky Ship
Mario and Luigi are taking a boat to Wario's very own island. Luigi is sitting down at the bottom when the captain tells Mario to go get the "Green One". Control Mario to run down to the bottom and get Luigi. Then control Mario and Luigi to the top of the boat, where you will see Super Blue Goomba talking to the captain. He'll say that King Goomba is on Wario's Island training with Wario, and he has to join Mario and Luigi to help stop him.
Ability First name Object First name Advantage Disadvantages
Super Mario.png Super Mario Mushroom.png Super Mushroom It makes you grow, being much more skilled. You do not have to defend yourself, except jumps.
Mario De Fuego.png Fire Mario FireFlower.png Fire flower You can burn enemies with fireballs Some enemies are vulnerable to this
Mario Arcoiris.png Rainbow Mario Star MPA.png Super star You are invulnerable to the enemies The lava is the only thing that makes you lose
Mario Mapache.png Raccoon Mario Tanooki Leaf.png Super Leaf You can fly and hit enemies with the tail The flight is of limited time
120px-FrogMario.png Frog Mario FrogSuitSME.png Frog Suit You can reach high places It is more difficult to control it
Mario Tanuki.png Tanooki Mario TanookiSuit4.png Tanooki Suit You can hit with the tail and become a statue You can not fly anymore
Mario Martillo.png Hammer Mario HammerSuit.png Hammer Suit You can throw hammers at enemies Hammers bounce off the walls and they can hit you.
Mario Superbola.png Superball Mario SuperballFlowerSML3D.png Superball Flower The balls crush the enmigos and then crush them Koopas are invulnerable to this
Cape MarioSMWWii.png Cape Mario Cape FeatherSMWWii.png Cape Feather You can fly and hit with the layer You have to be careful, with the wind you can fly because of the layer
Mario Conejo.png Bunny Mario Tumblr nev21yYnoi1s91q0oo1 500.png Carrot You can run faster and jump higher, you can also dig tunnels The jumps are not as high as those of Mario Rana
Mario Globo.png Balloon Mario P-Balloon.png Power Balloon You can fly to places where no object reaches With anything, Mario falls
Mario De Metal.png Metal Mario Mushroom Metal.png Metal Mushroom You are immune to the lava Only lasts 15 seconds
Mario Invisible.png Invisibibility Mario Invisible Mushroom.png Invisibility Mushroom You can go through the bars ' The bars are the only thing you can go through
Mario Blue Shell.png Koopa Mario 180px-BlueShell.png Blue Koopa Shell You can defeat every enemy that crosses your path It is difficult to brake
Png Mini Mario Mini Mushroom in NSMB..png Mini Mushroom You can run faster than normal and walk the walls Crush enemies is more difficult
Mega Mario.png Mega Mario Mega Champion.png Mega Mushroom You can crush everything that crosses you on the way Accidentally, you could break pipes for secret exits or get Star Currencies
Mario Bee.png Bee Mario 1384181-bee mushroom.png Bee Mushroom You can fly If you touch water, you lose the skill
Mario Bú.png Boo Mario Boo Mushroom.png Boo Mushroom You can float and cross walls You can not get into pipes
Mario Boing.png Spring Mario Spring Mushroom.png Spring Mushroom You can reach very high objects and climb the walls without the greatest effort It is difficult to control
Mario Volador.png Flying Mario Red Star.png Red star You can fly for a limited time You can only fly to the right (->)
Mario Helice.png Propeller Mario 200px-Propeller Mushroom.png Propeller Mushroom You can fly and crush enemies from above With this you can not jump, just fly
Mario Of Ice.png Ice Mario IceFlower.png Ice Flower You can freeze enemies Fire enemies are immune to this
Mario Nube.png Cloud Mario Mario Nube Item.jpg Cloud Flower You can create clouds to go where there is a void You can only create 3 clouds
Mario Trompotaladro.png Spin Drill Mario SpinDrill.png Spin Drill You can dig tunnels that allow you to reach other places You can not go by the rocks
Mario Roca.png Rock Mario 156px-RockMushroomSME.png Rock Mushroom You can crush enemies without being hurt You can not fold
Mario Boomerang.png Boomerang Mario Mario kart 8 nuove informazioni 03 04 arts fiore boomerang.png Boomerang Flower You can throw boomerangs at enemies, which hits them If you are not careful, your own boomerangs can remove the skill
Mario de Oro.png Gold Mario Gold-flower.png Gold Flower Convert BLOCKS into coins You can not convert ENEMIES
Mario Squirrel Flying.png Flying Squirrel Mario Mushroom Bellota.png Super Acorn You can plan to fall more safely onto the floor It's PLANNING, not FLYING
Mario Gato.png Cat Mario 40px-Super Bell Artwork - Super Mario 3D World.png Super Bell You can climb walls and scratch enemies Some enemies are immune to scratching
Mario Doble.png Double Mario 60px-Double Cherry Artwork - Super Mario 3D World.png Double Cherry If you fall, nothing happens to have a copy It is difficult to control the 2 at the same time
Mariomoneda.png Coin Mario Flower of coin.png Coin Flower You can convert ENEMIES into coins, when you get it, the amount is doubled in 2 It only lasts one level, then it becomes Flower of Fire
Mario De Agua.png Water Mario Water Flower of lemon.png Water flower Forming puddles can slide enemies and fall off the screen, throwing water jets can make them explode some electrical enemies, or if used well, create chain explosions If you are near a wet enemy you can lose the transformation
Mario Magice.png Fairy Mario Flower Fairy.png Fairy flower You can fly and cast spells to enemies You do not know the spells that will come to you
Party Member: Super Blue Goomba: A Goomba with a black bandana covering his yellow eyes; he sometimes wheres a yellow cape. He used to protect Goomba Town from Goombas like Blue and Red, who are his brothers. He was going to Wario's Island to train with Jinx in Jinx Gym until he found out about King Goomba being there.
Powers: Eye Beam (can be fire, ice, or thunder), Flying Headbonk (with his cape), Star Toss
Field Attack: In front: He flies with Mario and Luigi; In back:He beams Mario or Luigi's butt to make them fall on the enemy in front of them
Red and Blue: The two Goombas from PM1, and Super Blue Goomba's brothers
Attacks: Double Bonks
Goombots: 15 of Wario's Goomba robots
Attacks: Headbonk, Copy
King Goomba: The King of Goombas (the evil ones)
Attacks: Kick, Tree Shake, HP Heal
Chapter 3: The Battling Beach
Mario, Luigi, and Super Blue Goomba beat King Goomba and run off on to the beach. They then see a ghost Mushroomer. Luigi takes out his vacuum, ready to fight. Mario stops him and starts talking to the ghost, who says he got lost because of all the sandstorms and needs to get home to his family. He then joins Mario and Luigi.
Party Members: Whitey: A Mushroomer ghost that is trying to get back home to his family.
Powers: Spook, Punch, MultiGhost
Field Attack: Disappears with Mario and Luigi
Sand Tornado: Wario made a machine that makes sandstorms
Attacks:Sandy Wind,Dizzy with Spinning.
Sandy:A giant sand monster that Luigi stepped on.
Attacks: Sandstorm, Blasting Bite
Sand Guys: The 25 Shy Guys that own the beach
Attacks: Sand Spear Toss, Tiki Stomp
Chapter 4: Hot Top Waterfall
Mario, Luigi, and their two partners run off to Hot Top Town and the great Hot Top Waterfall. Luigi runs so fast he almost can't stop, then Whitey runs into him and Mario runs into Whitey, making Luigi falls in the hot water. He jumps out screaming "EEOOOOOOOOWWW!!!" He falls on a Crabby. Mario says, "Sorry, Mr. Crabby-a, for his stupid-a actions". The Crabby says, "That's all right... I would like to come along with you two.".
Party Member: Crabster: The old Crabby Luigi fell on.
Powers: Claw Smack, Up, Up, and a Wave, Slow Down (he slows the enemies down so you can block them more easily)
Field Attack: Mario and Luigi ride him on top of the water
Carvi: A small lobster that has a shell like a snail
Attacks: Claw Drag 'N Swing, HP Bite
Camalos: A water-filled robot that has a camera for an eye
Attacks: Copy, Water Shooter
Hot Rodd: A giant hot water monster
Attacks: Hot Spill, Fire Smack, Hot Head
Chapter 5: Christmas at the WarioWare Factory
Mario and Luigi find themselves at a place near the WarioWare Factory where it is always Christmastime. They see a little Bean kid dressed as Santa Claus, who begs for money. Mario asks him to help them against the big bad (fat) Wario.
Party Member: Prince Pantain :The prince of Christmas, who looks like Popple.
Powers: Jump, Christmas Snow, Santa Bag Smack
Field Attack: Mario and Luigi jump in Pantain's bag and he sneaks them by enemies
Mr. Snow: A big snowman who looks and has clothes like The King's
Attacks: Snowy Day, Stick 'N Smack
Buzz Line: A big bee made out of ice
Attacks: Freeze, Slide
Wario: The big fat owner of WarioWare Inc, not to mention that big island of his...
Attacks: Body Slam, Bob-omb Smash Super Mario RPG: The Corporation
By Dark Boo
Rating: RP (Rating Pending)
Release Date: Julune 15.5, 2000A
As of late, objects have been disappearing. Usually they go without a trace, and return within a few days. While this is under investigation, Mario and Luigi are at Peach's Castle. Why? Because they feel like it and don't need a reason. Anywho, it isn't long before a large explosion occurs at the front doors and smoke fills the castle. Just as they expect their favorite Koopa to enter, the smoke clears, revealing a trio of three strange-looking humanoids draped in black clothes. Two are short, one is tall. A short one has a hat, and the other shorty has a hood, while the tall one has nothing on his head but horns and a tuft of hair on top. They enter calmly and smoothly, and simply say that they want to search the castle for anything valuable. Quite casually in fact. As you may guess, Mario springs into action. But it seems these freaks aren't the only threat.
The game takes place in a 3D overworld, almost exactly similar to normal 3D platformers. When Mario collides with an enemy in the overworld, they enter a fight. Both Mario (and partners) and the enemies take turns attacking one another until the opponent falls. Items, attacks, and shielding are some options. The damage system is similar to that of the Paper Mario series. Running away makes the player leave the fight, but this isn't possible in plot-related fights. Only one partner can assist Mario at a time.
Start: Close menu
Analog Stick: Move cursor around menu.
B: Cancel/Go back
R: Move onto the next menu page.
L: Move onto the previous menu page.
Start: Open menu
Analog Stick: Move
A: Jump- Just like all other Mario RPGs, Mario can only jump a certain height in the air in the overworld
B: Examine- When a speech bubble or ! mark appears, you know what to do
R: Partner ability
A>A: Ground Pound
Y: Bring up small item menu.
X: Bring up small partner menu.
Analog Stick: Choose option
Y: Switch with partner
A before contact with enemy: Action Command (this varies for different attacks)
Mushroom: Heals 5 HP
Super Mushroom: Heals 10 HP
Ultra Shroom: Heals 50 HP
Double Shroom: Heals 5 HP to both Mario and Partner
Super Double Shroom: Heals 10 HP to both Mario and Partner
Ultra Double Shroom: Heals 25 HP to both Mario and Partner
Honey Syrup: Restores 5 FP
Maple Syrup: Restores 10 FP
Royal Syrup: Restores 50 FP
MaxiShroom: Restores all HP and FP
Super Block: Increases Partner's level (up to two times, but second time isn't allowed until all partners are leveled up once, with the exception of the last partner)
Fire Flower: Inflicts 3 damage and possibly a burn effect on fire enemies.
(Note: These are just a few examples of items throughout the game. There are many more to be found.)
Work Clothes: Just normal overalls at the beginning.
Shell Slacks: Defense goes up by 1. Obtained in a sidequest.
Metal Suit: Defense goes up by 2. Very, VERY hard to acquire, but well worth it.
Boots: Does 1 damage plus another 1 if timed correctly.
Super Boots: Does 2 damage instead of 1.
Ultra Boots: Does 3 damage instead of 2. Some enemies aren't affected by jump attacks.
Hammer: Does 1-2 damage depending on release time.
Super Hammer: Does 2-4 damage.
Ultra Hammer: 3-6 damage. No effect on non-ground enemies (with a few exceptions).
Blue Shell: 2-3 damage. Ground-based. Requires FP.
Para Blue Shell: 3-5 damage. Can attack aerial. Requires FP.
Spiked Para Blue Shell: 5-7 damage. Requires FP.
Mario levels up when he obtains 100 Star Points from enemies. The higher his level goes, the less Star Points enemies hold.
Partners: Join in order listed.
Gambo: A young-adult Goomba who doesn't necessarily like Mario, but just feels if he sticks around him he can take him out. He is of the Koopa Troop, which Mario is oblivious to. Attacks are:
Headbonk: 1 plus 1 (Level 1), 2 plus 2 (Level 2), 3 plus 3 (Level 3). FP: 0
Tattle: Shows a profile of the enemy, and displays a health bar. (Level 1) FP: 0
Multibonk: 2 plus 1 plus etc. (Level 2), 3 plus 2 plus 1 plus etc. (Level 3). FP: 3
Craniumsmash: 8 damage to enemy, 3 to Gambo. (Level 3) FP: 4
Field Special: Tattle: Gambo talks about the area around you, along with people and objects.
HP: 10 (Level 1), 15 (Level 2), 25 (Level 3).
Span: This is a relatively young green-shelled Spiny who Mario felt pity for. Why? Because he's homeless, and without a family or Lakitu. So he gets taken along. He has a defense of 2, but can be flipped by certain attacks.
Egg Throw (he throws himself): 1-3 damage (Level 1), 2-4 damage (Level 2), 3-5 damage (Level 3). FP: 0
Curl: Becomes impervious to attack, but can't attack for two turns, which is how long it lasts (Level 1) FP: 2
Bowl: Rolls across ground to hit all enemies. 2-3 damage (Level 2), 4-5 damage (Level 3) FP: 4
Spiked Comet: Flies down and crashes into one enemy. 6-9 damage (Level 3). FP: 7
Field Special: Travel: The player takes individual control of Span, who can enter smaller areas Mario cannot and use others Span-unique abilities. Move with the analog stick, examine with B. If Span collides with an enemy, he must face them alone, which can be dangerous. Try to avoid this. He cannot enter boss
battles by himself. Player becomes Mario the instant they enter the boss chamber.
HP: 10 (Level 1), 20 (Level 2), 30 (Level 3).
Mystire Guy: Actually a purple, female Shy Guy with a wand. She joins Mario because the attackers have vandalized her home town, and wants "to give them a good whupping".
Polygon Spell: Magikoopa spell used by a Shy Guy. Damage is 3 (Level 1), 4 (Level 2), and 6 (Level 3). FP: 0
Status Mix: Random status effect hits the enemy. Works about 75% of the time. Includes burn (Level 1), freeze (Level 2), drop defense or attack (Level 3). FP: 4
Teleport: Removes one normal enemy from the battle. Works about 50% of the time. (Level 2). FP: 3
Summon: The equivalent of the Mystery item. A roulette cycle appears, and stops on a random item, which is then used. (Level 3) FP: 5
Field Special: Warp: First, Mario marks an area with the special. The next time this special is used, it asks if Mario wants to warp to that spot, or set a new mark. Only one warp can exist at a time.
HP: 15 (Level 1), 20 (Level 2), 25 (Level 3).
Ryelee: A Hammer Brother in training. He was kicked out of the Koopa Troop for hitting a commanding officer with his hammers. He and Gambo seem to know each other. Ryelee wants to defeat Mario so he can get back into the Koopa Troop. So he uses the Goomba's technique. Attacks include:
Hammer Toss: Basic hammer throw. 2-4 damage (Level 1), 3-6 damage (Level 2), 4-7 damage (Level 3). FP: 0
Boomerang Toss: Throws a boomerang which hits all enemies twice. 2+1 damage (Level 1), 3+2 damage (Level 2), 4+3 damage (Level 3). FP: 3
Fire Spit: Spits three fireballs which hit random enemies for damage of 2 (defense not counted) each (Level 2), spits four fireballs which hit random enemies for damage of 3 each (Level 3). FP: 5
Sledge Toss: Throws a big, heavy sledge that damages one enemy for 8 health, and might make all enemies dizzy (50%). FP: 8
Field Special: Hammer Toss: Take control of Ryelee for a moment, and aim the hammer for a First Strike, to hit distant switches or objects, etc.
HP: 20 (Level 1), 25 (Level 2), 35 (Level 3).
System: GameCube (What’d you expect, PlayStation 2?)
Music: Themes from all Mario, Wario, Donkey Kong, Super Smash Bros., and Luigi games; some are remixes
Players: 1 for adventure and in the mini-games
*Note* When I say a direction I mean the direction on the D-Pad
B: Punch/Use sword or hammer/Throw ice, fire, vines, or Hammer
X: Kick/Metal Charge (when Metal Mario)
Y: Switch Key Item
A+X: Jump Kick
A+Y: Use Neutron Blast (already usable)
B+X: Use Dragon of the Darkness Flame (40 Keys)
B+Y: Use God Hand Crusher (5 Keys)
Down + A: Back Flip
UP + A: Morph to Super Spirit (40 Keys)
Left + A: Norph to Metal Mario (only when in possession of the metal element)
A+A: Fly (40 Keys)
Control Stick: Move
L&R: KI Blast
1. Mario Kaiba: The one man Bowser fears above all others has risen again to collect 40 gold keys and challenge Bowser’s newfound power.
2. Peach Toadstool: Constantly playing the damsel in distress, her mental powers have come in handy in some battles, but will it help in this game?
3. Bowser Koopa: The most sadistic lunatic of all has scattered 40 gold keys across the planet. He now has enough power to bring chaos to the whole world.
Progressing to the next world
To progress to the next world you must gather the gold keys by defeating the Sub-Boss and Boss of each world. Earning certain numbers of keys earns you new abilities as well as access to another world
This game is meant to be social, so in the worlds you visit you’ll talk to people who’ll tell you what you need or tell you meaningless things. Should you be in a shop, you can buy healing items.
Mushroom: This red mushroom will heal you from any status injury or boost your health.
Mega Mushroom: This heals all your stats.
Poison Mushroom: This purple mushroom will decrease your stats by a lot unless you find a Mushroom.
Mega Poison Mushroom: Getting this means Game Over.
Health Potion: Though rarer than a Mega Mushroom, this beauty will definitely fetch a pretty penny and heal you of everything.
Life Shroom: This will really save your life in the game, because the moment you receive the finishing blow. The Life Shroom will revive you with everything healed.
Poison Potion: Unlike the potion which will heal you, the poison will kill you.
Ice Bros. Suit: This frosty suit will definitely help in fiery areas, but it will heal ice enemies.
Hammer Bros: Ah, an old classic returns. This suit will shield you from fire.
Pasture Bros. Suit: This suit can make plants (except for Boss and Sub-Boss plants) obey you.
Wing Cap: This will give you the ability to fly.
Coin: This will let you buy items from shops.
Aqua Tower Coin: This will refill your air meter in the aqua towers.
Sub-Con: In Mushroom Raceway this will let you travel into subspace for a short time and get you good and rare items.
Health and Air
Health Bar: Your health meter is like your heart. If it goes so do you. Your health will decrease if you get hit by enemies or stay too long in a toxic area; it will increase if you grab, buy, or use healing items.
Air Meter: This will determine how long you can stay underwater. It works the same as the health meter. It decreases from staying underwater and will only increase from grabbing the Aqua Tower Coins or reaching the surface.
Wing Mario: When you grab a Wing Cap you can then fly through the air. This only lasts 30 seconds
Metal Mario: A transformation that for the first time never runs out because of the key item, the metal element (which is found before the first level). This enables you to walk underwater and you can do physical combat with ghosts.
Fire Mario: When Mario gets a Fire Flower he’ll make any enemy except fire enemies cry. This item wears off after 50 fireballs.
Hammer Bros. Mario: This form makes Mario immune to fire and enables him to fling hammers at enemies. This wears off after 40 hammers.
Ice Bros. Mario: This will make Mario immune to ice and fire. Mario can shoot ice. This will wear off after 30 ice shots.
Pasture Bros. Mario: This makes Mario immune to fire, ice, and grass you can shoot ivy vines at enemies, hopefully killing them. This will also make any minor plants obey you. This wears off after 20 vines.
Super Spirit Mario: This form only becomes available after you collect all forty keys. Your stats are multiplied by three and it comes in handy in Peach’s Castle First and Second Half and for the final battle.
In the Game
Music: Mario’s pad theme
This really isn’t a world but it can prove itself a solid training ground. You can explore the mansion or you can use your own pool so you can prepare for water levels later on,. There is also a very well hidden Fire Flower.
Peach’s Castle Grounds
Music: Bowser’s Keep
You start off here. There’s a key item here, the Metal element, which proves to be of importance later on in the game. This is the area where you go to the worlds near Peach’s Castle. Also the blue warp pipe is a world that leads to other worlds.
Music: SMB3 Pipe Country All-Stars version
Basically it’s a world that leads to other worlds
Music: Luigi’s Mansion (remix)
This area is full of ghosts for you to tangle with. There is also the second key item, the sword.
Sub-Boss: Biff Atlas: When you come into Biff Atlas’s room you should see a dumbell being lifted up and down. Fire a blast of energy at it to bring out Biff; he gets mad and fires a blast of fire at you. Dodge every blast. Biff will stop to recharge, this will be your chance to hit him. Turn into Metal Mario, then use Metal Charge to ram him into the wall. Biff will then shoot ectoplasm rings at you. Dodge these at all costs because they will trap you, metal or not, then Biff Atlas will start punching you silly. Repeat the process five more times to win.
Boss: Bogmire: Bogmire appears in a cool FMV sequence, then you will be in an arena with a swirling vortex, then the battle begin. Bogmire will summon goop-like copies; turn into Metal Mario, then use Metal Charge to cover yourself in the goop, then redirect yourself to Bogmire. If successful you will cover him in the goop, then punch him off the arena. The vortex will then try to pull him into the Pit of Abyss. He’ll eventually recover. You should still be Metal Mario so you can do some physical combat with him. Just punch him off the arena, only this time prevent him from coming onto the arena again by firing repeated Neutron Blast attacks at him to delay his return. 45 more seconds and the vortex takes Bogmire in a cool FMV.
Mt. Lava Lava:
Music: Corona Mountain
The fire’s burning baby! You can’t go through fire normally so use the metal element. There is not one but two key items here, the hammer and the super boots.
Sub-Boss: White Hanger: This is yet another ghost, but you need your hammer this time. White Hanger will drop down and throw bombs at you. Take your hammer to bat away the bombs and hopefully hit him. Repeat this process six times to win.
Boss: Lava Piranha: This will be a long battle because of Lava Piranha’s arena. The overgrown plant will lunge at you, destroying that part of the arena. Use the metal element to go under the lava to get behind him, then ram into him with Metal Charge. Then he will turn to face you. Repeat this 12 times to win.
Music: Snowman's Land (DK64 Boss Remix)
This is an ice world so prepare for ice enemies in this tundra. There’s a key item, the ice gloves.
Sub-Boss: Ice Bro: If you know how to combat a Hammer Bro, forget it because this requires the super boots to beat him. First dodge all the chill shots he fires at you, then watch for a break in his pattern of chill shots, then take out the Fire Flower that you got from Mario’s Mansion and shoot him with it. Repeat this process seven times to win.
Boss: Crystal King: this will be a long battle but this time the battle is timed for three minutes, and as time progresses part of the arena will fall off. Crystal King will fire shots of ice at you and like Ice Bro, you need to search for a pattern break in his attack, then use the Fire Flower to fire a shot at him. Repeat the process until time runs out. If you caused serious damage the Crystal King will melt, if not you‘ll freeze and it‘ll be game over.
Music: Tutan Koopa Battle
This is a cloudy world which you’ll find frustrating, but you’ll meet the Sand Bird (the one from Super Mario Sunshine). There are no key items.
Sub-Boss: Sumo Koopa: This will be frustrating but luckily you have a permanent Wing Cap for the fight. His attacks are hard to dodge being he’s so large, so use the Wing Cap’s flying ability to dodge his attacks and then use your new God Hand Crusher attack to seriously hurt him. Repeat this process five times to win.
Boss: Roy Koopa: This is as hard as Sumo Koopa except Roy’s arena is smaller. The downside is that you can’t use a Wing Cap. Roy starts off by charging you use the super boots to jump as high as you can to dodge the attack. Then Roy starts blowing fireballs at you, you then start firing Neutron Blast waves at him. Repeat this process 14 times to win.
Music: Mad Maze Maul
Pipes galore. This means this world will be full of tricky enemies and changing pipes. There will be a key item in this stage, the super hammer.
Sub-Boss: Mr. Luggs: You ask what does Mr. Luggs have to do with this world? Nothing to be honest, but this fight is long because Mr. Luggs belches Dragons of the Darkness Flames at you. Whatever you do, DO NOT let these hit you or it’s Game Over. Use your metal element, then use Metal Charge to damage him. Repeat this process seven times to win.
Boss: Pipe Piranha: This is by far the most interesting battle in the game because this arena is a large pipe with two other entrances. Pipe Piranha is so large you’re in for a field day. Dodge the fire the plant shoots at you, then use the super boots to jump up high in the air, then switch to the super hammer and wallop the plant in the head. He’ll then be stunned; you then have to go to a side entrance. Switch to the sword and go in and you’ll find 15 roots latched on to the sides of the pipe. Take the sword and cut a root, you’ll then be teleported back to the top. Repeat this process 15 times to win.
Music: DKC2 Volcano (Dark Remix)
Another lava stage, this one will be harder than the last one. There is one key item, the Fire Gloves.
Sub-Boss: Hookbill Koopa: Wow, a large Koopa. Just hit him like a regular Koopa five times to win.
Boss: Morton Koopa Jr: Who knew he was the boss of this world? Morton starts with one of his long and boring speeches, then the fight begins. Morton will use a flaming sword so use your sword to combat him until he drops his. Morton will then surprise you by transforming into Metal Morton, so transform to Metal Mario then use Metal Charge on Morton to crack the metal coating. Morton will then change back to normal, now will be your chance to hit him with Neutron Blast. Repeat this process six times to win.
Music: Hideout Helm Race against the Clock
A factory that has many robotic copies of your allies and opponents. There is no key item.
Sub-Boss: Android L: This is one hectic battle because L has all of Luigi’s attacks. L will charge, you must then use God Hand Crusher to send him back a few yards. He’ll then use a bolt of energy to shock you. Don’t let it hit you or you’ll unable to move until he hits you again. Keep punching him with God Hand Crusher eight times to win.
Boss: Android M: iI you thought L was hard, think again. M will be the hardest fight in this world. M starts with Neutron Blast. Combat him with your own Neutron Blast. He’ll then use God Hand Crusher. Dodge the attack, then reply with your own. His eyes will fire lasers at you, dodge these at all costs. Repeat this process 16 times to win. Kinda long, huh?
Music: DK "1994" Iceberg
A very hard icy world. A Fire Flower is very well hidden in this stage. There is a key item in this stage, the Ice Sword.
Sub-Boss: Sir Weston: A ghost with the power of ice. Weston fires ice at you, but unlike Crystal King or Ice Bro. there is no break in the attack, so take out your Fire Flower and attack with it until it’s halfway out to win the fight.
Boss: Lemmy Koopa: Well this was unexpected (not). He starts off by rolling on his ball at you at a blinding speed. First off you need to pop the ball, but you can’t use the two swords you have so what do you do? You transform to Metal Mario and use Metal Charge three times to pop the ball. Lemmy will now be reduced to a pathetic speed so now you pummel him mercilessly with God Hand Crusher twice, Neutron Blast five times, and regular punches and kicks the rest of the way.
Music: DKC2 Forest theme
A floral domain plant lovers (wink, wink) would call heaven. There are Piranha Plants, Goombas, Koopas, and Strollin’ Stus in this world. Not only that, there is a part where you must swing on vines (like the mini-game "Vine with Me" from Mario Party 3). There is a Fire Flower in this stage.
Sub-Boss: Binary Piranha: This would remind you of Pipe Piranha but this one is very different. He’s mobile and only bites you. Don’t go near or he’ll bite you. Fire Flowers will help you if you still have one. It will take only 10 fireballs to win.
Boss: Larry Koopa: As hard as an old man, the only complication is the plants. By destroying the plants he has to regenerate them, then you take the super hammer and wallop him on the head. Repeat this process 18 times to win.
Music: DKC Coral Bay
You should have used the pool at Mario’s Mansion to help out for this world because there are is no way you will be able to surface for air. You’ll have to gather coins with the shape of a star engraved into them for air. Go straight up the tower to fight the Sub-Boss.
Sub-Boss: Super Blooper: My Blooper, how you’ve grown since Paper Mario. No, actually he didn’t, but his powers are twice of what they were because you’re fighting in water. The air meter is still against you so you have to fight fast. The squid first tries to blind you with an ink blast, then he’ll give you a tentacle drill. Afterward if you dodge this there will be an opening, you then punch it in the head to hurt it. Repeat this process 9 times to win.
Boss: Unagi: If you remember, at Peach’s Castle Grounds in the moat you saw something swimming in the moat and then after you got 18 keys it was gone. Unagi was that thing and he’s here to fight you. Unagi swims after you and tries to either bite you or shock you. Biting you would mean you lose half of your health. The shock wouldn’t have much of an effect if you were on dry land, but seeing as how you’re in the water this hurts just as bad as a bite. Occasionally a fish will swim by and you'd best hope he goes after it. If he does you can transform into Metal Mario and ram into him with Metal Charge. Repeat this 19 times to win.
Music: Wart Battle (All Star remix)
Well it seems like Wart’s minions have had a field day transforming this world to a Sub-con world. You will remember many minions so you should try new and old tactics to see if anything's new at all.
Sub-Boss: Ro-Birdo: Well the old Ro-Birdo has gained a new attack, a flame breath, as well as her gargantuan eggs. Watch out for her stomp attack, which paralyzes you for five seconds. Use the super hammer to break apart the armor to win.
Sub-Boss: Hawkmouth: This isn’t a boss but you have to fight him to go on to Wart. He zooms around the room trying to ram into you, occasionally he opens his mouth and shoots fire out like Ro-Birdo. Whack him with your regular hammer five times to get him to open the portal to Wart.
Boss: Wart: Well he still has that Vegetable Machine, but that will be the key. Throw a vegetable into his mouth as he prepares to shoot his trademark bubble blast at you. You’ll need to throw 17 vegetables into his mouth to win.
Music: DKC2 Haunted Coaster Chase
More ghosts to tangle with in this world. See if you can defeat them.
Sub-Boss: Chauncey: This baby will be hard because of his crying, which will paralyze you for five seconds, giving him time to hit you with his rattle. Take and use the metal element combined with an Ice Bros. Suit, then fire a shot of ice to stop him, then Metal Charge him to hurt him. Repeat this process 12 times to win.
Boss: Boolossus: Made up of fifteen Boos, this boss is only vulnerable to ice but he’s big and you’ll probably be low on ice from the Ice Bros. Suit, so what do you do? You pop him into 15 Boos, then use your ice gloves to freeze the Boos, and then crush them by stepping on them. Repeat this until they are all gone.
Bone Dragon Domain
This world is a cave full of Dry Bones, Dry Bone Swordsmen, and Skull Goombas.
Sub-Boss: Triple Bone Dragon: Woah. Who thought of this? To beat this monstrosity use a combo of your fireballs from the Fire Flower and slashes from you sword to bring each head down. Repeat this process 20 times to win.
Boss: Bone Serpent Dragon: This will truly test your patience since he’ll be out of reach and also be out of energy range so you can’t really attack him, but you can beat him, you just have to wait until he dives at you. When he does kick him with the super boots. He’ll then fire off shards of darkness at you. Dodge these at all costs. Repeat the process 30 times to win.
Music: Wario land SS Tea Cup
This is yet another water world but you start on land.
Sub-Boss: Gargantuan Boss Bass: It will seem awkward to fight what was already giant in a giant size. Be careful when attacking because he will open his mouth, causing a whirlpool leaving you stunned. If you dodge it, though, you can fry him with fireballs. Repeat this process 15 times to win.
Boss: Wendy O. Koopa: Oh no, the drama queen of the Koopa race- OW! Who threw that steel chair at me? Anyway you begin with her throwing Spiny Koopa shells at you but they will be easy to dodge. Then hit her with your hammer, she’ll then scream at you and begin throwing her red candy rings at you, but also she’ll throw blue candy rings which will shock you if you touch them. Then you will have to use your sword and slash her 17 times to win.
Music: Capitan K. Rool battle
This world will make Goombas a great challenge for you.
Sub-Boss: Kent C. Koopa: This guy is still bitter over his defeat in Paper Mario. Now a full member of the Koopa Army, he is here to fight you. He begins by using his own version of Bowser’s whirling fortress except he’s on land, not in the air. Dodging this will leave him open to a quick attack so use God Hand Crusher on him to make a dent in his shell. He’ll then jump up and then smash you into the ground, but if you dodge it he’ll be stuck in the ground for a few minutes, then you can attack him mercilessly with any attack you can. Repeat this process 13 times to win.
Boss: Iggy Koopa: This moron is easier than Larry. He’ll start by punching you wildly, but it has no effect whatsoever. Turn to Metal Mario and ram him into the side of the mountain, then start punching him wildly. Iggy will then tell you that you are no match for him. Mario will then tell him he’s out of his mind. Iggy will then power up so much he’ll equal Roy. Then here’s where the fun really starts. Iggy, now charged up, will begin to attack you relentlessly as if he were meant to kill you. Dodging the attacks are close to impossible but when he stops you can then attack him with everything. Repeat this process 15 times to win.
Music: Brinstar Depths
This is yet another machine world with acid bubbles jumping out of acid pools like Lava Bubbles from lava and fortress worlds.
Sub-Boss: Metal Mario: Unlike android M, this Sub-Boss has every move Mario’s got except the Metal Charge and any energy moves he has. Metal Mario will ram into you to start. He’s slow, however, and you can use that to your advantage and attack him with everything you have. Repeat this process 16 times to win.
Boss: Ludwig: This will perhaps be the most creative fight you’ll be in because he’s going to use everything in the room to boost his power. To begin Ludwig will make every mechanical object form into one giant six-winged android named Shinato. Ludwig will then have Shinato battle you. The android will first fire a series of blasts at you. Wait for a chance to attack. As soon as you see the chance, fire two Neutron Blasts at Shinato to cause him to fall. Then Ludwig will merge with Shinato and fight Mario. Ludwig will continue in Shinato’s style of fighting along with his own, causing the factory to break down. You will have to use every key item and every move you have to bring him down. Repeat this 20 times to win.
Toad Town Streets
Music: Road to Koopa
These streets were once peaceful but now they’re overrun with the Koopa army.
Sub-Boss: Gill Koopa: This is an abnormal Koopa that equals Roy in strength, but he’s like Hookbill Koopa. Just five hits will do it.
Boss: Blazer: The android from The Master Hand Returns story will make a game appearance here. Blazer uses fire as his attack so you really can’t expect much difficulty. Punch Blazer with God Hand Crusher five times to send his head off and he’ll send a silver bacteria at you. You really can’t fight it and you’ll be sent somewhere along with your 36 keys.
Music: Smithy’s Factory
You awake to a new world, the only world with a Boss and two keys but no Sub-Boss.
Boss: Trainman: He looks like a homeless person but he fights like a pro. You should be able to defeat him if you use your super hammer to seriously injury him. Repeat this process 15 times to win.
Dry Dry Ruins
Music: All Star SMB3 desert
Wow, the ruins from Paper Mario makes a return and the final key item, the Shadow Saber, is here as well.
Sub-Boss: Mummy Koopa: A Koopa of the undead world; how awful, You begin with Mummy Koopa casting spells at you; dodge these. Attack him with a Neutron Blast. He’ll then use a Fire Chomp spell. After the Fire Chomp he’ll start with the same spell from the beginning. Repeat this process 17 times to win.
Boss: Tutankoopa: The big bad Koopa of the ruins has made his final return and defeating him will allow you to gain the fortieth key as well as the ability to turn Super Spirit, use Dragon of the Darkness Flame, and fly without the Wing Cap. Tutankoopa will act as Mummy Koopa with the exception of the beginning, which he begins by throwing Buzzy Beetle shells at you until he’s out. He’ll then start casting Chomps at you until he has to stop and recover. Then use the Shadow Saber and slash him. Repeat this process 38 times to win.
Peach’s Castle First Half
Music: Bowser in the Sky battle
This is it! You’ve got all the keys and every key item, and every ability in the game.
Boss: King Boo: This boss battle will take place where King Boo fought Luigi and lost. King Boo will crash down in his Bowser suit and then the fight will begin. King Boo will throw three spiked orbs at you which you can dodge and then throw back at King Boo, knocking the Bowser head off and forcing King Boo out. Then throw another bomb at the Bowser that's floating to cause it to vacuum King Boo. Repeat this process until his health goes from 300 to 0 to win.
Peach’s Castle Second Half
Music: DKC3 treetop tumble (remix)
After you emerge from the castle basement you will warp to the third floor and then gain access to the tower where Bowser awaits you.
Boss: Bowser: This is it! Bowser, with the help of his Clown Copter, will fight you. At first it will seem that the fight favors you but as it progresses Bowser’s strength and speed increase. Bowser will attack with his flame breath and claws, and will ram into you. From time to time the Clown Copter will dive at you and you’ll have to attack it with a Super Spirit-powered God Hand Crusher until it shatters. Then Bowser’s power will return to normal.
After the battle Bowser will break the window and tell you to look out there. You will and you’ll see the Final Destination. You look back and see that Bowser has grabbed Peach and vanished, but left a note saying to come to fly to that destination.
Music: Frantic Factory (Super Smash Brothers Melee remix)
Not very much different than Super Smash Bros. Melee final stage except for the fact that Bowser’s using the stage.
Boss: Giga Bowser: Bowser transforms as will you and the fight begins. Giga Bowser will lunge at you, causing an explosion hurting you if you’re in the blast radius. Giga Bowser will then duck into his shell and spin wildly, causing ice to fly. Hitting any of the ice will freeze you. You have only a few seconds to attack before he recovers and attacks again. Repeat this process 67 times to win.
After Giga Bowser falls to the ground Mario will say "Now time to end this! NEUTRON BLA- What?" Just before Mario completes the attack a Bullet Bill, Banzai Bill, Torpedo Ted, and Chain Chomp will stop you. They will then say they must save their king even if it means becoming part of him. They all will dive straight into Giga Bowser’s body, causing him to glow. Giga Bowser will gain black armor, Torpedo Ted launchers, Bullet Bill launchers, and a black shell which releases a Banzai Bill. Giga Bowser will get up and say "I’m Blast Giga Bowser!" He’ll then start firing Bullet Bills everywhere. Peach will yell, "YOU CAN DO IT, MARIO!" Then the final battle will begin.
Final Boss: Blast Giga Bowser: Bowser will begin with his Bullet Bill barrage. After that he’ll use his dark flame attack, which will not only hurt you but will blind you for ten seconds. You can still win, however. If you get blinded you will stagger as if you were drunk but this can help you in a way. If Bowser attacks by luck you‘ll move away. Attack him as relentlessly as you can with every key item, suit, and move you have. Repeat this process 78 times to win.
After this battle Bowser will fall to the ground, turning back to normal and the minions coming out of him. Peach, now free, will run over to Mario as he turns back to normal. Mario, holding Peach, will then fly off the destination, leaving Bowser on it, but when he wakes up Mario fires a blast of energy at the Final Destination, causing it to explode with Bowser on it.
Cheats, Codes, and Tricks
Invincibility: Go to the cheats menu and type 'Big Shield'.
Air doesn’t run out: Go to cheats and type 'Aqua Lungs'.
Make Morton shout Wedding Cake: Hit Morton with a weak attack and he’ll shout WEDDING CAKE!
Change Mario’s outfit to Neo’s from the Matrix Revolutions: Go to cheats and type 'Mario is the one'.
All Attacks: Go to cheats and type in 'Big Sword'.
All Keys: Go to cheats and type 'One Key'.
Play as Luigi: Go to cheats and type in 'Luigi is now player one'.
Play as Bowser: Go to cheats and type in 'Darkness Arises'. Note when you play as Bowser you will still have to fight Bowser in the game.
Change Mario’s outfit to Smith’s from the Matrix Trilogy: Go to cheats and type 'Mario is now Agent Smith'.
Play as Yoshi: Go to cheats and type in 'Yoshi’s alliance'.
Change Mario’s car to a Mazda Rx-7: Go to cheats and type in 'V-6 engine'.
Play as Rose Kaiba: Go to cheats and type 'The future is now'.
Mario vs. Luigi: You play as either Mario or Luigi and fight each other to the finish.
Super Luigi Sunshine: Play this Luigi version of Mario Sunshine. You may unlock two new cheats as well with 120 Shine Sprites.
Mario’s Mansion: Now it’s Mario’s turn to rescue Luigi from King Boo. Beat this to unlock the cheat playing as Luigi.
History of Rose: This game will basically cover Rose Kaiba’s history and how he, like his uncle Mario, becomes a super spirit. Beat this game to unlock the cheat playing as Rose.
Paper Bowser: Play this Bowser version of Paper Mario to unlock the cheat to play as Bowser.
The Matrix: Play through this Mario-based Matrix and you’ll unlock the cheat that will let you change Mario’s outfit to Neo’s or Smith’s.
Super Yoshi 64: As Yoshi you must go through Super Mario 64 to unlock the cheat that will let you play as Yoshi.
After you beat the game the first time you will be introduced to a harder version of the game. Complete this and you will gain full bragging rights. Super Mario Hero 2: The Dimension Doors
By Shy Ranger
General Stuff No One Cares About
Second Controller Needed: Numchuck
Players: 1 (2 in Multiplayer)
Story (Again, something no one cares about)
“COME TO LUIGI LAND”
“Come to the greatest theme park based off of everyone’s favorite green plumber, Luigi.”
After seeing this ad, Luigi starts running, pulling Mario behind him, to the park, when suddenly, Mario falls through a black pit. While walking through the cave, Mario sees some skinny, shadowy creatures. He starts running away to the exit of the cave, and reaches a large, white structure.
Castle of Dimensions
A Toad recognizes Mario. “Hey, you’re Luigi’s brother, but I don’t see Luigi. Well maybe you can help until he comes. This is the Castle of Dimensions, the palace that links our world to the others, which keeps them in peace. These links are created by magical Dimension Doors, which are created by magical orbs called Dorbs, but something terrible has happened.”
Necros and the Gloomers
“An evil Magikoopa called Necros used his magic to scatter the Dorbs, thus breaking the links. Now, the worlds are weakened, and with his army of Shadows, Necros plans to conquer all the worlds.”
Mario decides to help, just because he doesn’t want to go to Luigi Land.
Characters (Who Cares)
Mario: The main hero of the game (again) who must now venture through dimensions and collect Dorbs.
Luigi: The greatest plumber in the world, who even has his own theme park.
Peach: … Is not in this one, HA HA!
Mr. L: WHAAAAT?! How is he here when Luigi is somewhere else? Necros used his magic to bring back Mr. L, but only in ghost form. This is why Mario never fights him, but instead races him.
Bowser: He’s not the villain in this game; however, Mario will venture to one of his lands.
Necros: The evil Magikoopa with black robes who commands an army of Gloom shadows. He scattered the Dorbs and is terrorizing the dimension.
Move: Nunchuck Control Stick
Move Camera: D-Pad
Jump: A Button
Double/Triple Jump: A+A / A+A+A
Spin Float: Shake Wiimote while in the air
Long Jump: Run+Z+A
Side Flip:Run+Move Opposite Direction+A
Back Flip: Stop+Z+A
Punch/Pick Up/Throw/Dive Underwater/Swim: B Button
Air Kick: Stop+A+B
Spin Attack: Shake Wiimote
Crouch: Z Button
Dorbs are the key item of this game. They are like Stars of SM64 or Shine Sprites of Super Mario Sunshine. You collect them in order to unlock other worlds.
Dorbs come in different colors for each world, but the color is irrelevant.
Yes, there are 120 Dorbs to collect. In addition to the Castle of Dimension, there are 10 other worlds with Dorbs. So, let’s see how that adds out.
10 Selectable Dorbs – 10 Worlds: 100 Dorbs
1 Dorb for Getting 100 Coins – 10 Worlds: 10 Dorbs
Secret Castle Dorbs: 9 Dorbs
Final Secret Dorb: 1 Dorb
Collect all 120 for a surprise. What is it? Keep reading to find out.
Races: There are many races in the game, and you must either beat your opponent to the finish line, or make it to the end before time runs.
Red Orbs: Instead of Red Coins, you must collect 8 Red Orbs. Each world has it.
Secret Area: Just like in Sunshine, each world has one secret area to find. You must enter and make it to the end of an obstacle course. Unlike Sunshine, there’s no bonus challenge when you return.
Dorb 7 – The Boss: Every world has a boss battle at Dorb 7. When you beat the boss, you also get a Black Key. I wonder what it’s for.
100 Coins: It’s not a selectable Dorb, but when you collect 100 coins in a world, you’ll get a Dorb.
Yellow Coin: A common coin given up by enemies or found in the area, worth 1 coin.
Green Coin: An uncommon coin given up by harder enemies, worth 2 coins.
Blue Coin: A rarer coin given up by tougher enemies, worth 5 coins.
Coin Block: Keep jumping at it for more Yellow Coins.
1-Up Mushroom: A green Mushroom that gives Mario one life.
Golden Mushroom: An extremely rare item, only one in each world (total of 12). Permanently increases the number of lives you start with by 1. (Mario begins with 4 at the start.)
Blue Switch: Jump or attack it to activate something.
T Block: Attack it to transform.
Transparent T Block: If it’s transparent, you can’t attack it, meaning you haven’t unlocked that Transformation yet.
Red Orb: One Dorb in each world requires you to find 8 of these.
Hammer: Only found in Frosty Desert and Horroria. You swing it for a limited time (like in the original Donkey Kong). Used to break Ice Statues.
Save Block: Found in special areas (such as Horroria), and you hit it to activate it. When you die and must start over, you’ll appear at that block.
Instead of power-ups, Mario can transform in this game. Each T Block that has a different form will start out transparent, and must be unlocked before it can be used.
Monty Mario: You turn into a Monty Mole and can break through Gray Boulders by pressing B. To change back, step into water. In Calm Wind Wood Dorb 2, you’ll gain this power when you talk to Toad.
Mario Cheep: You become a Cheep Cheep. You have infinite air underwater and can swim faster, but Bubbas will still attack you. To change back, jump onto land. In Buccaneer Bay Dorb 2, find the T Block on the dock. Once you use it once, you can use it in every other area.
Thwompio: You are now a Thwomp. You’ll be very slow, but invincible. Enemies won’t attack you, and you can hit Heavy Switches. To change back, enter water, hit fire, or get squashed by a Thwomp. Complete Dorb 2 in Mt. Stony to unlock it.
Laki-Mario: You gain a Lakitu Cloud. Now you can jump super high and float super long. To change back, enter water or simply do a Ground Pound. To unlock it, in Sub-con Dorb 2, talk to the Lakitu you chased in Dorb 1. He’ll be on the cloud where you collected the Dorb.
Elec-Mario: Mario is full of electricity. He is immune to lightning, and pressing B causes him to shoot sparks, which can activate Thunder Columns. Staying in this form requires friction, and you’ll change back if stay still for too long. You also change back when you touch water. Find the hidden T Block in the forest in Mini-Game Island Dorb 2 to unlock it.
Bowser: That’s right, Mario can transform into Bowser, but sadly, it’s only a suit. Mario becomes slow and can barely jump. However, no enemies will attack, and you can talk to them and unlock new gates. The suit will burn away when hit by fire, and will sink when in water. In Bowser Land (any Dorb), buy this at the Item Shop for 50 coins.
Game Guide Time!!!
Ok, ok, now that all that stuff’s out of the way, let’s get started.
Castle of Dimensions – The World Hub
Music: Kingdom Hearts: Chain of Memories – Castle Oblivion (final world)
This is the main hub of the game. When you starT up the game, you’ll begin at the castle entrance (right outside the castle).
When you explore through the castle, you’ll come across pedestals of different colors with a number on them. If you have that number of Dorbs or more, stand on the pedestal. It will send out a beam of light, creating a Dimension Door to the world somewhere else in the castle.
The Golden Pedestal
This is a special pedestal found in the center of the Foyer in the castle. It can be activated several times; however, it does not show you numbers of Dorbs. So when in doubt, try it out, or just look below for the numbers.
5 Dorbs – T Block appears in Foyer
10 Dorbs – T Block appears in Water Storage
15 Dorbs – T Block appears in Pipes Room
20 Dorbs – T Block appears in Cloudy Room
30 Dorbs – T Block appears in the Anteroom
40 Dorbs – T Block appears in the Lava Room
50 Dorbs – Gold grate opened in Water Storage
60 Dorbs – Red Warp Pipe appears in Anteroom
70 Dorbs – Unlocks door to Basement and Smithy’s Factory
80 Dorbs and unlock Horroria – Star Switch in Castle Entrance
The Castle’s Secret Dorbs (Familiar?)
The Dorbs in the castle are gold.
Dorb 1 – Your First Dorb: When you first begin your adventure, Toad will give you the Dorb he found to start you off.
Dorb 2 – 100 Coins: Collect 100 coins to receive a Dorb. You’ll need to unlock many castle rooms to gain coins.
Dorb 3 – Cheep Cheep Aquarium: When you have 10 Dorbs, use the Golden Pedestal to create a T Block in the Water Storage Room. When you’ve unlocked Mario Cheep, use that block to transform into one. A warp pipe will appear under the bottom lake. Swim into it to enter an aquarium. You must collect 8 Red Orbs to get the Dorb.
Dorb 4 – Lakitu Hop: When you collect 20 Dorbs, activate the Golden Pedestal to create a T Block. When you unlock Laki-Mario, use the T Block and use Laki-Mario to hop on the floating clouds. Hop all of them to reach a green warp pipe to warp to a secret area in Sub-con. Hop from all the moving clouds until you reach the Dorb.
Dorb 5 – Spark Shooting Pipe: After collecting 30 Dorbs, use the Golden Pedestal to create a T Block in the Anteroom. After unlocking Elec-Mario, use to T Block it turn into him, and go activate the Red Thunder Column in the Library to warp to a small arena. You must defeat all the Glooms only by shooting sparks at them.
Dorb 6 – Red Orb Pipe: When you collect 60 Dorbs, activate the Golden Pedestal to create a red warp pipe in the Anteroom. It leads to a maze, and you must collect 8 Red Orbs before time runs out.
Dorb 7 – 5 Thunder Pillars: Use Elec-Mario to activate the 5 Thunder Pillars to make a Dorb appear in the Basement, so make sure it’s unlocked.
Dorb 8 – Red Pipe in the Tower: This pipe is located next to the Dimension Door to Horroria, which leads to a dark arena. You must defeat waves of enemies to get the Dorb.
Dorb 9 – Castle Dash: Use the Golden Pedestal when you have 80 Dorbs to create a Star Switch in the Castle Entrance. Hitting it creates a Dorb at the top of the Tower, and you must retrieve it before time runs out.
World 1: Calm Wind Woods
Music: Paper Mario – Flower Fields (with sunlight)
Okay, time for your first world. Obviously the first is the easiest. This is a nice forest, but Necros has sent Glooms into it. This world should be easy for you. You’ll learn all the moves you need, discover your first transformation, and defeat your first boss.
Unlocking the World: 1 Dorb Needed
Pedestal: Green pedestal on left side at the Castle Entrance.
Entrance: Enter the castle to start in the Entrance Hall. Enter the green door on the left to enter the Garden, where you’ll see the Dimension Door.
Gloom: Twig skinny, a little wider than a stick figure. They have big, green eyes, and long, skinny fingers. They can punch you at close range. These guys take 3 hits (any attack) to defeat.
Dorb 1 – Cave of Learning: There’s a cave a small distance away, leading to a secret area. Toad will teach you all your jumps and attack, leading you on a path to the Dorb.
Dorb 2 – Monty Mario Moves: Toad will teach you about transforming, and teaches you how to be Monty Mario. Use the T Block next to him, and break the boulder to enter a small cave maze to the Dorb.
Dorb 3 – Gloom of Doom: 10 Glooms are terrorizing the woods. Find and defeat them all for a Dorb.
Dorb 4 – 8 Red Orbs: Your first 8 Red Orb search. Find them all to get a Dorb.
Dorb 5 – Mr. L Wants to… Race?: As soon as you start, Mr. L will be waiting for you. He will challenge you to a race through the Cave of Learning. Beat him to get a Dorb.
Dorb 6 – Pit Sprint: Atop of a hill lies a large pit. Entering it leads you to a secret area. Hit the Star Switch to make a Dorb appear at the end of the course. You must reach it before time runs out.
Dorb 7 – A Pesky Piranha: A large, pink Piranha Plant head is stuck in the pit, and the Toads are scared. Defeat Petunia Piranha for a Dorb.
Dorb 8 – 5 Switches: Hit the 5 Switches scattered around the area for a Dorb.
Dorb 9 – More Pesky Piranhas: 10 Piranha Plants are scattered, and if you beat them all, you’ll get a Dorb.
Dorb 10 – Reach the Island in the Sky: Sound familiar? People from SM64 know this. Well, you don’t get this the same way. Come back to the woods, when you gain Laki-Mario. Then, simply fly up to where it is shown.
World 2: Buccaneer Bay
Music: Mario Party 2 – Pirate Land
Avast ye, matays! This be Buccaneer Bay, pirates’ beach. Mario will learn a new transformation, and must search the land and sea.
Unlocking the World: 3 Dorbs needed
Pedestal: From the Entrance Hall, head up the red center stairs and use the door to reach the Foyer. This is the main room of the castle, and you’ll see the Golden Pedestal in the center. There’s a bottom floor and stairs leading to the second floor. Enter the lower right door to reach the Blue Room, and you’ll easily see the Blue Pedestal.
Entrance: In the Foyer, head through the large door in the back of the bottom floor to enter the Water Storage (a large pipe on the right and a drop to the lake on the left). Drop down to the lake and jump up to the ledge in the back. Enter the left door to enter the Pirate Room. You’ll see the Dimension Door in the back.
Cataquack: Anyone who’s played Sunshine can ignore this. These duck-like enemies follow Mario on the beach, and can send him flying with his beak. Punch them to flip them over, then jump on them to defeat them.
Gloom-Argh: A Gloom in a pirate costume that carries a saber. He can slice you from close range, and punching one will hurt Mario instead, so jump on him 3 times.
Dorb 1 – The Black Gloomer: A black pirate ship is at the end of the set of docks and boats. Jump to it (it has several Gloom-Arghs) and find the Dorb inside the ship.
Dorb 2 – Deep Cheep Trench: A T Block is on the dock. Use to learn how to be Mario Cheep. Find the Dorb at the bottom of the deep trench in the sea.
Dorb 3 – The Pirate’s Cove: There’s a cave atop of beach that leads to a secret obstacle course with a Dorb.
Dorb 4 – What a Cheep Race!: Become Mario Cheep and talk to the two Cheep Cheeps near the ships, and they will challenge you to a race. Beat them through the flags to get a Dorb.
Dorb 5 – Plundering 8 Red Orbs: There are 8 Red Orbs scattered throughout the beach and sea. Find all 8 to get a Dorb. You’ll need to be Mario Cheep to find the ones at the bottom of the sea.
Dorb 6 – The Star Switch: There’s a Star Switch atop the beach near the cove that creates a Dorb at the bottom of the sea, and you must get it before time runs out. Again, you’ll need to be Mario Cheep.
Dorb 7 – The SS Garlic: A new, larger ship has appeared in the ocean. Jump and climb onto it and enter the Captain’s Hold to face Pirate Wario. Defeat him for a Dorb.
Dorb 8 – Digging for Dorbs: There are many X Boulders scattered around the beach. Become Monty Mario and begin breaking them until you find the one with the Dorb.
Dorb 9 – The Heavy Switch: There’s a Heavy Switch across the docks over the sea. To get this Dorb, you must first learn how to be Thwompio. Once you do, you can use the T Block. Become Thwompio and maneuver across the docks, and activate the Heavy Switch to create the Dorb.
Dorb 10 – Cheep Cheep Rings: The two Cheep Cheeps from the race have a new challenge. As Mario Cheep, you must swim through all the rings before time runs out to get a Dorb.
World 3: Mt. Stony
Music: Mario & Luigi: Partners in Time – Thwomp Mountain
SM64’s Tall Tall Mountain showed a peaceful, large mountain with a massive waterfall. Mt. Stony is a rugged, large mountain with depressing caves and angry enemies. Here, Mario will learn his next transformation to blend in with the life.
Unlocking the World: 5 Dorbs Needed
Pedestal: First, activate the Golden Pedestal in the Foyer to create a T Block. Use it to transform into Monty Mario and break the Gray Boulder to reveal a door to the Stone Room. The Gray Pedestal is in there.
Entrance: In the Water Storage, enter the large pipe on the right to enter the Pipes Room. Hit the Blue Switch on the right to raise pipes that allow you to jump to the Dimension Door.
Rocky Gloom: A Gloom with stone armor. It has a large red spot in the back. Punch it to break the armor, revealing a regular Gloom.
Dorb 1 – Scalin’ the Mountain: Reach the top for the Dorb, plain and simple.
Dorb 2 – Thwomps’ Cave: A Thwomp has revealed a cave to test Mario’s skill. You must cross narrow paths with Whomps until you reach a Heavy Switch. The Thwomp will teach you how to be Thwompio. Use the T Block, become him, and hit the Heavy Switch.
Dorb 3 – Thwompin’ Around in Dank Caves: A new cave has been unlocked, with a lake inside. Now the Whomp challenges your skills as Thwompio. Use the T Block at the beginning, maneuver across the entire narrow course, and hit the Heavy Block to reveal a Dorb.
Dorb 4 – Boulder Cave: Yet another cave is unlocked, filled with many boulders. You must survive the falling and rolling boulders and collect the Dorb at the end.
Dorb 5 – Red Thwomps, Red Orbs: 8 Red Thwomps are scattered throughout the mountain and caves. Jump on top of them for Red Orbs, and collect all 8 for a Dorb.
Dorb 6 – Mr. L’s Mountain Climbing: Mr. L challenges Mario to a race to the summit. Beat him to the top to win a Dorb.
Dorb 7 – Cubor’s Rage: A large Thwomp called Cubor (King of the Thwomps) is pounding the ground from the summit, creating earthquakes. Reach the summit and defeat him for a Dorb.
Dorb 8 – Hopping in the Clouds: You’ll need to have learned how to be Laki-Mario first. Clouds appear all over the mountain. Use the T Block at the start, become Laki-Mario, and jump and move on the clouds to reach the Dorbs.
Dorb 9 – Cave Switches: Hit the 3 switches in each of the 3 caves mentioned above for a Dorb.
Dorb 10 – The 67th Quirk Quiz: Before getting this Dorb, make sure you’ve explored all the worlds up to World 10. The Thwomp Quizmaster will challenge you to a quiz. Win it for a Dorb.
World 4: Sub-con
Music: Super Mario Bros. 2 – Overworld
Anyone who’s played SMB2 knows that Sub-con is a large world. This is the World 7 part, the cloud and towers area. Falling is your major enemy here (along with others). Mario will learn how to be Laki-Mario, and must jump… a lot.
Unlocking the World: 10 Dorbs Needed
Pedestal: In the Pipes Room, there’s a Blue Switch to the left of the Mt. Stony Dimension Door. Hitting it opens a grate underwater in that room. Swim through it to reach the Yellow Pedestal.
Entrance: In the Foyer, transform into Monty Mario and break the Gray Boulder to the left on the second floor. The revealed door leads to the Cloudy Room. Follow the grassy path until you see the Dimension Door.
Flurry: People who’ve played SMB2 can ignore this. These are cloudy creatures with legs, and they can move quickly. Jump on them 2 times to win.
Glirdo: A black version of a Birdo that shoot eggs you can jump on. Pick up and throw 3 at him to win.
Dorb 1 – Lakitu Chase: A Lakitu has the Dorb, and challenges you to a chase. You must jump on clouds, but if you get too far behind, you lose. If you follow him all the way to the top, he’ll give up the Dorb.
Dorb 2 – The Land’s End: A cloud will move around to the Dorb, but Mario can’t reach it. So first, return to where you got Dorb 1 and talk to the Lakitu. He’ll teach Mario how to be Laki-Mario. Use it to float to the cloud and to the Dorb.
Dorb 3 – Top of the Clouds: More clouds have appeared, leading to a Dorb. You must use Laki-Mario to hop to it.
Dorb 4 – Red Orbs in the Sky: 8 Red Orbs are scattered around the clouds. Find all 8 for a Dorb.
Dorb 5 – The Magic Potion: A Pedestal with a potion has appeared. Find it and pick up and throw the potion to reveal a door leading to the Secret Area. Complete the obstacle course for a Dorb.
Dorb 6 – Thwompio’s Switch Sprint: Transform into Thwompio at the start and hit the Heavy Switch. A Dorb appears a distance away, and you must slowly head towards it and collect it before time runs out.
Dorb 7 – He is the Great Wart: Wart’s Castle has appeared. Enter it, and fight him in the final room to win a Dorb.
Dorb 8 – Thunder Columns: After you got Dorb 7, Wart was defeated but his castle still remains. You must learn how to be Elec-Mario for this one. Climb to the top of the four towers and activate the four Thunder Columns to destroy the castle, and get a Dorb.
Dorb 9 – Cheep Lake: A floating lake? How strange! Become Mario Cheep near the lake and enter it. Swim through all the rings that appear before time runs out to get a Dorb.
Dorb 10 – A Boom Boom: A Boom Boom is standing near where Wart’s Castle once was. You must unlock Bowser before you can get the Dorb he has, because whenever Mario gets near him, he runs away and doesn’t reappear until Mario is a ways away. Talk to Boom Boom as Bowser to get this Dorb.
World 5: Mini-Game Island
Music: Mario Party – Mini-Game Island
Anyone who’s played Mario Party remembers this world, it’s the area that challenged your skills at the mini-games. Well, in SMH2, this one does too. You will have to explore the many areas and play some mini-games. (For info on them, see the Multiplayer section at the very bottom.) Mario also learns his next transformation, Elec-Mario. How shocking!
Unlocking the World: 20 Dorbs Needed
Pedestal: Head to the Pipes Room, use the T Block to Transform into Thwompio, and hit the heavy switch next to the block. Hitting it unlocks the rightmost door on the second floor of the Foyer. Take Thwompio through it to reach the Anteroom and hit the Heavy Switch in the back of the Anteroom to unlock to door next to it. That door leads to the Library. The Bronze Pedestal is on the right.
Entrance: Far right in the Anteroom.
Spiny: They walk on their own, and are not dropped by Lakitus. They are basically invincible in this game, so avoid them.
Dorb 1 – Paddle Paddle, There’s no Battle: A Dorb is at the end of The River, and to get to it, you must use the raft and play a game of Paddle Battle. Survive to the end for a Dorb.
Dorb 2 – The Thunder Column: This next part takes place in the forest, where you’ll see a Thunder Column. First, find the hidden T Block and use to turn into (and learn) Elec-Mario. Use him to activate the Thunder Column to get a Dorb.
Dorb 3 – Thwompio Pull: This takes place in the desert area. Use the T Block there to become Thwompio, and talk to the other Thwomps to enter a race to the end of the desert. Win to get a Dorb.
Dorb 4 – Cheep Cheep Challenge: Now head to the ocean area and use the T Block to become Mario-Cheep. Now (once again) you must swim through all the rings, but this time, following the path of another Cheep Cheep. Complete the game to win a Dorb.
Dorb 5 – Mr. L and his Board: Now it’s time to head to the Lava Caverns, where Mr. L will be waiting for you. He’ll challenge you to a game of Skateboard Scamper. Win it for a Dorb.
Dorb 6 – Bowser’s Castle’s 8 Dorbs: Obviously, this one takes place in Bowser’s Castle. Head inside and you must the 8 Red Orbs scattered around the three floors for a Dorb.
Dorb 7 – Captain Guy’s Ship: A pirate ship has appeared at the ocean level. Climb onto it and talk to Captain Guy, and he’ll challenge you to beat him in Shy Guy Says. Beat him for a Dorb.
Dorb 8 – Bowser’s Tug O’ War: You have to unlock Bowser for this Dorb. Use the T Block at the start to transform into him, go to the desert, and talk to the 3 Boom Booms. They don’t believe you’re the real Bowser, and will challenge you to prove your strength in Tug O’ War. Beat them, and they’ll give you a Dorb.
Dorb 9 – Hammer Bros’ Towers: Fwoosh the Cloud will be there at the start to take you to this area. There is a Dorb at the end of a set of towers, but you must jump to it and avoid the Hammer Bros. throwing hammers from clouds.
Dorb 10 – The Thunder Clouds: Again, head to the towers. Now there are electric clouds after where the Dorb once was, so you must use a T Block to become Elec-Mario, and jump from the clouds to reach the Dorb at the top.
World 6: Bowser Land
Music: Mario Party 2 – Bowser Land
Welcome to the greatest Koopa theme park. Currently, there are no tourists, as the park is trying to repair due to its horrid conditions. Mario is not welcome here, but luckily Bowser’s not here (he’s checking his competition, Luigi Land). Here you must explore the many attractions, learn your final transformation, and use it to talk to the Koopas.
Unlocking the World: 30 Dorbs Needed
Pedestal: The Red Pedestal is on the leftmost side of the Anteroom.
Entrance: Enter the large door in the back of the second floor to reach the Deck Floor (wooden floor over the Water Room). Enter the door in the back to reach the Lava Room. Jump from platform to platform to reach the Dimension Door.
Boom Boom: These guys guard all the main attractions. They’ll grab you, squeeze you to do damage, and then throw you. To defeat them, punch or jump on them 3 times.
Dorb 1 – A Park Without Power?: All of the rides aren’t working, as the five Thunder Columns aren’t on. Use a T Block and turn into Elec-Mario, and use him to activate all 5. Once you do, the rides turn on, and a Dorb appears.
Dorb 2 – The Lazy Boom Booms: If you haven’t yet, collect 50 coins and buy the Bowser Transformation from the Item Shop. There are 5 Boom Booms sleeping around the park. Turn into Bowser and talk to each of them to wake them up, to get them back up and working. Once you wake up the fifth, he’ll give you a Dorb he found.
Dorb 3 – Bowser Parade: For some reason, the 3 Parade Committees have stopped the parade. Use the Bowser form to have the Boom Booms allow you access (unlock all 3 before changing back). In each Committee Building, there are Glooms harassing the Koopa Kids. Defeat all 3, and even if you’re not Bowser, the Koopa Kids will activate the parade. Save all 3 buildings to watch the parade, which will leave a Dorb behind when it leaves.
Dorb 4 – Bowser’s Inferno Adventures: The Inferno room is now up and running. Turn into Bowser to get access, but turn back. Instead, enter to see a Boom Boom at the top of the Inferno path. Safely make it to the top without hitting fire until you reach Boom Boom, who if you’re still Bowser, will give you a Dorb.
Dorb 5 – Red Orb Attractions: There are 8 Red Orbs on each ride, find and collect all 8 for a Dorb.
Dorb 6 – Mr. L Again?: He’s back, and will challenge you to a 3 lap race around the park. Beat him to get a Dorb.
Dorb 7 – Bowser’s Back: He’s back, knows you’re here, and challenges you to a duel near the Blooper Spinning Ride. When you get there, Magikoopa will shoot a blast at you. He will miss, and the blast will cause the Spinning Ride to come to life. Defeat the Blooper Spinning Ride, and Bowser will angrily give you a Dorb.
Dorb 8 – Mario’s Inferno Adventures: Mario can enter the Inferno room. Reach the top before time runs out to get a Dorb.
Dorb 9 – The Koopa-Go-Round’s Secret: Go to the Koopa-Go-Round, punch away all the Koopa seats, and you’ll be warped to an obstacle course. Get through it to get a Dorb.
Dorb 10 – Bowser Junior: Bowser Junior will be running around the park. Transform into Bowser, catch up to him, and talk to him to get a Dorb.
World 7: Frosty Desert
Music: Mario Kart: Double Dash – Dry Dry Desert (Snow Remix)
Imagine a vast desert with a pyramid, Sphinx, and many ancient relics. Now, imagine that world COVERED IN SNOW. The two opposites have met to form a difficult world. Good Luck.
Unlocking the World: 40 Dorbs Needed
Note: You are now past the halfway point. By now, you should have unlocked all the transformations. Now, you’ll be facing harder areas, and newer enemies.
Pedestal: Activate the Golden Pedestal to create a T Block in the Lava Room. Use it, transform into Bowser, and talk to the Boom Boom next to the gate to unlock it. Use the warp pipe behind it to reach the Snow Room, where the White Pedestal is.
Entrance: The leftmost side of the Library.
Bandit: These guys will chase you, and if they grab you, will steal some of your coins. Defeat them (by jumping on them 2 times) quickly to get your coins back.
Snow Pokey: A Pokey made completely of snowballs. Punch them to get rid of a snowball. Once you punch all four away, the head will hop around frantically. If you don’t jump on it quickly, it will re-form its body.
Cold Bones: A glass Dry Bones. It’s invulnerable to most attacks, but one Ground-Pound will shatter him away.
Gloomfire: A Gloom with fire on his head, but punching him won’t hurt either of you. Only punching him into frozen water will defeat him.
Glummy: A Gloom mummy. Punching these guys will break them into many pieces, but after 3 seconds, they will reform. They can’t be completely defeated.
Dorb 1 – Slippery Ruins: A pit will lead you to a slide. Make it to the end without falling to get a Dorb.
Dorb 2 – Mario and the Great Glass Pyramid: There’s a frozen-solid pyramid, but Mario can’t enter it. You must find a white warp pipe to enter it. Climb up the platforms to reach the Dorb.
Dorb 3 – Freezy Flood: The frozen lake has covered up most of the area. You must jump over to the sphinx and Ground-Pound on top of his head, and sand will spill out to cover up all the frozen lake. Now you can walk to the isolated Dorb.
Dorb 4 – Board the Platform: There’s an isolated platform over the frozen lake, but you can get to it by jumping from icicle to icicle. Once you get there, 3 Gloomfires appear, and you must punch all of them into the lake before time runs out. Once done, you’ll get a Dorb.
Dorb 5 – Snowman Sphinx: A giant Snowman has appeared on top of the Sphinx. You must punch its many scattered red areas to destroy it for a Dorb.
Dorb 6 – Mr. L in the Slippery Ruins: Return to the Slippery Ruins slide to find Mr. L. He’ll challenge you to a race down the slide; beat him to get a Dorb.
Dorb 7 – Frosty Tomb: The door to a frozen tomb has been revealed. Get through the course to get to King Inyourface’s chamber. You must defeat him for a Dorb.
Dorb 8 – Ancient Red Orbs: 8 Red Orbs have been scattered around the frozen wasteland, and you must collect them for a Dorb.
Dorb 9 – The Stone Pyramid’s Secret: A new pyramid has been revealed, and there’s a small entrance into it. Find it and you’ll be warped to an obstacle course. Reach the Dorb before time runs out.
Dorb 10 – 5 Ruins, 5 Switches: There’s a switch in the Slippery Ruins slide, Glass Pyramid, Sphinx, King Inyourface’s Tomb, and on top of the Stone Pyramid. Hit all 5 to create a Dorb.
World 8: Planet O
Music: Paper Mario 2 – Rogueport Sewers
This is a semi-small planet that Super Mario Galaxy missed. It is mostly rocky with mountains and craters. Because this planet is small, it was no trouble for the Glooms to takeover this planet. It’s up to Mario to take the Dorbs back.
Unlocking the World: 50 Dorbs Needed
Pedestal: The Brown Pedestal is on the rightmost side of the Deck Floor.
Entrance: Activate the Golden Pedestal to open the gold grate on the far left section on the bottom of the Water Storage. Swim through it to reach Lake Room 1. Swim through the next grate to reach Lake Room 2 and swim up to see the Dimension Door.
Longator: A square, white enemy that can stretch to attack from a small distance. Attack it 3 times to defeat him.
Ztar: A black star that spins and charges at you. When it stops for a minute, Ground Pound it to defeat it.
Neogloomer: A taller, skinnier Gloom that can spin super fast. 5 attacks will defeat it.
Shadow Necros: A floating, dark silhouette of a Magikoopa that shoots lighting at you. He’s invincible, so attacking will do nothing.
Glost: A Gloom in the shape of a Boo. Only found in the Hideout in Dorb 7. You cannot attack it. Lure it into a spotlight to defeat it.
Dorb 1 – Glooms! Glooms! Glooms!: There are 10 Glooms and 5 Neogloomers around the planet. Defeat all of them to get a Dorb.
Dorb 2 – Six Pillars: Six pillars of darkness are conjuring up more Glooms. Destroy all 6 (it takes many punches) to get another Dorb.
Dorb 3 – To the Moon!: A small, dark sphere has appeared orbiting the planet, and you must climb into a cannon and shoot onto it. Ground Pound to destroy it and get a Dorb.
Dorb 4 – Inside the Planet: A pipe has appeared leading to the caverns inside the planet. Follow the narrow maze until you reach the Dorb.
Dorb 5 – Shadow Necroses!: Now, Shadow Necroses have appeared around the planet, but one of them (the white one) is fake. When it appears, jump on it to make a Dorb appear.
Dorb 6 – The Big Crater’s Secret: Have Mario fall into the largest crater to be warped to an obstacle course. Reach the Dorb before time runs out.
Dorb 7 – Glooms’ Hideout: A fortress has appeared. Run through it and defeat Mega Gloom to get a Dorb.
Dorb 8 – 8 Red Orbs Fast: 8 Red Orbs have appeared around the planet, and you must collect all 8 before time runs out to get a Dorb..
Dorb 9 – 5 Columns Fast: Transform into Elec-Mario, and activate all 5 Thunder Columns before time runs out to get a Dorb.
Dorb 10 – The Final Swarm: 20 Neogloomers (and some Shadow Necroses) have appeared, and you must defeat the Neogloomers to get a Dorb.
World 9: Isles of Weird
Music: Game & Watch Gallery – Octopus
Strange, floating island in the sky. Ever played Cloud Cuckooland from Banjo Tooie or Sweet Paradise from Donkey Kong Jungle Beat? It’s similar to that.
Unlocking the World: 60 Dorbs Needed
Pedestal: Swim up in the Floor Room 1 to see the Rainbow Pedestal. Not only does it unlock the Dimension Door, but this one also creates rainbow clouds in the Cloudy Room.
Entrance: Transform into Laki-Mario in the Cloudy Room, and hop on the moving rainbow clouds. Keep hoping until you hop onto the largest highest one, which will take you to the Weird Room (hit the Blue Switch to create green pipe shortcut to the Cloudy Room). The Dimension Door is at the top of the spiral tower in the Weird Room.
Jester: Funny clown enemies from SMRPG that shoot cards at you. Attack them 5 times to beat them.
Remo Con: Strange, stone-like enemies with an X over them, from SMRPG, that can bodyslam you. When they miss, jump on them 3 times to get rid of them.
Spookum: Blue Snifits again from SMRPG that shoot goo at you. Jump on them 5 times to win.
Mecha Piranha: A machine-made Piranha Plant that shoots electricity at you. They are invincible, so just avoid them.
Small-Tall Koopa: A strange Koopa that alternates from being giant and tiny. Jump on them when they’re tiny to defeat them.
Dorb 1 – Up the Floating River: A river is floating seamlessly in the sky, and you must transform into Mario Cheep to swim up the river. Keep swimming without falling until you reach the Dorb.
Dorb 2 – Flying Pies!: Pies are floating in the air (don’t ask me why), and you must float to them using Laki-Mario. Reach the last pie to get a Dorb.
Dorb 3 – Up the Slide: There’s a rainbow slide with a Dorb at the top, and you must jump up the platforms to reach it. Don’t touch the slide, or you’ll fall to the bottom and must try again.
Dorb 4 – The Upside-Down Windmill: Yep, there’s one in this world. Enter the door to reach an obstacle course. Reach the Dorb before time runs out.
Dorb 5 – Mr. L’s Sweet Sprint: As soon as you enter the world, Mr. L will challenge you to a race to the floating cake. It’s mostly jumping. And if you beat him, you’ll get a Dorb.
Dorb 6 – High in the Sky for Red Orbs: Find all 8 Red Orbs to get your next Dorb.
Dorb 7 – Mario’s House?: Where the windmill once was, now there’s Mario House. Enter it to see Princess Peach, or at least it looks that way until she attacks you with a laser and reveals her true, robotic form. Defeat Pipsy Pongo for a Dorb.
Dorb 8 – The New Rainbow Slide: A long rainbow course will appear, and you must slide to the end without falling for a Dorb.
Dorb 9 – Transforming in the Tin Can: Enter the giant tin can to reach a new obstacle course. You must use all your transformations to reach the Dorb. Have Monty Mario destroy boulders for switches, Mario Cheep must swim a long distance, Thowmpio hits the Heavy Switch, Elec-Mario activates the Thunder Column, and Bowser can talk to the last Boom Boom.
Dorb 10 – The Door: There’s a door somewhere in the world, and you must find it for a Dorb in the white room.
World 10: Smithy’s Factory
Music: Super Mario RPG – Smithy’s Factory (Fast Remix)
It’s baaaaaack. This time, you must save Smithy’s (evil) minions from the Glooms. Strange, eh? The Glooms have taken over the factory and are using Smithy’s machine-made minions. In this world, falling stinks, as you can fall many different ways.
Unlocking the World: 70 Dorbs Needed
Pedestal: Activate the Golden Pedestal to unlock the door to the right in the Entrance Hall, AND it unlocks the Dimension Door to Smithy’s Factory.
Entrance: In the Entrance Hall, use the door on the right to reach the Basement. This area’s a bit difficult, as you must avoid falling through pits. Once you make it to the end, you can use the next door to reach the Boiler, where the Dimension Door lies.
Axem: A mecha ranger carrying an axe. He can slash you at close range, and shoot a beam from far away. Ground Pound him 3 times to defeat him.
Machine-Made Gloom: A metal Gloom that shoots lasers. Ground Pound him 3 times to win.
Springer Guy: A green Shy Guy on a pogo stick. He’s invincible to all of your attacks, but is clumsy. You must lure him off the edge to defeat him.
Pounder: A hammer enemy that chases you, forever pounding. Jump on him 5 times to get rid of him.
Yaridovich: A large spear enemy that shoot fire stones at you. He’s immune to everything, so avoid him at all costs.
Dorb 1 – Fiery Furnace: The furnace is your first destination. Enter it to reach a lava area. Reach the top of the platforms to get a Dorb.
Dorb 2 – Areos!: Arrows are falling out of the sky, and they can damage you and freeze you for a short time. Follow the shown path to reach an arrow-shooting machine. Punch it several times to get a Dorb.
Dorb 3 – The Bolts: Bolt lifts are floating in the air. Standing on them too long will cause them to fall. Jump across them quickly to reach a Dorb.
Dorb 4 – Conveyor Crossing: A set of floating conveyor belts is in the air, and you must cross them all to reach another Dorb.
Dorb 5 – Gears and Gears: A large set of floating gears have now appeared. Jump to the very top to reach a Dorb.
Dorb 6 – Rushing for 8 Red Orbs: Collect the 8 Red Orbs before time runs out to get a Dorb.
Dorb 7 – The Malfunction: A super large malfunction has occurred, and you stop it to get a Dorb.
Dorb 8 – The Factory’s 5 Switches: 5 Switches have appeared all around the factory. They’re by the furnace, bolt lifts, conveyor belts, gears, and the core. Hit all 5 for a Dorb.
Dorb 9 – Secret at the Top: At the top of the factory is a warp pipe that leads to another obstacle course. Reach the Dorb before time runs out.
Dorb 10 – Mr. L’s Marathon: Mr. L creates a warp pipe leading to another obstacle course. He’ll challenge you to beat him the end. The course has bolts, belts, and gears, and if you reach the end before him, you’ll get a Dorb.
Final World – Horroria
At last, the final world, Necros’s world of darkness. You’ll have to put all of your skill and forms to the test. Many new enemies appear.
Unlocking the World: Every time you defeat the boss of a world (beating Dorb 7), you’ll receive a Black Key. When you collect all 10 Black Keys, they’ll shoot a black light that creates a Dark Tower in the Castle of Dimension.
Entrance: In the Deck Floor, head up the stairs to the left and use the door to reach the Parapets. Follow the path until you see an entrance. You’ll enter the Tower. Jump up the stairs and reach the top to see the Dimension Door.
Swamp Spitter: A skull head that appears in the Bog. He shoots poison water at it. He’s far out at the poison water, so you can strike him.
Reacher: A large head and hands that appears in the Bog. Appears out of the ground. If he grabs you, you’ll take some damage. Ground Pound his head to beat him.
Thunder Lakitu: Appears in the Bog. This yellow Lakitu can shoots lightning at you. He’s too high to attack, so just run.
Strawhead: Large scarecrow that appears in the Graveyard. Attack him 10 times to beat him. He only moves around, but touching him without attacking does damage.
Kreepy Koopa: Appears in the Graveyard and Tower. These green Koopas can hurt you if you touch them, even by punching. 5 Ground Pounds will defeat them.
Tall Bones: Appears in the Tower. This tall Dry Bones throws bones at you, and all your attacks don’t do anything. When he throws a bone, spin attack to repel it back to hurt him. Do this 5 times to beat him.
Glopple: Appears in the Tower. A white Glost that’s immune to everything. Jump to avoid it.
Haunted Bog: The first part of the world is a dark swamp with poisonous water. Don’t fall in. You must jump over the water and climb many vines to reach the end. Look out for Reachers, as they could drop you into the water. You’ll know you’re close to the end when you reach Thunder Lakitus. Music: Banjo Kazooie – Mad Monster Mansion (Exterior)
Graveyard: This is the next part, but it’s a small cemetery. The end gate is locked, and the only way to unlock it is to defeat all the enemies. First you must punch away all the gravestones to make the Strawheads and Kreepy Koopas appear. Once you defeat all of them, the gates will unlock. Music: Banjo Kazooie – Mad Monster Mansion (Outside Church)
Tower of Darkness: The final area is Necros’ Tower. Good luck, you’ll need it.
Lower Floors: The first few floors are mainly fighting and forming to unlock gates. Make sure to hit coins blocks to regain health. Music: Mario Party – The Stolen Stars
Upper Floors: The final floors are jumping challenges. You must jump countless platforms to reach the top. Don’t fall, you may just die. Once you reach the top, the final battle begins. Music: Dr. Fruitcake Original – Dark Days
119 Dorbs – The Tower’s Basement: When you collect all the other 119 Dorbs, a door unlocks on the first of the tower, leading to the Basement. In there is the boss fight with Gloomey Piranha for the final Dorb.
Petunia Piranha: Petey Piranha’s mother. She was just sleeping until Mario decided to bother her. She shoots giant seeds at Mario, can slap him at close range, spit out sludge, and can shoot a tornado that knocks Mario off balance.
When she shoots giant seeds, avoid them and pick one up. When she’s about to spit sludge (opens her mouth), throw it in her mouth to choke her and make her faint. Ground Pound on her head. Do this 3 times to win.
Music: Mario Pinball Land – Petey Piranha Battle
Pirate Wario: Wario in his pirate costume. He’ll mainly try to charge at you, which you can easily avoid. Jump on him 3 times, and he’ll hop to the far platform and throw garlic at you. When he throws them, spin attack to repel it back. After a hit he’ll return to the same platform. Do this 2 more times to win.
Music: Mario Party – Wario’s Battle Desert (Fast Remix)
Cubor: All he does is move up and down, but you must avoid the falling boulders. You must punch all the red spots on his sides and head to beat him.
Music: Mario & Luigi: Partners in Time – Bowsers Battle
Wart: Time for a redux. Just like the original fight, there’s a vegetable-creating machine on the side. Pick up and throw them at Wart 10 times to beat him. During the fight, he’ll shoot bubbles that can hurt you.
Music: Super Mario Bros. 2 – Wart Battle
Captain Guy: This is a different boss than the others, as you play a mini-game, Captain Guy Says. Any of you who have played Shy Guy Says (or the flag game from Mario Party 8) will be good at this. Raise the Wii Remote to raise the white flag, and raise the Numbchuck to raise the red flag. The object is to copy the other.
When you start, Mario will stand on a plank that has 3 ropes holding it. When Captain Guy raises a flag, you must raise the same flag; and if you mess up, he will cut one of the ropes. If he cuts all 3, you lose. After 5 moves, the tables turn, and Captain Guy stands on another plank with 3 ropes.
Now it’s your turn to raise flags. You raise 5 times, and if Captain Guy messes up, Mario will automatically cut a rope. The two will keep alternating. Keep copying and raising until Captain Guy messes up 3 times, and you’ll win.
Music: Mario Party 2 – That’s All of It
Blooper Spinning Ride: AAAAHHHH!!! The Blooper ride is on a rampage. It only has one attack, shoot sludge, but his mouth follows you, so keep jumping. Hop onto one of the tentacles, and jump onto the other moving one. Keep tentacle-hopping until you reach the top of the Blooper’s head, and fall down the hole.
Now you’re inside the Blooper. You’ll see 3 Thunder Columns, but no T Block. Walk through the interior, avoiding the spinning fans, until you see a Blue Switch, which creates a T Block at the top. Use it to become Elec-Mario, and shoot one of the Thunder Columns. Mario will be shot out. Continue entering the Blooper (you don’t have to hit the Blue Switch again) and shoot the other two Columns to change the Blooper ride back to normal. Good job.
Music: Banjo-Tooie – Hag 1 Battle
King Inyourface: A white pharaoh completely made of glass. The camera changes to an overhead view, and the arena is long with 6 pharaoh statues. Every time you try to break him, the statues bring him back to life. He can shoot ice pillars and create a long-range ice breath attack. His later move is Blizzard, where the whole area is frozen. To avoid it, you have to jump countless times.
1 of the 6 statues is red, and a hammer is hidden behind one of the 6. Find it, and destroy the red statue. After destroying a statue, the King gets faster. After you destroy all 6, the King will create an icy prism around himself. All you have to do is punch it away while avoiding the falling icicles, then punch him once to shatter the pharaoh.
Music: Paper Mario – Crystal King Battle
Mega Gloom: A giant, black, muscle-bound Gloom with a tiny head.
His main attack is raising his first and punching it down. He can also summon minions. There's a switch to the left that creates light, but Gloom can avoid it. To stop him, avoid his fist smash and punch it enough times to shatter it. Do the same with his second fist. Then, his head will drop and Glooms will appear. Defeat them and hit his head enough times to turn him white. Hit the light switch to make him shatter. Now you must face 5 Neogloomers while avoiding Shadow Necroses. Make sure to hit the coin block. Defeat all the Neogloomers to win.
Music: Kingdom Hearts: Chain of Memories – Struggle Away (Heartless Boss Battle)
Pipsy Pongo: A robotic Peach that’s a cousin to Minjy Jongo (from Banjo Tooie). She’ll warp around and shoot lasers, and you must punch her 8 times to win. Eventually, the attacks get faster. Her final move is where she shoots a long laser and spins around, and you must jump several times. This battle is fast and hard.
Music: Banjo-Tooie – Mingy Jongo Battle
Smithy’s Malfunctioning Factory: The gears and belts are fast and there are more enemies. You must reach the Core Room at the far end of the area. Inside are many Neogloomers. Defeat all of them to create a T Block. Use it to become Elec-Mario, and use him to activate the Thunder Columns to stop the malfunction.
Music: Diddy Kong Racing – Boss Race
Gloomey Piranha: A giant, dark silhouetted Piranha Plant head that shoots fireballs and can create shockwaves. After he creates shockwaves, he’ll stay on the ground for a little bit, giving you time to Ground Pound. Do this 10 times to win the final Dorb.
Music: Mario Pinball Land – Big Boo Battle
Necros: At long last! You’ve collected many Dorbs, defeated other bosses, and ascended his tower. You fight him in a circular arena with four giant blocks at the corners.
This Black Magikoopa starts off floating high in the air, shoots Lightning, and creates a Shockwave you must jump over. His final move is Electrosphere, a total area-attacking move. To do damage to him, when he charges up for Electrosphere (long charge), hide behind one of the blocks. After the attack, he falls on the ground for a little bit. Attack him when he does.
After 5 hits, he’ll summon a second wand and destroy the giant blocks. He can now use Double Lightning and Double Shockwave. He also can shoot long amounts of Lightning while spinning in a circle, and you must jump. His final new move is when the area darkens, he’ll use Thunder Session, where he shoots many Lightning Bolts, Just move around to avoid them. This time, when he charges up for Electrosphere, a T Block appears in the center. Transform into Elec-Mario, and you won’t take damage from the attack. Jump on him when he falls to the ground.
After 5 more hits, he loses his wands (which creates two coin blocks if you need to refill) and his robe (he’s a really skinny Koopa), and you can see his long tail. Now he’s only on the ground, is fast, and uses Melee moves. He can charge at you, block your attacks, punch, and still create Shockwaves. Whenever you see him drop his guard, attack him anyway. After enough hits, he’ll temporarily faint. Grab his tail, spin him around fast, and throw him off the tower.
Music: Kingdom Hearts: Chain of Memories – The Force in You (Riku Battle)
Theme: Super Mario Bros. 2 – Ending Sequence (Orchestrated by Dr. Fruitcake)
As Necros falls from his tower, all of the Glooms begin to melt away. Lakitus begin to enter the area and destroy the Tower, and one flies Mario away back to the castle. Once there, all of the Dimension Dwellers thank Mario, and applaud him as he runs back to his house. The credits start.
Credits Theme: Super Mario 64 Ending Credits
Once Mario gets back to his house, he doesn’t see Luigi, and just watches TV.
120 and Beat the Game
Luigi’s Quest in Luigi Land
When you collect all 120 Dorbs, Adventure L will be unlocked in the menu. You can now play as Luigi as he explores his own theme park.
The Mr. L Mascots: Not everything is peaceful in Luigi Land. 20 mascots have dressed up as Mr. L and are ruining the park. You must explore the entire park and defeat all of them by throwing them to scare them off.
Music: DDR Mario Mix: World 3
The Big Top: After you do, Toad will invite you to go the Big Top with him. Follow him inside, and he’ll challenge you to jump to go to the top. This is another jumping challenge, including trampolines.
Music: Wario World – Wonky Circus
Dimentio: Once you reach the top, Dimentio (the black and white clown mage) will appear from the Otherworld to fight Luigi. He mainly shoots magic blasts at you, and you must press all 4 switches near the cannons. Once you do, they’ll shoot Bob-ombs at Ddmentio. Do this 10 total times to win. It’s a pretty easy battle, just don’t fall off the cliff.
Music: Super Paper Mario – Dimentio Fight
You get 3 bonuses.
First, now you can go to Golden Pedestal, and when you activate it, you’ll get 99 lives.
Second, when you beat the game, during the ending, when Mario reaches his house, Luigi will be there to drag him back to Luigi Land.
Third, you’ll unlock a new boss battle in the menu.
Bonus Boss – Tubba Blubba
Music: Paper Mario – Tubba Blubba Battle
Why is this battle here? ‘Cause I like fighting Tubba Blubba. You fight him in his castle, and he starts off invincible. He can punch at close range, create a Shockwave, and has a long-range lick attack.
Keep dodging his attacks until his heart falls through the ceiling. It’s a bit fast, but can be caught. Catch it, and throw it into Tubba’s mouth to weaken him. Now you just have to punch him a lot and you win. Have fun fighting him as many times as you want.
Found in the main menu. You can play with up to 4 players, but sadly, no online play.
Race: You can race on set courses in each of the 10 Worlds and Castle of Dimensions.
Boulder Bash: As Monty Mario, find and break the boulder that holds the treasure chest.
Cheep Cheep Rings: As Mario Cheep, swim through the most rings.
Quirk Quiz: Who knows more about the game?
Paddle Battle: Hold the Wii Remote sideways and spin it around like a paddle. Whoever reaches the end first wins.
Skateboard Scamper: Press A repeatedly to skate, and shake the remote the jump. Reach the end first to win.
Shy Guy Says: Watch Shy Guy raise a certain flag, and copy him. If you mess up, a rope will be cut. Whoever’s ropes are all cut first loses.
Chinb: A Chain Chomp whom Mario releases from Castle Koopa. To show her gratitude, she protects Mario for the rest of the game. Her English is fragmented and a bit hard to understand, though she manages to get the point across. Attacks include:
Chomp: Takes a bite out of the front enemy. 4 damage (Level 1), 5 damage (Level 2), 6 damage (Level 3). FP: 0
Snap-Back: Enemies who attack Chinb directly get half-damage back. Lasts for three turns. (Level 1) FP: 4
Block: When Mario is targeted, she takes damage. Lasts for two turns. (Level 2) FP: 2
Frenzy: Dives at all enemies and does a lot of chomping. 6 bites for 4 damage each on a random enemy. (Level 3) FP: 7
Field Special: Fright: Chinb starts to circle Mario, which scares most enemies a distance away. Speed is decreased while doing this. Also frightens away other obstacles in the field.
HP: 25 (Level 1), 30 (Level 2), 40 (Level 3).
Optional Partner-Zed: A green Dry Bones who challenges Mario to a battle... if he can find him. See boss section for more info. After this, Zed invites himself onto Mario's team, mostly because he's bored. He has a defense of one. Attacks include:
Throwing Knife: Name says it all. 0-5 damage (Level 1), 0-6 damage (Level 2), 0-7 damage (Level 3). FP: 0
Wine Toss: Throws a... bottle of wine at the enemy. It may cause dizziness or confusion. 3-4 damage (Level 1), 4-5 damage (Level 2), 5-6 damage (Level 3). FP: 5
Dry Flambe: He lights himself on fire and runs into an enemy. 6 damage to self. 9 to enemy (Level 2), 10 to enemy (Level 3). Defense not counted. FP: 5
Construct: He builds a Dry Bones, which allows you more attacks in one turn. Dry Bones disappear if defeated or the battle is ended. Up to two can be present on the battlefield. (Level 3) FP: 10
Z. Dry Bones
Field Special: As long as he's with Mario, Dry Bones remain friendly unless you attack them. Plus, Zed gets an in-battle special. If defeated, no Life Shrooms are used. After three turns in the battle area, he reassembles with half of his total health.
Worlds: In order of appearance:
Peach's Castle and Toad Town
Enemies: Goomba, Koopa, Gloomba, Dark Koopa, Hyper Goomba, Shady Koopa
Other: Item Shop, Inn
It's where the game starts and is the main hub for other worlds.
Enemies: Goomba, Gloomba, Koopa, Dark Koopa, Boo, Dark Boo, Koopatrol, Magikoopa, Hammer Brother, Spike Top, Dry Bones, Dark Bones Skelebot 2000, Skelebot 4000
Other: Zed is found at the end of a long path, behind a wall which must be traveled over. He is only present when Chinb joins. Another hub for some worlds. Where Gambo joins.
Enemies: Goomba, Paragoomba, Spiked Goomba, Koopa, Koopa Paratroopa, Bob-omb, Hench
Other: Goomnut Town is a small, run-down community with a little infestation problem. A few residents exist here. Item Shop and Inn are present.
Enemies: Lakitu, Spiny, Hench, Dark Lakitu, Sky Blue Spiny
Other: Skybound Temple is relatively small, and where Span joins. However, it shows plot-significance, and is revisited often.
Ruins of Shutopia
Enemies: Shy Guy, Skelebot 2000, Hench, Dry Bones, Boo
Other: This place was recently destroyed, as shown by the odd, skeleton-shaped machines and robed minions. Where Mystire Guy joins. Item shop andinn are present.
The Shade Tower
Enemies: Boo, Dry Bones, Elite Hench, Koopatrol
Other: The base of this tower is actually a secret little society of outcasts or something. One of them is Ryelee, who will join you. An inn and item shop are present.
Enemies: Boo, Dark Boo, Dry Bones, Dark Bones, Elite Hench, Skelebot 4000,
Dark Koopa, Dark Lakitu, Sky Blue Spiny
Other: This is like a long endurance path to Bowser's Castle. Trust me, you'll likely want to set up a warp just in case.
Enemies: Koopatrol, Dark Koopatrol, Hammer Brother, Magikoopa, Skelebot 4000, Elite Hench
Other: Even this place is starting to go to ruins. But they're holding up pretty well. You'll never find the Koopa Troop and the Corporation (explained later) on the same side. In fact, you occasionally see a few fighting. An inn and item shop are present. Also, this is where Chinb joins, found in a basement, tormented by Henches.
Enemies: Skelebot 4000, Skelebot 8000, Elite Hench 2, Eitor, Rawna.
Other: Only accessible through the Skybound Temple. But it's huge, divided into several parts: Black River, West Tower, East Tower, Central Tower, Watch Tower, and Outside. This is the final world and the hardest, base of the Corporation, and home to many bosses. An inn and item shop are on the inside and outside of the towers. The Central Tower can only be accessed after completing all other areas.
Note on Enemies: These are only the large amount of enemies. Not all enemies in the game are listed.
Note on Worlds: Other, smaller, less important worlds exist as well between worlds.
Enemies which are unique to this game shall be listed, since other enemies carry info over from previous games. There are two main enemy groups: The Koopa Troop, and the Corporation, from which the main enemies of the game come.
Info: The lowest possible rank of the Corporation.
Info: A much higher rank than normal Hench, but still quite weak.
Elite Hench 2
Info: Genetically altered Henches which are kept close to the Corporation's base.
Info: A skeleton-shaped robot that attacks with a scythe.
Info: Upgrades have been made to the 2000 model. Physical structure is more menacing.
Info: Still a working prototype. If they get into full development, bad things could happen.
Info: Looks like a flying gladiator helmet. This is the small model. Since they are airborne with high defense, they prove a threat in large swarms.
Info: A fish with major upgrades, such as a giant, mechanical jaw. This is the small model. Fought in Black River, so they are the equals of airborne enemies.
Walkthrough and Bosses (in order fought)
Fixed Boss: R. Roe
Location: Peach's Castle
Info: Basically, he's the tutorial fight. He came in with the other two at the beginning. He's the taller of the three, and the leader. Here, you are taught the controls and whatnot. Lose this fight and I will laugh at you. Several times.
Aftermath: After defeating R., he'll introduce himself and his two brothers. Then he'll mention how the sneaky approach was getting old, and he calls in a whole bunch of Henches to raid the castle. He then leaves with the other two. The Henches soon leave, but not before heavily damaging the castle. Go into Toad Town, learn some stuff from civilians, and when ready go to the underground by pipe.
Location: The Underground
Goomba: The underlings of underlings. Usually comes in groups of 3 or 5.
Koopa: A turtle that if stomped on, will turn into a Koopa Shell. Green ones walk of cliffs while red ones turn around.
Baby Beetle: A baby version of a enemy in Bullet Bill Factory. It hasn't grown its wings, so it's back is always exposed to a jump.
Foxin Noxin: A enemy that hangs from various objects. It is a non-Castle variant of a later enemy. When destroyed with a jump, the tail it hangs on disappears too.
Octoomba: A alien Goomba that spits rocks.
Pansear: A flower that shoots fire. Dark red ones spit fire surrounding them while light red ones shoot homing fireballs.
Podoboo: A living fireball that jumps around in varying sizes. Defeated with a iceball.
Pansand: A variation of Pansear that shoots sand that blurs your 3DS screen. Dark brown ones spit sand surrounding them while regular brown ones shoot homing sand.
Ninji: A ninja that creates clones that are white. The original is black and if you defeat the original the clones are defeated automaticly. It's robes are fireproof.
Orbiteki: A mouth stuck on a orbiting planet. It is unbeatable, but you can walk on the planet the mouth is on. Falling into the mouth is instant death.
Sandmaw: These creatures try to swallow you into the sand. Try to shoot fire into its mouth.
Pokey: Cacti that topples itself into 5 directions before pulling itself together. If you could reach his head, you could defeat it with a jump.
Biota: Aurum troops that shoot green orbs. If you can jump on the orbs, you can throw them back at the Biotas.
Piranha Plant: A plant enemy that tries to attack Mario. Defeated by fire, ice, or wind.
Oozer: A tiny creature that can temporarily melt into a poisonous puddle.
Pillarhead: These invincible Whomps are found early in the game. They reside in deserts to protect areas. Perhaps if there's a huge gathering near, there might be a Blue Coin above or below it.
Cheep-Cheep: A fish that swims around in underwater levels.
Pansea: A subspecies of Panser that shoots water that pushes Mario away. Blue ones walk carelessly, Purple ones patrol their area while shooting water, and Dark Blue ones shoot a wave of water above them pushing Mario onto the ceiling or out of the water.
Diving Beetle: A beetle that is underwater and acts like a Big Bertha from other games. Unlike the Big Berths from other games, it can be beaten by shooting a projectile at his always exposed back.
Hookshot Goomba: A Goomba that hangs on the ceiling with a Hookshot. It swings around like a chandelier. If destroyed, The chain stays.
Tribyte: A invincible Aurum troop that floats around in a set pattern.
Pansolar: A giant Pansear. If It's light red it spits homing fire. If It's dark red, it tries to shoot homing fire while surrounding itself with fire.
Red Ninji: A elite Ninji that shoots shurikens and multiplies. Blue ones are fake and red ones are real.
Magmoo: A Boo made of lava. Try shooting ice at it.
Huckit Crab: These enemies throw lobbed rocks while moving side to side.
Blooper: A squid that floats around. It can be spitten from Piperkol. When spitted from Piperkol, they spin in a maneuver that can break boulders.
Seaweed Piranha: A underwater Piranha Plant that blows bubbles that send Mario to the surface of the water. Defeated by freezing it.
Piperkol: A Aurum Troop that works with Bloopers. It grabs Bloopers, puts them inside their mouths, and they spit the Bloopers at high speeds.
Hammer Bro.: These elite Koopas lob hammers. He has many variations.
Ice Bro.: A icy Hammer Bro. that lobs iceballs instead of hammers.
Scuba Bro.: A aquatic Hammer Bro. that still lobs hammers.
Pansic: A variation of Pansear that spits ice. White ones spit ice in 6 directions. Periwinkle ones patrol areas and spit homing iceballs. Black ones surround themselves with a layer of ice that can only be melted by fire.
Sea Ninji: A Ninji that lurks underwater. It doesn't shoot shurikens, but it does multiply. Red ones are fakes while Blue ones are real.
Para Bro.: A flying Hammer Bro. that throws hammers from the sky.
Poison Bro.: A Hammer Bro. that launches poison instead of hammers.
Koopaleon: A chamelionlike Koopa that can turn invisible, swing around and try to land on you, and spit acid.
Scutterbug: A spider that walks on webs.
Wiggler: A caterpillar that has a really low anger point. Don't make it angry. You will regret it.
Goo Piranha: A Piranha Plant that spits goop while surrounding its head and body with electric goo. Defeat it by pulling its head off with your Orbit Form.
Dohz: A Aurum UFO that tries to abduct you. Try shooting a projectile at the abducting radius to defeat it.
Loozer: A Oozer that melts into lava. When it's lava it will try to shoot meteors at you.
Vino: A plant that tries to topple over Mario. It is really slow, but it's a instant death if he topples on you. It has a weak spot on his back, but you have to use fire to destroy the moss to reveal his weak spot.
Giant Wiggler: A invincible Wiggler. Instead of trying hopelessly to defeating it, you can use it to cross the Big gaps in the jungle.
Lampoomba: A Goomba that lights a area leading Mario to a goal. Try to keep it alive or you will have to do the entire level dark.
Fortoomba: A giant metal Goomba that is invincible unless you move it into the lava. It doesnt move, so beat Pansear Woods to get Waria so you can move it into the lava with her magnet.
Whomp: A enemy that is simalar to the Vino in Pansear Woods, but Whomps don't have moss on its back. It has a weak spot on his back.
Climbing Ninji: A white Ninji that while maneuvering walls, also drops Bomb-Ombs and making black clones.
Bandinero: A mining pirate that used to work for the Shake King before he died from Wario. Now they use pickaxes to attack. The time to attack is when they get their pickaxes stuck in the ground.
Minolta: A Biota which uses pickaxes instead of green orbs. If you freeze the pickaxes, you can throw it back at it.
Octoboom Boomer: A giant Octogoomba that shoots exploding rocks. It sometimes shoots coconuts that you can use to deflect and defeat it with.
Pansunder: A subspecies of Pansear that spits thunder in 6 directions if Yellow, and spits 3 homing thunder if Orange.
Bullet Bill: A bullet that comes from a Bullet Bill Blaster or Land Piperkol. It breaks everything untill it hits a wall or jumped on by Mario.
Land Piperkol: A land version of the Piperkol from the Aurum Troops. It walks and shoots Bullet Bills from its mouth. He can be beaten by being rolled over by a boulder.
Pansandstorm: A giant Pansand. Brown ones spit 3 homing sand while Dark Brown ones cover themselves with sand.
Minecart Bandinero: A Bandinero that rides a Minecart. The Minecart is on a set path to the goal so follow the one with the Bandinero in it to the goal.
Swooper: A bat that hangs on ceilings to fall down and fly towards Mario to attack him.
Flaming Swooper: A Swooper that is on fire. Ice puts out the flames for a few seconds. When its not on fire jump on it to defeat it.
Scutterpion: A Scutterbug with a spiky tail. It uses the tail to cut web areas below Mario. He is invincible, but you can hang on his tail with Chameleon Mario's tounge.
Homing Bullet Bill: These Bullet Bills are homing at you. They can also be defeated by a jump.
Bomb-Omb: A enemy that explodes a short time after it spots Mario. You can grab them and throw them at walls to destroy them.
Robot Ninji: A Ninji that can't multiply, but can teleport, shoot shurikens, and use a shield that deflects projectiles.
Roboblow: A robotic wind turbine that blows Mario In the other direction.
Plonkiki: A robotic spring which is invincible, but can make Mario Jump high when he jumps on it.
Plasmaw: A Sandmaw made of plasma. First freeze it, then when it's frozen, ground pound on it to defeat it.
Sword Beetle: A beetle that has swords for pincers. When it's tired from attacking, jump on its exposed back to defeat it.
Blockhopper: A block creature that jumps and does a ground pound that creates shockwaves. Break segments by jumping or using Boulder Mario.
Monty Mole: A mole that digs from below to attack from below. Use your Mole Form to dig and attack it from any direction when below, and jump on it if it's above ground.
Blocksweeper: A sideways Blockhopper that pushes pepole off. Use Boulder Mario or use Blockins to flip it into a Blockhopper.
X-Naut: A alien species that uses various potions. Red potions make you smaller, green potions make enemies bigger, blue potions make small explosions, and yellow potions turn enemies into Bomb-Ombs. Defeated with 2 jumps.
Drill Bill: A Bullet Bill that drills through soft grounds. Use Mole Mario's claws to defeat it from below.
Pooka: In a secret stage, only this enemy appears. It has the copied stats of a Goomba and can be beaten with a jump. Maybe it came from another dimension?
Hookshot Bill: A Bullet Bill that swings in a circle with a rope. Defeat it with a jump.
Wooden Tribyte: A Tribyte that can be defeated by a fireball from Fire Mario.
Cyblooper: A Blooper made by Aurum Troops to fly and shoot ink. Shot from Elite Piperkol. Defeated by a jump.
Elite Piperkol: A Piperkol designed to produce and shoot Cybloopers from it's mouth. Defeated by your Boulder Form
Balloon Goomba: A Goomba with 2 balloons strapped to it's back. If defeated, the balloons burst into Coins.
Mirri: A creature that hides in a mirror and attacks of you get too close. Defeated by your Boulder Form.
Cloud Bandinero: A Bandinero that rides a cloud. It tries to swoop down on you while trying to throw pickaxes. Defeated by a fireball.
Wind Beetle: A Beetle that spits gusts and swoops down to attack. Jump on its back when it's back is exposed.
Angry Sun: A Sun that is angry. It swoops down and shoots fire. It is invincible.
Terminoomba: A Aurum Goomba with laser eyes. It has a spiked helmet, so use projectiles or your Boulder Form.
Blazz: A Podoboo with a mouth to breath fire with. Shoot ice when it is not breathing fire.
Magmotor: A Biota that is in lava and shooting big fireballs. Use Blazing Mario to jump and attack it from the lava.
Glow Beetle: A Sword Beetle which glows in the dark. It tries to attack you, but if you avoid his attacks, he will guide you to the goal.
Panslava: A Panser living in lava. It uses the lava as a invincible barrier and shoots homing fireballs. He is invincible, but you can run over his barrier as Blazing Mario.
Volo: A volcano that can spur lava from its head. Use your Boulder Form to defeat it or use your Freezing/Blazing forms to use it as a platform.
Koopatrol: Bowser's strongest minion. First you have to melt his armor. Then you have to freeze him since his shell is spiked and fireproof. And you finally have to destroy the ice with a boulder. Takes 3 Power-Ups to defeat.
Gatekeeper Goomba: Guards gates. Defeated with a jump.
Inferno Ninji: A ninja assassin skilled with fire. He can breathe fire and multiply. Green ones are a fake. Orange ones are real.
Cloak Ninji: The highest ranked Ninji. He can use his cloak to deflect projectiles, create clones, toss bombs, and make a mist that makes it hard to see. Orange ones are fake, while Green ones are real.
Koopawhirl: A Koopa that spins like Boom-Boom to create whirlwinds. When it makes whirlwinds, it is invincible unless you use your Boulder Form. When it isn't invincible, you can just jump on it and turn it into a Koopa Shell.
Zoku: A stealth based Aurum Troop that shoots homing fireballs while hiding behind walls. Defeated by using its fireballs homing abilities to make it home on itself.
Doh-Doh: A Aurum version of Mario that acts like Shadow Mario from previous Mario Games.
UFD: A smaller, but extremely fast Dohz. It has 5 even smaller versions of it orbiting it shooting Biotas. Defeated by shooting fireballs into its abduction radius.
Biotoomba: A Goomba/Biota hybrid. It still shoots green orbs, but can be beaten by a jump.
Xlak: A Aurum Troop that is cloaked in invisibility capes and shoots fireballs. If you can find it, you can defeat it by blowing off its invisibility cloaks with a whirlwind and then jumping on it.
Ninji Gunner: A Ninji piloting a Elite Piperkol. The Piperkol shoots Cloak Ninjis instead of Bullet Bills. Defeat both of them by using your Boulder Form.
Ultima Ninji: A Golden Ninji. It can't make clones, but it has a magic wand and a reflect cloak. The magic balls made by the wand can turn Mario to a regular or small form, but it can't kill him. The magic instead drains energy to make a random kind of Ninji. Defeated by 2 jumps.
Goombaflouge: A Goomba that turns invisible to sneak torwards Mario. He only appears in the bonus world, so you are lucky he doesn't appear earlier. Defeated by a jump. Beetles
Den Mother Goomboar
Long Spiked Rex
Fire Breathing Hydralrus
Small Tama Twins
Club Picketman Elite
Mace Picketman Elite
Axe Picketman Elite
Force Field Picketman
Undead Morty Mole
Undead Soldier Bro.
Undead Knight Bro.
Undead Chav Koopa
Undead Mask Koopa
Fire Undead Mage Guy
Ice Undead Mage Guy
Lightning Undead Mage Guy
Wraith Knight Bro.
Wraith Para Bros.
Sprout Ant Trooper
Sapling Ant Trooper
Greatwood Ant Trooper
Blackwood Ant Trooper
Elderwood Ant Trooper
Chaoswood Ant Trooper
Witchwood Ant Trooper
Burnt Ant Trooper
Mistwood Ant Trooper
Faewood Ant Trooper
Castwood Ant Trooper
Fire Ant Trooper
Shady Bomber Pepe
Twisted Shady O'Dile
Water Tackle Joe
Anti-Light Shady Rani
Snow Seabed Mogul
Metal Dice Men
Orc Axe Bro.
Orc Cave Dude
Halfling Kaze Ken
Wave Joe Kaze Ken
Sparky Kaze Ken
Lava Kaze Ken
Neon Kaze Ken
Relic Kaze Ken
Magic Kaze Ken
Cat Kaze Ken
Hammer Kaze Ken
Iron Mace Knight
Diamond Dino Ribbit
Bender Koopa Stu
Forest Hunter Joe
Screamer Bat Metall
Indigo Chained Kong
Frost Rocket Randy
Thorned Piranha Plant
Cumulant, Aeriadna, Fatty Flier, Wind Totem, Moon Knight, Swordbearing Queen Fleurdelisa
Orange Sorceror Spirit
Indigo Bowling Ghost
Venus Spectral Trap
White Garbage Can Ghost
Stone Manky Kong
Manky Kong Apprentice
Manky Kong Warrior
Manky Kong Ranger
Manky Kong Mage
Manky Kong Champion
Ruby Rapade Rapade Swamp Rapade Cavern Rapade Chain Rapade Sparky Rapade
Elite Broforow ProtoBroforow Crystal Broforow
Wire Shroobs Wire Shroob
Red Wire Shroob Sand Wire Shroob Charging Wire Shroob
Woods Slashguila Raging Slashguila Forest Slashguila Crystal Slashguila Ghoul Slashguila Crimson Slashguila
Pond Croaks River Croaks Lake Croaks Waterfall Croaks Frost Croaks Golden Croaks Glacier Croaks
Poppetmasters Blue Poppet
Green Poppet Silver Poppet Red Poppet Indigo Poppet White Poppet Poppetmaster Elite Poppetmaster
Orange Archy Big Archy Spotted Archy Fire Breathing Archy Quicksilver Archy Golden Archy Lolipop Archy
Mega Man 1 Mega Man 2 Mega Man 3 & Mega Man 4-Themed Shroobs Hard Knuckle Shroob Quicksilver Shroob Toad Shroob Ice Shield Shroob Mighty Arm Shroob Shroob Diver Poison Needle Shroob Elite Shroob Diver Static Shroob Bubble Barrage Shroob Elite Power Shroob Shroobizeenie
Soul Summoners Blue Soul Summoner Red Soul Summoner Golden Soul Summoner Power Soul Summoner White Soul Summoner Frost Soul Summoner Fire Soul Summoner Shadow Soul Summoner Elite Soul Summoner
Nekoopas Elite Nekoopa Gale Nekoopa Nimbus Nekoopa Nature Nekoopa Undead Nekoopa
Ziphiuses Shroob Kasplat Shroob Dario Bros. Shroob Robototo ShrooFautso Shroob Spynum
Giants Shroob Sammer Guy Shroob Peppop Shroob Boulder Bro. Shroob Rocktike Shroob Golem
Frogoobs Blue Frogoob Salt Water Frogoob Stone Frogoob Boomer Frogoob Frogooob Lake Frogoob Spark Frogoob Red Frogoob Bronze Frogoob Amethyst Frogoob Fire Frogoob Ice Frogoob Bone Frogoob Laser Frogoob Magestic Frogoob Eastern Albion Frogoob Witchwood Frogoob Mace Frogoob Platinum Frogoob
Kong Spikes Green Kong Spike Crystal Kong Spike Lake Kong Spike Kong Spike Shroong Spike Tusked Kong Spike
Petit Hydras Green Petit Hydra Fire Breathing Petit Hydra White Petit Hydra Golden Petit Hydra Mountain Petit Hydra Stone Petit Hydra Crystal Petit Hydra Lake Petit Hydra Red Petit Hydra Blue Petit Hydra Bubble Petit Hydra Camouflaged Petit Hydra
Cat-Themed Enemies Cat Heliogon
Cat Piranha Cat Alsphere Cat Abnormal Lazer Joe Cat Royling Cat Kasplat
Boruums Blue Boruum Black Boruum Stone Boruum Green Boruum Boruum Warrior Spark Boruum Picket Man Boruum Red Boruum Bronze Boruum Yeti Boruum Fire Boruum Ice Boruum Bone Boruum Blaster Boruum Eastern Albion Boruum Rocker Boruum Chargin' Boruum Chuck Puncher Boruum
Blue Rollidillo Super Rollidillo Golden Rollidillo Stone Rollidillo Crystal Rollidillo Pharaoh Rollidillo Splitin' Rollidillo Sorcerer Rollidillo Rollidillo Soldier
Mettaur Xs Edit
Diamond Mettaur X Boulder Mettaur Xs Green Mettaur X Royling Mettaur X Accendino Mettaur X Industrial Mettaur X Red Mettaur X Laser Mettaur X Amphibious Mettaur X Snorkel Mega Mettaur X Terra Mettaur X Ice Mettaur X Bone Mettaur X Jungle Spear Mettaur X Eastern Albion Mettaur X Tribal Mettaur X Arachnid Mettaur X Ram Mettaur X
White Lanzer Lavender Lanzer Orange Lanzer Aztec Lanzer
Knight Primid Snorkel Mega Primid Gravity Primid Relic Primid Space Pirate Primid Azure Primid Mage Primid Laser Primid Crystal Launcher Primid buggersFireball Primid Archer Primid Aurora Primid Bone Primid Suplex Primid
Gold Celti Forest Celti Starlight Celti Ice Celti Monkey Celti Metal Celti Undead Celti Diamond Celti
Tamorlings Spinenut Frogog
Mace Tamorling Axe Tamorling Tamorling Guard Fireball Tamorling Cannon Tamorling Tamorling Necromancer Diamond Tamorling Skele-Tamorling PK Tamorling Blitz Tamorling Angler Tamorling Frost Tamorling Suplex Tamorling
Mace Heliogon Bee Heliogon Lake Heliogon Volt Heliogon Smash Bros. Heliogon Frost Heliogon Spear Heliogon Trident Heliogon
Mystic Guardian Mystic Guardian Mystic Wood Guardian Mystic Forest Guardians Mystic Sledgehammer Guardian Mystic Azure Axe Guardian Mystic Haunt Guardian Mystic PK Guardian Mystic Squirt Gun Guardian Mystic Spiny Guardian Mystic Pickax Guardians Mystic Heliogon Guardian Mystic Bone Guardian Mystic Platinum Guardian
Wario Bros' Adventure
By P.T. Piranha
This is a 3D platformer!
Wario and Waluigi are racing against Mario and Luigi in the Peach Dome (now a race track). However, Mario and Luigi win. They are upset, afterwards. That night, they are behind the dome “buying” sodas (shaking the machine until they come out), and they get a soda. After fighting for it, it slips out of their hands, but rubs against said hands. That causes a genie to come out!
The genie will grant them 1 wish. After arguing over what to wish for, they agree to wish for a way to defeat Mario and Luigi. The genie then gives them a multicolored sphere. However, a Paragoomba accidentally falls, shattering it. And of course, all the pieces go in random directions. Wario and Waluigi must get those shards, if they want to come out on top!
This would be for the GCN and Wii. I don’t have a Wii, so I’ll use just GCN controls.
X: Ground Pound/Bomb Toss
Y: Body Slam/Spring Toss
Z: Switch (Switch control between Wario and Waluigi)
C: Camera adjustment
Ground Pound: Wario can ground pound, hitting ground switches.
Bomb Toss: Waluigi tosses bombs.
Belch: Wario belches on an enemy, stunning them.
Spring Jump: Waluigi can jump higher.
Pile-Driver: Wario pile-drives Waluigi, to hit special ground switches and cracked floors.
Whirluigi: Waluigi spins around holding Wario, beating enemies within range. Good for fighting when you’re surrounded.
Pole-Vault: Wario uses Waluigi as a pole to vault with, sending them over gaps.
Bowl: Waluigi uses Wario as a bowling ball to smash some walls.
The Brothers Roe
Garlic/Eggplant: Heals you. It changes depending on if Wario or Waluigi are in control.
Wario Hat/Waluigi Hat: Gives an extra life. Design changes depending on who you are.
Diamond: Give 3 extra lives.
Enemies on parade
Ice Koopas (newbie)
Frost Beare (newbie)
Cloned Small Donkey Kongs and Cloned Big Donkey Kongs(newbie)
Sand Goomba (newbie)
Fire Antr (newbie)
Cloned Small Brambrios and Cloned Big Brambrios(newbie)
Potted Piranha Plant
Cloned Small Mii Fighters - Superheroes and Cloned Big Mii Fighters - Superheroes (newbie)
Tall Shy Guy
Sir Frosty (newbie)
Crystal Berryba (newbie)
Cloned Small Luigis and Cloned Big Luigis(newbie)
Hungry Fungus (newbie)
Little Idol (newbie)
Toss Monkey (newbie)
Cloned Small Sectle Luigis and Cloned Big Sectle Luigis(newbie)
Cloned Small Marios and Cloned Big Marios(newbie)
Rip Van Cuttlefish (newbie)
Antr Soldier (newbie)
Gorgon Jane (newbie)
Snowslide Man Charlie (newbie)
Antr Grunt (newbie)
Mega Rex (newbie)
Clockwork Clobber (newbie)
TNT Stick (newbie)
Cloned Small Sectle Marios and Cloned Big Sectle Marios(newbie)
Gunpowder Barrel (newbie)
Buddha-Head Thwomp (newbie)
World 1: Fungus Forest
Enemies: Hungry Fungus, Trumpa Troopa, Volcano Lotus, Cheep-Cheep, Piranha Plant, Cloned Small Sectle Luigis and Cloned Big Sectle Luigis, Cloned Small Sectle Marios and Cloned Big Sectle Marios, Fire Antr, Mini-Boarior, Camo-Guana , Buddha-Head Thwomp, Antr Grunt, Rip Van Cuttlefish, Mega Rex, Cloned Small Marios and Cloned Big Marios, Robintaur, Antr Soldier, Chargin' Chuck, Cloned Small Mii Fighters - Superheroes and Cloned Big Mii Fighters - Superheroes, Potted Piranha Plant, Tall Shy Guy, Hammer Brother, Rex, Goomba, and Wiggler
World 2: Gloomy Mines
Enemies: TNT Stick, Boom Box, Cloned Small Brambrios and Cloned Big Brambrios, Rip Van Cuttlefish, Antr Soldier, Antr Grunt, Chargin' Chuck, Fire Brother, Boomerang Brother, Rex, Gunpowder Barrel, Hammer Brother, Kritta, Trumpa Troopa,and Koopa Troopa
World 3: Icicle Mountain
Enemies: Freezie, Shy Guy, Frost Beare, Trumpa Troopa, Ice Koopa, Tall Shy Guy, Fire Brother, Mand-Mand, Tall Shy Guy, Volcano Lotus, Mini-Boarior, Cloned Small Mii Fighters - Superheroes and Cloned Big Mii Fighters - Superheroes, Cloned Small Sectle Marios and Cloned Big Sectle Marios, Ice Robintaur, Antr Soldier, Robintaur, Ice Mand-Mand, Snowslide Man Charlie, Buddha-Head Thwomp,Cloned Small Sectle Luigis and Cloned Big Sectle Luigis, Chargin' Chuck, Cloned Small Luigis and Cloned Big Luigis, Trumpa Troopa, Sealfrost, Rex, Cheep-Cheep, Cloned Small Marios and Cloned Big Marios, Crystal Berryba, Goomba, Sir Frosty, Ice Paratroopa, and Paratroopa
World 4: Idol Valley
Enemies: Goomba, Mega Rex, Koopa Troopa, Hammer Brother, Little Idol, Hungry Fungus, Boomerang Brother,Kritta, Fire Antr, Trumpa Troopa, Fire Brother, Rex, Camo-Guana , Antr Grunt, Mand-Mand, Cloned Small Luigis and Cloned Big Luigis, Rip Van Cuttlefish, Yariko, Cloned Small Brambrios and Cloned Big Brambrios, Antr Soldier, Chargin' Chuck, Cheep-Cheep, Trumpa Troopa,Volcano Lotus, Cloned Small Sectle Marios and Cloned Big Sectle Marios, Buddha-Head Thwomp,Toss Monkey, Robintaur, Gorgon Jane, Cloned Small Mii Fighters - Superheroes and Cloned Big Mii Fighters - Superheroes , Cloned Small Marios and Cloned Big Marios, Piranha Plant, Crystal Berryba, Potted Piranha Plant, and Paratroopa
World 5: Gobi's Valley
Enemies: Enemies: Duno, Volcano Lotus, Cheep-Cheep, Vultar, Piranha Plant, Hammer Brother, Tall Shy Guy, Sir Cactalot,Crystal Berryba, Kritta, Fire Antr, Rex, Fire Brother, Antr Soldier, Chargin' Chuck, Mand-Mand, Sand Goomba, Mini-Boarior, Trumpa Troopa,Rex, Camo-Guana , Gorgon Jane, Cloned Small Mii Fighters - Superheroes and Cloned Big Mii Fighters - Superheroes, Rip Van Cuttlefish, Cloned Small Sectle Marios and Cloned Big Sectle Marios, Mega Rex, Buddha-Head Thwomp,Cloned Small Marios and Cloned Big Marios,Cloned Small Luigis and Cloned Big Luigis, Antr Grunt, Boomerang Brother,Toss Monkey, Volcano Lotus, Goomba, and Mummy Mauler
World 6: Royal Kingdom
Enemies: Sectle Goomba, Sectle Koopa Troopa, Sectle Chargin' Chuck, Sectle Shy Guy, Mega Sectle Rex, Sectle Piranha Plant, Sectle Rex, Sectle Fire Bros., Tall Sectle Shy Guy, Sectle Kritta, Sectle Boomerang Brother., Sectle Hammer Brother, Sectle Robintaur,Cloned Small Brambrios and Cloned Big Brambrios, Cloned Small Sectle Luigis and Cloned Big Sectle Luigis, Sectle Paratroopa, Robintaur, Fire Antr, Sectle Cheep-Cheep, Goomba, Antr Soldier, Koopa Troopa, Cloned Small Luigis and Cloned Big Luigis, Cloned Small Sectle Marios and Cloned Big Sectle Marios, Cloned Small Marios and Cloned Big Marios,Crystal Berryba, Chargin' Chuck, Antr Grunt, Mega Rex, Cheep-Cheep, Piranha Plant, Hammer Brother, Tall Shy Guy, Boomerang Brother, , Fire Brother, and Paratroopa
World 7: Angerbot Industries
Enemies: Shy Guy, Rocky Wrench, Volcano Lotus, Cloned Small Brambrios and Cloned Big Brambrios, Hammer Brother, Cloned Small Luigis and Cloned Big Luigis, Mand-Mand, Cloned Small Marios and Cloned Big Marios, Cloned Small Donkey Kongs and Cloned Big Donkey Kongs, Mini-Boarior, Mega Rex, Trumpa Troopa,Gorgon Jane, Camo-Guana , Kritta, Rex, Antr Soldier, Chargin' Chuck, Buddha-Head Thwomp,Clockwork Clobber, Cloned Small Sectle Marios and Cloned Big Sectle Marios, Fire Antr, Tall Shy Guy, Fire Brother, Wiggler, Goomba, and Bob-omb
Okay, let’s get this party started.RAN1-Arctic Piranha Spout
RAN2-Glass Power Muscler
RAN7-Road Rider Jiro
RAN8-Cat Yoshi Troopa
Amethyst Ghost/Bright Turquoise Ghost/Zaffre Ghost/Quartz Ghost/Red Ghost/Blue Ghost/Green Ghost Amethyst Boo Knight/Bright Turquoise Boo Knight/Zaffre Boo Knight/Quartz Boo Knight/Pink Boo Knight/Blue Boo Knight/Green Boo Knight
Joined: Sat Apr 23, 2016 2:27 am
TJ "Henry" Yoshi YoshiImadin a monkey named MabuL-Joke Guy: A taller and skinnier Goomba based on Mario Maker's Luigi Mushroom.
Skull Slammin' Sam:As its name implies, it's the disembodied skull of a Dry Bones.
Bone Mole Miner: A skeletal version of a Spike Top.
Tail Boxin: Three cyan Boos who can merge into a bigger Boo (they always come in groups of three).
Lake Blooper: A Blooper based on the Pokémon, Inkay.
Sword Cheep-Chomp: A Cheep-Cheep based on a marlin/swordfish.
Sand Coil Piranha: A Piranha Plant that coils up like a snake, and bites with poisonous fangs. Can also spit poison or constrict Luigi and Co.
Grublinified Manky Kong: A red Cleft with a pair of sharp bull-like horns.
Ice Water Rex: A Lava Bubble that appears in icy water.
Dull Pufferbones: A skeletal Porcu-Puffer.
Mecha-Sledge Bro.: A Monty Mole who pops up from holes in ceilings.
Honey Guy: A Rocky Wrench with a giant boomerang-like wrench.
Cello Joe: A purple Spiny with poisonous spikes.
Swamp Allihater: A purple-shelled Lakitu who drops Poison Spiny Eggs.
Bone Brobot.: A skeletal Hammer Bro. that throws bones.
Bone Glooper: A skeletal Blooper.
Hammettaur: Four Red Shy Guys lined up horizontally like a wall.
Genre: RPG like Final fantasy
Two hundred years ago, the Mushroom Kingdom was made by seven powerful items called the Silver Stars. However an evil shadow started wreaking chaos in the Mushroom Kingdom. Many people began to leave and the Mushroom Kingdom became a ghost town. When all hope was lost, a young hero found the Silver Stars and used their power to seal the shadow in a powerful orb. The Mushroom Kingdom was populated once more.
Lately, a Koopa by the name of Bowser has been losing to Mario many times. This time, he has found a strange orb. The orb spoke to him and said that it was Bowser's servent and would do anything he asked. Bowser soon had a new army and decided to invade the castle and defeat Mario once and for all.
Mario and Luigi's House
Music: Goomba Village
After the cutscene, get out of bed and head towards the dresser to receive the Plumber's Log and your hammers. The Plumber's Log helps you scan the enemies and know their strengths and weaknesses. Now talk to Luigi to receive Peach's Letter. Read it and you'll learn about Peach's Party. Luigi will join your party and you'll get a battle tutorial. After the tutorial, head outtside for a funny cutscene involving Wario. After the cutscene, Wario will join your party and you'll learn about special techniques. Now jump in the warp pipe to enter Toad Town. Go north to Peach's Castle.
Music: SM64 Peach's Castle
Enemies: Koopa Guard, Grublimp
Once there, talk to the two guards. Show them the letter to get access to Peach's room. Talk to a few characters, then walk towards the steps. This will trigger a cutscene that involves Peach welcoming everyone, and then the whole castle will shake. Bowser will appear and you will have to fight him.
Music: SM64 Bowser Battle
Use Power Jump and Knockout. Have Luigi cast Warp Pipe Armor so Bowser's Fire Breath won't do much damage. Save some Mushrooms from the Swoopmen and Koopa Guards for this battle. Your party should be at Level 3 by the end of the Prologue.
Chapter 1: The Forest of Illusion
Music: Bramble Brush (DKC2)
Enemies: Koopa Troopa, Bob-omb, Piranha Plant, Bushoomba, Suu, Paratroopea
This place is pretty confusing. Just follow the map the Old Goomba gives you if you find his specs. Look in the tree to the left at the beginning of the maze and hit it with your hammer to obtain the specs. Use the R button to bring up the map in the bottom right hand corner of the screen, and keep going until you reach the end. You'll find a Wiggler snoozing near the exit. Jump on it to trigger a Sub-Boss Battle. Hopefully you gained at least two levels in the maze.
Music: M&L:SS Boss
Try not to get him mad too often or he'll charge at you. Use Antidotes (if you got any from battles) when it uses Spit. Hammer the foe to stun it so you can use massive abilities to squash this giant pest. Now head towards the Dark Woods.
Music: Spooky Land
Enemies: Moonkuy, Red Tree Camo Joe, Camo Grublin, Cutiedroid
Chapter 2: Beneath the Mushroom Kingdom
Music: Toad Town
Enemies: Koopa Troopea
Once you arrive, stay at the inn, then go to the shop. Here's what you can buy...
Mushrooms: 50 coins
Life Herb: 90 coins
Antidote: 75 coins
Cure Orb: 190 coins
Once you buy what you need, head to the fortune teller's hut. For ten coins the fortune teller will tell you the location of the next Silver Star. He will also give you the Plumber Pass. With it you are allowed to enter Fungi Town Sewers. Now head out and show the pass to the guard. He will move the tile, allowing you to enter the sewers.
Fungi Town Sewers
Music: SMB Underground
Enemies: Alley Rat, Sludge Podoboo, Little Skele-Mouser, Bobbin' Swooper, Zombie Guy, Sludgeman Grublin, Dry Bones
A pretty straightforward area. The monsters can poison you so be useful with the antidotes. The hardest part of this place is the puzzle of this area. What you have to do is go to the pumping room and raise the water, then swim to the platform you couldn't reach before (above the chest containing the Cure Orb) and get the key wheel. Now head back and lower the water. Use the key wheel to enter the next area and face...
Music: M&LSS Boss
Belcho is a large anglerfish that never knows when to shut up! He always swallows your party members but he also does a move called Cannonball that is very effective. Cast Thunder on the bulb on his antenna and use hammer spin to cause massive damage.
Music: Cantina Band
Enemies: Spiny Blooper, Skunk-unk, Troll Grublin,Troller, Gloomba
Many gamers get lost in this short but very confusing maze. Here's all you have to do. Head to the pipe to the south, then the pipe to the right, then right, then south, then right, then north, then finally south. Save your game and encounter with Mouser and his latest invention.
BOSS: Mouser and the Pipebender
Music: Huff ‘N Puff's Battle
Though everybody remembers Mouser, the Pipebender is a machine with the body of a Koopa, Blooper tentacles, Goomba feet, and a Shy Guy head. What you must do is avoid its tentacles and concentrate your attacks on Mouser. Mouser will occasionally increase the Pipebender's ATK and DEF. You can only harm Mouser with spells, so let Luigi cast them (since he is the spellcaster). The Pipebender will sometimes blind your party with smog, making it harder for you to hit but easier for him. Use Mega Smash and Cure if things get ugly. Once Mouser's out of the way, Pipebender will use a flamethrower attack. Keep it up
with your attacks and soon the machine shall crash. For your victory you shall get another Silver Star.
Chapter 3: Chillin’ with the Chillis
Music: Shiver City
Enemies: Chilly Quiller
Ah! The great resort of everybody's favorite penguins, the Chillis. Head to the inn and save your game and of course shop. Here's the list...
Mushroom: 60 coins
Cure Orb: 150 coins
Shockem: 100 coins
Defrost: 80 coins
POW Block: 110 coins
Life Herb: 100 coins
Head to the mayor's house. Talk to him to learn the Ice Shield move, then head to his bookshelf. Push the stack of books towards the edge of the other bookshelf. Use it to reach the Fire Flower sitting up top there.
Before leaving to the Winter Wonderland you can play the Ice Fishing Minigame. Here's what each fish is worth.
Cheeplet: 15 coins
Cheep Cheep: 30 coins
Chilly Cheep: 60 coins
Chilly: -20 coins (Don't catch them!)
Green Cheepers: 80 coins
Big Bertha: 130 coins
Music: Cool, Cool Mountain
Enemies: Huge Flurry, Snow Grublin, Polar Bearer, Ice Waterchomp, Albino Paragoomba, Albino Fuzzy, White Magikoopa, Polar Spudy
There's a lot of ice in this frosty forest, so watch your step. The monsters here can freeze you, so make sure you have a couple of Defrosts. You can't enter the Ice Cavern without the White Crystal. In order to enter the frozen lake you must find the four lost Chilli Chicklets.
The first is behind the fallen tree, the second is located up on the ledge with the blue chest that contains the Easy Money medal. The third is located in the middle of the blizzard, and the last is being attacked by four Polar Bears (a really tough fight). Now save your game and enter the Frozen Lake...
SUB-BOSS: Winter Wanderer
Music: M&LSS Boss
This blue Boo gets a lot of spells from the crystal it holds (the one you need). Cast fire spells and use fire-based moves on the crystal until it smashes, then wail at the Boos with Mega Punches and Hammer Tempest before he creates a new one. Avoid the blizzard storm, blue poison, and crystal cutter moves. Once defeated you can now enter the Ice Cavern.
Music: Crystal Palace
Enemies: Ice Grolem, Gulpit, Winter Koopas, Swoopula, Crystal Grublin, Giant Swoopula, White Clubba, Grand Cicle, Sideskipper, Cicle
The Ice Cavern has a lot of falling ice, giant snowballs that chase you, and mirror rooms. In the first mirror room, hit the switch, then jump over the wall to reach the other side. Then smash the cracked wall to unlock the secret passage. Here you can warp to Chapter 5.
If you want to play all the way through, simply don't jump over the wall and ground pound to the basement. The monsters have high DEF, so be careful. Save your game, then prepare to face…
BOSS: Ice Mario
Music: Metal Cap Mario
This guy does everything Mario can, so have Luigi and Wario attack while Mario heals everyone. Avoid his snowball and Blizzard moves by using Koopa Shells and Fire Flowers. For defeating this foe you'll get the Silver Star.
Chapter 4: Confusion In Fusion Desert
Arabian Mouse Village
Music: Desert Land
Stop at the inn, shop, etc. Here's the shopping list.
Fire Flower: 180
Heat Fists: 210
Cure Orb: 120
Super Mushroom: 150
Also head behind the tent with holes in it and push the crate to reveal Moufassa. Moufassa will teach you the Pickpocket ability. Now you can steal coins from enemies. When you’re ready, head out to Fusion Desert.
Music: Teehee Valley
Enemies: Mummy Gulpit, Mummifed Bandit, Mummifed Grublin, Peckerjacks, Goom Vulture, Axe Mummy, Clawsting, Mummy Dario Bros., River Mushroomeater, Buzzy Mole
The Fusion Desert is full of many monsters that can poison or paralyze you. Watch out for certain chests when you open them, too. The brown chests contain Mushrooms while the red chests contain Mushroomeaters (yes, I know it's hard to tell apart). Also avoid quicksand because, though it does no damage to you, you'll automatically return to the beginning of the desert. Eventually save your game and enter the huge Sand Pit.
SUB-BOSS: Buzzy Lion
Music: YI Boss
This ferocious Buzzy Bettle giant can blind you, knock you into the pit so it can attack you without you defending, and even send some Scarabs to do its dirty work. The key here is to use a lot of Koopa Shells and when it hides in its shell, use Warp Pipe Armor to increase your DEF and Star Speed to increase your Agility. Luckily this mini-boss can't poison you, so save the Antidotes for enemies in the next level. The strongest move this insectoid has is it will burrow under the sand, pop out from underneath one of your party members, then swallow him for three whole turns. To avoid this, use the Counter ability which will show on the lower right hand screen. If the boss growls twice it's heading for Luigi, if it growls six times it's headed for Wario, and five times if it's after Mario. Use the Counter on the right plumber to have that plumber stay airborne until the beast flees back to the sands. After all that pain, Fusion Pyramid is finally open.
Music: Gobi's Valley
Enemies: Egyptian Skweet, Egyptian Octorok, Stone Chain Chomp, Stone Grublin, Cobrat, Koophynx, Pokeymummy, Venus Sandtrap
In order to get to the boss you must place all three of the moon stones to enter the Ancient Chamber. The first you get by defeating five Chain Chomps, the second you'll get by pressing the switch in the tomb room to raise the sand. Now you can climb the rope to the next stone. The last stone is in one of eight vases (be careful, four of them contain Cobrats). Once done, save your game, then enter the Ancient Chamber.
BOSS: Tap Tap the Guardian
Music: SMRPG Boss
Tap Tap has high defense. Use the Piledriver, Koopa Shell, Super Mushrooms, and
Flame Smash. Also use Warp Pipe Armor when it charges its fists. Revive any fallen member, because you need all three to successfully defeat this foe. Eventually you'll have to use Counters when Tap Tap knocks some pillars on you. Perform them correctly and you should cause massive damage to the boss. Along with your victory, you'll get yet another Silver Star. Now get ready for something spooky.
Chapter 5: Curse of Boo Manor
Music: Spooky Land (Mario Party 2)
Enemies: Spiny, Blue Bristles, Slammer, Magikosha, Fuzzy, Pumpkin Kuribow, Pumpkin Troopea
Though there are no inns, Toadle has opened a shop right at the wood's entrance. Here's the shopping list...
Warp Pipe: 300
Super Mushroom: 160
Maple Syrup: 140
Cure Orb: 200
Life Herb: 110
Once you’re done shopping you must at least be at LVl. 27 before taking on the boss of this area. To reach the boss head up, right, down, down, right, up, left, down, right, right, down, left, left, up, up, up. To make things easier simply go in the direction with the sign that has BEWARE! BOO MANOR! spelled wrong. Before taking the final up, take a left to learn the Invisoplumber ability (makes you invisible for two turns). After saving your game, head towards the manor. King Boo is back and it's time to test out his latest creation: Halloween.
Music: YI Boss
Halloween is basically a crate with a pumpkin head and long, serpent-like Dry Bones for arms. It will use its crate to summon either Boos, Spinies, Living Pumpkins, or a Poison Mushroom. Use Piledriver to cause a lot of damage and Antidote Shower (Lvl. 26) to cure everyone from the Poison Mushrooms (be careful, it drains a lot of FP). Sometimes a giant spider will pop out of the box and steal one of your items or hurt you. Use the Pickpocket ability (if you have it) to steal your items back. Heal immediately after it uses Death Breath to avoid losing your whole party really quick. You'll know it's almost dead when it uses its scythe-like feet to cut up the plumbers. Wow, what a fight. Now you can enter...
Music: Shadow Temple (OOT)
Enemies: Campaboo, Undersentry, Duplighost, Spooky Grublin, Ghost Grolem, Glum Reaper, Green Kikis, Boo
Boo Manor is a pretty confusing place that can easily get you lost. Though it's easy to find where the boss is, you'll need the Phanto Key first. Head to the room with all of the mirrors. Go through the third mirror from the right, then hit the switch to turn the whole manor upside down. Now jump from one chandelier to another until you reach a chandelier that will take you on a platform you couldn't reach before. Open the chest and there's the Phanto Key. Now grab onto the pipe and slide to the mirror room. Let go and once again go into the third mirror. Put the manor back to the way it was, save your game, then prepare to face King Boo.
BOSS: King Boo
Music: Chauncey's Battle
Ha! King Boo is such a pushover. Use Hammer Tempest, Piledriver, Punch Flip, and Lightening Strike to wallop on this specter. Sometimes it will make you dizzy with its, tongue but if you’re at Lvl. 28 it shouldn't be that much of a problem. For defeating this pathetic ghost, you'll get the next Silver Star. Walk up to it and...
YOU'LL FACE THE REAL BOSS!!!
BOSS: Phanto Bowser
Music: King Boo Battle (Luigi's Mansion)
Yes, a Phanto mask has created a clone of the great Bowser. Show no mercy on this fiend. Use every move and healing item you can because this boss is REALLY tough. His thunder spells are not only powerful, they can stun you for a short time, too. Defend when it charges its trident because it's about to shoot a very powerful blast towards you. Sometimes the body will disappear and will be nothing but a Phanto mask that drains your health to replenish its own. The best you can do is pelt it with status effects while healing yourself. Once in a while the foe will summon some White Swoopmen to add more trouble. Take them out quickly if you wish to survive. I highly recommend Star Speed, Piledriver, Koopa Shell, Fire Flower, Warp Pipe Armor, Hammer Tempest, Punch Flip, and Invisoplumber. You'll know the pain is almost done when the boss uses thunderstorm. This automatically paralyzes everyone for one turn (don't worry, you can still heal) and causes loads of damage. Your prize for beating one of the hardest bosses in the game is yet another Silver Star.
Chapter 6: 20,000 Mushrooms Under The Sea
Sailor Koopa Town
Music: Jolly Roger's Lagoon
Yay! Another town! Head to the Inn and talk to Patch Guy at the bar to rent a submarine to the bottom of the ocean. Head to the shop before setting off on the deep sea adventure...
Super Mushroom: 120
Safety Bubble: 110
Shock Pearl: 230
Life Herb: 140
Cure Orb: 170
Once you're done shopping, head to the bottom of the bar to get some Ale (it increases your ATK and DEF but lowers your AGI). Now head to the submarine to begin.
Music: SMB Underwater
Enemies: Ink Blooper, Blue Cheep Cheep, Seaman Grublin, Cirrus Huckit Crab, Wild Blue Gulper, Water Skipper, Seadra, Aquarpoon
The monsters here can really shock the life out of you, literally. When you reach the coral reefs head to the blue cavern to get an Ultra Mushroom, the red tunnel to unlock Metal Plumbers, and the green tunnel to find a large chest. To get the key head to the purple tunnel and fight seven, yes, seven Killer Eels (remember you don't have to). The key unlocks the Sound Test, which is actually really cool for those that miss those classic tunes. Now save your game and enter the dark depths, but first...
SUB-BOSS: Manta Queen
Music: YI Boss
The giant manta ray is immune to thunder-based attacks, so cast fire and ice spells. Don't forget to use Ale to make the battle end faster. Heal and defend when the boss turns all static-like because it's about to really shock you. Also if it starts swimming around the area use Counter commands to send the rubble back at her. Now you can enter the Dark Depths.
Music: Dire Dire Docks
Enemies: JellyBob, Bubble Crusty, Bitesize, Big Deep Cheep, Torpedo Ted, Hidon
This area contains the plumbers' next hammer and pair of boots. To get the Iron Hammer head to your right in the nest of Jellyfish. Fire torpedoes at the cracked wall (make sure you have enough). To get the boots you must actually swim into the giant whirlpool and grab the Rocket Boots to quickly leave the whirlpool (do this right when you're right on top of them to avoid dying. Near the end, save your game and prepare for...
Music: Lord Woo Fak Fak (Banjo-Tooie)
The giant amoeba has the Silver Star trapped in its core. However, you'll have to take out all six of its annoying tentacles first. Use Flamedriver, your new items, and thunder spells, and use Counter commands on the pillars surrounding it to cause extra damage. Sometimes the core will create a bubble and trap one of the plumbers in it, making that player unable to do anything for three whole turns. When all of the tentacles are gone, just wail on the core to get the next Silver Star. Just one more to go.
Chapter 7: Planet/Island of the Yoshis
Music: Yoshi's Tropical Paradise (because the main theme is overused)
Enemies: Spear Guy, Light-Red Magon, Rex, Jungle Green Llamarado, Jungle Fuzzy, Jungle Spear Grublin, Clubosaur, Pi'llodactys, Dino Kosha
The lush village of Yoshi's Island isn't that far from the beginning. Observe the bushes near the entrance to find a Yoshi Egg. You can now summon a Yoshi into battle (but be careful, it will cost you a lot of MP every time you use it). Once in the village, speak to the chief to learn about a thief that's been stealing Yoshi eggs. Head to the inn, then shop. Here's what you can buy at this shop...
Super Mushroom: 170
Ultra Mushroom: 240
Life Herb: 160
Yoshi Bait: 300
Maple Syrup: 140
Once you're done shopping, head into the jungle. It's time to find the six Yoshi Eggs. The first is in a nest filled with Pteradons, the second is under the water. You'll have to swim through all the vines (don't get stuck or you'll drown). The third is surrounded by Magons and Rexes, the fourth is hidden in one of the trees. Use the spring to jump up onto the ledge. The fifth is up in a tree near the mudholes. Avoid the quicksand, then hammer the tree to get it. The last is in the Lava Coast. Save your game because you're about to face who guards it.
Music: M +L: SS Boss
Yep, the thief is that dinosaur from SMB2. It's a very annoying boss that steals Mushrooms from you to heal herself. Her only attack is her three eggs. The key is to not hit the egg that contains the bomb. If you do it will automatically kill the member that touched it. Do this to Birdo six times to defeat her. To tell which one has the bomb, look for the egg with four spots (yes, I know it's hard). Now enter Mt. Firerock.
Music: Norfair (Metroid)
Enemies: Lava Ankiron, Sparky Bro., Stone Llamarado, Limbo Grublin, Geckit, Red and Green Limbo Bro., Skele-Octoomba, Bone Cractyls, Tubba Guerilla, Lava Polarock
Hot, hot hot! This volcano is filled with falling spikes, rising lava, torches that follow you, and even moving platforms (okay, they're Blaargs). The monsters here can really burn you so it's wise to get the Ice Guard move before venturing further. To get the ability, simply jump when the third Blaarg you board is about to dive under the lava. At the tip of the volcano, save for a boss that's quite original.
Music: DKC2 Boss
A giant Bob-omb fused with a giant rock monster? Cool! You'll need a lot of healing items because this boss uses a lot of explosions, squashes you with its giant hands, and even erupts the volcano. I suggest using Icicle Shower and Tidal Wave (learned at Lvl. 42). Fire moves only heal it so just be patient. When the boss
finally falls you'll get the last Silver Star.
Chapter 8: Stronger than the Koopa King
Music: Twilight Town
It's the last inn and shop so make the best of it. Here's the list...
Antidote: 75 coins
Shockem: 100 coins
Defrost: 80 coins
POW Block: 110 coins
Fire Flower: 180
Heat Fists: 210
Warp Pipe: 300
Maple Syrup: 140
Cure Orb: 200
Safety Bubble: 110
Shock Pearl: 230
Super Mushroom: 170
Ultra Mushroom: 240
Life Herb: 160
Yoshi Bait: 300
When your ready, head towards Bowser's Castle and the Silver Stars will blow open the door. Get ready for the finale!
Music: SMW Fortress
Enemies: Cape-Bonzai Bill, Armored Grublin, Cat Koopatrol, Mad Fuzzzy, Gloomboth, Aztec Thwomp, Mad Llamarado, Bazooka Krusha, Ruby Snifit
This place has the toughest monsters, crumbling stairs, deadly pendulums, rooms full of gas, water filled with spiked pillars, saws that chase you, rising lava, and a quiz. I'm not gonna spoil the fun for you but here's the answers to the quiz.
1. The new villain's minions- Swoopmen
2. Chapter 3's name- Chillin with the Chillis
3. Music playing in Pipe Maze- Cantina Band
4. Creater of Pipebender- Mouser
5. False boss of Chapter 5- King Boo
6. Number of Silver Stars- 7
7. Name of move where you attack when foe attacks- Counter
8. Only music not appearing in this game- Zelda
9. Name of the weapon in Dark Depths- Iron Hammer
10. Number of foes in this castle- 8
For winning the quiz you'll get the Silver Star Hammer (I hope you're at Lvl. 45 or higher). Save your game, then enter the throne room. Bowser and the mysterious orb will drain the Silver Stars from you. Bowser transforms into a larger, scalier, much more powerful Bowser. Boss time!
BOSS: Silver Bowser
Music: King of Koopas (a remix of the final battles in PM, SMW, and SM64. Yes, nobody could
remix this but it would be very cool to hear)
With the power of the Silver Stars, Bowser can do many moves. He can chuck Bob-ombs, breathe fire, spin in his shell to make everyone dizzy, stomp, scratch, and make a giant wall of fire. Do all of your moves including Star Bash and use counter when he's in the shell to grab him by the tail and swing him into the wall. I suggest healing a lot but don't waste all of your items. Eventually Bowser will surround himself in a shield and chuck debri at you. Use Counter on the debri to break the shield. Once in a while Bowser will heal himself. Double the pain by feeding him a Poison Mushroom. Bowser can also increase his ATK and DEF so I suggest using some Ale to do the same thing. Give it all you got and you should thwart Bowser once more.
But it's not over. The Silver Stars will be drained into the orb. The orb will flee to the sky and send an army of Mad Swoopmen to stall you. After the battle you can save. Put all of your stats to their max- trust me, you'll need it. Climb the large stairway, then get ready for the final battle. The orb will shatter, revealing a large swoop sorcerer. The Moonmaster has awoken. It deserves its own midi, of course. Item DescriptionPlease read before purchasing:
For payments I accept cash, check, and money order. Money order is the preferred method. If you mail a check, your items will not be mailed until the check clears. If you live outside the United States and cannot mail me a certified check or money order then you can make an online payment through Amazon per my instruction. I have a high seller feedback and will answer any questions you have. Thank you!
On April 1, 2013 General Hospital turns 50 years old and in honor of that Soapnet celebrated by having 50 hours worth of classic episodes. Enjoy this set of dvds and relive all the great moments over the years including the very first episode. Below is a description of the 51 episodes on this box set:
[Episode # 1; Year 1963] - In the very first episode of “General Hospital,” Angie is distraught about the damage to her face from the accident; Peggy is frustrated when business ruins a night out on the town with her fiance, Steve Hardy; the tension continues to grow in Jessie and Phil’s marriage.
[Episode # 209; Year 1981] - Luke and Laura prepare for their nuptials.
[Episode # 210; Year 1981] - Luke and Laura are finally married – but how long will their happiness last after Elizabeth Taylor’s Helena Cassadine puts a curse on them and Laura’s ex, Scotty, shows up to catch the bouquet.
[Episode # 7,833; Year 1993] - Just as their raft is headed over the falls, Luke and Laura are saved by a helicopter; Jason and Brenda feel guilty when they realize the truth about Karen.
[Episode # 7,913; Year 1994] – Luke and Laura tell Lucky he’s going to be a big brother; Steve and Audrey help Miguel get a job at the Outback; Robin and Stone are excited to learn they’re both in Jagger and Karen’s wedding party; Brenda and Sonny flirt at Kelly’s.
[Episode # 11,164; Year 2006] - After awakening from her coma, Laura has an emotional reunion with her family; Ric devises a plan to falsify evidence and frame Sam; Alexis agrees to let Sonny and Carly take car of her kids while she’s in the hospital.
[Episode # 17; Year 1963] - Doctor’s Hardy and Brewer work on a difficult case; Peggy tells Jessie about her difficult break-up with Dr. Hardy and Jessie confides in Peggy that she’s insecure about the age difference between herself and her younger husband, Phil Brewer.
[Episode #237; Year 1979] – As Lesley struggles to help Monica give birth at home, Monica blurts out that Rick is the father of her baby; Alan and Rick rush through a storm to try and save Monica and her son; Edward and Tracy fear for the worst.
[Episode # 88; Year 1980] – Rick and Lesley are both hurting on the day of their divorce; Jennifer invites Laura and Scotty for a day of sailing with her and Luke; Dan is frustrated with Jessie’s continued refusal to marry him; Jeff wonders about his future with Anne.
[Episode # 112; Year 1980] – Monica gets a blood test to try and prove that Alan is her baby’s father; Luke storms over to confront his boss, Frank Smith, for lying and leaves Bobbie and Ruby afraid for their futures; Amy tells Alan she’ll keep his secrets.
[Episode # 124; Year 1980] – At the Fourth of July party, Scotty and Laura make plans for their first anniversary; Bobbie covers for Luke so he can search Frank Smith’s office for the black book; Monica wants Alan to admit he tried to kill her and Rick.
Episode # 146; Year 1980] – On the run from Frank Smith, Luke and Laura take time out to spend a romantic night together dancing in Wyndham’s Department store unaware that Hutch is there too.
[Episode # 21; Year 1981] – Heather sneaks out of the sanitarium and prepares to kill Diana; Jeff is furious with Diana when she finally tells him that PJ is Steve Lars; Alan shows Susan the new love nest he’s bought for her.
[Episode # 142; Year 1981] – Luke, Laura and Robert make themselves comfortable on the island – until they discover that the Cassadine’s are directly underground; Tiffany is furious that Victor and Mikkos won’t allow her outside; Hutch and Rose grow closer; Jessie and Dan offer their support to Rick and Lesley.
[Episode # 171; Year 1981] – As zero hour approaches, will Luke be able to crack the code for the weather machine and save Port Charles? Laura and Robert convince Victor to help their cause; Noah, Anne and Rose attend to those in need at Kelly’s Diner.
[Episode # 211; Year 1981] – Luke and Laura arrive at the Whitaker’s farm for their honeymoon; Scotty continues to rage about Luke and Laura, much to Lee and Gail’s dismay; Robert is hesitant to commit to Tiffany.
[Episode # 14; Year 1983] – Holly agrees to marry Robert so she won’t be deported; Luke recovers from surgery; Susan is outraged when she discovers Scotty’s interference with baby Jason’s investments; Blackie finds a place to hide Lou.
[Episode # 84; Year 1983] – Luke and Holly have a confrontation when he returns to Port Charles and learns she’s now married to Robert; Blackie and Lou are relieved when Rose is legally named as Lou’s guardian.
[Episode # 160; Year 1984] – Frisco pulls the hat off the thief in his apartment and reveals Felicia; Jimmy Lee is convinced that Beatrice was murdered and the Quartermaine’s are involved; Robert questions Holly hoping to gain some inside information.
[Episode #114; Year 1986] – Frisco serenades Felicia as they’re married at the brownstone; Sean arranges a special wedding night for the newlyweds; Alan tries to catch Sean and Monica having an affair; Anna is intrigued by Port Charles newcomer, Duke Lavery.
[Episode # 7,133; Year 1991] – Robert and Anna’s desire to exact revenge upon each other turns passionate; Frisco is amused when he has to set Robert free from Anna’s trap; the protest against the ELQ ship goes awry; Robert is shocked to discover the man he’s just rescued is his brother.
[Episode # 7,967; Year 1994] – When an elated Frisco tells Tony they’ve found a heart donor for Maxie, Tony has to break the news that it’s BJ’s; Tony insists on being there for the procedure and shares a tearful goodbye with his daughter.
[Episode # 8,152; Year 1995] – Monica is uncomfortable with the idea of sex with Alan after her mastectomy; Mac is furious with Robin when she admits to having slept with Stone; Brenda gives advise to Stone.
[Episode # 8,220; Year 1995] – Luke and Sonny take out Scully’s men in a shootout at Luke’s house; Stone worries that his HIV positive blood has gotten on Robin; Brenda is scraped up and scared, but alive; Frisco and Felicia make love.
[Episode # 8,361; Year 1995] – Stone sees Robin one last time before he dies; Sonny offers his support; Lucy is convinced that Sigmund the duck is trying to tell her and Kevin that something is wrong.
[Episode # 8,381; Year 1995] – AJ fights with his family and storms off in a drunken rage; Jason tries to stop him from driving, but AJ won’t listen and the two end up in a fateful car crash; Brenda joins Robin and Sonny as they scatter Stone’s ashes.
[Episode # 08403; Year 1996] – The Quartermaine’s are shocked at Jason’s hostility towards them after his accident; Robin tells Brenda she’s attending Sonny and Lily’s wedding; Lois is determined to find a way for Ned to still sing in the band.
[Episode # 8,453; Year 1996] - Jax distracts a heartbroken Brenda with sunshine and shopping sprees, but she still dreams of Sonny; a mix-up has Ned and Lois rushing to the emergency room, each thinking the other is hurt; newcomer Carly Roberts arrives in Port Charles.
[Episode # 8,491; Year 1996] – Jax and Brenda are married on his yacht; Sonny and Lily’s joy over their baby announcement quickly turns to tragedy; Ned and Lois’ first anniversary celebration is interrupted by Edward.
[Episode # 8,524; Year 1996] – Lucky is furious at Laura when she admits that the stranger who saved Lulu’s life is actually his brother, Nikolas; the hospital staff reacts to the death of Steve Hardy; Jason manages to comfort both Carly and Robin.
[Episode # 8,547; Year 1996] – Robin convinces Jason she wants to be with him and the two spend a romantic night together in Montauk; Sonny celebrates Stone’s birthday; Nikolas and Stefan cause further conflict in Luke and Laura’s marriage.
[Episode # 8,586; Year 1996] – Bobbie finds Carly in bed with Tony, just as Luke discovers that Carly is Bobbie’s missing daughter, Caroline.
[Episode # 8,688; Year 1997] - Trapped in the cave thinking they’re going to die, Sonny and Brenda make love; Jax leads the search to find them; Stefan assures Bobbie that he married her for love; Laura says goodbye to an angry Nikolas.
[Episode # 8,804; Year 1997] - Carly carries out her plan, pouring vodka over a drugged AJ, then calling the Quartermaines to tell them he’s been drinking – thus ruining Alan and Monica’s anniversary celebration; charges are dropped against Sonny, Brenda, and Jax; Jason informs Sonny of his split with Robin, and convinces Sonny to re-hire him.
[Episode # 8,829; Year 1997] - Brenda is stunned when Sonny leaves her alone at the altar in front of friends and family on their wedding day; AJ wants to know if he is the father of Carly’s baby; Jax and V share a moment together.
[Episode # 8,883; Year 1997] - When Nikolas is seriously hurt in the shootout at Luke’s club, Jason’s past medical training kicks in and he saves him; Stefan thinks Luke was responsible for Nikolas’ injury.
[Episode # 8,926; Year 1998] - Carly shocks Bobbie with the news that she’s Bobbie’s daughter; Felicia decides who the real Mac is with a kiss; Robin urges Jason to tell AJ the truth about Michael.
[Episode # 8,931; Year 1998] - Lucky finds a bruised and battered Elizabeth in the bushes and brings her back to his house; Bobbie gives Elizabeth support and medical advice; Ned and Alexis celebrate Valentine’s Day and make love.
[Episode # 8,999; Year 1998] - At the Cassadines’ Bacchanalia Ball, Stefan and Katherine celebrate their engagement in grand style, while Brenda and Jax keep theirs a secret; Luke and Alexis plot Helena’s demise; Lucky and Elizabeth share a secret dance outside.
[Episode # 9,080; Year 1998] – Devastated over Brenda’s apparent death, Jax reflects on the highlights of their relationship; Elizabeth gives Lucky a meaningful gift and they share their first kiss.
[Episode # 9,166; Year 1999] – After Robin stuns AJ with the news that he’s Michael’s biological father, she rushes to tell Jason what she’s done; AJ confronts Carly; Emily is upset when she catches Nikolas and Katherine in bed together.
[Episode # 9,232; Year 1999] – In the aftermath of the fire, Lucky’s body is identified; Luke and Laura pay a traumatic visit to the morgue; Elizabeth mourns Lucky’s death; Laura breaks the news to Lulu.
[Episode # 10,318; Year 2003] – Elizabeth is stunned to find the panic room and Carly in it; Sonny starts to believe Jason that Ric is responsible for Carly’s disappearance; Dillon turns down Edward’s bail money when Edward insults Georgie; Nikolas and Zander tend to a fragile Emily.
[Episode # 10,467; Year 2004] – With the Port Charles Hotel on fire, Luke demands that they use a lottery system to organize who gets rescued by the helicopter first; Carly and Sonny fall through the hotel floor as it caves in; Emily is devastated to leave Nikolas behind in the burning building as she boards the helicopter.
[Episode # 10,673; Year 2004] – Nikolas and Emily wed knowing that Nikolas will soon be arrested for murder; Sam drunkenly kisses Jason; Luke plays along with Heather’s delusion in the hope of locating Skye and Laura.
[Episode # 10,912; Year 2005] – When the trains collide, Robin is trapped; Jason is determined to rescue Sam; Alexis goes into labor; Elizabeth fears for injured Lucky’s life.
[Episode # 10,979; Year 2006] – Bobbie and Lucas are at Tony’s side as he succumbs to the virus; Patrick tells Emily it’s up to her whether Sonny or Nikolas should get the anecdote; Carly and Jason form a plan to rescue Lucky.
[Episode # 11,177; Year 2006] – In an extravagant celebration, Luke and Laura renew their vows on the 25th anniversary of their first wedding; Jason and Sam find some time for romance amidst the danger that surrounds them and their new ally, Spinelli.
[Episode # 11,240; Year 2007] – In the aftermath of the hostage crisis, the victims are reunited with their loved ones; Elizabeth has a shocking revelation for Jason; the Quartermaines sit by Alan’s bedside as he fights for his life.
[Episode # 11,677; Year 2008] – Robin and Patrick introduce their family to newborn Emma Grace; Luke attempts to save Laura, who is trapped in Scotty’s car as it dangles over the edge of a cliff; Nikolas and Lulu break into Scotty’s hotel room.
[Episode # 12,692; Year 2012] – Ned and Skye return to town for Edward’s funeral; the Quartermaines reflect on their memories of Edward and then gather for a traditional Q Thanksgiving filled with fighting, family, and pizza.
'Controls A: Jump B: Use item, attack B (hold): Fly with Raccoon tail L: Map R: Toggle items on map screen'
'Background Info Last game the Koopalings discovered that they had another sibling that had been prevented from hatching by the Mario Gang. They set out to find it. When they did it hatched and became Buzz Koopa, a mix of all the Koopalings!'
'Story It's a peaceful day in Bowser's castle. Buzz and Ludwig are in their room talking when they hear a yell from Lemmy's room. After investigating, they find out that Lemmy is missing! Then all the other Koopalings and Bowser are kidnapped, along with Ludwig's future fiance, Karma! Buzz and Ludwig leave to save their siblings, father, and Karma from the clutches of the Mario Gang. What's even worse is that the Mario Gang have jewels that have taken control of the minions in every world!'
'Menu Just like Super Mario Bros. 3. The curtain goes up and Ludwig and Buzz are seen breathing fire at the Mario Bros. Then Start and Load appear.'
'Gameplay You can play as either Ludwig or Buzz. Instead of going from Grass Land to Dark Land, you have to go from Dark Land to Grass Land and then Rainbow Tower to rescue Karma. Again, you play it just like Super Mario Bros. 3.'
''''Worlds, Enemies, Bosses, and Koopalings''''
'Dark Land Enemies: Bear Chomp, Boruum Lakitu, Guts Goomba, Paragloomba, Chargin' Boruum Chucks , Koopa Joe, Spiny Paratroopa, Chain Chomp, Lakitu, Goomba, Paragoomba, Angry Sun, Koopa, Paratroopa Boss: Cosmetta Toad is as easy to defeat as Larry in Mario Bros. 3 except that he has the ability to shoot smog circles out of his head. You get to rescue Larry once you get Toad's jewel and key.'
'Pipe Land Enemies: Tar Skull Goomba, Cheep Cheep, Piranha Plant, Zinger (a small version of Mouser that throws 'fireballs), Koopa, 'Goomba, Cheep Cheep, Piranha Plant, Zinger (a small version of Mouser that throws fireballs), Koopa Boss: Koops Koops is from Paper Mario: The Thousand-Year Door. He throws fireballs out of his mouth and shakes the ground slightly when he lands. You get to rescue Morton Jr. once you kill him and get his jewel and key.'
Ghostly Land Enemies: B'oomba, Slammer, Ghost Piranha, Ghostly Sword Knight, Advanced Imp Drone, Rusty Chariot, BoneDrs, Goop Ghost, W'olf Ninjun Boss: King Boo Koops is from Paper Mario: The Thousand-Year Door. He throws fireballs out of his mouth and shakes the ground slightly when he lands. You get to rescue Morton Jr. once you kill him and get his jewel and key.'
'Jungle Land Enemies: Kritter, Sledge Guy, Spinenut Goomba, Krusha, Picketman Hammer Bro, Jungle Spear Chuck Boss: Donky Krusha He's back and he's angry. Jr. Troopa will fire three spikes out of his arm. Each time you hit him the spike shots go up by one. Once you killed him and get his key and jewel you can rescue Wendy.'
'Aroma Springs Enemies: Aroma Parabeetle, Sweet Scent Jiro, Pink Koopeleon, Paratroopa Joe, Sweet Scent Gusto (a cloud that wears sunglasses and blows little fire sparks at you), Honey Piranha (They can fly! Actually the pipes can. Just jump onto the top of the pipe when the Piranha is down to kill it.) Boss: Petey Piranha She's finally made up with Peach, for a good reason. Daisy can float for a few seconds and blow deadly kisses. Once you' kill her and get her key and jewel you can rescue Iggy.'
'Melodia Enemies: Mighty Mole, Drumba, Green Trumpet Cobrat, Trumpy, DJ Jazzy Lakitu, ROCKER!! JOE Boss: Captain Treble DK is like Roy from SMB3. Whenever he lands, the ground shakes, but on the plus side, he can't move when he shakes the ground, though neither can you. Once you kill him and get his jewel and key you can rescue Roy.'
'Cloudy Village Enemies: Golden Foo, Paragoomba, Hell Metall DX, Windy Ninjun, Spin Bro, Elite Chargin Chuck Boss: Boom Boom He's back and he's angry. Jr. Troopa will fire three spikes out of his arm. Each time you hit him the spike shots go up by one. Once you killed him and get his key and jewel you can rescue Wendy.'
Pirate Land Enemies: Parabeetle, Paragoomba, Paratroopa, Gusto (a cloud that wears sunglasses and blows little fire sparks at you), Winged Piranha (They can fly! Actually the pipes can. Just jump onto the top of the pipe when the Piranha is down to kill it.) Boss: Daisy She's finally made up with Peach, for a good reason. Daisy can float for a few seconds and blow deadly kisses. Once you' kill her and get her key and jewel you can rescue Iggy.'
'Giant Land Enemies: Huge Koopa, Huge Goomba, Huge Piranha Plant, Huge Cheep Cheep, Huge Lakitu, Huge Raphael (just like Raphael the Raven from Yoshi's island except he's just a stomp away from death) Boss: DK DK is like Roy from SMB3. Whenever he lands, the ground shakes, but on the plus side, he can't move when he shakes the ground, though neither can you. Once you kill him and get his jewel and key you can rescue Roy.'
'Pipe Land Enemies: Tar Skull Goomba, Cheep Cheep, Piranha Plant, Zinger (a small version of Mouser that throws 'fireballs), Koopa, 'Goomba, Cheep Cheep, Piranha Plant, Zinger (a small version of Mouser that throws fireballs), Koopa Boss: Koops Koops is from Paper Mario: The Thousand-Year Door. He throws fireballs out of his mouth and shakes the ground slightly when he lands. You get to rescue Morton Jr. once you kill him and get his jewel and key.'
'Ice Land Enemies: Frosty (a frozen penguin that freezes Ludwig or Buzz when he runs into either one) Piranha Plant, Goomba, Buzzy Beetle, Hammer Bro, Chargin Chuck Boss: Jr. Troopa He's back and he's angry. Jr. Troopa will fire three spikes out of his arm. Each time you hit him the spike shots go up by one. Once you killed him and get his key and jewel you can rescue Wendy.'
'Sky Land Enemies: Parabeetle, Paragoomba, Paratroopa, Gusto (a cloud that wears sunglasses and blows little fire sparks at you), Winged Piranha (They can fly! Actually the pipes can. Just jump onto the top of the pipe when the Piranha is down to kill it.) Boss: Daisy She's finally made up with Peach, for a good reason. Daisy can float for a few seconds and blow deadly kisses. Once you' kill her and get her key and jewel you can rescue Iggy.'
'Giant Land Enemies: Huge Koopa, Huge Goomba, Huge Piranha Plant, Huge Cheep Cheep, Huge Lakitu, Huge Raphael (just like Raphael the Raven from Yoshi's island except he's just a stomp away from death) Boss: DK DK is like Roy from SMB3. Whenever he lands, the ground shakes, but on the plus side, he can't move when he shakes the ground, though neither can you. Once you kill him and get his jewel and key you can rescue Roy.'
'Pipe Land Enemies: Tar Skull Goomba, Cheep Cheep, Piranha Plant, Zinger (a small version of Mouser that throws 'fireballs), Koopa, 'Goomba, Cheep Cheep, Piranha Plant, Zinger (a small version of Mouser that throws fireballs), Koopa Boss: Koops Koops is from Paper Mario: The Thousand-Year Door. He throws fireballs out of his mouth and shakes the ground slightly when he lands. You get to rescue Morton Jr. once you kill him and get his jewel and key.'
'Ice Land Enemies: Frosty (a frozen penguin that freezes Ludwig or Buzz when he runs into either one) Piranha Plant, Goomba, Buzzy Beetle, Hammer Bro, Chargin Chuck Boss: Jr. Troopa He's back and he's angry. Jr. Troopa will fire three spikes out of his arm. Each time you hit him the spike shots go up by one. Once you killed him and get his key and jewel you can rescue Wendy.'
'Sky Land Enemies: Parabeetle, Paragoomba, Paratroopa, Gusto (a cloud that wears sunglasses and blows little fire sparks at you), Winged Piranha (They can fly! Actually the pipes can. Just jump onto the top of the pipe when the Piranha is down to kill it.) Boss: Daisy She's finally made up with Peach, for a good reason. Daisy can float for a few seconds an
'Ice Land Enemies: Frosty (a frozen penguin that freezes Ludwig or Buzz when he runs into either one) Piranha Plant, Goomba, Buzzy Beetle, Hammer Bro, Chargin Chuck Boss: Jr. Troopa He's back and he's angry. Jr. Troopa will fire three spikes out of his arm. Each time you hit him the spike shots go up by one. Once you killed him and get his key and jewel you can rescue Wendy.'
'Sky Land Enemies: Parabeetle, Paragoomba, Paratroopa, Gusto (a cloud that wears sunglasses and blows little fire sparks at you), Winged Piranha (They can fly! Actually the pipes can. Just jump onto the top of the pipe when the Piranha is down to kill it.) Boss: Daisy She's finally made up with Peach, for a good reason. Daisy can float for a few seconds and blow deadly kisses. Once you' kill her and get her key and jewel you can rescue Iggy.'
'Giant Land Enemies: Huge Koopa, Huge Goomba, Huge Piranha Plant, Huge Cheep Cheep, Huge Lakitu, Huge Raphael (just like Raphael the Raven from Yoshi's island except he's just a stomp away from death) Boss: DK DK is like Roy from SMB3. Whenever he lands, the ground shakes, but on the plus side, he can't move when he shakes the ground, though neither can you. Once you kill him and get his jewel and key you can rescue Roy.'
'Water Land Enemies: Cheep Cheep, Blooper, Squidgy (looks like a giant jellyfish with huge eyes, best avoided), Froggy Koopa (a Koopa wearing a Frog Suit), Froggy Goomba (same as above but a Goomba), Scuba Piranha (a swimming Piranha Plant) Boss: Yoshi Yoshi can jump high and stretch out his tonuge. He spits out watermelon seeds. Once you kill him and get his jewel and key you can rescue Roy.'
'Desert Land Enemies: Angry Sun, Fire Snake, Goomba, Paratroopa, Paragoomba, Koopa, Porcupo, Black Clams, Quicksand Boss: Toadette You can laugh, but Toadette is very hard. She spins around and of course her funky hair poses a deadly threat. Just wait 'til she stops spinning to stomp her. Once you kill her and get her jewel and key you can rescue Lemmy.'
'Grass Land Enemies: Every single enemy from all the worlds. Bosses: Mario and Luigi! Be careful. These two are tricky. They can do the funny spin thing from Superstar Saga that makes them shoot fireballs everywhere! Once you kill them and take their jewel and key you can rescue Bowser.'
'Rainbow Tower Rainbow is actually a Kart race styled after Super Mario Kart, except you race on a 2D version of Mario Kart 64's Rainbow Road. You have to race Peach on three different stages, as follows:'
1) A straight course where you just have to dodge a few Goombas and beat Peach. Difficulty: Easy.
2) An exact duplicate of Mario Kart 64's Rainbow Road. Difficulty: Medium.
3) Barrier and Ramp Hop. You have to jump over all of the barriers only taking three damage chances, and you have to use every ramp until the end. Difficulty: Hard.
Then, after you've beaten all three floors you have to beat Peach in a battle. She's hard. You have to hit her six times, and she throws rainbow waves out of her umbrella, floats, and blows kisses like Daisy's. After you beat her you get the key to Karma's cage.
If you're Buzz you unlock Karma's cage and Ludwig comes rushing in, followed by the Koopalings and Bowser. A heart appears over Karma and Ludwig and the Mario Gang is scrolled across the screen on stretchers. Then the game ends.
'Items Buzz and Ludwig have a number of items they have to use in every level.'
'Mushroom: Allows Buzz or Ludwig to grow. Fire Flower: Allows Buzz or Ludwig to shoot fireballs. Super Leaf: Allows Buzz or Ludwig to fly. Star: Allows Buzz or Ludwig to become invincible for a short period of time. Frog Suit: Allows Buzz or Ludwig to swim quickly underwater. Tanooki Suit: Allows Buzz or Ludwig to fly, as well as turn into a statue when pressing B and down. Hammer Bros. Suit: Allows Buzz or Ludwig to throw hammers with B. Spike: allows Buzz or Ludwig to go into their shells and spin when pressing B and down, then left or right.'
'World Details Dark Land: 6 levels (just like SMB3's Grass Land) 2 Mushroom Houses 1 Hammer Brother Secrets: None Difficulty: 2'
'Pipe Land: 9 levels 3 Mushroom Houses (you have to beat a Hammer Brother for one) 2 Bammer Bros. Secrets: In one of the Mushroom Houses, jump up to the middle box and shoot a fireball at it. It will turn into the only Lakitu cloud in the game. Use it in Sky Land. Difficulty: 3'
'Ice Land: 9 levels 2 Mushroom Houses 1 Hammer Bro. Secrets: None Difficulty: 4'
'Sky Land: 10 leveld 1 Mushroom House (it's tricky to reach) 3 Hammer Bros. Secrets: Use Lakitu's cloud in level 4. Keep flying straight up until you see a purple pipe. Go through and you will warp to the front of the castle.'
'Giant Land: 11 levels 2 Mushroom Houses 2 Hammer Bros. Secrets: Defeat the two huge Hammer Bros. by level 4 to get the Giant Glove. This will make you huge. It's good to use in level 11 when you have to jump over Huge Raphael, who's guarding the course clear. Unfortunately that's the only time you can use it. Difficulty: 4'
'Water Land: Water Land is completley covered by water. You can faintly see the level numbers, though. 10 levels 3 Mushroom Houses 1 Hammer Brother Secrets: After you defeat Yoshi and before you rescue Roy, pull the switch besides Roy's cage to drain all the water off of the islands and beaches in Water Land.'
'Desert Land: 13 levels 4 Mushroom Houses 3 Hammer Bros. Secrets: In level 7, don't be afraid to fall down the small quicksand hole by the Cheep Cheep pond. Keep sinking and you'll land underground and find a warp pipe that warps you to level 10. Difficulty: 5'
'Grass Land: 14 levels 5 Mushroom Houses 3 Hammer Bros. Secrets: None! You have to make your way fairly!'
'Music The music is alternated. There's mainly music from SMB3, SMW1, Yoshi's Island, Mario RPG, Super Mario Kart, and Mario Kart 64.'
'Saving Throughout various levels Kammy Koopa will be standing wearing various outfits to do with the world your in. Just for fun I'll tell you what she wears:'
'Dark Land: Usual Magikoopa clothes Pipe Land: An exterminator's suit Ice Land: Eskimo suit Sky Land: Stewardess outfit Giant Land: She's huge and wears a hawaiian shirt Water Land: Scuba diver's gear Desert Land: Safari clothes Grass Land: Soccer outfit'
You run into Kammy in the first level of every world. She tells you what's ahead and who's controlling every world. Then she'll appear before every course clear and ask you if you want to save. When you want to play the game again just hit Load on the main menu and select your file to start from where you left off.
'E-Reader Levels When you get the game there are five E-Reader cards! This continues the game with Super Mario Kart! The original Super NES game is available to you. If you've beaten Koopaling Chaos 2 you can play as Koopalings and Kammy with three extra courses, which are Iggy's Giant Park, Sky Land Dash, and Lemmy's Circus Arena.'
The other four E-Reader Cards are mini-games involving Lemmy, Roy, Karma, and Kammy.
Lemmy's Circus Game: Play as Lemmy. Use your ball to do tricks at the circus and get trophies.
Roy's Wrestling Arena: This game's cool. Play as Roy and choose anyone from the Mario World to fight with. Unlock characters and work your way up to the Heavyweight Champion Belt!
Karma's Pinball: Woohooo!!! Choose any Mario characters and roll them into a ball to play a fun game of pinball. Choose any world from any game!
'Kammy's Magic Lessons: Play as Buzz, Kammy's eager young assistant. Find the necassary ingredients from around the castle to help Kammy finish her potion and get Buzz up to Magikoopa rank! Learn spells and take a spin on Kammy's broom!
'Well that's it for now. I may make a third game now that it's the summer holidays. Hope you liked this submission. See you soon!'Locationsenge, and it's up to Mario and Luigi to get rid of the Shroobs again.Paper Mario: The Thirteen Magic Cards
- Koopa Troopas
- Mame Goombeetle
- Frog O's
- Tribal Lakitus
- Native birds
- Top hat-wearing Little Birds (Cap Kingdom)
- Red birds resembling scarlet macaws (Cascade Kingdom)
- Green-and-yellow birds resembling budgerigars (Sand Kingdom)
- Pink birds with scaled wings (Lake Kingdom)
- Blue birds resembling blue jays (Wooded Kingdom)
- White doves (Cloud Kingdom)
- Pigeons (Metro Kingdom)
- Seagulls (Seaside Kingdom)
- Penguins (Snow Kingdom)
- Birds resembling dollops of whipped cream (Luncheon Kingdom)
- Brown birds resembling tree sparrows (Bowser's Kingdom)
- Small UFO-like beings that resemble Torkdrift (Moon Kingdom)
- Little Birds (Mushroom Kingdom)
- Giant dragonflies (Cascade Kingdom, Bowser's Kingdom)
- Butterflies that resemble large whites (Wooded Kingdom)
- Monotone butterflies that come one of four different colors: blue, green, pink or purple (Lost Kingdom)
- Giant multi-colored butterflies (Lost Kingdom)
- Butterflies that resemble swallowtails (Mushroom Kingdom)
- Lizards (Sand Kingdom)
- Hawks (Sand Kingdom)
- Chipmunks (Wooded Kingdom, Mushroom Kingdom)
- Pink crabs (Lake Kingdom, Mushroom Kingdom)
- Rats (Metro Kingdom, Mushroom Kingdom)
- Yellow crabs (Seaside Kingdom)
- Bats (Ruined Kingdom)
- Salmon (Wooded Kingdom)
- Multi-colored lake fishes (Lake Kingdom)
- Goldfish (Seaside Kingdom)
- Koi (Bowser's Kingdom)
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''Paper Mario: The Thirteen Magic Cards By Blade Guy'''''''''''System: Wii Price: $39.99 Release Date: July 1, 2012 Story Mario, Peach, Toad, Toadette, and Toadsworth are seen on a boat to a small island called Starshroom Island for a little vacation. The ship docks and they get off to see that it is like a five star resort. They go and check in at the inn, which is very nice. Then, a scream of terror is heard. The gang rushes outside and asks a nearby islander what’s going on. The islander tells them that someone broke into the casino and is holding everyone hostage. Mario, being the hero he is, takes action and rushes toward the casino to save everyone inside. Controls A: Jump/talk/select B: Hammer/exit out of menu C: Partner Ability Z: Ground Pound(once Super Boots are gotten) Control Stick: Move/Hammer Spin(once the Super Hammer is gotten)/Ultra Jump(once ultra boots are gotten) +: Start/Pause Menu D-Pad Up: Partner Info/Selection D-Pad Left: Items D-Pad Right: Badges D-Pad Down: View Enemy Tattles In Battle Controls A: Select action/perform action commands B: Cancel/perform action commands Control Stick: Move around battle menu/perform action commands C: Perform action commands 1: Perform action commands 2: Perform action commands Z: Switch Mario and his current partner’s position Items Mushroom: Heals 10 HP. Super Mushroom: Heals 20 HP. Ultra Mushroom: Heals 50 HP. Max Mushroom: Fully heals you. Power Punch: Raises your attack by three for two turns. Mr. Mini: Shrinks an enemy for three turns, lowing their attack by 2. Repel Gel: Makes you invisible for three turns. Speed Flower: Lets you attack twice in one turn. Slow Flower: Makes the enemies slower for one turn. Strawberry Jelly: Heals 10 FP. Grape Jelly: Heals 20 FP. Jammin' Jelly: Heals 50 FP. Mango Jelly : Entirely fills your FP. Courage Shell: Increases Def. by three for two turns. Fire Flower: Burns all enemies for a damage of three, six on ice based enemies. Ice Flower: Freezes all enemies for a damage of three, six on fire based enemies. 1-Up Mushroom: Revives you with half of your HP. 1-Up Super: Revives you with all your HP. Dried Mushroom: Restores 1 HP. Sweet Bar: A chocolate bar that heals 5 HP. Nutty Bar: A nutty chocolate bar that heals 10 HP. Golden Bar: A rich chocolate bar that heals 15 HP. Sleepy Sheep: Puts enemies to sleep. POW Block: Flips some foes over, and deals 3 damage. Dizzy Dial: Makes enemies dizzy for three turns. Thunder Bolt: Strikes one enemy for five damage. Lightning Storm: Strikes all enemies for five damage. Egg: Heals 5 HP. Pasta: Heals 10 HP. Lemon: Heals 5 HP. Lime: Heals 5 FP. Apple: Heals 25 HP. Stop Watch: Freezes enemies in time. Whacka Bump: Restores 25 HP and FP. Inn Coupon: Lets you stay in an inn for free. Shop Coupon: Use this to get a discount on all items. Yoshi Cookie: Summons a Yoshi. He will eat it, and give you a random item. Fright Jar: Scares enemies away. Chuckola Cola: Restores 15 HP. Refresh Herb: Cures any status condition. Volt Shroom: When hit by a phisycal attack, the enemy will take damage. Repel Cape: Makes you dodgy for three turns. Peachy Peach: Restores 5 HP and 5 FP. Mushroom Drops: Heals 10 HP for you and your partner. Super Drops: Heals 20 HP for you and your partner. Ultra Drops: Heals 30 HP. For you and your partner. Gold Bar: Sell it to get 100 coins. Gold Bar x2: Sell this for 200 coins. Gold Bar x3: Sell this for 300 coins. Shooting Star: Causes stars to rain on your enemies for a damage of six. Mighty Tonic: Triples ATK for one turn. Status Effects Asleep: Can’t attack for four turns. Attack Up: Self-explanatory. Badly Poisoned: Deals three damage for six turns. Blind: Unable to hit the enemy. Will always miss. Lasts for three turns. Burned: Deals fire damage for three turns. Confused: Will sometimes use different commands, and might attack partner. Def. Down: Self-explanatory. Def. Up: Self-explanatory. Dizzy: May miss when you attack, lasts for at least 3 turns. Dodgy: Your enemies have a less chance of hitting you. Electrified: Deals lightning damage to direct attackers. Frozen: Can’t move, and deals 1 damage when thawed. Frozen in time: Self-explanatory, lasts for three turns. Huge: Bigger, and attack is up. Infatuation: You are in love and cannot attack the one you are in love with. Lasts for three turns. KO’d: You must return to the last save point. Paralysis: Cannot move, usually lasts for three turns. Poisoned: Deals one point of damage for nine turns. Scared: Halves your attack. Slow Down: You only attack every other turn. Speed Up: Lets you attack twice in one turn. Badges You can collect badges again. New badges, old badges, and Attack FX badges are all here: Adv. Dodge Master: Action Commands will be easier to pull off. Adv. Dodge Master P: Action Commands will be easier to pull off for partners. All or Nothing All or Nothing P: Partner attack goes up if the command is followed. If not, the attack is useless. Attack FX B: Bowser sound. Attack FX L: Luigi’s "yoho" noise. Attack FX P: Peach's chuckle. Attack FX Y: Yoshi noises. Chill Out Close Call Close Call P D-Down Jump Damage Dodge Damage Dodge P Defend Plus Defend Plus P Dodge Master Dodge Master P: Now partners can dodge better, too. Feeling Fine Feeling Fine P First Attack Flower Saver Flower Saver P FP Plus HP Plus HP Plus P Happy Flower Happy Heart Happy Heart P Ice Power Ice Power P: Partners can attack fire enemies directly. Last Stand Last Stand P L Emblem Lucky Start Mega Jump Multi Bounce Peekaboo Power Bounce Power Jump Power Plus Power Plus P Quick Change Refund Runaway Pay Spike Shield Spike Shield P: Partners are protected from spikes. Super Appeal Super Appeal P Super Jump Super Luck: Good things happen to Mario each turn. Super Star: Increase Mario's POW and Def. by five, but only attack every other turn. Timing Tutor Tornado Jump W Emblem Zap Tap Zap Tap P: Partners will be electrified. Bingo Mushroom: All HP restored. Flower: All FP restored. Goomba: Maxes out the audience. Star: HP and FP are restored, and maxes out audience. Ztar: Lose half your HP and half your FP, and lose the entire audience. NOTE: In this game, the purpose of the audience is to get more star points after a battle. The more excited the audience gets, the more star points you are given from the audience. Partners Here are the partners that will travel with Mario on his journey, and their abilities. They can be upgraded one level using the nine upgrade blocks hidden on Starshroom, then you must visit nine Shamans hidden throughout Starshroom to upgrade them once more. Spike: A young Goomba that wears a blue spike hat, so he is a Spiky Goomba. He can tell you the location you are in, and hidden secrets within the area. You meet him in the prologue. HP: 10-20-30 Headbonk: Just like Mario's jump, only with his head. Tattle: Does the same as Goombario and Goombella. Multibonk: Just like Power Bounce. FP: 3 Hyper Headbonk: Charges up his attack for one turn, then does a headbonk with great power. FP: 5 Silverado: A Buzzy Beetle that has a Spanish accent. He can fire himself at distant items and switches. Silverado’s shell is made of pure steel, making him a force to be reckoned with. You meet him in Chapter 1. HP: 15-25-35 Shell Shot: Fires himself at the enemy. Iron Defense: Increases his defense by three for two turns. FP: 2 Rapid Spin: Spins through the enemies to make them dizzy. FP: 3 Iron Shell: Makes his shell even harder and will ram into an enemy for big damage. FP: 5 Daisy: This sweet, loveable Crazee Dayzee who wishes to become a famous singer offers to help you on your quest. Unlike other Crazee Dayzees, she has pink petals, but a green body like others. She might be sweet and loveable, but when crossed, she can really knock your lights out. She is able to sing and put guards or Sentinels to sleep so you can get by them. You meet her in Chapter 2. HP: 10-25-30 Pound: Rushes up to the enemy and punches them. Sing: Sings a song and puts an enemy to sleep for three turns. FP: 2 Pounding Notes: Sends musical notes at the enemy, smashing them. FP: 4 Lullaby: Sings a louder, but peaceful song and puts all enemies to sleep for three turns. FP: 5 Blake: After being thawed out of Bowser’s Freezing Chamber, Blake realized he was the only Shroob left, so he went over to the side of good and now works with Professor E. Gadd. He is very handy with technology. Because he was frozen for so long, Blake is now a blue Shroob, but still has the same pale spots on his head. He can hack into computers so you can move on to the next area. You meet him in Chapter 3. HP: 10-20-35 Ray Gun: Aims at the enemy and fires a small blast. Shroob Bot: Summons a small Shroob Bot of his own design to take the hit from an enemy attack. FP: 2 Vim: Blake was able to uncover what vim is actually made of, and made a large batch for himself. He drinks it to recover 10 HP. FP: 5 Ray Blaster: An upgraded version of his ray gun. Fires a powerful blast at all enemies for big damage. FP: 6 Chem Guy: This smart, red Shy Guy in a lab coat used to work for Shadow Guy. He wasn’t aware of his master’s plan, but when he finds out, he joins you to help him stop Shadow Guy. He is an awesome chemist and throws potions at any elemental hazards so you can move on. You meet him in Chapter 4. He seems to have a secret crush on Bonnibel. HP: 20-30-40. Fire Potion: Throws a vial filled with burning chemicals at the enemy to hurt them. This will always cause burn for three turns. Def. Serum: Has Mario or himself drink a vial of potion that will cause their Def. to go up by three for two turns. FP: 3 POW Serum: Has Mario or himself drink a vial of potion that will cause their POW to go up by three for two turns. FP: 4 Ice Potion: Throws a vial filled with freezing chemicals at the enemy to hurt them. This will always cause the enemy to freeze for three turns. FP: 6 Jess: A Shadow Siren and Vivian’s cousin. Some people think she is her twin due to the fact that Jess looks a lot like Vivian, except her hat has light green strips and a light green rim. She has green hair, and actually has one eye revealed, which is white. She obviously has the same ability as Vivian. She is a wind siren. You meet her in Chapter 5. HP: 15-25-35 Shade Smack: Goes into the shadows and smacks the opponent. This move pierces the enemies defense. Infatuate: Gives the opponents the infatuation condition. FP: 3 Gust: Sends a gust of wind at the enemy out of the battle, plus, you still get star points. FP: 5 Twister: Summons a twister to attack all enemies for big damage. FP: 8 Boggy: Boggy is a grey Blooper who protects his swamp from intruders. He goes to attack you when you meet him, but needs water during the battle. You tell him you mean no threat, and he believes you. Boggy wishes to join you; however, he is unable to breath on land. So you must travel around his swamp to search for pieces for an air breathing device he once had, but a monster broke it. Boggy can take you underwater to reach areas you can’t reach normally. You meet him in Chapter 6. HP: 10-20-30 Tentacle Slap: Approaches and enemy and slaps it with one of his tentacles. Bubble: Blows a bubble that traps an enemy inside it, causing it to float out of battle. Does not work on bosses. FP: 2 Ink Blast: Floats into the air and aims his ink hole at an enemy, squirting ink at them. This gives them the blind status condition. FP: 4 Water Blast: Shoots a blast of boiling water at the enemy for big damage and a small chance of burning. FP: 9 Shivers: This elite ranked Skellobit doesn’t carry a spear, but a scythe. Shivers is an icy blue color and wears a black general hat that leads a rebellion against Bonechill. He wishes to join you for good once they defeat Bonechill. He can cut down various objects that are in your way. You meet him in Chapter 7. HP: 20-30-40 Scythe: Slashes the enemy with his scythe. Frost: Breathes a chilling breath at the enemy, freezing them for three turns. FP: 1 Aerial Strike: Blows a whistle and summons a Skellobomber to bombard the enemies with explosives. However, the enemies only take two points of damage. Good for weakening a hoard of enemies. FP: 3 Chilling Slash: Slashes the enemy with his scythe, but sends a chilly feeling through the enemy, scaring them. However, this does one point less than Scythe due to the added scare affect. FP: 5 Bonnibel: A pink Toad girl with pale skin, pink pigtails, like Toadette, and gray spots. She wears a red vest, and two small holes can be seen on her neck, as well as two, sharp fangs. Bonnibel is a vampire and because of this, she is a fearless daredevil. When she’s not out adventuring, she usually jams on her bass guitar. She also seems to have a crush on Chem guy. You meet her in Chapter 1, and see her again in Chapters 3 and 5. Bonnibel wishes to join your team when word gets out that the Vampire King has found a limitless supply of power. She usually levitates, so outside of battle, she can pick you up and carry you over gaps you cannot jump over. She joins you in Chapter 8. HP: 15-25-35 Bite: Bites the enemy to deal damage. Jam: Sends ear shattering sound waves at an enemy and puts them in a state of shock(paralysis), preventing them from attacking for three turns. FP: 3 Blood Suck: Bites into the enemy and sucks their blood, healing her, but damaging her victim. FP: 5 Rock Out: Plugs her bass guitar into an amp and plays her guitar, sending ear shattering sound waves so powerful, they damage the enemies for big damage. FP: 8 Chapters Prologue: The Start of a New Adventure Chapter 1: The King of Beetles Chapter 2: Dark Days in Petal Village Chapter 3: A Sticky Situation Chapter 4: Tricks, Treats, and Trouble Chapter 5: Casino Clash Chapter 6: Monster of Blooper Swamp Chapter 7: The Realm of Bonechill Chapter 8: Bonnibel and the Vampire King Chapter 9: Revenge of the Casino Master Chapter 10: Mario’s Undersea Adventure Chapter 11: Ying and Yang Chapter 12: Taking Down the Koopa Troop Chapter 13: Shadow Guy’s Secret Walkthrough PROLOGUE: THE START OF A NEW ADVENTURE STARSHROOM CITY Okay, now, take control of Mario and follow the islander’s directions to get to the casino. Along the way, people will stop you and tell you the basic controls of the game. Make your way to the casino and head inside. Right beside the entrance is a save block. Use it. Once saved, head into the next room, where you’ll find a hoard of Toads, Koopas, Goombas and Shy Guys being held captive by a grey robed Shy Guy. He is holding a wrench and a Goomba with a blue spike hat. The Shy Guy is ordering everyone to hand over the two of mushrooms card. No one knows what he’s talking about, which angers the Shy Guy. He then threatens to kill the Goomba he is holding. Mario jumps from the crowd and gets into fighting position. The Shy Guy laughs and tosses the Goomba aside, saying it’s a bad idea to fight him. He reveals himself as Tech Guy and refuses to leave without the card. He then charges toward Mario, starting the fight. BOSS BATTLE Tech Guy HP: 20 Att: 1 Def: 0 This battle is for the sake of learning action commands. Before you attack, the Goomba that Tech Guy was holding hostage tells you about action commands and how they are your only chance at victory here. Mecha Guy will attack by whacking you with his wrench. However, if you guard at the right time, you’ll take no damage, or damage Tech Guy if you perform a super guard. Don’t worry, the time to guard against his attack is very easy, plus the Goomba will help you out at first by telling you when to guard. This battle is very easy and impossible to lose. Once Tech Guy is defeated, he pulls out a jetpack and flies off, swearing he’ll be back for revenge. Once he’s gone, everyone in the room thanks Mario and quickly leaves. The Goomba; however, stays behind to thank Mario properly. He tells him that his name is Spike and that he has heard a lot about Mario and that he idolizes him. Mario thanks him and asks what that was all about. Spike explains that Tech Guy was looking for one of thirteen magical playing cards. He tells Mario that his grandpa knows a lot more about them than he does. Spike then offers to show Mario the way to his grandpa’s house. Mario accepts his offer, which causes Spike to jump for joy. He explains that he can help in battle by headbonking enemies and tattling on them to help Mario defeat them. Now that that’s over, head back to Peach and the Toads. However, as you leave the room, a faint glow that Mario notices stops him. Walk over to the glow, which is coming from a playing card from inside a picture frame. The picture then jiggles and bursts. Floating before Mario and Spike is an enlarged two of mushrooms playing card. Spike gasps, saying it’s the card Tech Guy was looking for. He suggests you take it so no one evil can. Mario slowly reaches for it, and when he touches is, it spins around him and floats high above his head. It then hides itself inside Mario’s inventory. Now, head back to Peach and the Toads. Mario will introduce them to Spike and he’ll explain what is going on. Peach and the Toads wish Mario good luck, and Toadsworth gives Mario three mushrooms, a super mushroom, and a fire flower, saying that these will be more than helpful on his journey. And with that, head east of your position until you find a sign that says: “Buzzy Road is beyond this point.” Head that way to start... CHAPTER 1: THE KING OF BEETLES BUZZY ROAD ENEMIES: Goomba: HP: 2 Att:1 Def: 0 Paragoomba: HP: 2 Att: 1 Def: 0 Spiky Goomba: HP: 2 Att: 2 Def: 0 Koopa: HP: 4 Att: 2 Def: 1 Paratroopa: HP: 4 Att: 2 Def. 1 Buzzy Beetle: HP: 5 Att: 2 Def: 2 The start of your adventure begins on Buzzy Road, which will lead to a village of Buzzy Beetles. Spike tells you that if you keep following this path, you’ll find a road next to some cliffs acting as a stairway. Down the stairway is Buzzy Village, which is where his grandpa lives. Along the way, you’ll will run into Koopas, Goombas, Paragoombas, Paratroopas, Spiky Goombas and Buzzy Beetles. Beat them for star points and coins. Now, when you make it to the cliffs, you’ll find another path. Ignore it for now and head down the cliffs and you’ll find yourself at... BUZZY VILLAGE When you make it to the village, you will see that everything is very peaceful. Friendly Buzzy Beetles pass by each other and say hi. Spike tells you that his grandpa’s house is the one with a brown shelled roof. Find the brown shelled roof and head inside. Immediately, you will be greeted by a Goomba with a gray mustache and glasses. Spike rushes up to hug him. He then introduces Mario to him. Spike’s grandpa offers some tea, but Mario politely declines the offer. Spike then tells his grandpa why they are here. He sighs and everyone has a seat while he pulls out a book and begins reading from it. He reads that the thirteen magical playing cards were once owned by an ancient Magikoopa. They gave him unimaginable power, and he used that power to try and take over the world. However, an ancient warrior that Mario seems to resemble stopped him. The warrior scattered the cards across what is now Starshroom Island. Legend says that the Shy Guy in black will send his lackeys out to fetch the cards so he can rule the world. However, legend also says that someone will rise up and stop the Shy Guy. But how can one tell who that person is? Well, when the sense the hero is near, the cards will give off a glow only when the hero is around. Spike says that the two of mushroom’s card did the exactly that when they passed it. His grandpa then says that it’s obvious that Mario is the hero. He then asks if Mario is up for the challenge. He assures him that it will be quite the challenge. Say yes and Spike will jump for joy, knowing Mario can save the world. He then asks if he can join Mario’s journey. Mario will nod and Spike become a permanent member to your party. His grandpa then suggests you head for King Beetle’s Castle. He tells you it’s the path you saw before coming her. Mario nods and he and Spike head outside, only to find that the entire village has been overrun by rouge Buzzy Beetles. Beat up the rouge Buzzy Beetles that are attacking villagers to get some cool rewards, like an Ice Flower, Strawberry Jelly, 1-Up Mushroom, and if you defeat all the rouges, you’ll receive the first power plus badge of the game. This is a one time thing, so it’d be wise to take down all the rouges. Plus, if you level up from all those battles, you can raise your BP so you can actually wear the power plus badge, since it costs six and you only start with three BP points. Once you defeat the rouges, head back to the entrance of the village to find a blue shelled Buzzy Beetle and a yellow shelled Buzzy Beetle. Approach them and they will stop you from leaving. So, you battle them. MINI BOSS BATTLE Blue Beetle HP: 5 Att: 2 Def: 2 Yellow Beetle HP: 5 Att. 2 Def. 2 These guys are not tough at all. They fight like regular Buzzy Beetles. These guys are child’s play. Once these Buzzy Beetles are beaten, the blue beetle jumps on top of the yellow beetle’s shell. They tuck into their shells and perform a spin attack. However, a silver shelled Buzzy Beetle charges in and knocks them over. The two beetle look at who knocked them over and get scared. They rush off in fear. The silver shelled Buzzy Beetle approaches you and asks if you’re all right with a Spanish accent. Spike assures him they are okay and thanks the Buzzy Beetle for saving them. The Buzzy Beetle smiles and introduces himself as Silverado, the village’s protector. He explains that he helps everyone in the village who is in need and he’s the only one who knows how to fight. Plus, his shell is made of steel. Silverado tells them that ever since King Beetle found that magic playing card, he has been working non stop to protect the village. He wishes to one day fight King Beetle and take him down. At the sound of magic playing card, Mario offers Silverado a spot on his team. The Spanish Buzzy Beetle can’t believe Mario is asking for his assistance. He asks why and Spike explains that Mario is gonna need all the help he can get if he wants to collect all the magical playing cards so he can stop Shadow Guy. Silverado couldn’t be happier and joins Mario’s team. With your new partner, head to the shop and stock up on a few items. Then, head back to Buzzy Road and follow the path you were on before heading to Buzzy Village. BUZZY ROAD The rest of Buzzy Road is not very hard at all. Fight the enemies so you can break in Silverado. You’ll need to use his ability to hit a switch on the other side of a cliff Mario cannot jump over. Once the switch is hit, a bridge will appear. Walk along the bridge and you’ll find yourself at your destination. KING BEETLE'S FORT ENEMIES: Buzzy Beetle Dull Boney Beetle: HP: 1 Att: 2 Def: 1 Para Beetle: HP: 5 Att: 2 Def: 2 Enter and you will find out that this fort filled with a combination of puzzles from Koopa Bros. Fortress and Hooktail Castle. Silverado will be used a lot, so keep him out. The enemies in here are Dull Boney Beetles, Buzzy Beetles, and Para Beetles. Dull Boney Beetles can only go down to Silverado because Mario hasn't gotten any new boots yet. Para Beetles are just like Paratroopas. You will eventually reach a large door that is locked, but next to it is a stairway. Head down it and you’ll find yourself in a prison room. Inside the nearest one is a pink Swooper. She’ll explain that she was captured by King Beetle and thrown in her for trespassing. She’ll ask if you’ll help her out. Say yes and she’ll tell you that the key to her cell is somewhere in the next room. Head to the opposite end of the room and you’ll see a door. Go through it. Inside, you’ll find a red shelled Buzzy Beetle and a green shelled Buzzy Beetle. They notice you and Silverado and are not pleased. The green says you’ll pay for what you did to their brothers. Silverado guesses that they mean the blue and yellow shelled Buzzy Beetles. The red and green shelled ones attack. MINI BOSS BATTLE Red Beetle HP: 5 Att: 2 Def: 2 Green Beetle HP: 5 Att: 2 Def: 2 These guys fight exactly like Blue and Yellow. Really. Just use the same tactic you used for Blue and Yellow and you’ll be okay. When beaten, the red one vows revenge and they run off, but they drop a key. Pick it up and head back to the cell with the Swooper. Unlock her cell and she’ll thank you by giving you the key to the door you couldn’t get through before. The Swooper hopes to see you again and flies tries finding a way out of the fort. Head back to the door and unlock it. You’ll need to climb a little high and solve some easy puzzles that require Silverado. Once you reach a door with a save block and heal block, use them both and head through the door. On the other side of the door, you’ll find to the other side and you will find a Buzzy Beetle that is somewhat smaller than Hooktail, and has the same crown that Goomba King wears. This is King Beetle, and he is not too pleased to see you. Silverado steps forward and demands he hands over the magic playing card. King Beetle then pulls out the three of fire flowers, saying no to Silverado’s demand. He then stashes the card away and whistles. From above, the blue, yellow, green, and red shelled Buzzy Beetles appear before King Beetle. They reveal themselves as the Beetle Bros. and claim they are ten times better than the Koopa Bros. King Beetle orders them to attack. They do so and the battle begins. BOSS BATTLE Red Beetle: HP: 5 Att: 2 Def: 2 Green Beetle: HP: 5 Att: 2 Def: 2 Blue Beetle: HP: 5 Att: 2 Def: 2 Yellow Beetle: HP: 5 Att: 2 Def: 2 If you’ve played the first Paper Mario, then you’ll recognize this fight. These guys will fight EXACTLY like the Koopa Bros. Use Mario’s hammer and Silverado’s shell shot to knock these guys over. Then just jump on them when they are knocked over. They are immune to fire, but not when they are flipped over. A fire flower and Silverado will make quick work of these guys. Once the Beetle Bros. are defeated, they run off, saying they quit. King Beetle stomps the ground in anger and fights you himself. BOSS BATTLE King Beetle: HP: 25 Att: 3 Def: 0 This guy can be a bit of a challenge if you’re not careful. But you’re probably wondering why he has zero defense? Well, because he is bigger than the average Buzzy Beetle, only his head and front feet can be seen on the battle stage. He can attack by tucking into his shell and ramming right through both you and your partner, or stomping on you or your partner. If you use Silverado’s iron defense, he won’t take any damage whatsoever. Mario; however, will. But, as long as you perform action commands correctly, you’ll decrease his damage. Just jump on him and use whatever partner you plan on using for this battle to beat him. Once he is beaten, King Beetle will fall over, knocked out. The card will then fall out of his shell and react since Mario is in the room. Walk up to it and it will be added to your collection. With the two of mushrooms and three of fire flowers at hand, head back to Starshroom City to figure out where to go to next. PEACH EVENT In the first Peach event, you don’t have to do anything. This event is just a talking event. Read through how Peach and the Toads are worrying about Mario, but reassure themselves that he’ll be all right. Then, a blue robed Shy Guy in a black top hat holding a staff appears before them. This confuses Peach and the Toads, and before they can say anything, the Shy Guy grabs Peach, saying his job was easier than he expected. He disappears, leaving the Toads in a state of shock. That’s basically it. BOWSER EVENT We find our old nemesis Bowser standing before his army telling them they are about to invade the Mushroom Kingdom to kidnap Peach. Everyone cheers and chants Bowser’s name. As they get ready to leave, Kamek enters the throne room, telling Bowser that attacking the Mushroom Kingdom is useless since Peach isn’t there. Bowser stomps the ground in anger, but stops when Kamek tells him that he knows her location is at Starshroom Island. Bowser stops his stomping and laughs evilly, telling Kamek he’s done well. He then snaps his fingers calls out for Army Bro and Volkner. A Hammer Bro with a gray helmet and shell, and horns on his helmet, plus a golden armored Koopatrol appear before Bowser. He orders them and Kamek to ready the army and Doomship. Volkner asks why and he tells him that they are taking a trip to Starshroom Island. Kamek, Army Bro, and Volkner salute Bowser and rush off with the army as Bowser laughs evilly. KING BEETLE’S FORT You’ll find yourself outside King Beetle’s Fort. Just make your way from there to Starshroom City. STARSHROOM CITY The second you enter Starshroom City, Toad and Toadette will rush up to Mario saying that some Shy Guy took Peach. Then, Mario’s new Mailbox DS rings. He opens it up and sees someone sent him an email saying that Peach is in their clutches and that if you want to see her again, you’ll find all thirteen magical playing cards before his minions do and bring them to him. It isn’t signed, but Spike guesses it’s from Shadow Guy. Now the gang has to figure our where to go from here to find the next card. Toad then says that he heard a Lakitu couple complaining that they had to end their vacation in a place called Petal Village early. He suggests you find them and see what’s up. Head toward the luxurious hotel in Starshroom City and in the lobby, you’ll find Mario’s good old friend Lakilester and his girlfriend Lakilulu. Approach them and Lakilester will greet you happily, saying it’s been awhile since their last adventure. Mario agrees and your partner will ask what they are doing here. Lakilulu says they came to Starshroom for a little vacation because she knew someone in Petal Village that could get them a good place. However, she says that on their second day there, it turned all gloomy and depressing. The Bub-ulb’s flower’s have even wilted because they aren’t getting any sunshine. So it’s settled, your next destination is Petal Village. Lakilester and Lakilulu offer to show you the way. They take you to a forest entrance, saying this is the only way to get to Petal Village. Lakilester warns you it’s a bit dangerous, but he knows you can do it. They go ahead of you and tell you they’ll see you in Petal Village. Enter the forest to begin the next chapter. CHAPTER 2: DARK DAYS IN PETAL VILLAGE PETAL FOREST ENEMIES: Fuzzy: HP: 4 Att: 1 Def: 0 Crazee Dayzee: HP: 5 Att: 2 Def. 0 Treevil: HP: 6 Att: 2 Def: 0 Leaf Guy: HP: 5 Att: 3 Def: 0 Petal Guy: HP: 5 Att: 2 Def: 0 Amazee Dayzee(DO NOT FIGHT YET): HP: 20 Att: 20 Def: 1 As you enter the forest, there is nothing but beautiful trees and flowers all around. However, don’t let this forest’s looks fool you. Like Lakilester said, this forest is dangerous and crawling with enemies. Make your way through the forest, but along the way, you’ll run into Fuzzies, Crazee Dayzees, Treevils, Leaf Guys, and Petal Guys. Fuzzies can suck out your health and add it to their own, but don’t worry, they aren’t too hard to beat. Crazee Dayzees still put you to sleep. Treevils and Leaf Guys were enemies from Bowser’s Inside Story, so you should know how they operate. I should mention that Leaf Guys are air born, so hammer won’t work. Petal Guys; however, are a new type of enemy. They aren’t too hard, but can be annoying if not careful. Be careful of Amazee Dayzee as well. It is far too strong to fight at this point in the game. So if you see one, run away from battle. Make your way through the forest. You’ll eventually see an evil, rotting looking tree. Ignore it for now and you’ll eventually find yourself at Petal Village. PETAL VILLAGE Petal Village is a beautiful, sunny area with friendly Bub-ulbs, Crazee Dayzees, and Lakitus... is what I would say if it weren’t for the fact that everything right now if the opposite of what I just said. Right now, Petal Village is cloudy, gloomy, and everyone looks said and depressed. You can find Lakilester and Lakilulu at the inn, where they will show you a picture of what the village should look like. However, because of all the clouds, everything is the opposite. Now, go around the village and ask villagers what happened to the town, hoping to get some clues. Sadly, you’ll come up dry. However, you’ll eventually run into a Crazee Dayzee with pink petals and a green body singing happily. She notices you introduces herself as Daisy. Your partner asks why she isn’t depressed like everyone else. Daisy will tell you that she is indeed depressed, but she was practicing her singing, and the song she was singing always cheers her up. She tells you that she dreams of becoming a famous singer one day. Your partner then asks if she knows anything about the clouds. The Crazee Dayzee explains how the clouds just randomly showed up after someone got ahold of a magical playing card. Your partner will then tell her that Mario here is looking for the thirteen magical playing cards. Daisy then gasps at the sound of Mario. She has heard nothing but good things about him and wishes to help him on his quest. She hates seeing everyone in the village depressed and wishes to clear away all these clouds. Mario happily accepts Daisy to the group and she couldn’t be happier. Once she joins your team; however, a large light blue skinned Lakitu in a gray cloud floats up behind you. Daisy freaks out and says that that Lakitu has been killing some of the flowers here in the village using it’s freezing winds. The Lakitu blows a powerful gust of wind at you, starting a battle. MINI BOSS BATTLE Lakiblizzard: HP: 15 Att: 2 Def: 0 This guy is one of the tougher bosses you’ve faced so far. The problem here is that most of Mario’s partners so far cannot attack him. So, the best thing to do here is use sing with Daisy to put him to sleep, then switch to Spike so him and Mario can damage him. Lakiblizzard can attack by throwing spiny eggs, blowing a powerful gust of wind, and summoning a hail storm. The hail storm will last for six turns and damage you and your partner every turn. Defeat him quickly before he can really do some damage. After you beat him, Lakiblizzard will shake violently and explode. Your partner will be surprised at the fact that Lakiblizzard was nothing but a mere robot. Something doesn’t seem right to Mario, and he notices a weird symbol on part of the machine. It is a Shy Guy mask with a wrench going through it. It reminds Mario of someone, but he cannot figure it out. Off to the distance, a loud clap of thunder is heard. Your partner looks and gasps at what they see. In the distance is a Lakitu with a purple scarf, sunglasses, and purple and black stripped shell flying on an evil black cloud throwing thunderbolts down. Mario jumps in fright, remembering that that’s his old foe, Lakithunder. Your partner then notices that Lakithunder flies toward Petal Forest and suggests following him. Head back toward the entrance to Petal Village and Lakilester will stop you. He gives the super boots and says that they might help out. Now you can ground pound the ground to find hidden panels. Head into the forest, where you’ll find two Shy Guys with wind-up keys in their backs. These are Mecha Guys. Approach them and they will identify you as an intruder. These guys are child’s play, so beating them will be a cake walk. Once beaten, they will pound the ground and it is revealed there is a hidden panel. Ground pound and you’ll find yourself in a hidden passage. Head down the passage until you find a spring. Jump on the spring to find a giant building standing before you. THE CLOUD FACTORY ENEMIES: Mecha Guy: HP: 6 Att: 2 Def: 1 Patrol Guy: HP: 6 Att: 3 Def: 0 Lakibot: HP: 5 Att: 2 Def: 1 Rocky Wrench: HP: 4 Att: 3 Def: 0 Welcome to the Cloud Factory, the source of all the dark clouds looming over Petal Village. You see the two Mecha Guys you beat earlier heading through the entrance; however, there are two Anti Guys guarding the entrance. Anti Guys now-a-days are the toughest of the tough and are practically unbeatable. But, their weaknesses are lemon candies and a good lullaby. Bring Daisy out, if she all ready isn’t, and use her field ability. Her singing will knock those Anti Guys out in a snap. Once they fall asleep, head through the doors they are guarding and you’ll find yourself within the Cloud Factory. The enemies inside the factory are Mecha Guys, Patrol Guys, Lakibots, and Rocky Wrenches. Also, all around the factory are Sentinels. That’s right, these guys return from Tubba Blubba’s Castle. However, you don’t have anyone that can hide you from them. But, you do have a Crazee Dayzee that’s knows a lullaby that will put them to sleep. Head through the factory, and you’ll eventually reach a room filled with conveyor belts and working Mecha Guys. At the end of the room is a Shy Guy in a grey robe with a wrench in his belt, or Tech Guy, as Mario remembers. That’s right, Tech Guy is the guy behind the clouds over Petal Village, and this is where the Lakiblizzard robot came from. Walk toward the other side of the room, and about halfway, Tech Guy will notice you and get angry. He pulls out his wrench and rushes at you. BOSS BATTLE Tech Guy: HP: 20 Att: 2 Def: 0 Other than a boost in attack, Tech Guy fights exactly like he did back at the Starshroom Casino. However, he can now throw his wrench like a boomerang, dealing four damage to you and your partner. He’ll only use it when he’s running low on HP though. Use Daisy and this fight will be a breeze. After his defeat, Tech Guy will pull out his jet pack yet again and fly off through an opening in the ceiling. However, he drops a key without realizing it. Pick the key up and move on. You’ll need to use Daisy and Silverado a lot to get through, but it shouldn’t be too hard. Along the way, you’ll run into two more Anti Guys guarding a large door. Put them to sleep with Daisy and head through. On the other side is the Puff Puff Machine, except larger, and more advanced looking. Head over to smash it to bits, until a lightning bolt is thrown at you. High from the air emerges Lakithunder, but where is Tech Guy? It appears he doesn’t want Mario messing with the Puff Puff Machine. Your partner will tell you the only way to get to the machine is a fight. Lakithunder couldn’t agree more and floats over to you, starting the battle. BOSS BATTLE Lakithunder: HP: 30 Att: 3 Def: 1 Spiny: HP: 3 Att: 2 Def: 2 Time to battle the lightning king himself. Lakithunder will attack by throwing spiny eggs, swooping down at you, and lightning bolts. His lightning bolts are his main threat, because they could possibly paralyze you. If you found the upgrade block back in the earlier part of the factory and used it on Daisy, she can actually be used in this fight because her pounding notes attack can hit flying enemies. Putting him to sleep with make the fight a lot easier. Sometimes, Lakithunder will toss his spiny eggs to the ground, where they will create Spinies. They can pose a threat to you since they have a defense of two, plus spikes on their shells, making jump attacks useless. Daisy’s pound can damage them if you upgrade her, but it’ll only do one damage to them. Once the battle is won, Lakithunder will fall to the ground, giving off static. The top of his head opens up and Tech Guy pops out, a bit dazed. It is revealed that the Lakithunder you fought was another robot, and Tech Guy was controlling it the whole time. He would fight you himself, if it weren’t for the fact he was still weak from his last battle with you. The Lakithunder robot then begins shaking and causes everyone to hit the deck. The robot explodes, destroying the Puff Puff Machine. The scene goes to Petal Village and the sky begins clearing up, letting the sun shine down on the peaceful village. Back at the factory, Tech Guy complains that he rebuilt that machine to cause chaos with it. He then starts his jetpack up, leaving you and your partner wondering about the card. From the robot’s remains comes a glow. Approach it and the four of banana peels will pop out. Grab it and add it to your collection. PEACH EVENT The scene starts with a larger than average black robed Shy Guy, Shadow Guy, sitting on his throne. He has a top hat on his head and a magic staff in his right hand. Standing before him is the blue robed shy Guy that kidnapped Peach from the last Peach event. Standing next to the Shy Guy is Peach, very frightened. She asks why she was brought here, only to be told by Shadow Guy that in due time, she will find out. Then, Tech Guy appears in the throne room, sadly reporting his failure. Shadow Guy puts a hand on his chin (do Shy Guys even have one?) and admits that this “Mario” character is posing a threat. He turns to the blue robed Shy Guy, whose name is Bomb Guy, orders him to go to a place called Gutter Gulch. The blue robed Shy Guy nods and heads off. Shadow Guy then calls in another Shy Guy named Chem Guy. A red Shy Guy with a lab coat walks in, asking what his master wants. Shadow Guy orders him to take Peach down to the dungeon. She nods, takes her, and leaves. Along the way down, Chem Guy sighs, wondering if what Shadow Guy’s plan is and what he even needs him for. Peach tells him that it’s obviously something bad. Chem Guy tells her he had ideas that involved his chemical smarts, but Shadow Guy recruited him before he could even share his ideas with the world. Peach assures him that they were probably good ideas and that he doesn’t need to be one of Shadow Guy’s goons. They reach the cell and Chem Guy puts Peach in, telling her she’s probably right. He leaves, leaving Peach feeling sorry for the poor Shy Guy. Don’t worry, during the next Peach event, you’ll finally be able to take control of her. BOWSER EVENT Above the skies of Starshroom City, Bowser’s Doomship is seen. The ship lowers toward the ground, and Bowser jumps out, making the ground shake when he lands. Army Bro, Volkner, and Kamek follow after him. Kamek tells him he should probably go around town and listen to the citizens to see if they know the where-abouts of Peach. Take control of Bowser and go around town, listening in on conversations. Instead of hearing about Peach, he hears stuff about the magical playing cards and how one was recently sited in a place called Petal Village. Head back to Kamek and the others to tell them what you heard. The event ends with Bowser and the others heading back up to the doomship to find the location. PETAL VILLAGE Mario and your partner will be at the entrance to the village, being thanks by Lakilester, Lakilulu, and all the citizens for clearing the sky and making it shine for them again. As you leave for Starshroom, Daisy waves everyone good bye, saying she’ll miss everyone. STARSHROOM CITY Once you are in Starshroom City, head to the inn, where you’ll find Toadette. She informs you that Toad and Toadsworth are at the pool relaxing. Your partner informs her that you managed to obtain another card. The pink Toad girl is happy for you, and informs you that you should check out a place called Gutter Gulch because she heard E. Gadd build a lab there to study some mine the place has. With that said, head for the west part of Starshroom City, where you’ll find a path leading to a lush field. CHAPTER 3: A STICKY SITUATION BOWLING GREENS ENEMIES: Bob-omb: HP: 4 Att: 2 Def: 1 Pider: HP: 5 Att: 2 Def: 0 Bandit: HP: 5 Att: 3 Def: 0 You first start off in Bowling Greens, a lush field that leads to Gutter Gulch. It’s a simple field, so no puzzles to worry about. The enemies you’ll find here are Bob-ombs, Piders (who no longer hang from webs, but are on their legs), and Bandits. The most dangerous thing in Bowling Greens is definitely the Bandits. They will steal your items if you don’t guard, so beat them quickly. As you progress further through Bowling Greens, the area becomes less lush and more dry. After three areas, you’ll reach a downhill slope. Head down and you’ll reach Gutter Gulch. GUTTER GULCH ENEMIES: Bob-omb Pider Bandit Gutter Gulch is a very dry place that doesn’t receive very much rain and holds a small village. All around the area, you’ll find beings called Pin Heads, who are shaped like bowling pins and are white with red stripes around their necks. Head to a house with a sign in front of it. Inside is the mayor of the little village, who is red with white stripes around his neck. Talk to him and he’ll welcome you to his little village and you are free to look around. But he had warned him it was a bad idea since recently, spiders have been spotted and they don’t seem friendly, but he went anyway. Your partner asks if he knows anything about a guy named E. Gadd. The mayor thinks for a moment and tells you that some wacky guy with a Mushroomer came through asking if the Gutter Gulch Mine was near by. The mayor told him it was just a mile off from the village. But he had warned him it was a bad idea since recently, spiders have been spotted and they don’t seem friendly, but he went anyway. With that said, head to the exit of the village, which leads into the next area. The enemies are the same around the area, so nothing new to report. Once you pass through that area, you’ll find a building sitting next to the entrance to a cave. Head into the building, and you’ll see E. Gadd working at a table looking into a microscope. Approach him and he’ll be over joyed to see you. He explains that he heard there were some interesting rocks here that he wanted to study with his new assistant. On cue, a blue Shroob walks into the room. Mario jumps back in fear. Your partner will ask what’s wrong and Mario will explain his journey to stop the Shroobs. However, E. Gadd assures that this Shroob is not evil. He asked to be his assistant. The Shroob introduces himself as Blake, and he means no harm. He explains his story of how he turned to the side of good, learned how to speak English, and why he’s blue and not purple. Mario, now sure that Blake isn’t evil, nods, believing him. E. Gadd then asks why you’re here and your partner explains they are after a magical playing card. E. Gadd asks if they are talking about the five of shells he found in the mine. Mario nods, telling him it’s what they’re looking for. However, before E. Gadd can give the card to them, a Pider drops down and breaks into the case, taking the card. Everyone rushes outside and watches as the Pider goes into the mines. E. Gadd tells you that him and Blake have been having some problems with those spiders and wonders why it would want that card. Mario tells them about Peach being taken, Shadow Guy, and how he wants them to use them to take over the world. E. Gadd tells you that you must hurry and get that card back. Blake offers to aid you, since he knows his way around the mines. Accept his offer and you have a new partner. With Blake by your side, it’s time to head into the mines. GUTTER GULCH MINES ENEMIES: Pider Wallop: HP: 6 Att: 1 Def: 2 Shy Bomb: HP: 8 Att: 2 Def: 1 Cleft: HP: 4 Att: 2 Def: 2 This mine is said to be the source of where all the spiders are coming from, as said by the Pin Head Mayor. Inside the mine, you’ll find Piders, Wallops, Shy Bombs, and Clefts. Shy Bombs are Bob-ombs wearing Shy Guy masks. They are not much different from Bob-ombs, except a bit more HP and are afraid to light their fuse after you attack them. Only after you attack them a second time is when they light their fuse. Jumping on Clefts are a bad idea since they have spikes on their heads. Head into the mine and you’ll come across computers. Blake states that he’s been studying the spiders in this mine, and they seem to have a thing for technology. Have him hack into the computers so you can move to the next area or make something happen. You’ll eventually reach a mining area filled with mine carts. However, on the other end of the room is a large spider web blocking the path the mine carts follow. Not only is there a spider web, but also Bomb Guy. He laughs and sticks a bomb onto the web. It blows up, making the path open again. He is about to follow the path, but stops when he sees you coming up to him. He says Tech Guy warned him about you, and he plans on taking care of you. BOSS BATTLE Bomb Guy: HP: 25 Att: 3 Def: 0 Micro Shy Bomb: HP: 2 Att: 2 Def: 1 Bomb Guy will start the battle off by tossing two Micro Shy Bombs in front of him. They will be helping him attack you. Take one of them out, but leave the other one in because each time you take them out, Bomb Guy will keep bringing them back. He only attacks by throwing bombs at you and your partner. Blake’s Shroob Bot is an excellent move in this battle. How many hits it can take depends on how well you perform the action command. This fight isn’t too hard, but combined with each enemies attack power, that’s seven damage in total each turn, if they only attack Mario, that is. After his defeat, Bomb Guy will vow revenge on you and head further into the mines. Next to the path Bomb Guy took is a computer. Have Blake hack into it, and it will start up the mine carts again. Move to the next room, where you’ll have to do some platforming with the mine carts. It’s not too hard, but you’ll need to use the mine carts to get to a big chest that contains the super hammer. With it, Mario can break stone blocks and large, yellow ones if he uses the hammer spin technique. Continue through the mine and you’ll eventually make it to a large spider web. Stuck to is are some Pin Heads, small insects, the five of shells, and Bomb Guy. Wait... the five of shells and Bomb Guy?! The bomb throwing Shy Guy tells you that you shouldn’t have come here and that it’s dangerous. Before you can do anything else, a large black spider with red strips on the bulb, four eyes, eight, boney black legs and a tiara drops down, telling you that you’ve entered the lair of the Spider Queen. And she’s not too happy you’ve entered her lair. Your partner informs you that your only here for the card. The queen laughs at you, saying that it’s her card and you’ll have to fight her for it. BOSS BATTLE Spider Queen: HP: 60 Att: 4 Def: 0 Piderling: HP: 4 Att: 0 Def: 0 Time to fight the queen of spiders on her own turf. She has a lot of HP, so taking her down will be somewhat challenging. The Spider Queen attacks by shooting wads of webbing at you, which can sometimes give you or your partner the slow down status. She can also charge through you, hitting both you and your partner, and jump high into the raptors of the stage, dropping items on you and your partner for small, but fast damage. Her Piderlings will not harm you, but it’d be a good idea to take them out because they can heal her when her HP gets low. This is, by far, the toughest boss you’ve faced so far. Items are very helpful in this battle. Once you beat the queen, she’ll fall over, knocked out. Her giant web then breaks apart, releasing the Pin Heads, Bomb Guy, and the card. The Pin Heads rush out, thanking you as they go by. Bomb Guy tries to go for the card, but a pink Swooper flies in and rams into his face, knocking him back, and into the wall. Bomb Guy groans in pain, too weak to get up. The Swooper turns to Mario, telling him she had a feeling they would cross paths again. She flies over to the card, grabs it with her feet, and gives it to Mario, telling him good luck with his journey. She flies off. With the five of shells in your positions, there’s only eight cards left out there. See, your almost done... PEACH EVENT Hearing of Bomb Guy’s defeat, Shadow Guy is very displeased with him. He decides to send Tech Guy to tell Chem Guy to dispose of Mario. Down in the dungeon, Peach sighs as she worries about Mario. The doors to the dungeon open and Chem Guy walks in, holding a key and potion. He approaches Peach’s cell and hands her the items. He tells her he’s been thinking about what she said and that she might be right. He tells her the key is to this jail cell and the potion will turn her invisible if she drinks it, including her clothing. Peach thanks him and quickly hides the items when the door opens and Tech Guy walks in, telling Chem Guy he is to go out and stop Mario. He leaves, and Chem Guy sighs. Peach tells him he should join Mario’s quest. Chem Guy tells Peach he’ll think about it and leaves. Remembering when she snuck out back at the X-Naut fortress, she decides to do some sneaking around, hoping to get some info that will help Mario. Peach uses the key and unlocks her cell. Take control of Peach and make your way out of the dungeon and into a long hallway filled with many doors. Head to the one on the right side of the door you just came out of. Inside is Bomb Guy and a Shy Guy in a green robe with their backs turned to Peach. She listens as they talk about how Mario is one tough opponent and the location for the next card. It’s at someplace called Hallosweets Land. With the info at hand, head through the door to the left of the door leading to the dungeon. Inside is a large computer monitor. Head over to the keyboard and Peach will email Mario a message saying she’s all right and that she can help out by trying to find out the locations for the cards and about Hallosweets Land. Once the message is sent, Bomb Guy and the green robed Shy Guy will walk in, wondering how Peach got out of her cell. They take her back, ending the event. BOWSER EVENT Now that they finally got everything mapped out, You and Kamek are seen at the entrance to Petal Forest. In this event, take control of Bowser and go through stage 1-1 of Super Mario Bros., except with a forest theme. Once you made it through, you’ll enter Petal Village only to be greeted by Lakilester. He tells you that you’re too late because someone all ready left with the card. You groan, saying you went through all that forest for nothing. GUTTER GULCH The Pin Head Mayor, the Pin Heads, and E. Gadd are seeing you and your partners off. Blake tells E. Gadd that’s he’ll be back after his journey with Mario. E. Gadd wishes him and you good luck on your journey. Once everyone has said their goodbyes, head back to Starshroom. STARSHROOM CITY You’ll be greeted by all the Toads, who ask how it went. Your partner assures that the card is in your position. Mario then gets an email from Peach. Everyone reads it and Toad tells you that Hallosweets Land is not hard to find at all. Just head into the sewers and find an orange warp pipe. Head over to a manhole in the center of the city and ground pound it. STARSHROOM SEWERS ENEMIES: Gloomba: HP: 7 Att: 3 Def: 0 Paragloomba: HP: 7 Att: 3 Def: 0 Spiky Gloomba: HP: 7 Att: 4 Def: 0 Starshroom Sewers is home to the whole Gloomba family, but they shouldn’t be too hard. You’ll be using a combination of Super Boots, Super Hammer, Silverado, and Blake to get through the sewers. It isn’t hard at all though. Eventually, you’ll find the orange wrap pipe Toad was talking about. Head down it to start the next chapter. CHAPTER 4: TRICKS, TREATS, AND TROUBLE HALLOSWEETS LAND ENEMIES: Splunkin: HP: 7 Att: 4 Def: 0 Swooper: HP: 7: Att: 3 Def: 0 Boo: HP: 7 Att: 4 Def: 0 Boo Guy: HP: 8 Att: 3 Def: 0 Hallosweets Land is a Halloween themed land filled with treats and candy craving ghosts, bats, and pumpkins. Everything is made out of candy, except for the enemies and residents, of course. One hit on a splunkin will anger it, doubling it’s attack, so beat it quickly. Boo and Boo Guy aren’t that much different, except Boo Guy traded an attack point for more HP. Along the way, you’ll run into a small village in ruins. You’ll be greeted by a Boo with a mustache and monocle. He’ll explain to you that the pumpkin king, who used to be a great king, has been causing havoc ever since he managed to get his hands on a magical playing card. The Boo asks for if you’ll help by knocking some senses back into the king. You assure him that there is nothing to worry about. He thanks you and points you in the direction to his castle. Make your way to the castle by following the path you’ve been on. Halfway to the castle, you’ll run into Chem Guy, who’s sorry that he has to do this. He throws a vile at you, starting a battle. BOSS BATTLE Chem Guy: HP: 20 Att: 5 Def: 0 Chem Guy might have low HP, but he has high attack despite his HP. He’ll attack you by throwing vials of chemicals that will either burn or freeze you. Just use your most powerful attacks and you’ll finish the battle in no time. Once beaten, Chem Guy realizes Peach was right. Fighting on Shadow Guy’s side is not for him. He goes to talk to you, but you’re all ready gone. He sighs, and chases after you. Anyway, continue making your way to the castle, only to realize the entrance is guarded by two pumpkins with stick-like arms. Have Daisy put them to sleep and make your way inside. PUMPKING’S CASTLE ENEMIES: Splunkin Swooper Ember: HP: 6 Att: 4 Def: 0 Pumpkin Demon: HP: 8 Att: 4 Def: 0 When you enter, you’ll find a big, flashing banner that reads “Pumpking’s Castle”. Your partner figures that’s probably the pumpkin king’s name. Anyway, you should know how Ember’s operate, so jumping on them is a bad thing, unless you have the ice power badge. Pumpkin Demon’s are just floating Jack-o-lanterns with stick-like arms, except they don’t get mad like Splunkins. Halfway up the castle, you’re current partner will be captured in a cage. Then, a pumpkin demon with a top had floats down, telling you his name is Mad Jack, and that he knows you’re here for the card. So, he figured capturing your partner and then battling you would be easy. BOSS BATTLE Mad Jack: HP: 30 Att: 4 Def: 0 Mad Jack has some interesting attacks, like spitting fireballs at you that can sometimes burn you, and he can make the flame inside his body bigger, increasing his attack by two. In fact... that’s all he can do. You are partnerless this battle, until the third turn, that is. On the third turn, a vial of chemicals will be thrown at Mad Jack, dazing him. Chem Guy enters the scene, telling you he wishes to aid you in this fight. Mario, surprised by his action, lets him. Now Chem Guy fights by your side, making this battle go a whole lot quicker. Once Mad Jack is defeated, Chem Guy will explain how he wasn’t sure if fighting alongside Shadow Guy was right or not, and that Peach helped him figure out it’s not. He wishes to join you to help you find all the magical cards before Shadow Guy does. With that said, you have a new partner by your side. Your previous partner will be released from their prison and be overjoyed that someone new has joined the team. Make you way to the opposite side of the room, where you’ll find a small burst of fire blocking the door to the next room. Have Chem Guy throw a potion on it so you can move on. Keep climbing to the top of the castle, using Chem Guy and Blake to help you along the way. Once you make it to the top, you’ll realize you’re outside on the roof under the moonlit sky. In the center of the roof floats a semi-large pumpkin demon with a crown, red cape, floating white gloves for hands, and blue fire inside of him. The pumpkin is impressed that you made it this far and got passed Mad Jack. Your partner guess that he is Pumpking, and correct your partner is. Pumpking tells you that ever since he got some card, he has enjoyed causing havoc to the weaklings in the village. It’s time to put a stop to this king once and for all! BOSS BATTLE Pumpking: HP: 40 Att: 5 Def: 0 Mad Jack: HP: 15 Att: 2 Def: 0 Yikes, a lot of attack for someone with a lot of HP. But, he’s not too bad if you use Chem Guy’s Def. Serum. Pumpking will attack by enlarging one of his hands and smashing you with it, and sending bursts of fire your way; however, Pumpking can change the color of his flames from blue to green to purple to black, each with a different effect. Blue does normal damage, green can cause sleep, purple can cause poison, and black can cause confusion. Black is definitely the most lethal out of all his fire, so make sure you guard against it to prevent the confusion status. Once you knock out half of Pumpking’s HP, Mad Jack will enter the battle, wishing to aid his king. However, Mad Jack is only at half his original HP and half his original attack, so he is much easier than last time, but just because he is weakened, doesn’t mean he still can’t make this battle a challenge. Once Pumpking and Mad Jack are defeated, they will fall over, knocked out. Pumpking’s crown falls off, revealing the card from inside the crown. Approach the crown and the six of leaves will come out, joining Mario’s collection of magical playing cards. PEACH EVENT Shadow Guy gets word that Chem Guy has joined Mario’s side, which angers him. He begins wondering what plan of action to take next. Then, Tech Guy, Bomb Guy, and the green robed Shy Guy enter the throne room. Shadow Guy points at the green robed Shy Guy, whose name is Casino Guy, and orders him to head to the next card location. Casino Guy chuckles evilly, telling his master he has nothing to worry about. Have Peach unlock the cell and begin exploring some more. Head to the main hall and go two doors down from the dungeon. Inside the room is a white robed Shy Guy about the same size as Shadow Guy. He is shivering in fear. Slowly approach him and he’ll tell you that you look very familiar. You’ll will tell him you haven’t seen him at all and asks why he’s in here. The Shy Guy tells you he doesn’t know. He just woke up in here and is scared. He does; however, have locations for some weird magical cards. You ask if he’ll give them to you. He will give them to you, but one at a time. As long as you come to visit him and do tasks for him, you will get a location each time you visits. This one is a freebee. He tells you that the location for the next one is at a place called “Starshroom City”. You will thank him. Now, go back to the cell so you don’t get caught. Once in, you’ll email Mario the next location for the next card. BOWSER EVENT You and Kamek are seen in front of Gutter Gulch Mines. Ignore the mines, and head inside E. Gadd’s lab. Inside, you’ll fine a bunch of gadgets and stuff that confuse you. E. Gadd will walk in the room, not too surprised to see you. You ask him if he knows anything about the magical playing cards. E. Gadd will tell you that Mario all ready came by and got it. You will stomp the ground in anger, not too pleased about Mario being involved. As you stomp, one of E. Gadd’s inventions falls on your head, knocking you to the ground. Kamek walks in and somehow manages to drag you out. HALLOSWEETS LAND You are seen in the small village of Hallosweets Land. The mayor of the village, Mad Jack, Pumpking are seen thinking you for all your help. Pumpking apologizes for how he acted. He explains how when the card gave him power, he was blinded by that power and thought of everyone as inferior beings. Mad Jack apologizes as well, saying he was just going with the flow. With that said, you leave. Halfway back to the warp pipe, you get an email from Peach, saying the next card is somewhere in Starshroom City. You and your partner couldn’t be happier. Time to head back to Starshroom City. STARSHROOM CITY When you make it back to Starshroom City, you’ll be greeted by panicking Toads. Toadsworth explains that the casino has been taken over by a mysterious green Shy Guy. Your partner guesses that it’s one of Shadow Guy’s goons. Toad also adds that he’s locked the doors to the casino, meaning no one can get in. Your partner then asks where Toadette is. Toad informs you that she’s hanging with someone she met at the pool at the inn. Head to the inn and make your way to the pool. Outside, you’ll find Toadette and a Shadow Siren that looks exactly like Vivian, except with green strips on her hat and green hair. She also has one eye, which is white, revealed. This is Jess, and she tells you that she as heard a lot about you from Vivian. She clarifies that Vivian is her cousin. Tell the two females about the casino being taken over and if they know anyway to get in. Toadette knows nothing, but Jess says she saw a jester head into Petal Forest with a key. Head to Petal Forest and you’ll see the Jester Jess was talking about. The Jester will notice you, knowing you want the key. Time to battle him for it. MINI BOSS BATTLE Jester: HP: 30 Att: 3 Def. 0 This guy isn’t hard at all. He attack you by throwing cards at you and your partner. He does have an attack where he pulls out a random card, which gives you a random status aliment. But other than that, pretty darn easy. Once he is beaten, he’ll give you the key. Head back to the casino, use the key, and head inside. CHAPTER 5: CASINO CLASH STARSHROOM CASINO ENEMIES: Gambling Guy: HP: 8 Att: 4 Def: 0 Slot: HP: 6 Att: 0 Def: 3 The casino is now filled with Gambling Guys, who attack by throwing playing cards. They also have a dice block attack that when they roll it, they will attack you and do damage equal to the number they rolled. And Slot might not have any attack whatsoever, but he can give you status aliments if he gets three of the same thing in a row. He can give you poison, dizzy, burn, blind, paralysis, and sleep. To make matters worse, he’s got a decent amount of HP and good defense to boot. Unless you have a power plus badge on, Mario won’t be doing damage to this guy. An upgraded partner will be able to damage him, but not much. Make your way through the casino. You’ll have to play some chance games to get through the casino, which has been drastically changed because the guy behind the take over changed it in a matter of seconds. Anyway, the games aren’t too bad. You’ll need the use of Silverado and Blake to get you passed some of the games. You’ll eventually reach a large door guarded by a large slot machine. Approach it and nothing will happen. Head back the way you came only to be stopped by Jess. She tells you she’s been watching you make your way through this place and likes your style. She joins the party and tells you that maybe if you hide, the slot machine will do something. Have Jess take you into the shadows and the slot machine will grow a pair of eyes just above his slots. Come out of the shadows, only to be told that no one can pass. Time for a battle. BOSS BATTLE Slot Bot: HP: 35 Att: 5 Def: 2 Slot Bot has one less defense point than Slot, but he can actually attack and has a lot more HP than Slot. He attacks by launching a punching bag from his slot, status aliments for sleep, dizzy, and poison, and he can also send Bullet Bills from his slot. However, he will not always be able to attack. He must get three punching gloves, three of a certain status aliment, and three Bullet Bills on his slots to attack. This battle can either be incredibly easy, or incredibly hard. Jess’s shade smack does make this battle go by a bit faster though since her shade smack pierces enemy defense. Once Slot Bot is defeated, he’ll explode, leaving behind a key. Pick it up and use it on the door he was guarding. Continue through the casino, using Jess the whole time. Also, you’ll run into more advanced Sentinels that cannot be put to sleep by Daisy’s singing, so you’ll have to use Jess to hide from them so they will stop chasing you. When you reach a large red door, you’ll hear a voice telling you the guy behind that door is the definition of gambling. Look up and you’ll see the same Swooper from Gutter Gulch Mines. She tells you the guy behind that door does not fool around and is quite challenging. She wishes you luck, but as she leaves, your partner will ask what her name is. The Swooper reveals her name is Bonnibel. With that said, head through the door. There is a long hallway behind the door. Along the sides of the walls are giant playing cards. As you go up the hallway, the cards will lower knives onto you. So do not stop moving, or else you will lose some HP. When you reach the end, Casino Guy is seen standing under a spot light. He tells you that you are too late and the seven of lightning bolts is now in his possession. And he’s going to make his boss even happier by eliminating you. BOSS BATTLE Casino Guy: HP: 40 Att: 5 Def: 0 Slot Machine: HP: 5 Att: 0 Def: 5 Casino Guy has stats like Slot Bot, except with five more HP and no defense. Casino Guy has a wide variety of attacks. He will throw playing cards at you, roll a TEN sided die to see how much damage he’ll do to you, and he’ll flip a giant coin. If it lands on heads, it will smash both you and your partner, if tails, it’ll smash him for five points of damage. His slot machine has a chance of giving you status aliments, powering up Casino Guy, or weakening Casino Guy. Jess is the only one who can do damage to the slot machine since it has a defense of five. Have Jess take out the slot machine, and have Mario focus on Casino Guy. However, after three turns of being put down, the slot machine will start up again. This battle is mostly based around luck, so use your most powerful attacks on Casino Guy to take him out before things start getting ugly. Once Casino Guy is defeated, his slot machine will blow up, causing him to be launched off. In the remains of the slot machine is the seven of lightning bolts. That would explain why the slot machine kept regenerating it’s HP. Take the card and add it to your collection. PEACH EVENT Shadow Guy is very displeased with Casino Guy’s failure. Tech Guy is in the room as well, telling Casino Guy the machines he built for him, Slot Bot and the Slot Machine, should’ve helped defeat Mario. Shadow Guy sighs, dismissing Casino Guy. He then turns to Tech Guy, telling him to head to the next card location. Tech Guy salutes him and rushes off. Shadow Guy then exits the throne room. Unlock your cell door and head back to the room with the white Shy Guy. He’ll tell you he requires food. He feels he hasn’t eaten for quite a long time. He asks for a peachy tart, a shroom steak, and some fresh juice. Head to the left and go three doors down from the dungeon. Inside is the kitchen. Head to the fridge and you’ll find what the Shy Guy wants. Grab the items and head back to the Shy Guy. Once you give them to him, he’ll thank you and tell you that the next card location is at Blooper Swamp. Head back to your cell and email Mario. BOWSER EVENT You and Kamek are back at Starshroom City and are staring at the manhole that takes you to Hallosweet’s Land. You pound the manhole, and fall down. Time to go through 1-2 of Super Mario Bros. The end will not be a flag, but the orange warp pipe. When you reach it, jump on it and go down into it. The level will continue on through a small section of Hallosweet’s Land. When you reach the end, you’ll be at the village. Talk to the mayor, who is talking to Pumpking about something. Pumpking will tell you that Mario all ready got the card. Bowser stomps the ground in anger. Kamek comes by, who has chocolate on his face, asking what took you so long. He tells the Magikoopa he had to go through the sewer, and then some of this land. You ask how he got here before him. Kamek tells you he just teleported here. You then breath fire on him in anger. STARSHROOM CITY The casino is shut down for a while due to repairs. You won’t be able to go back inside until after chapter six. And you Gambler Guys and Slots will no longer be inside. Everyone thanks you for saving getting rid of Casino Guy. You get an email telling you the next card location. Head to the inn to find the Toads. You’ll find Toadsworth in the lobby. He tells you Toad and Toadette are taking a nap in the room. Tell him about the email and he’ll tell you he went on a tour of Blooper Swamp. It was wonderful until some large creature destroyed the tour, causing everyone to run away in fear. He wishes you luck on your quest. Head to the south of Starshroom City, where you’ll find some fire blocking the path. Use Chem Guy to get put it out. I hope you’ve found all the upgrade blocks and shamans for your partners up to the point, because things are about to get nasty. CHAPTER 6: MONSTER OF BLOOPER SWAMP FOGGY PATH ENEMIES: Froggog: HP: 8 Att: 3 Def. 0 Grime Guy: HP: 10 Att: 4 Def. 0 Fogger: HP: 9 Att: 3 Def: 0 Foggy Path will lead you to Blooper Swamp. Be careful, though. Foggy Path is a maze, so getting through it is not gonna be easy. Froggogs are not very hard at all, just your basic enemy. Grime Guy is just a Shy Guy covered in swamp grime. The only thing that makes him dangerous is that he can poison you. Fogger is a cloud that gives off fog to blind you. He’s not too bad. Anyway, make your way through Foggy Path using the subtle hints given in the areas you make your way through. BLOOPER SWAMP ENEMIES: Froggog Grime Guy Fogger Once you make it through Foggy Path, you’ll find a large pool of water. Approach it and a grey Blooper will pop out, demanding a battle for trespassing. MINI BOSS BATTLE Boggy: HP: -- Att: 4 Def: 0 Wait, unidentified HP?! What is this madness?! Oh well, anyway, Boggy will attack you by using squirting water at you and ink to blind you. Around the fifth turn, Boggy will begin gasping for air. The battle ends and it shows Boggy jumping back into the water. He comes to the surface, saying you’ve won this round, but if he was able to breath on land, you would’ve lost. Your partner assures him that you mean no harm and that you’re only here for a magical playing card. Boggy sighs and apologizes for attacking you. He tells you he’s been on edge ever since some monster invaded the swamp. Ever since it did, he can’t trust anyone. The monster also broke a wrist band he had that kept his body moist so he could breath on land and scattered it across the swamp. He asks if you’ll help him by retrieving the pieces. Being the hero you are, you help him. He tells you there are five pieces scattered around this area, each piece guarded by a simple enemy. Go around the swamp and defeat every enemy you see. You don’t know which one is in possession of a piece, so might as well beat them all. However, when you come across the fifth one, Tech Guy, who is wearing an air helmet and oxygen tank, will pop out and snatch the last piece before you can get it. He also tells you that you’ll never find the card before he does before jumping back into the water. Head back to Boggy and tell him what happened. He tells you that he might not be useful on land until he gets that device fixed, but he’s a lot of help underwater. He joins your party, and tells you to jump on his back. The two of you dive underwater, where it’s actually pretty nice underwater. In the distance, Boggy will see Tech Guy. Chase after him and once you reach him, he’s not too pleased to see you’ve teamed up with Boggy. Approach him to start a battle. BOSS BATTLE Tech Guy: HP: 30 Att: 4 Def: 0 Despite being underwater, you’ll be battling as if you were on land. Tech Guy, at this point in the game, is actually somewhat of a threat. He not only has a wrench to attack you with, but also a ray gun. He still does the wrench boomerang thing, so watch out for that. Boggy can blind him to make this battle easier. Once he is beaten, Tech Guy’s air helmet will break from all the jumping you did on it during battle. He begins panicking and swims off, dropping the piece he took. Pick it up and Boggy will put it back together. He puts it back together and puts it on. Now he can breath on land. Keep going until you reach a small cavern. Head inside and you’ll notice that there is a patch of light shining down on you. Head up and you’ll eventually reach a surface. BLOOPER SWAMP COVE ENEMIES: Swoopula: HP: 9 Att: 5 Def: 0 Mowz: HP: 4 Att: 6 Def: 0 Mecha Guy 1.5: HP: 8 Att: 5 Def: 1 Dark Boo: HP: 8 Att: 4 Def: 0 A secret cove inside the swamp. Boggy never knew about this and thinks you and him should explore it. Be wary of the Mowz, they might have low HP, but very high attack. Beat them fast. Mecha Guy 1.5 fights exactly like Mecha Guys. And hopefully you know how Swoopula and Dark Boo operate. Anyway, head into the cove, where you’ll find computers to hack into and elemental hazards that need to be taken care of. You’ll also find the ultra boots, which are needed to get through this cove. You’ll come across some bones of a Cheep Cheep. Your partner freaks out, saying they are not alone. Continue on and you’ll begin hearing grumbling noises. Your partner freaks out even more, wondering what could possibly make that noise. Go a little further and the noise is much louder, causing your partner to cower in fear. However, before your partner rushes off, the noise quickly turns into the sound of an engine. This confuses both you and your partner. Head into the next room and you’ll see Tech Guy banging his wrench against a busted down Mecha Guy 1.5. He sees you and is not too pleased at all. If Boggy is out, he’ll be even more displeased. He tells you that he took the piece of his wrist band because Boggy has been giving Tech Guy a lot of problems ever since he took over the swamp. Boggy doesn’t know what he means since the thing that took over the swamp is the monster. He then puts two and two together, realizing Tech Guy is the swamp monster. Tech Guy explains how this is basically a cool little hideaway for him. He comes here to relax, work on machines, and eat fish, which would explain the Cheep Cheep bones. Out of frustration, he kicks the Mecha Guy 1.5 into a nearby wall, where it blows up, revealing the eight of Cheep Cheeps. Tech Guy gasps, lunging toward it. He grabs it and rushes toward a small body of water. You give chase, but when you approach the body of water, a large tentacle will rise up. As well as three more. The body of an angler fish then rises out. Inside the angler is Tech Guy, which is where the controls are. Time to kick Tech Guy out of Blooper Swamp. BOSS BATTLE Swamp Monster Mech: HP: 50 Att: 6 Def: 2 Tentacles: HP: 5 Att: 3 Def: 1 When the battle starts, the tentacles will be your only choice of target since they are holding the main body up from being hit. Each tentacle will slap you for damage, so beat them quick. Once the tentacles are eliminated, the main body will fall down and take five points of damage from hitting the ground. The main body will attack by shooting lasers, hopping over and biting you with it’s razor sharp teeth, and body slamming you. The D-Down Jump badge is very useful here since this mech has a defense of two. Boggy’s ink blast is very useful here. If you found the upgrade block, used it on Boggy, and found the shaman of this area to upgrade Boggy to his highest rank, water blast will do a ton of damage here, and possibly burn him. Once you defeat the mech, it blows up, sending Tech Guy back to where he came from. He also drops the eight of Cheep Cheeps. Grab the card and get the heck out of here. PEACH EVENT Do the same as before and head to the Shy Guy’s room. This time, he’ll ask if you can sing him a song. Just hit the buttons in the right order as they appear on screen. Once you sing him the song, he’ll start to tell you where the next card is, until Tech Guy comes crashing down into the room. He gets up and notices the Shy Guy. Both the Shy Guy and Tech Guy feel like they’ve seen each other somewhere before, but can’t put their fingers on it. Tech Guy notices you and takes you back to your cell, surprisingly nice and gently since he’s too busy trying to figure out why that Shy Guy seems so familiar to him. Once gone, an unknown figure enters the room, which freaks the Shy Guy out. The screen then goes black. BOWSER EVENT Back in Starshroom City, you and Kamek approach the casino. Kamek did some research and he says that there are two card here. This pleases you and you try to go inside, but it is blocked off by some caution tapes. Approach the tape and breath fire on it, burning it to nothing. Head inside only to see Toads and Koopas almost finished with the repairs. Approach a Koopa with a red shell and mustache. His back is turned to you, so he won’t freak out at the sight of you. You’ll ask him if he knows anything about the cards that are said to be hidden here. The Koopa tells you that some guy named Mario all ready came through and got them both. You stomp the ground in anger, causing the Koopa to turn around and tell you to stomp it before the whole place crumbles down. But the Koopa begins freaking out and every worker begins rushing out in fear, ending the event. Also, if you talk to some of the workers, you’ll be able to read some funny dialog. BLOOPER SWAMP At the entrance to the swamp, Boggy says he’ll be sticking with you for the rest of your journey. You saved his home, and he wants to repay you by helping you with your journey. Head back to Starshroom City. STARSHROOM CITY Head to the inn and tell the Toads you managed to get your hands on another card. However, you have not received an email from Peach yet, which worries you, your partner, and the Toads. Right before your eyes, a magic portal opens up in the center of the lobby of the inn. Everyone watches in horror as Shadow Guy walks out. After some witty talk from your partner, Shadow Guy laughs and says you’ve been a pain in his backside ever since the beginning. Now he’s going to show you what happens when you mess with him. He takes his magic staff and fires it at the floor below you and your partner. Another portal opens up and sucks you and your partner right in. Toad asks what he did to them, and Shadow Guy replies to him saying he just sent them to a friend of his that will surely take care of you once and for all. With that said, he goes back through the portal he came out of and closes it. Everyone in the room stares at the spot where you were once standing. CHAPTER 7: THE REALM OF BONECHILL
NOTE: There are no upgrade blocks or shamans here.
ICE TOP MOUNTAIN ENEMIES: Dry Bones: HP: 8 Att: 5 Def: 1 Ghoul Guy: HP: 10 Att: 4 Def: 0 Skellobit: HP: 8 Att: 4 Def: 2 Skellobait: HP: 4 Att: 2 Def: 1 Ice Guy: HP: 9 Att: 4 Def: 0 Wow, a lot of new enemies in this area. Ghoul Guy is just a powered up Boo Guy, Skellobit and Skellobait aren’t too hard either. Skellobit holds a spear, but despite holding a spear, you can still jump on him. Ice Guy is new, and he can potentially freeze you. Other than that, not too bad. Anyway, welcome to the Realm of Bonechill. You don’t know this, but this realm belongs to Bonechill(wow, didn’t see that coming). Anyway, you wake up, alone, at the base of a mountain. You cannot use partners for a while. Make your way up the mountain. You can fight the enemies if you want, but it will be a bit tough without your partner by your side. I suggest you avoid them, for now. About halfway up the mountain, you’ll meet an icy blue Skellobit with a general hat exactly like General Guy’s, except black. The Skellobit introduces himself as Shivers, leader of the Skellobit rebellion. You ask what this place is, and he tells you this is the Realm of Bonechill. You figure this guy will be taking you to Bonechill right now, but to your surprise, Shivers assures you that he is not taking you to Bonechill. In fact, he tells you he’s leading a rebellion against him. You ask why and Shivers tells you that ever since Bonechill got his hands on some magic card, he’s been more ruthless than ever, and him and some of the other Skellobits don’t like it. Some, including him, didn’t even like following him in the first place. So he explains that after the realm was formed, him and some others stood up to Bonechill and told him he’ll pay for his actions. You then ask how this realm was formed in the first place. He explains how some weird guy came along a few days after Bonechill found the card and made him this realm. And the weird guy said he’d send some guy named “Mario” for Bonechill to exterminate, and if he succeeded, the weird guy would expand Bonechill’s realm. You say your name is Mario and Shivers said he had a feeling you were him. Shivers says he’s been at war with Bonechill for some time now. And you tell him that you need the card that Bonechill is in possession of. He then points out if you help him beat Bonechill, the war will end and you get the card. You realize that he makes an excellent point and agree to help him. Shivers is now part of your team. He pulls out not a spear, but a scythe, which surprises you. He tells you to continue up the mountain and you’ll eventually reach the rebellion campsite. Continue up the mountain and Shivers will notice that the air is colder than usual. A Ghoul Guy wearing a torn up black robe and holding a scythe appears before you. Shivers points out that that’s a Glum Reaper; Bonechill granted a Ghoul Guy reaping powers to hunt down any Skellobits from the rebellion and take their lives away. He’s been lucky so far to not lose any men, until now. BOSS BATTLE Glum Reaper: HP: 30 Att: 5 Def: 0 You’re about to face death. Glum Reaper can slash you with his scythe, send a will-o-wisp at you to burn you, and summon a huge blizzard that can damage and freeze you if you don’t guard against it. Overall, not too bad. Just watch out for the blizzard attack and you’ll be fine. Shivers is your only partner though, but still, shouldn’t be too hard. Once the Glum Reaper is beaten, keep going and you’ll fight a few more enemies. But you’ll eventually reach... REBELLION CAMPSITE When you enter, you’ll be confronted by some Skellobits pointing spears at you, asking who you are. Shivers steps forward and assures them that your with them. The Skellobits lead you and Shivers to a big tent, where battle tactics are made. Inside the tent is the partner you had out before getting sent to this realm. You can now use your other partners. You and the Skellobits form a battle tactic and decide that the only way you’re gonna defeat Bonechill is if you infiltrate his castle at the top of the mountain, beat him there, and take the card. With that said, rest up and head to the top of the mountain. ICE TOP MOUNTAIN ENEMIES: Dry Bones Ghoul Guy Skellobit Skellobait Ice Guy Just continue up the mountain, using Silverado, Chem Guy, and Shivers while making your way up toward Bonechill’s Castle, mostly Shivers. BONECHILL CASTLE ENEMIES: Skellobit Skellobait Skellobomber: HP: 8 Att: 4 Def: 2 Spiky Skellobit: HP: 10 Att: 5 Def: 2 You’ll see two Anti Guys guarding the entrance, given to Bonechill by Shadow Guy no doubt. Have Daisy put them to sleep and head inside, where you’ll only find the Skellobit family roaming the castle. Skellobomber is just an air born Skellobit and doesn’t have a spear. And Spiky Skellobit has a spike on his head, so avoid jumping and just hammer him to oblivion. When you enter the castle, you’ll see a bunch of Skellobits rushing toward the left, completely ignoring you. Follow after them, where you’ll see them head through a large door. They shut it behind them, but not all the way. Head toward it and look through the crack in the door to see all the Skellobits staring at a stage. Bonechill appears on stage and gives them a speech about how they are going to take down the rebellion once and for all. After his speech, bring out Jess and hide from all the Skellobits before they come out of the room. Once they are all gone, come out from hiding and start making your way through the caste. You’ll eventually reach a large, blue door. Head through and you’ll find Bonechill. When he sees you, he’ll remember you from the Overthere, saying he’s been waiting for your arrival. He says if he doesn’t exterminate you, Shadow Guy will be displeased with him. You are shocked to hear that Shadow Guy made this realm for Bonechill. Bonechill then pulls out the nine of ice flowers, saying as long as he has the card with him, you can’t beat him. We’ll just see about that. BOSS BATTLE Bonechill: HP: 80 Att: 5 Def: 2 Yikes, that’s a lot of HP to take down. And to make matters worse, because of Bonechill being attached to his cannon, he’s too high to attack. You’ll have to attack the cannon a few times so Bonechill will lower. And every two turns he’s lowered, he’ll rise back up, meaning you’ll have to attack the cannon once more. Bonechill will send his icy breath at you, breath ice above you so icicles will form. And a turn after he does it, he pounds the ground, causing the icicles to fall on you. He’ll also fires large, icy bullets from his cannon. This is, by far, one of the toughest battles in the entire game. Jess is the best for this fight because her shade smack pierces enemy defenses, and because she has a stem, she can stretch up to Bonechill and attack him when he is too high for Mario and the other partners to attack. Once you beat Bonechill, he’ll lose all his icy bits and crumble into nothing. His cannon will fall apart and reveal the nine of ice flowers. Grab it and add it to your collection. PEACH EVENT Head back to the Shy Guy and he’ll tell you he wants a book that is in Chem Guy’s old lab. It is; however, guarded by two Anti Guys, so you need a way to get passed them. You then remember the invisibility potion Chem Guy gave you. Pull it out and you’ll drink a small amount. You only have two minutes, so you must hurry. Head to the end of the hall, where you will see two Anti Guys. Head through the door, which freaks the Anti Guys out when you open it. You can find the book on the nearby table, which appears to be a novel. Head back to the Shy Guy and give him the book. Upon giving him the book, the small amount of potion you drank wears off. You then ask how he knew where the book was, and he doesn’t know, he just somehow knew. He repays you by telling you the location for the next card is at a place called Spooky Hallow. Head back to your cell and email Mario. BOWSER EVENT You and Kamek approach Blooper Swamp. Kamek tells you that the card is somewhere underwater. You groan in disgust, but jump in the water anyway. You’ll play through an underwater level of Super Mario Bros. When you reach the end, you’ll be at the secret cove. There is a Blooper who made it his own little home. You ask about the card. The Blooper tells you someone named “Mario” all ready took it. You stomp the ground in anger, causing a stalactite to fall on your head, dazing you. REBELLION CAMPSITE You and your partner ask the Skellobits if they know how to get out of here. They; however, do not know. Your cards then react and form a portal back to Starshroom. Shivers says he wishes to help you with the rest of your journey. Jump into the portal to head back to Starshroom. STARSHROOM SEWERS The portal opens up in a secret part of the sewers you weren’t able to reach to without Shivers. Now that you have him, you can. Slice down a tree that is somehow growing down in the sewers and head back up to Starshroom. If you ever want to return to Bonechill’s realm, just head back down to the sewers and go to the secret area with the portal. STARSHROOM CITY Head to the inn to show the Toad’s you’re all right and you got your hands on another card. You get an email from Peach telling you the next card’s location. Toad tells you some pink Swooper was here earlier asking about you and if you were all right. She seemed sad after she heard what happened to you. She said to tell you that if you ever make it back, head to Petal Forest and find a spooky looking tree. Cut it down, and the path to Spooky Hallow will be revealed. But first, go to the store and stock up on some items, if you need to, that is. PETAL FOREST ENEMIES: Fuzzy Crazee Dayzee Treevil Leaf Guy Petal Guy Amazee Dayzee(now would be a good time to fight one) Head to the second area of the forest and approach the evil, rotting looking tree you saw from when you last came here. Have Shivers cut it down and you’ll be on the path to Spooky Hallow. CHAPTER 8: BONNIBEL AND THE VAMPIRE KING SPOOKY TRAIL ENEMIES: Boo Dark Boo Swooper Swoopula Lantern Ghost: HP: 10 Att.: 5 Def.: 0 Lakiboo: HP: 10 Att.: 4 Def.: 0 Eerie: HP: 9 Att.: 5 Def.: 0 A lot of old enemies and three new ones. Lantern Ghost fights like the Lantern Ghost from Shy Guy’s Toy Box, minus the lighting up the dark area thing. His light attack now blinds you unless you guard. Lakiboo does not fight like Lakitu. He throws blue fireballs at you, and can turn his allies invisible for a turn. Eerie is the ghost from the Ghost House’s in Super Mario World. They can charge at you, and turn allies invisible. Not too bad. Just follow the path, battling enemies along the way. You’ll eventually reach a small, comfy looking blue cottage. Approach it and knock. The door opens on it’s own. Walk inside and you’ll be in a comfy looking room with a soft sofa, TV, kitchen, and a stairway leading upstairs. Sitting next to the TV is a guitar rack with a red bass guitar sitting on it. Approach it and when you do, the Swooper Toad was talking about flies into the room. She is surprised to see you and asks if you remember her. You nod and your partner says her name, unless Shivers is out. Bonnibel then lands on the ground and begins transforming into a pale Toad girl with a pink mushroom, pink pigtails, both with pale spots, a red vest, fangs, and two holes in her neck. If Chem Guy is out, he’ll comment on how cute she looks. She tells you this is her real form and that she’s a vampire. Your partner asks why she was asking for us back in Starshroom City, and she tells you that she’s been watching you, wondering if you are strong enough to help her. She explains how the Vampire King has obtained one of the cards you are collecting, and now he has become more powerful than ever. He was always an evil king, but now that he has the card, he’s become even more evil that it sickens her. So, she asks for your help. Being the hero that you are, you help her. Your partner will then say that you’ll always help a damsel in distress. Bonnibel then scolds your partner for calling her a damsel in distress. She tells them she’s a fearless daredevil, and she’ll prove it. She grabs the bass guitar on the guitar stand and says she’ll help you with your journey. Bonnibel is now part of your party. Head up the stairs, which leads to her room. You’ll find an upgrade block. If you’ve found all the upgrade blocks up to this point, then this is the last one, and it’s all for Bonnibel. Hit it, upgrade her, and head outside, only to be almost hit by a bomb. Up on the rooftop of Bonnibel’s house is Bomb Guy, and he did some research and found out where Bonnibel lives. He wants revenge for what he did to her back in Gutter Gulch Mines. But Bomb Guy then notices Mario and is quite shocked. He says that you being here is impossible and that Bonechill should’ve beat you. Now enraged, he throws a bomb at you. BOSS BATTLE Bomb Guy: HP: 40 Att.: 5 Def.: 0 This guy has definitely gotten more powerful since you last saw him. He no longer summons two Micro Shy Bombs to help him, but he now tosses Micro Shy Bombs at you. They will explode in two turns and do five damage to you and your partner each. He also has his standard bomb throwing attack, but now he’s got a bomb rain attack. He’ll toss a ton of bombs into the air and they all fall on you and your partner for small, fast damage. He is definitely a lot tougher than last time you saw him, but not too tough. Once he’s defeated, Bomb Guy tells you he’s going to report this to Shadow Guy. He throws a smoke bomb to the ground and is gone when it clears. Continue through Spooky Trail, using Bonnibel’s ability through the majority of the trail. You’ll eventually reach your destination. SPOOKY HALLOW This is Spooky Hallow, home to many Boos, Swoopers, and vampires. However, not all of them are friendly like Bonnibel. The Boos are pretty friendly, it’s the vampires and Swoopers you have to worry about. Why? Because they are so loyal to the vampire king, they try to act mean and tough like he does. Anyway, head to the cemetery to find two Boo kids being picked on by two Toad Vampires. Bonnibel will step forward, ordering the Toad Vampires to leave those Boos alone. One asks what is she gonna do about it, and she pull out her bass guitar and smacks him on the head while he’s not looking. The two Toad Vampires attack. Also, if you don’t have Bonnibel out, the minute you approach the graveyard, your partner will automatically be switched out for Bonnibel. MINI BOSS BATTLE Toad Vampires: HP: 15(each) Att.: 4(each) Def.: 0(each) Yeah, these guys are all talk and no bite. Seriously, this is a pretty easy mini boss battle this late in the game. The only thing you should really watch out for is if they begin sucking your HP up to restore theirs. Other than that, these guys are a joke. Once the Toad Vampires are beaten, they make a hasty retreat back to wherever they came from. Bonnibel approaches the Boo kids to make sure they’re all right. They tell her she’s fine and thank her and Mario for saving them. She tells them to head on home and to be careful. They nod and float off. Head in the direction the Toad Vampires went and you’ll eventually come across a giant castle sitting at the edge of Spooky Hallow. Head for the front door and try to go inside, but it won’t open. Head back to the entrance to Spooky Hallow and you will be stopped by a Boo with a mustache and top hat. He thanks you for saving his two kids and asks if there is anyway to repay him. Your partner will ask him if he knows a way to get into the castle at the end of the town. The Boo thinks for a moment and tells you to wait where you are. He goes back into his house and comes back with an ultra hammer. He tells you that the front door is pretty weak, and a hammer spin from the ultra hammer will knock it down easily. Head back to the castle and perform the hammer spin on the front door. It gets knocked down, giving you access to the castle. VAMPIRE CASTLE ENEMIES: Swooper Swoopula Swampire: HP: 15 Att.: 5 Def.: 0 Arantula: HP: 15: Att.: 4 Def.: 0 Not many new enemies to report, just that Swooper and Swoopula return. However, the big, bad Swampire is back and he means business, as well as Arantula. They were; however, weakened a bit. So they aren’t as hard as they used to be. Swampire can suck your HP and add it to it’s own, while Arantula just spits wads of webbing at you. Vampire Castle is filled with all sorts of puzzles that involve Silverado, Blake, Chem Guy, Shivers, and Bonnibel. You’ll eventually reach a throne room, where no one is present. However, the ten of tanookis is seen hanging in the center of the room in a cage. Approach it only to be stopped by a hissing noise. Your partner points out there is a giant Swooper high above the throne. Laughter then fills the room, and appearing right before you and your partner is a Toad with pale skin, a pale mushroom head with blue spots, a blue vest, two holes in his neck, and two fangs coming out of his mouth. If Bonnibel is out, which she should be since the final puzzle to the room involves Bonnibel, she’ll glare at the Toad with hatred. The Toad introduces himself as Toadula, the Vampire King, and he’s not too pleased with you knocking his door down and intruding his castle. Bonnibel tells him to can it and hand over the card. Toadula laughs and merely tells her that she’s just jealous that he became the vampire king, and she didn’t become vampire queen. This causes her to pull out her bass guitar and tell you it’s time for a battle. Toadula laughs and snaps his fingers. The large Swooper drops down and lands before you, hissing loudly. Toadula goes back and sits on his throne, saying he gets a front row seat to the show. BOSS BATTLE Gargantuan Swooper: HP: 35 Att.: 5 Def.: 0 This can be a rather annoying fight. This guy only has one attack, but it’s a really annoying one. He will bite you and suck up your HP, adding it to his own, so this can prolong the fight. Bonnibel is the best choice for this fight since she is definitely one of the more powerful partners you have. Other than the HP sucking thing, not too bad of a boss battle. Once you beat the giant Swooper, Toadula will be impressed. He then pulls a lever and a trap door opens up underneath you. He says that if you manage to make it back up to the throne room, he’ll give you the card. You’ll be trapped within a cell. Use your ultra hammer to escape. As you make it back to the throne room, you’ll have to solve more puzzles that involve Blake, Jess, Boggy, and Bonnibel. Not as many as before, so just make your way back to the throne room, where Toadula will be impressed and keep his promise. He goes to float up to the cage, then stops, saying you heroes are a bunch of idiots and says he was lying. He then attacks. BOSS BATTLE Toadula: HP: 70 Att.: 6 Def.: 0 This guy has less HP than Bonechill, but that doesn’t mean you should let your guard down. Toadula can bite you, suck up your HP and add it to his own, use pyrokinesis, and turn invisible for a turn. He is definitely someone you shouldn’t underestimate. Oh, and he is also floating off the ground, making him an air based boss. When you drop his HP down to 35, he transforms into a Swooper monster form. He is now able to stomp on you, eat you, then spit you out, and pyrokinesis. He lost his sucking your HP attack, so that’s good. But because he turns into this monstrous form, he is now standing on the ground, so all attacks are able to hit him. If you found the shaman while heading back up the the throne room and used him on Bonnibel, then she is the best choice got this battle. Her Rock Out attack will do a ton to this guy. Once you defeat Toadula, he’ll revert back to his normal form, defeated and dazed. The cage containing the card will burst open and the card will land in front of you. Pick it up to add it to your collection. PEACH EVENT Bomb Guy tells Shadow Guy that you are alive, which angers him. He thought for sure Bonechill would’ve been able to exterminate Mario. He pounds an armrest on his throne and calls in Casino Guy. He tells the gambling Shy Guy to go and search for the next card, which is in his hometown. Casino Guy salutes him and rushes off. Now, go back to the Shy Guy and he’ll want you to dance for him. Follow the controls that appear on screen and if you succeed, which isn’t too hard to succeed, he’ll tell you the next card location is at a place called Gambling Avenue. Head back to your cell and send the email. BOWSER EVENT You and Kamek have no idea where to look. You’re both in the sewers, then Kamek spots the portal to Bonechill’s realm and tells Bowser it could lead to the next card. Step into it and you’ll be transported to the Skellobit Rebellion camp. Approach a spearless Skellobit and he’ll point out how fat you are. You tell him it’s not fat, it’s all muscle. The two of you get into a funny conversation. Kamek, who has had enough of their conversation, asks about the card. The Skellobit tells you that Mario all ready came and took it, beating Bonechill in the process. You groan in anger, getting tired of Mario beating you to everything. You and Kamek hope back into the portal. When you’re gone, the Skellobit comments on what a grouch you are. SPOOKY HALLOW You, your partner, a tied up Toadula, and the mayor of Spooky Hallow are seen together. The mayor thanks you for defeating Toadula and that they will make sure he doesn’t rule with an iron fist ever again. Your partner assures him it was no big deal. If Bonnibel is out, the mayor will ask if she would like to take over as vampire queen. She’ll tell the mayor she’ll think about it, but right now, she wants to travel with Mario and help him on his journey. She tells him until she returns with an answer, the mayor himself can rule for awhile. With that, head back to Starshroom. STARSHROOM CITY When you enter, you’ll quickly be greeted by the Toads. You tell them you got the card, and they are relieved. Toadette then notices Bonnibel, if she’s out, and asks if she’s a vampire. She’ll tell her yes and Toadette will ask why she isn’t burning up in the sunlight. Bonnibel will assure her that a shaman put a spell on her that protects her from the sunlight. You receive Peach’s email and Toadsworth will mention he heard some shady characters at the casino talking about Gambling Avenue. Talking to them might help. Head to the casino and you’ll find a Toad and Shy Guy both wearing overcoats. Approach them and ask about Casino Avenue. They’ll ask if you’re interested in gambling. Say yes and they show you to the manhole the leads to the sewers. They’ll go down it, so follow after them. STARSHROOM SEWERS ENEMIES: Gloomba Paragloomba Spiky Gloomba Follow them down a path that you were never able to go down before. At the end, they’ll reveal a blue warp pipe. They tell you that beyond this pipe is a gamblers paradise. Head down to start the next chapter. CHAPTER 9: REVENGE OF THE CASINO MASTER CASINO AVENUE When you emerge from the warp pipe, you’ll be in a big city lit up by neon lights. Your partner will comment on how are you going to find the card in a big city like this. Head to the inn and ask the inn keep if he knows anything about a card. He’ll tell you that the owner of the Grate Casino found it the other day and is holding a contest for it. Head to a large building in the next area of the city and you’ll find a large casino with a big, glowing neon letters of different colors that spell out “Grate Casino”. A big, yellow neon star is sitting right above the letters. Head inside. GRATE CASINO Inside, you’ll notice that this casino is so much bigger than the one in Starshroom City. Approach the front counter and you’ll see a Gambling Guy(the enemy from when Starshroom’s casino was taken over). Ask to see the founder of the city. The Gambling Guy will ask for 500 casino tokens. Sadly, you have none. He’ll tell you that if you want to see the founder, then you’ll have to get 500 casino tokens and bring them to him. You can get some by playing games. He’ll start you off with 100 casino tokens. Go out and start playing some gambling games, which are very annoying. You can; however, stay at the Game Guy Station to win your tokens. That’s right, Game Guy is back from Mario Party 3 and he works at this casino. Unlike his old gaming room, you can choose which of Game Guy’s games you want to play. I suggest just playing Lucky 7 and Sweet Surprise since those are, by far, Game Guy’s easier mini games to manipulate. Once you reach 500 casino tokens, take them back to the Gambling Guy back at the front desk and he’ll be really impressed. He takes you to a nearby elevator and takes you to the highest room in the building. When the elevator opens, you’ll see your good old friend Grate Guy. He sees you and welcomes you in. You ask how he is the owner of this place, and Grate Guy explains that his old casino was getting so much business, he decided to expand it. Ever since then, he’s got enough money from his casinos to come to Starshroom and make his own casino in the secret city. After his story, you mention that you heard about the contest and actually need the card. Grate Guy says he’d love to give it to you... if you can earn 2000 casino tokens. Your partner then protests that if he doesn’t hand over the card, the whole world is doomed. Grate Guy thinks about it and decides to give it to you. He pushes a button and a cage containing the jack of masks(Shy Guy masks) lowers from the ceiling. He goes to open it, until two dice blocks are thrown onto Grate Guy’s desk. Everyone is confused and then the die let out smoke clouds. Everyone begins coughing. Once the clouds clear, the cage is seen open and the card gone. Everyone begins panicking, wondering who took the card. Grate Guy looks out a nearby window and spots a figure rushing off toward... Casino Guy Casino, a casino that was abandoned not too long ago. Grate Guy explains that one day, some shady Shy Guy went inside, and about half an hour later, Casino Guy is seen putting up an “Out of Business” sign on the front door to his casino, which was weird because Casino Guy was the founder of this city. Grate Guy wonders what happened to him, they ended becoming good friends. Anyway, he tells you to go investigate. And he asks of you to tell Casino Guy, if you see him, that Grate Guy wishes he’d come back and re-open his casino. With that said, head down and over to the abandoned casino. CASINO GUY CASINO ENEMIES: Gambling Guy Slot Card Guy: HP: 10 Att.: 5 Def.: 0 Dice Guy: HP: 10 Att.: 2-12 Def.: 0 Roulette: HP: 9 Att.: 0-10 Def.: 2 Gambling Guy and Slot return, but we got some new enemies. Card Guy only attacks with cards. His attacks are similar to Jester’s card attacks (from SMRPG). Dice Guy will roll two dice blocks and whatever roll he gets, that’s how much damage he does to you. Roulette will spin his ball around and whatever number it lands on, that’s how much damage he’ll do to you. Dice Guy and Roulette are the ones you want to eliminate quickly and hope that they don’t get high numbers. Once you’re inside, you’ll find the guy that stole the card heading into the next room. He shuts and locks the door behind him. Begin looking for a key. You’ll eventually come across a large slot machine. Your partner will notice that one of the images on the slot machine is a key, while the other images are enemies. Start it up and try to have it stop on the key image. Don’t worry, you can easily manipulate this slot machine to stopping on the key by hammering it at the right time. It also helps that it goes slow. Once you get the key, unlock the door and head through. You’ll find yourself in a dark room. A spot light then shines in the center of the room. Standing under the spot light is Casino Guy, the card floating right above him. He’ll tell you that this is where your journey ends. Your partner says so other wise. Casino Guy laughs and throws cards at you. BOSS BATTLE Casino Guy: HP: 40 Att.: 0-15 Def. 0 Nothing has changed at all with Casino Guy, except he has one more point of attack and he doesn’t have that slot machine with him. He does; however, have one new attack, and that is tossing two dice blocks at the center of the stage and causing smoke to cover the field. Now you have a 50-50 chance of hitting him, but he does as well. Other than that, pretty much the same battle. Once he’s beaten, Casino Guy laughs, grabbing the card and clapping his hands. The floor under you opens up and you and your partner are sent down to the lower parts of the casino. Once you hit the bottom, you’ll find old pictures of Casino Guy and Grate Guy. Your partner points out that Grate Guy said they were good friends. Maybe showing Casino Guy a picture will knock some sense into him. Grab the nearest picture and make your way back up to the room where you fought Casino Guy. During the way up, you’ll run into enemies and you’ll have to solve some puzzles involving slot machines, roulette wheels, and a matching game, you’ll also get the ultra boots through one of these puzzle games. But once you make it back up to Casino Guy, you’ll find him standing in the center of the dark room with the spot light still on him. He’ll tell you he’s impressed, but it all ends here. He claps his hands and the whole room lights up. It is revealed that you are standing on a giant roulette wheel with three rows of red and green tiles, but one purple on each one. Casino Guy asks if this looks familiar to you. He then adds that he found someone who used to be a gambler, and this was his battle field. The room begins shaking and a giant slot machine rises up from where Casino Guy is standing. He stands right on top of it, saying that the old gambler wants revenge. Laughter fills the room and an enlarged King Boo appears right behind the slot machine. Casino Guy says it’s time to meet your doom. BOSS BATTLE Casino Guy: HP: 40 Def.: 0 King Boo: HP: – Att.: 0-30 Wait a second. Where are the curtains? Why is the roulette wheel beginning to spin? And why is your partner not at your side? That’s because you’re fighting Casino Guy and King Boo Super Paper Mario-style! Casino Guy does not attack, but King Boo does, and he’s the slot master. King Boo can have the slot machine release enemies found in the casino, try to deal you status aliments, and launch projectiles at you. However, there are some cases where King Boo can have the slot machine land on a boxing glove, or it will malfunction and cause a mini explosion. If either one of those things happen, Casino Guy will be knocked off. That is your time to unleash all you’ve got on him, mostly jumps and hammers. You must deplete all of Casino Guy’s HP to win the battle. The spinning roulette wheel makes it hard; however. That is why you can ground pound the purple tiles to stop them from spinning for a short amount of time. King Boo has no HP, so don’t worry about him. Once Casino Guy is defeated again, the slot machine blows up and King Boo disappears. It is revealed that King Boo was but an illusion. Casino Guy pounds the ground in anger, wondering why he can’t beat you. Your partner, who comes out after the battle, shows Casino Guy the picture of him and Grate Guy. Casino Guy begins remembering all the good times he had with him before Shadow Guy recruited him. He shakes it off and leaves with the picture, but leaving the jack of masks behind. Grab it and add it to your collection. PEACH EVENT Tech Guy, Bomb Guy, and Casino Guy are all standing before Shadow Guy, who is very displeased with them all for their failures, and the fact that Mario managed to make his way back to Starshroom. He decides to take matter into his own hands and go after the next card himself, wanting a piece of Mario. Go to the Shy Guy’s room only to find that he isn’t there. You decide to sneak around the area, so you drink a little more of the potion Chem Guy gave you, making you invisible once more. Head toward a flight of stairs not too far from the Shy Guy’s room and climb them. You’ll eventually reach a large, black door that is cracked open. Look through the crack and you’ll see Tech Guy, Bomb Guy, and Casino Guy talking about the next card location. You here Tech Guy mention some sort of temple at Starshroom’s beach, giving you an idea of where the next card is. They finish their chat and head for your position, and your potion wears off too. They notice you and throw you back in your cell, where you send an email when they’re gone. BOWSER EVENT You and Kamek are back in Petal Forest. Kamek leads you to the path leading to Spooky Hallow, telling you that the next card is somewhere in there. You laugh and head through the path by playing a ghost house like level of New Super Mario Bros., except outside. Boos cannot be destroyed by fire and Swoopers will try to attack you from above. A little more challenging than the past levels. Once you make it through the level, the mayor will greet you. You ignore his greeting and ask about the card. The mayor informs you that Mario all ready took off with it. you just stare at him, say nothing, and walk away. CASINO AVENUE Grate Guy, Game Guy, and a few citizens see you off. Grate Guy asks if you saw Casino Guy and told him what he wanted you to tell the gambling Shy Guy. Your partner assures him you did and actually had a moment. Grate Guy thanks you and says you are welcome back to his casino any time. With that, you leave and head back to Starshroom. STARSHROOM CITY Once you reach the city, head to the inn and talk to the Toads, telling them of your success. You get an email from Peach, telling you the next card location. Toad and Toadette inform you that they noticed a distressed nymph earlier at the beach. Time to stock up and head for the beach, which is southeast of Starshroom City. STARSHROOM BEACH All around the beach, you’ll see Toads and Koopas tanning, some Toad and Koopa kids playing in the water, and some Toads and Koopas at the concession stands. Ignore them and head over to the docks, where you’ll find a female Toad with light bluish looking skin, a mushroom head and mushroom pigtails made out of water, and a pink two piece bikini. She’s the nymph Toad and Toadette were talking about and she seems to be crying a little. Approach her and your partner will ask what’s got her down. The nymph explains that she hails from an underwater temple not too far from this beach. Very recently, it was attacked by some Shy Guy and he was looking for the temple’s greatest treasure: the queen of bloopers. She says the Shy Guy captured all her friends and threats to destroy the temple if they don’t tell him where the card is. She says she managed to escape and she’s been asking for help ever since she got to the beach. You offer to help her, and she’ll be extremely happy. She tells you her name is Aqua, and she’ll she you to them temple. She jumps into the water, telling you to follow her. Bring out Boggy, jump on his back, and swim after Aqua. She’ll lead you to a dark spot in the water. She dives down, meaning you should dive down after her. CHAPTER 10: MARIO’S UNDERSEA ADVENTURE NOTE: This chapter is the shortest chapter in the entire game. Not much will be explained here, just a heads up. STARSHROOM OCEAN ENEMIES: Blooper: HP: 9 Att.: 4 Def.: 0 Cheep Cheep: HP: 10 Att.: 3 Def.: 0 Jelectro: HP: 10 Att.: 5 Def.: 0 Not too many new enemies here. Blooper can possibly blind you, Cheep Cheep is no threat whatsoever, and Jelectro can paralyze you. Like in Blooper Swamp, despite being underwater, the battle style does not change at all. I should mention though that you are forced to use Boggy the whole chapter. Don’t worry, you will not need any of the other partner’s field abilities. Continue to follow Aqua under the sea. Don’t worry, if you somehow manage to lose her, you can follow a trail of bubbles she leaves behind her because of her swimming. Anyway, you’ll eventually reach a large, dark blue temple sitting at the ocean floor. Aqua tells you this is where she and her friends live. She goes to take you inside, but she is quickly swallowed by everyone’s favorite fish, Boss Bass. This one; however, is a lot bigger than most Boss Bass’. Time to fight it and save Aqua! MINI BOSS BATTLE Boss Bass: HP: 40 Att.: 5 Def.: 0 Not too bad of a battle. Boss Bass will attack you by shooting bubbles at you, body slamming you, and it can eat you and spit you back at Boggy, hurting both you and him. Other than that, not too hard at all. After the Boss Bass is defeated, it will spit Aqua up and swim away in fear. She thanks you for saving her and shows you inside the temple. NYMPH TEMPLE ENEMIES: Blooper Cheep Cheep Jelectro Blooper Nanny: HP: 9 Att.: 6 Def.: 0 Baby Cheep: HP: 1 Att.: 1 Def.: 0 Big Bertha: HP: 12 Att.: 6 Def.: 0 Shy Diver: HP: 10 Att.: 5 Def.: 0 The first three enemies reappear inside the temple, along with four new ones. Baby Cheep will appear outside of battle and try to do battle with you. If you do end up getting in a battle with one, you’ll always find a Big Bertha in battle as well. Beware, Big Bertha can do the same moves as the Boss Bass from outside can. Blooper Nanny will try to blind you and send her babies at you. Shy Diver is a light blue-robed Shy Guy wearing scuba gear and holding a harpoon. It can fire the harpoon at you, or use it like a spear and charge at you with it. When you head inside, there is a large door with two key holes. Aqua explains that two keys are hidden throughout the temple. She suggests you and her split up to find the keys twice as fast. She tells you to go right while she goes left. On the right side of the temple is some water current puzzles you’ll need to get through with Boggy. You’ll eventually reach a large room with the key sitting right in the center. Swim toward it only to have it taken by a blue vine. Look up and you’ll see a blue Piranha Plant on the ceiling. It lashes its vine at you, starting a battle. MINI BOSS BATTLE Underwater Piranha Plant: HP: 30 Att.: 5 Def.: 0 Vines: HP: 5 Att.: 3 Def.: 0 Remember the Blooper battle from PMTTYD? This is EXACTLY like that fight, except when you take out the vines, the Piranha Plant won’t fall. If you have the spike shield badge on, you’ll be able to attack the vines no problem. If you don’t, then Boggy is the only one who can attack them. The Piranha Plant will attack by lowering itself to bite you, shoot bubbles at you, and lash you with it’s vines. If you take the vines out; however, then it won’t be able to use that attack for the rest of the battle. Thankfully, the Piranha Plant is low enough for Mario to jump on; make sure you have the spike shield badge on, or else Mario is completely useless in this battle. Hammer Throw would also be helpful. Once the plant is beaten, grab the key and head back to the entrance, where Aqua is waiting for you. Insert both keys and the door will open. Head through and you’ll see Shadow Guy with no underwater gear, torturing Aqua’s nymph friends. Boggy tells him to leave the nymphs alone. Shadow Guy turns around and laughs, saying you’re the reason his minions keep failing him. He then asks how can a simple plumber best his minions. Boggy interrupts by telling him to put a sock in it and leave... and to tell him how he can breath underwater without any scuba gear. Shadow Guy stops laughing and tells you that he’s not leaving without the card. He also adds he put a spell on himself that lets him breath underwater. He’ll fight if he has to, and he’s gonna have to. BOSS BATTLE Shadow Guy: HP: 50 Att.: 7 Def.: 0 Despite the somewhat low HP for this far in the game, Shadow Guy is no pushover. He can attack by sending blasts of magic from his staff, and use his magic by attacking with thunderbolts and ice beams. He can also freeze you in time if you don’t guard at the right time. Not only can he attack with his staff, but also his top hat too. He can try to suck you into his hat, then fire you back at Boggy, or send a barrage of defeated enemies at you, very similar to Magnus von Grapple 2.0’s cannon attack, except guarding this one is a lot easier. Don’t underestimate this battle, it can be quite the challenge if you’re not careful. After he is defeated, Shadow Guy only laughs, now understanding why his minions kept losing to you. But it doesn’t matter, because he tells you when the time comes, you’ll meet again, and next time, he’ll come out on top and snatch the cards right from under your nose. But this time, he leaves with an evil laugh. The nymphs thank you for saving them and give you kisses. Mario is left with a very red face. Aqua asks if there is any way she can thank you. Boggy asks if she can give you the queen of bloopers because if you don’t have all 13 magical playing cards, the world is doomed. Aqua understands and goes to a statue at the end of the room. She twists the head and it moves out of the way, revealing a large pedestal with the card sitting right on it. Aqua grabs it and hands it to you. With only two cards left out there, Mario’s journey is coming to a close. PEACH EVENT Head to the Shy Guy’s room to find him beaten up. You’ll ask him what happened, and he claims that he doesn’t remember how he got like this. All he knows is that he needs a mushroom fast. He says you can find one in Shadow Guy’s throne room. Drink some of your invisibility potion and head to Shadow Guy’s throne room. Behind the throne, you’ll find a box filled with mushrooms. Take one and head back to the Shy Guy. I should mention that you only have two minutes before your invisibility potion wears off. If it does, you’ll automatically be caught and sent back to your cell. But, it’s not too hard. Take the mushroom back to the Shy Guy and he’ll eat it, telling you the location to the next card is at Ying Yang Dojo. Head back to your cell and email Mario. BOWSER EVENT You and Kamek are seen in the center of Casino Avenue. Kamek tells you that he heard from some shady Toad that the Grate Casino was giving away the card as the prize if one can get 2000 casino tokens and show them to the owner. You laugh, saying the tokens won’t be necessary. Head toward Grate Casino and talk to the Gambling guy behind the counter. He tells you about the contest, but he is cut off mid-sentence when you breath fire on him. You say you’re going to talk to talk to the owner even without tokens. Head to the elevator and you’ll find yourself in Grate Guy’s office. He welcomes you, apologizing again about the events of SMRPG. The two of you get into a funny conversation, only to have it end with Grate Guy telling you Mario all ready took the card. You then stomp the ground in anger and fall through. STARSHROOM BEACH Aqua thanks you once again for chasing away Shadow Guy and hopes you visit her and her nymph friends sometime. Head back to Starshroom City. STARSHROOM CITY Head to the inn and tell the Toads of your progress. You get the email and Toad says that he, Toadette, and Toadsworth were just about to go there for the fights. Toadsworth explains that Ying Yang Dojo is a lot similar to the Glitzville’s Glitz Pit, except a lot more challenging. Toadette says that it’s located on Ying Yang Island, which can only be accessed by boat. Follow the Toads to the harbor(at the beginning of the game) and jump on the boat with them. Time to set sail for Ying Yang Island! CHAPTER 11: YING AND YANG YING YANG ISLAND The boat docks and every passenger steps off. You, your partner, and the Toads look in amazement at how everything is so Japanese festive. This place is a lot like the Sammer Kingdom, except much bigger. The Toads say they’re going to go and watch the fights while you look for the card. With that, they leave. The second they leave, your partner will notice a flyer that reads: “Ying Yang Tournament! Compete in the tournament to see if you’re good enough to beat the island’s champions and saviors, Ying and Yang. If you beat them, you’ll receive the island’s most prized possession, the king of crowns(think of the smiling crown icon for the special cup in Mario Kart games) card. Your partner says you should enter the tournament, since it’s the only way to get the card. Time to head for Ying Yang Dojo. YING YANG DOJO When you enter, you’ll find a Toad bodyguard. Talk to him and he’ll ask if you want to enter the tournament. Say yes and he’ll take you to his boss and announcer of the fights. When you reach his boss’ office, you’ll see a red Clubba that looks EXACTLY like Grubba. You’re surprised and ask if his name is Grubba. The Clubba laughs and says his name is Zubba, Grubba’s cousin. He’s heard a lot about you from a changed Grubba and asks if you’ll be competing in the tournament. Say yes and he’ll be very pleased. He asks you to sign a contract. Sign it and he’ll tell you that your stage name will be “The Great Plumbinator”. Zubba shows you to your locker room, which is the minor league locker room. Now, this chapter is a lot like chapter 3 from PMTTYD, except there are no side quests needed from a mysterious person named “X”. Nope, just a solid fighting chapter. You must work your way up to rank one if you wish to fight the champions. You start off at rank 20 and must work your way up to rank one. Here are the rankings: Champions: Ying and Yang Rank 1: The Amazing Singer (1 Amazee Dayzee) Rank 2: Chomp Chomp (2 Chain Chomps, 1 Red Chomp) Rank 3: Hamma Spamma (3 Hammer Bros, 1 Sledge Bro) Rank 4: Ruff n’ Tuff (1 Dark Puff, 1 Ruff Puff, 1 Ice Puff, 1 Poison Puff) Rank 5: Creatures of Night (2 Eeries, 1 Lantern Ghost, 1 Lakiboo) Rank 6: Gambling Goons (1 Gambling Guy, 1 Slot, 1 Card Guy, 1 Dice Guy, 1 Roulette) Rank 7: Temple Guardians (2 Bristles 1 Dark Bristle) Rank 8: The Blood Suckers (1 Swooper, 1 Swoopula, 1 Swampire) Rank 9: Web Weirdos (3 Piders, 1 Arantula) These guys will be waiting for you. These next fighters are the ones who you’ll be fighting: Rank 10: Knightinator (1 Dark Koopatrol) Rank 11: Ghastly Ghouls (1 Boo, 1 Dark Boo, 1 Atomic Boo) Rank 12: Sky Squad (2 Lakitus, 1 Lakibot) Rank 13: Forest Protectors (1 Crazee Dayzee, 1 Treevil, 1 Petal Guy, 1 Leaf Guy) Rank 14: Bone Busters (2 Dull Bones, 1 Boney Beetle) Rank 15: Prickly Pokers (4 Pokeys, 1 Poison Pokey) Rank 16: Beetle Mania (2 Buzzy Beetles, 1 Parabeetle) Rank 17: Spike Squad (2 Spiky Goombas, 2 Spinies) Rank 18: Troopas of Trouble (3 Koopas, 1 Paratroopa) Rank 19: The Underlings (2 Goombas, 1 Paragoomba, 1 Spiky Goomba) These ten right here are your first opponents, which aren’t that hard at all. Knightinator could be a challenge though, since Dark Koopatrols are pretty challenging to begin with. Just be glad it’s just one. After that, you’ll be facing some guys you haven’t even seen yet, as well as a dreaded Amazee Dayzee! And what’s worse, it doesn’t run away! How else do you think it is rank one? Anyway, you should use your best attacks on it before it unleashes its powerful lullaby. Once you beat it, you’ll be up against the almighty champions, Ying and Yang. BOSS BATTLE Ying: HP: 40 Att.: 5 Def.: 0 Yang: HP: 40 Att.: 6 Def.: 0 I should first mention that Ying is a white Duplighost with black shoes and a pink bow on her head, while Yang is a black Duplighost with white shoes. They are brother and sister and are the toughest of the tough. They both attack by throwing shuriken and drop kicking you. However, Ying’s shuriken have the elements for poison and electricity, while Yang’s shuriken have the elements for fire and freezing, meaning they can cause status aliments, so be careful with those. Ying can also heal herself and her brother by 20 HP, while Yang can deliver a powerful blow using a katana that does double his original attack! They also have a combo move called Ying-Yang Blast, where they both fire a beam of energy at you that does 15 damage. Beat them before they get a chance to use that move. Ying would probably be the best to target first since she can heal. Just keep attacking one of them with both Mario and your partner. Once one of them is defeated, the other shouldn’t be too bad. When the two Duplighosts are defeated, they’ll congratulate you on beating them and say they had a fun time battling you. Yang then pulls out the king of crowns, saying you deserve it. He goes to hand it to you, but Zubba quickly swipes it from Yang, laughing evilly. He says that he needed you to weaken Ying and Yang so he would have an easier time getting the card from them. Your partner asks why Zubba is suddenly acting like this. Laughter fills the stadium and Tech Guy drops from high above the raptors, saying that he’s been controlling Zubba a long with a remote control. The real Zubba is locked up somewhere safe and sound. He then has the Zubba robot swallow the card whole, which causes power to surge through it. Tech Guy laughs and says that it’s the end for you. He then has the robot charge at you. BOSS BATTLE Zubba Robot: HP: 60 Att.: 6 Def. 2 This robot of Tech Guy is far worse than his last one back at Blooper Swamp. The Zubba Robot can punch with, jump on you, charge right through you and your partner, raise it’s attack, and hang on the raptors of the battle stage and shake it, causing various objects to drop on you and your partner. This robot also has a defense of two. Jess would be a good choice here, since her shade smack pierces enemy defense. This is a tough battle, use your best attacks and this battle will end in no time. When you defeat the Zubba Robot, it shakes violently. Tech Guy panics and begins pushing random buttons on his controls, trying to stop it from exploding. This; however, causes the robot to make it’s way toward Tech Guy and explode on him, sending the Shy Guy back from where he came. The king of crowns can be found floating in the remains of the robot. Walk over toward it and hold it up high, which causes everyone in the audience, and Ying and Yang, to cheer for you. PEACH EVENT Head back to the Shy Guy’s room only to see him with his back turned to you. Approach him and he’ll tell you to get out, get out as fast as you can. You are confused, and the Shy Guy explains that he feel’s someone knows he’s been giving you this information. It’s too late for him, but you can still escape. He tells you to head outside and you’ll find a boat. Turns out you’ve been on an island this whole time. Take that boat and head back to Starshroom. You feel sorry for the Shy Guy and go to leave. When you do, a scream is heard from behind you. You turn around and see Shadow Guy standing where the Shy Guy once stood. You are frozen with fear. Shadow Guy says he’s had a feeling you’ve been helping Mario this whole time, and he needed to make sure he was right, and right he was. You ask what he’s going to do to you, and the screen fades black as he laughs evilly. BOWSER EVENT You are standing in the middle of Starshroom, and scream in anger, asking yourself why you can’t get your hands on any of the cards. The citizens just look at you and don’t mind you. Just as you are about to go on a rampage, the doomship floats high above Bowser. A ladder lowers and Army Bro and Volkner climb down, along with a broom riding Kamek. They all tell you they’ve found a card and have it in their possessions. Not only that, but they also found a castle somewhere at a place called Molten Mountain. You laugh evilly and ask them to take you there. Army Bro and Volkner climb back up the ladder and Kamek teleports you back up to the doomship, him flying back up to it just before it leaves. YING YANG ISLAND Ying, Yang, some fighters, and the real Zubba all wish you good luck on your adventure as you, your partner, and the Toads board the ship back to Starshroom. Zubba hopes to see you again, and Ying and Ying hope you come back so you can fight them again. Get on the boat and head back to Starshroom. STARSHROOM CITY As you make your way back to the inn, the Toads all comment on how awesome your fight with Ying, Yang, and that Zubba robot was. Well... Toad and Toadette do, while Toadsworth comments on it by saying ‘jolly good show’ and all that English stuff. After awhile, you realize Peach hasn’t sent you a message yet on the last card location, which worries the Toads. Your partner then pipes up saying Peach’s email isn’t necessary because you have been all over Starshroom looking for the cards, except for one location. Your partner tells you that Molten Mountain is the last place on Starshroom that you haven’t looked yet. Toadsworth says he’s heard about that place from the citizens. He says Molten Mountain is an active volcano that could erupt any time now. That’s a chance you’re willing to take. Head back outside and head to Bowling Greens. BOWLING GREENS ENEMIES: Bob-omb Pider Bandit Head to the third area just before Gutter Gulch. You’ll find a bath blocked off by a large boulder. Use the hammer spin with your ultra hammer and break it with ease. Head down the path and you’ll notice the ground is becoming darker and more cracked. Welcome to Molten Mountain Path. CHAPTER 12: TAKING DOWN THE KOOPA TROOP MOLTEN MOUNTAIN PATH ENEMIES: Dry Bones: HP: 8 Att.: 6 Def.: 2 Draglet: HP: 12 Att.: 6 Def.: 0 Cool, only two new enemies. Dry Bones is just a better variation of Dull Bones, and he can make new Dry Bones sometimes. He also won’t go down easily. He’ll just turn into a pile of bones when you beat him and reform two turns later. You need to take it out with Chem Guy’s Fire Potion since it’s filled with explosive, fiery chemicals. Draglet made its first appearance in Super Mario Land 3D, and now he’s back. He’s not too hard since he just sends fireballs at you. Make your way through Molten Mountain Path. You’ll have to use Bonnibel a lot through out this path, as well as Silverado to reach some switches. Chem Guy also must be used to clear a path for you. You’ll eventually reach a large hill. Walk up it. MOLTEN MOUNTAIN When you reach the top of the hill, Molten Mountain will stand before you. At the base of the mountain, your partner will notice a large castle with Hammer Bros., Koopatrols, and Magikoopas head inside. You tell your partner those are the kinds of guys Bowser uses for his army. Your partner has no idea who Bowser is(unless Spike is out since he is a big fan of Mario). Head toward the castle and you’ll be spotted by two Koopatrols guarding the entrance. They tell you no one is allowed to pass through. King Bowser found some special card and doesn’t want anyone disturbing him while he plans on what to do with it. They quickly realize their mistake and attack. Unless you have the Spike Shield badge on, don’t jump on them. They aren’t too hard, except they can call for help sometimes. Beat them and head inside. BOWSER’S NEW CASTLE ENEMIES: Magikoopa: HP: 8 Att.: 5 Def.: 0 Hammer Bro.: HP: 8 Att.: 7 Def.: 1 Koopatrol: HP: 8 Att.: 6 Def.: 2 Magikoopa can use all kinds of attacks, from status aliments, to attacking, to giving himself helpful status conditions. Hammer Bro. is a power house, so watch out. Koopatrols; you should know how the operate from the description I gave above. When you enter the castle, you’ll find statues of Bowser everywhere with his minions guarding the halls. This is definitely one of the tougher areas in the game. You’ll need to complete puzzles that require half of your partners. At the entrance, you’ll find a large, red door with three key holes, two doors on the left side of the room, and one on the right. The closest one to you on the left side is the only open one. The keys are scattered around the castle. Find them all. Head to the left from the entrance and make your way through some rooms that require Daisy and Shivers’ abilities. You’ll reach a room that has the key in a cage hanging in the center of the room. Before you can get it, Army Bro drops down, telling you he hasn’t seen you since he kidnapped you and Peach had to save you. He tells you Bowser is giving him another chance and he cannot fail him. BOSS BATTLE Army Bro: HP: 30 Att.: 6 Def.: 1 This guy is definitely tougher than any other Hammer Bro you’ve faced. He attacks like normal Hammer Bros, but he also has the ability to throw a hammer like a boomerang, damaging you twice, meaning you and your partner take twelve points of damage. He can also throw flaming hammers, which do eight points of damage, but have a chance of giving you the burn status aliment. This can be tough, but I’m sure you’ve leveled up enough to easily take him out. When Army Bro is beaten, the cage opens up and the key drops out. Grab it and head back to the entrance and insert the first key into the red door. One down, two to go. Next to the hallway leading to Army Bro is another one that just opened up. Head down that hallway and you’ll find that you need Silverado, Blake, and Boggy’s abilities. You’ll eventually reach another room with another key in a cage hanging in the center of the room. Head toward the key and some lightning will be sent at you. Volkner drops down, saying he cannot allow you to get that key. He explains that Bowser very recently recruited him and made him the General of the Koopatrols. If he succeeds in beating you, Bowser might make him his right hand man. BOSS BATTLE Volkner: HP: 40 Att.: 6 Def.: 2 The thing with Volkner... he’s not an ordinary Koopatrol. Volker was born with lightning magic, meaning he has lightning attacks. Volkner can attack you by ramming into you with his head, shell sliding into both you and your partner, and he can throw lightning bolts at either you or your partner. They can give you the paralyzed status aliment if you’re not careful. Volkner can also do an attack where he summons a lightning cloud that sends down a powerful burst of lightning, dealing twelve damage to both you and your partner. He is definitely tougher then Army Bro. If you have the Spike Shield Badge on and jump on him, he will NOT be flipped over. After Volkner’s defeat, the cage opens and the key drops out. Grab it and put it in the red door. Once in, the last doorway on the right side of the entrance room opens. Head through and you’ll need the help of Chem Guy, Jess, and Bonnibel to get through. Once again, you’ll reach a room with the key trapped in a cage hanging above the center of the room. Walk toward it and Kamek will appear in front of you on his broom. He says he’s been watching your progress and it must come to an end. Mario hasn’t done much battling against Kamek very much. Time to see what new tricks he’s learned since your last two battles with him(Partners in Time and NSMBW). BOSS BATTLE Kamek: HP: 50 Att.: 7 Def.: 0 This guy is a lot tougher than Army Bro and Volkner. When you start the battle, he is riding on his broom. However, it’s going to take more than one jump attack to knock him off his broom. Kamek can attack by sending a blast of magic to damage you, a fire spell, an ice spell, an electrical spell, and a sleep spell. He can also heal himself and make himself dodgy. Practically all of his attacks can give you a status aliment if you don’t guard against it. This is definitely the toughest battle out of Bowser’s three minions. Once Kamek is defeated, the cage will open and the key drops out. Grab it, head back to the entrance, and put it in the red door. With all three keys obtained, the door unlocks and slowly opens. Head through and you’ll find Bowser sitting on his throne. He gets a startled look at the sight of you. He tells you you’ve been taking all his cards, except for one. He pulls out the ace of stars and laughs evilly, saying it’s his time to shine. You might’ve beaten all his minions, but now you’re dealing with the big guns. BOSS BATTLE Bowser: HP: 70 Att.: 7 Def.: 2 Oh my, high attack and defense to boot? Well, this will certainly be a tough battle. Bowser can harm you by slashing you, jumping on you, breathing fire on you and your partner, ramming into you and your partner with his shell, and throwing hammers. His slash attack could possibly poison you, his fire breath can possibly burn you, and his jump attack might cause you to lose one of your battle options for five turns. Unless you guard against these attacks, this is gonna be a tough battle. Some good partner choices are Boggy because he can blind him, Jess for a piercing attack, Bonnibel for all out power, Daisy to put him to sleep, and Chem Guy for power and defense boosts. This is a very tough battle that should not be taken lightly. When Bowser is defeated, he drops the ace of stars. It floats over to you and is added to your collection. Then, the whole castle starts to rumble. The scene goes outside and Molten Mountain erupts! Lave begins making it’s way down the mountain. Your partner panics, wondering what to do. All thirteen magical cards then come out and circle around you and your partner. You, your partner and the cards disappear. Just in time too, because the second you disappear, the lava makes contact with the castle, causing it to explode. The charred bodies of Bowser, Kamek, Volkner, and Army Bro are sent flying into the sky. STARSHROOM CITY You appear back in the center of Starshroom City, the card surrounding you. The Toads then rush up to you, wondering if you’re all right. Your partner assures them you’re all right and that the cards saved them just before their doom. With all thirteen cards in your possession, it’s time to figure out where in the world Shadow Guy is. You then receive an email from... Shadow Guy. His email says that he knows you’ve collected all thirteen magical playing cards and says that if you don’t bring them to an island not too far off the coast of Starshroom, you’ll never see Peach again. It’s time to end this once and for all. Head to the shop to stock up on items. Then head to the docks, where you’ll find a dark colored boat. You get another email from Shadow Guy saying a boat is waiting for you at the docks. It will take you to the island. Before you head off, the Toads catch up to you, wishing you the best of luck and to come back with Peach. You nod and get on the boat. The boat speeds off toward an island with a large castle and lightning clouds all around it. CHAPTER 13: SHADOW GUY’S SECRET SHADOW GUY ISLAND The boat docks and you step foot onto Shadow Guy Island. There’s nothing on this island except a giant castle. The entrance is guarded by two Anti Guys. Have Daisy put them to sleep and head inside. SHADOW GUY CASTLE ENEMIES: Yo-Yo Guy: HP: 10 Att.: 5 Def.: 0 Mage Guy: HP: 15 Att.: 7 Def.: 0 Mecha Guy 2.0: HP: 12 Att.: 6 Def.: 2 Only three new enemies, but they are the toughest by far. Yo-Yo Guy is the least threatening of the three, beat can deal small, fast damage. Mage Guy is definitely the worst of the three. He can send statues aliments at you, and powerful magic attacks. Mecha Guy 2.0 is just a beefed up version of Mecha Guys with lasers. Not too hard. Shadow Guy Castle is, by far, the toughest area you’ll ever face. It’s filled with puzzles that require EVERY partner, yes, even Spike. Once inside, you’ll be greeted with an interior color similar to the Palace of Shadows. Lit torches are everywhere and Shadow Guy’s minions are roaming around. Head deeper into the castle until you reach a puzzle that requires you to head through the doors with lit torches in front of them. Once you make it through, you’ll be in a giant circular room. In the center stands Bomb Guy. He knew you’d make it this far, but this is where your progress stops. It’s payback time for what you did to him at Bonnibel’s house. BOSS BATTLE Bomb Guy: HP: 45 Att.: 6 Def.: 0 Nothing has changed with this guy. He has the same battle style as before, except now, you have a time limit! In the background of the fight stage is a King Bob-omb. It’s set to explode in eight turns. If it does, game over. But, that’s more than enough turns to take out Bomb Guy. Use your best attacks and you’ll beat him in no time. When he is defeated, he’ll lay on the ground, wondering how you keep beating him. He drops a key. Take it and move on. The puzzles are harder now, and have to do with... chance. Hmmm... Anyway, you’ll have to use slot machines, roulette boards, and cards to get through this next part of the castle. After you beat a matching game, a door to another circular room opens. In the center stands Casino Guy. He says Shadow Guy is giving him one last chance to redeem himself. He’s going all out this time. BOSS BATTLE Casino Guy: HP: 50 Att.: 0-20 Def.: 0 Nothing at all has changed since you last fought him. Casino Guy has attacks like all the other times you’ve fought him: chance. He does have more HP than last time though, not much, but still. He’s not too hard, but when he causes smoke to appear on the battle stage, it gets a little annoying. Other than that, just like last time. Once he is defeated, he drops a key. Grab it and head through the door. But when you leave, Casino Guy asks himself if leaving his casino all those years ago was the right thing to do. Back with you, the puzzles from here on out are a little easier than the puzzles you just went through, but harder than the ones that take you to Bomb Guy. You’ll eventually reach yet another large circular room. In the center is Tech Guy, and he is mad at you for destroying all his machines. The Lakithunder robot, his swamp monster robot, and his Zubba robot. He then tells you he’s been working on the ultimate weapon that will lead to your demise. The floor before him opens and he falls through. Then, the floor where he fell through opens wider and a large Shy Guy robot rises out. Meet Shy Bot, Tech Guy’s ultimate weapon. BOSS BATTLE Shy Bot: HP: 60 Att.: 7-9 Def.: 2 This is definitely Tech Guy’s most powerful weapon. The Shy Bot can attack by using rocket fists, stomping on you, and lasers. When he reaches half his HP, Tech Guy will have the Shy Bot pull out a giant mechanical mace, increasing his attack by two. This is Tech Guy’s hardest creation, have it suffer the same fate all his other creations suffered. When the Shy Bot is defeated, it explodes and Tech Guy hits the floor and drops the key to the next room. He begins complaining about how you keep killing his creations and that it’s not fair. He begins wondering if joining Shadow Guy was the right thing to do. Continue through the castle until you reach a hallway with many rooms. Look familiar? That’s because this is where the Peach Events took place. Ignore most of the rooms and head straight for a flight of stairs. The door at the top of the stairs is locked. Head back down and Chem Guy will come out and suggest heading to his lab. He has a key somewhere inside. Head to his lab and search for it. Find it, head back to the locked door, and head through. On the other side is Shadow Guy’s throne room. He is seen sitting on his throne, a smug grin on his face... or mask. He says he’s been expecting you and is impressed you managed to defeat all his minions. He tells you that you’ve done well this while journey, but it ends here. He gets up and you and him charge at each other. BOSS BATTLE Shadow Guy: HP: 80 Att.: 7 Def.: 0 His HP has increased since you last fought him. Shadow Guy has the same attacks as last time (ice beam, thunderbolt, magic, and freezing you in time), but he also got a flame attack and can heal himself now. He no longer attacks with his hat, but is still very challenging. The best partners for this battle are either Blake, Jess, or Bonnibel since they are all out attackers. And surprisingly, Shadow Guy can succumb to Jess’ infatuation move more easily than other bosses. Just a little food for thought. This is the final battle, use your best attacks and guard at the right time and you’ll have him down in no time. When you defeat Shadow Guy, he kneels to the ground, unable to believe that a mere plumber beat him again. He then screams in pain and falls over, his hat falling off. Then, in a flash of light, the white robed Shy Guy that has been helping Peach is in Shadow Guy’s place. He begins coming to. He then remembers a lot of things, like his name being Light Guy. Light Guy notices you and asks if you’re Mario. You nod and he thanks you for defeating him. You are confused, only to have a mysterious voice tell you there never was a Shadow Guy. You and Light Guy look around and notice the top hat float up into the air. It gains a face and grabs the staff that was used in the Shadow Guy battle. He reveals his name is Mad Hatter and he was Shadow Guy this whole time. He possessed Light Guy since he was weak. He explains that he is the soul of the Magikoopa that possessed all the magical cards all those years ago, and he was too weak to get them back himself. So, he possessed Light Guy and hired a bunch of Shy Guys to do his bidding. He didn’t count on you interfering with his plans though, but it all worked out because he can now bribe you with this. He uses his staff’s magic and Peach appears in the center of the room in a magic orb. Mad Hatter then says that if you hand over the cards, he’ll give Peach back. You have a choice of either give or refuse. Either way, Mad Hatter will get the cards. When he does, he sucks them all into himself, and dark aura comes off of him. With the power of the cards, he is invincible! And he’s going to break in his new power by beating you! BOSS BATTLE Mad Hatter: HP: infinite Att.: 7-14 Def.: infinite No matter what you do, you cannot hurt this guy. Just try lasting through seven turns. After seven turns, Mad Hatter states that it’s impossible to beat him. He then forms an orb of dark energy, ready to finish you. Then, Bomb Guy, Tech Guy, and Casino Guy enter the scene, saying that it’s not over yet. They all say they believe in you. Your partners then all pop out, saying they know you can do it. Then the scene changes to people you’ve meet all over Starshroom wishing you luck. Peach also believes in you. Then, from the power of everyone believing, Mad Hatter loses his invincibility. Time to end this once and for all! FINAL BOSS BATTLE Mad Hatter: HP: 150 Att.: 7-14 Def.: 0 This is it, the final battle. Mad Hatter can attack like he could when he possessed Light Guy, but he can also fire dark orbs of energy at you. He also has a powerful attack similar to Shadow Queen’s dark energy attack. Sadly, none of your partner are able to help you avoid the attack. He can also use attacks from previous bosses you have faced. This is the final, and toughest, battle yet. Show Mad Hatter what you’re made of! Once Mad Hatter is defeated, he screams in pain and begins slowly disintegrating, vowing that he will be back someday. Once he’s gone, his staff drops to the floor and the cards are all floating where Mad Hatter once was. Light Guy thanks you for saving him and the entire world from Mad Hatter’s wrath. Tech Guy, Bomb Guy, and Casino Guy thank you as well. Peach then suggests you go back to Starshroom and let everyone know you’re all right. The scene changes to you, Peach, and the Toads at the docks. Your partners, Tech Guy, Bomb Guy, Casino Guy, and Light Guy see you off. Your partners hope to see you again someday, as do the Shy Guys. Light Guy says that he’s going to remodel Shadow Guy Castle and guard the cards from there, with the help of Tech Guy and Bomb Guy. With that said, the boat arrives and they wave to you as the boat sails off. The credits then roll. During the credits, it shows clips of what your partners are up to: Spike is helping his grandpa move to Starshroom City. Silverado is seen doing what he does best in Buzzy Village: protecting the villagers from the Beetle Bros.’ antics. Blake is seen with Prof. E. Gadd and studying the rocks of Gutter Gulch Mines. Jess is seen at the beach with Vivian, who is visiting her. Boggy is seen with his new wife. He made a family shortly after you left. Shivers is seen with his Skellobit army in the Underwhere asking Jaydes for a job, which she does give them. Daisy and Bonnibel are seen going on a world tour. They realized they had similar dreams and teamed up to form a band. Chem Guy is their manager, just so he can be close to Bonnibel, who doesn’t have a problem with that. We find Bowser, Kamek, Army Bro, and Volkner crashing into Bowser’s Castle back in the Mushroom Kingdom, still charred. Casino Guy is with Grate Guy. They went into business together. Light Guy, Bomb Guy, and Tech Guy are seen remodeling Shadow Guy Castle. And Mario and his friends receive an invitation to a tennis tournament (Mario Tennis Open) Well, this is definitely more descriptive than my previous Drawing Board ideas. I started this back in 2010 and never looked at it again until now. At least I finally have it finished, and I’m pleased with the results. I hope you all enjoyed reading my idea.'