Wario Land: Wario's Warping AdventureEdit

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Wario Land: Shake It!
Developer(s) Good-Feel
Publisher(s) Nintendo
Platform(s) Wii
Release date [2] July 24, 2008

[3] September 22, 2008 [4] September 25, 2008 [5] September 26, 2008 [6] April 14, 2011

Genre 2D Platformer
ESRB: - Everyone
PEGI: - Seven years and older
CERO: - All ages
ACB: - Parental guidance
USK: - Six years and older
Mode(s) Single player
Media Wii: Optical disc
Input Wii:

[7] Wii Remote

Wario Land: Shake It! (in Europe and Australia: Wario Land: The Shake Dimension; in Japan: Wario Land Shake; in South Korea: Wario Land Shaking) is a game for the Wii and is the sixth game in the Wario Land series. It is a platformer game, like the previous Wario Land games, and it is analogous to them like New Super Mario Bros. is to Super Mario Bros. It was released in Japan on July 24, 2008 and in the United States on September 22, 2008. The game also features the return of Captain Syrup, who hosts the Pirate Shop. Wario can buy new location maps there. The game has 20 levels, and the animations are drawn by hand. The Wii Remote is used to make special movements (such as shaking enemies to get coins, finding secret places, etc.).[1] It is the first game in the Wario Land series to be released since Wario Land 4 in 2001. This creates the longest gap in the series so far.



[8][9]Captain Syrup infiltrates the museum.[10][11]Wario prepares to punch the harmless Merfle.[12][13]The Shake King conquers the Shake Dimension.One night, the greedy pirate Captain Syrup sneaks into a museum looking for treasure to steal, when an item known as the Ancient Globe catches her interest. Upon inspecting it, she sees there is another world within the globe called the Shake Dimension.

Within the Shake Dimension, dark clouds have set as the peace has been shattered by the marauding pirate known as the Shake King. The Shake King has stolen a legendary treasure known as the Bottomless Coin Sack. He also kidnapped and imprisoned all but one of the peaceful Merfle tribe, along with their queen, Merelda who was tied up. While the Shake King gloats, the one Merfle that managed to escaped imprisonment vows to find someone from the outside world who can help his people and leaves.

Seeing the events unfold, Captain Syrup decides that stealing the treasure for herself may prove too difficult, and so she steals the Ancient Globe from the museum.

The next morning, Wario is awakened from his slumber by the delivery of a very large gift, which, once unwrapped, reveals the Ancient Globe and a note from Captain Syrup explaining that there is treasure within the Globe. Misinterpreting the note, Wario drops it, and gets a hammer. Then, Wario prepares to smash the globe open with the hammer when suddenly smoke bursts from the top (causing Wario to miss and smack his head). The smoke forms a large telescope, which Merfle uses to reach Wario's world. Merfle then greets Wario, causing him to hit his head on the telescope when trying to look up. In a fit of anger, Wario grabs Merfle threateningly and was going to punch him in the face, when Merfle begins pleading for Wario's help. [14][15]Wario, about to set off to Shake Dimension.Merfle explains to Wario (who shows very little interest in the story, even picking his nose as it is being told) about how the Shake King appeared, captured, and imprisoned his people and even stole the legendary treasure. At the mention of treasure, Wario immediately grabs Merfle and shakes him for more information. Merfle explains the properties of the Bottomless Coin Sack to Wario but warns him that if he doesn't rescue the other Merfles he would be stranded in the Shake Dimension. Wario decides that this quest will be worth his time, and prepares to enter the Shake Dimension.

Gameplay LayoutEdit

There are five continents with five levels each; four normal levels and one boss level. Additionally, secret levels can be unlocked by finding a Secret Map in certain levels. After beating a boss, Wario must return to Captain Syrup to buy a map of the next continent. Depending on the amount of money the player has, they can go in any order they choose.

Ending Sequence (Final Confrontation)Edit

When Wario survived all of the Shake King's traps and minions, Wario was able to battle the Shake King himself. It was a hard and long battle since the Shake King also had some of Wario's moves; however, Wario was able to beat him, resulting in the Shake Dimension being saved at last from the Shake King's evil grip.

When Queen Merelda thanks Wario for saving her kingdom, Wario tosses her aside and takes the Bottomless Coin Sack. When returning to his world for the final time, he shakes the bag to collect all the coins he always wanted. However, the said celebration didn't last long. Caught off guard, Captain Syrup takes the Bottomless Coin Sack and all the coins Wario shook out from it and makes a quick getaway. Wario was completely humiliated that he was double crossed from the start.


[16][17]Wario shakes a money bag.Like all other Wario Land games, Wario Land: Shake It! is a 2D platformer. Players must hold the Wii Remote sideways to play this game. The is used for Jumping, while the is used to perform a Dash Attack. The is used for ducking, and entering a Warp Pipe. When using in midair, Wario performs a Ground Pound. However, there are also some changes according to the environment. When pressing on a hillside, Wario will slide down on his belly. Throwing an enemy or object is done by pressing the , but the player must tilt the Wii Remote in the desired direction, and then press again to make Wario throw in that direction. [18][19]Wario performs an Earthshake Punch.There are also new features in gameplay, mostly implementing the motion-sensing abilities of the Wii Remote. Executing an Earthshake Punch uses the motion sensitivity. By shaking the Wii Remote when the Shake Meter at the top of the screen is full, Wario performs a powerful punch on the ground, causing an earthquake. It is needed to move objects in some levels, opening new paths, and it also stuns enemies. However, when used, the Shake Meter gets empty. The player can't use another Earthshake Punch when the Shake Meter is empty, so they must wait until the Shake Meter is full, which only takes a few seconds. Another frequently implemented action in the game is shaking an enemy or a Coin Bag. When Wario picks up an enemy or a Coin Bag, the player can shake the Wii Remote to let Wario shake it. Shaking a Bandinero may reveal a clove of Garlic, while a Coin Bag will lose all the Coins it contains.

When in contact with a bar, Wario can hang from the bar and then perform a Bar Spin by shaking the Wii Remote. Upon pressing the , Wario spins high into the air, and can also reach grab another bar if he comes into contact with one. Wario can also use Unibuckets to travel on cords - yet another action that uses motion sensitivity. When the player presses , Wario jumps into the Unibucket, and pressing will let Wario to pop out of the vehicle. Tilting the Wii Remote sideways moves it, with the angle of the remote affecting the speed at which the Unibucket moves. Pressing lets it jump. If a Unibucket lands on any surface that is not a Unibucket cord, it breaks instantly.

A flying counterpart to the Unibucket is the Rocket Bucket. By pressing , Wario will jump in. When in this vehicle, two rockets and a dome appears. Pressing accelerates it, and tilting the Wii Remote is used for steering. Colliding with spiky balls will break it. However, it can land on any piece of non-spiky ground. The game also introduces and underwater device; Wario's Subwarine. In underwater levels (of which there are 3), Wario must use this vehicle to proceed through the level. Tilting the Wii Remote will steer the Subwarine, and will move it back and forth. Pressing the makes the Subwarine shoot a torpedo in a straight line. [20][21]Wario swings on a pole.Wario will find metal boxes throughout almost every level, with a screen and a red entrance atop it. These machines are named Max Fastosity Dasherators; they let Wario run very fast when entered. Wario can still jump while dashing. Pressing the opposite direction of the direction Wario is running causes him to skid to a halt and quickly turn to that direction. Moving is automatic and Wario can also run over water. Another thing that Wario can do is break blocks and defeat enemies in this state. Wario will cease dashing if he collides with any solid object or wall.

Blast-O-Cannons are cannons where Wario can jump in, by pressing . The player can then tilt the Wii Remote to choose a direction. Pressing will let the cannon prepare to shoot, and releasing will let the cannon shoot. When touching another Blast-O-Cannon after being blasted from another one, Wario will automatically enter it. Wario can't enter a Blast-O-Cannon on a wall in a normal way. He should use another Blast-O-Cannon to enter a Blast-O-Cannon on a wall. Some Blast-O-Cannons move automatically.

The main goal of a level is to guide Wario to the cage where a Merfle has been caught. Such cages are called Merfle Barrels. Near to it is a Checkpoint Block. If Wario picks up the cage, an intruder alert is triggered. Then the player must shake the Wii Remote to break open the cage to free the Merfle. A timer then appears, and a different, faster song plays. With the Merfle holding an arrow that shows the direction to go, Wario must go back the beginning of the level before the timer reaches zero. Blue Shake King Blocks also will appear, while Red Shake King Blocks disappear, which changes some paths and opens new places, often allowing different Treasures to be found. If the countdown reaches fifteen seconds, another tune will be played, and the Merfle is panicking. If the timer runs out, the Shake King's shadow appears, takes Wario, shakes him, so Wario loses all his collected money, and the King then throws him back to the start. If the player used a Checkpoint Block, the Shake King will throw him to the Checkpoint instead.

The old transformations that were in previous Wario Land games were reduced to three. These were Flaming Wario, Snowman Wario and Frozen Wario. They weren't changed in the games. Wario can turn into Flaming Wario by touching a flame, and Wario runs with his bottom on fire until he becomes engulfed in fire that can burn Bonfire Blocks. Wario can turn into Snowman Wario if he touches a falling pile of snow. He turns into a snowball when standing on a slope, and can break Snowman Blocks. Turning into Frozen Wario is still a hazard. There is a new transformation called Mini Wario (which has the same goal as Tiny Wario, but is much different in appearance). This transformation can be used by entering a Mini-Barrel and will allow Wario to fit through small openings.

Also, Wario will come across Bomb Blocks, which have a certain number on them. Touching one in any way causes it to count down to zero and explode. Certainty Switches are block switches that turn Uncertain Blocks touchable and untouchable, depending on the color of the switch and the corresponding blocks.

Areas and LevelsEdit

[22][23]The map of all the areas and levels.*The Sweet Stuff

  • Area 1: Ratl Ruins
            Level 1: Stonecarving City
            Level 2: Whoopsy Desert
            Secret Level 1: Disturbing Tomb
            Level 3: Foulwater Falls
            Secret Level 2: Gurgle Gulch
            Level 4: Run-Down Pyramid
            Boss Level: Rollanratl Battle
                Boss: Rollanratl
        Area 2: Wiggly Wilds
            Level 1: Just Plains
            Level 2: Wavy Waters
            Level 3: Mt. Lava Lava
            Secret Level 1: Sneak Peak
            Secret Level 2: Lowdown Depths
            Level 4: Savannah Valley
            Boss Level: Hot Roderick Race
                Boss: Hot Roderick
        Area 3: Rocking Range
            Level 1: Wreck Train
            Level 2: Stonetooth Cave
            Level 3: Its-all Mine
            Level 4: Glittertown
            Secret Level 1: Neon City
            Secret Level 2: Derailed Express
            Boss Level: Chortlebot Challenge
                Boss: Chortlebot
        Area 4: Jiggle Jungle
            Level 1: Ropey Jungle
            Level 2: Windbreak Bay
            Level 3: Airytale Castle
            Secret Level 1: Launchpad Labyrinth
            Level 4: Soggybog River
            Secret Level 2: Riverbloat Rapids
            Secret Level 3: Prism Prison
            Boss Level: Bloomsday Blowout
                Boss: Bloomsday
        Area 5: Quiver Cliffs
            Level 1: Mount Bighill
            Level 2: Creep Blue Sea
            Level 3: Slipshod Slopes
            Secret Level 1: Bamboozle Village
            Secret Level 2: Freezing Fields
            Level 4: Bad Manor
            Secret Level 3: Boogie Mansion
            Boss Level: Large Fry Cook-Off
                Boss: Large Fry

        Area 1: Pirate Canyon
            Level 1: Stonecarving Lagoon
            Level 2: Pirate Road
            Secret Level 1: Disturbing Shipyard
            Level 3: Whoopsy Falls
            Secret Level 2: Pirate Gulch
            Level 4: Mainbrace Mayhem
            Boss Level: Captain Bones Battle
                Boss: Captain Bones
        Area 2: Spartam
            Level 1: Roman Plains
            Level 2: RomanWaters
            Level 3: Roman Under City
            Secret Level 1: Roman Peak
            Secret Level 2: Roman Depths
            Level 4:Roman Savanna
            Boss Level: Rick The Roman Tiger Race
                Boss: Rick The Roman Tiger
        Area 3: Emerald Gem Jungle
            Level 1: Jungle Wreck Train
            Level 2: Stonetooth Mine
            Level 3: Vine Jungle
            Level 4: Glittertown Jungle
            Secret Level 1: Abyssal Ruins
            Secret Level 2: Derailed Jungle Base
            Boss Level: Kevin The Baboon Challenge
                Boss: Kevin The Baboon
        Area 4: Wario-Lantis
            Level 1: Ropey River
            Level 2: Wario-LantisBay
            Level 3: Airytale Underwater Lake
            Secret Level 1: Wario-LantisLabyrinth
            Level 4: Soggybog Sewer
            Secret Level 2: Riverbloat Temple
            Secret Level 3: Prism Lagoon
            Boss Level: Walrocks Blowout
                Boss: Walrocks
        Area 5: World War Canyon
            Level 1: Mount Lava Lava #2
            Level 2: Crystal Cavern
            Level 3: Slipshod LavaLake
            Secret Level 1: Bamboozle Cavern
            Secret Level 2: Freezing Volcanic Ruins
            Level 4: Volcanic Manor
            Secret Level 3: Bitabound Cavern
            Boss Level: Volcanic Crystal Critter Cook-Off
                Boss: Volcanic Crystal Critter
        Area 6: Tigergypt
            Level 1: Stonecarving Desert
            Level 2: Rayjay Tomb
            Secret Level 1: Ancient Egypt Plains
            Level 3: Ancient Egypt Falls
            Secret Level 2: Ancient Gurgle Gulch
            Level 4: Ancient Run-Down Pyramid
            Boss Level: Rollanratl Battle
                Boss: Dave The Egypt Tiger
        Area 7: Land Of The Clubosaurs
            Level 1: Bone Crayon Plains
            Level 2: Wavy Marsh
            Level 3: Lava Mountain River
            Secret Level 1: Rock-Bottom Canyon
            Secret Level 2: Ankiron Lagoon
            Level 4: Prehistoric Savanna
            Boss Level: Baddie Clubosaur Race
                Boss: Baddie Clubosaur
        Area 8: Magical Kingdom Of The Middle Ages
            Level 1: The Middle Age WILDERNESS
            Level 2: Goblin Jungle
            Level 3: Middle Age Airytale Castle
            Secret Level 1: Gee Wiz
            Secret Level 2: Medieval Savanna
            Boss Level: Trainer Troll Chuck Challenge
                Boss: Trainer Troll Chuck
        Area 9: Mountain Of The Ice Age
            Level 1: Snowy Palace
            Level 2: Flurry Gardens
            Level 3: Frostbite Clouds
            Secret Level 1: Alaska Temple
            Level 4: Sherbet Coast
            Secret Level 2: Ice Age Grotto
            Secret Level 3: Prism Lagoon
            Boss Level: Marushagan The Polar Bandicoot Blowout
                Boss: Marushagan The Polar Bandicoot

    Area 10: Peaceliving Falls

        Level 1: China Grassland
            Level 2: Mega Mole Mine
            Level 3: China Slopes
            Secret Level 1: Bamboo Fortress
            Secret Level 2: China-Lantis
            Level 4: Cherry Blossom Canyon
            Secret Level 3: Three Kingdoms Temple
            Boss Level: Three Sammer Wannabes Cook-Off
                Boss: Three Sammer Wannabes
        Area 11; Shake King's Klockwork Sanctuary
        Level 1: Mount  Smithsnorian
        Level 2:  Sweatmore Temple
        Level 3: China Beanstalk Way
        Secret Level 1: Spartam Coast
        Secret Level 2: Rocky Fields
        Level 4: Future Antgypt
        Secret Level 3: Klockwork Castle
        Boss Level: Carpaccio Blowout
            Boss: Carpaccio/Robo-Carpaccio
        Klockwork Shakedown Schooner
            Boss Level: VS the Shake King & His Spiked Koopa Troopea
                Boss: Shake King

Wario • Captain Syrup • Queen Merelda • Merfle • Shrekio • Limburger The Limbo Bro. • 18-Volt • Mona
Areas The Sweet Stuff • Ratl Ruins • Wiggly Wilds • Rocking Range • Jiggle Jungle • Quiver Cliffs • Shakedown Schooner
Levels Aboard the Sweet Stuff • Stonecarving City • Whoopsy Desert • Foulwater Falls • Run-Down Pyramid • Just Plains • Wavy Waters • Mt. Lava Lava • Savannah Valley • Wreck Train • Stonetooth Cave • Its-all Mine • Glittertown • Ropey Jungle • Windbreak Bay • Airytale Castle • Soggybog River • Mount Bighill • Creep Blue Sea • Slipshod Slopes • Bad Manor
Secret Levels Disturbing Tomb • Gurgle Gulch • Sneak Peak • Lowdown Depths • Neon City • Derailed Express • Launchpad Labyrinth • Riverbloat Rapids • Prism Prison • Bamboozle Village • Freezing Fields • Boogie Mansion
Bosses Rollanratl • Hot Roderick • Chortlebot • Bloomsday • Large Fry • Captain Bones  • Rick The Roman Tiger  • Kevin The Baboon  • Walrocks  • Volcanic Crystal Critter  • Dave The Egypt Tiger  • Baddie Clubosaur • Trainer Troll Chuck • Marushagan The Polar Bandicoot • Three Sammer Wannabes • Carpaccio/Robo-Carpaccio • Shake King
Enemies Pirate Goombas, Pirate Paragoombas, Pirate Rockys, Pirate Totsumens, Pirate Troopeas, Mecha Goggley-Blades Pirate Capture Kongs, Pirate Mega Moles, Tropical Swoopers, Tropical Cocoys, Pirate Snufits, Pirate  Bandineros, Super Magons Roman Dies, Roman Cave Dudes, Roman Butatabi, Roman Dice Men, Roman Koopeleon, Venus Guytrap, Roman Peek-a-boom, Roman Hammer Bro. Feral Skunk-unks, Feral Jellopuses, Lagoon  PET Bottoms, Feral Ringosukīs, Stonetooth Haridamas, Feral Bumbleprods, Inamazus, Jungle Green Maizōs Gem Goboten Wild Cat Guragura Red Biddybees Red Skunk-unk Jungle Green Pitchfork Gritty Moonkuys, Gritty Hammer Bros.  Swimming Ukiwani Mega Penkoons Lagoon  Porcu-Puffers Blue Floaters Scuba Goggley-Blades and Scuba  Piranha Guys. Fiery Rocks Chain-Saw Fishes Lava Blade-Faces Lava Clubbas, Wizard Clubbas, Wizard Snifits, Wizard Yukiotokos, Wizard Bandineros, Wizard Chippys, Wizard Chicken Ducks, Wizard Sluggers Lava Chain-Saw Fishes, Voodoo KoKas Lava Armight, Firebreather Turkeyjerks, Jet Pack Bandits, Volcano Onomīs, Volcano Mystic Guardian, Volcano Eggplant Warriors, Red  Slambears Volcano Saberuses  Mummified Croaks, Mummified Iwao, Sand Pig Head Statues, Jade Mummers, Sand Blade-Faces, Mummified Coconutters, Red Chippys, Sand Ankiron, Dino Croaks, Sabre-Toothed Cave Dudes, Cave Slambears, Prehistoric Cling Cobras , Prehistoric Raccoon Magons, Acid Magons, Bone-Chips, Tubba Bow Balloons, Tubba Cling Cobras, Tubba Gaugaus, Prehistoric Clubosaurs, Prehistoric Kobats, Prehistoric Sand Hands, Lagoon Magons, Prehistoric Fire Bros, Red Clubosaurs. Troll Grolems, Knight Primids, DragoClubosaurs, Troll Bow Balloons, Magican Monster Moles Knight Pengoons, Knight Mellow Koopeleons, Troll Recapitators, Knight Horkus Porkus, Armored Buccaneros, Red Sir Worth-A-Lots, Red Grublins, Troll Munchelangelos, Armored Gulpits, Troll Kiddokattos, Troll Chucks, Two-Headed Chucks, Snowball-Throwing Clubosaurs, Arctic Debidebis, Ice Bazooka Bandineros, Eggplantly Mammoths, Icy Ukiwanis, Arctic Koopeleons, White Antottos, Snowball-Throwing Magons, Wooly Sideskippers,  Ice Bazooka Yaburikis, Wooly Chippys, Frostbite Bandineros, Sabre-Toothed Turkeyjerks, Wooly Voodoo KoKas , Arctic Mega Moles, Icy Jellopuses, Brrr  Koopaligators, Snowball-Throwing Grublins, Frostbite Teds, Arctic Ferocious Peek-a-booms, Snowball-Throwing Wanderin' Gooms, Ferocious Icy Chomp,  Ice Bazooka Onomis, Icy Tonkachis, Wooly Recapitator, Blue Shortfuses, Chilly Dangerous Duck, Yellow Green Dice Mens, Cold Bow Balloons, Shield Mini Warios, Cat Kuribows, Cat Bow Balloons, Sakura Goggley-Blades, Samurai Bandineros, Mad Scienstein Khans, Fiery Undersentries, Cherry Blossom Croaks, Sword Ratfaels, Sakura Ankirons, Terracotta Paidans, Rice Gorontos,Cherry Blossom Saberuses, China Mummy Yetches, Temple Cutiedroids, Temple Protobatters, Temple Peek-a-booms, Bamboo Teds, Cherry Blossom Buccaneros, Temple Skunk-unks, Bamboo Sai  Pengoons , Fisted Hammer Chucks, Mecha Buccaneros, Bamboo Armights, Temple Ogre Koopeleons, Blazing Jambon Bros. Shadow Mini Warios, Shadow Mini WaLuigis, Squire Bandineros, Black Knight Gulpit, Ink Jellopuses, Peek-a-boomiators, Tiki Llamarados, Red Koopaligators, Floating Troll Bandineros,Viking Recapitators Sabertoothed Gulpits  Pirate Teds Ciamese Cat Zrushas Sphinx Grublins • Bandinero • Boomdinero • Buccanero • Bumbleprod • Crackpot • Bandinero Goblin • Flipsting • Floating Bandinero • Jellopus • Mummer • Nosedozer • Ogre Koopeleon • Bow Balloon • Ogre Koopeleon Snowball-Throwing Gaugau • Orge Wanderin' Goom • Peek-a-boom • Pengoon • Pitchfork • Recapitator • Dangerous Duck • Scarracuda • Shortfuse • Spinbat • Turkeyjerk• Vine Whip Bro. • Venus Guytrap • Volcannon • Zrusha


Main article: List of Wario's Treasures in Wario Land: Shake It!

Every stage in the game, apart from boss stages, contains 3 treasures. They are always contained within treasure chests. Each treasure chest looks identical, with the only variation existing in underwater levels; where they are much smaller, and are blue rather than red. To obtain a treasure, Wario must simply attack the treasure chest and it will open. In order to 100% complete the game, the player must collect all 99 treasures as well as completing every stage's Missions.

The only time when a different method is required to obtain treasures is in the stage Boogie Mansion, where all three treasure chests are living creatures. They can fool the player because they look normal until Wario comes into contact with them. If this happens, the chest's eyes appear and it opens up, swallowing Wario in a similar way that Venus Guy-Traps can. To obtain the treasures from these living chests, Wario must throw a bomb into them, causing them to eat it and explode open.


The creation of Wario Land: Shake It! began when Nintendo producer Takahiro Harada was inspired to do a new Wario Land sequel after playing Ganbare Goemon: Tōkai Dōchū Ōedo Tengurikaeshi no Maki, a Konami platformer release the Nintendo DS. Having enjoyed the Goemon game greatly, he contacted its producer, Etsunobu Ebisu[2], who had subsequently left Konami to make his own video game development company, Good-Feel[3]. While Ebisu initially envisioned a Wild Western-style shooter for the game, Harada convinced him that sticking to what they know with a platformer would be better. Picturing Wario as a reckless yet manly brute who relies on his strength to smash though obstacles and knock things down, they eventually came up with the idea of using the Wii's motion controls for shaking things around, with other uses of tilting and aiming to compensate for the lack of buttons on the WiiMote.[3] [24]Wario's walking animation in Wario Land: Shake It!After some discussion, Harada and Ebisu decided to make Wario Land: Shake It! "the ultimate 2D game" by having everything hand-drawn, from the characters to the backgrounds. Knowing the massive amount of work this would entail, they considered simply using 3D polygons, but decided to take advantage of the fact that technology had finally advanced enough to support such a lofty undertaking (for example, according to program director Koichi Yagi, "the scenery alone would have filled up the Nintendo GameCube"). A single action taken by a character amounted to about 30 animation frames, resulting in 6000 enemy patterns, with 2000 more for Wario alone, in order to animate the roughly 200 actions he can perform. The backgrounds were non-repeating and hand-drawn, and just as any change to a character's design required all the frames to be adjusted, "even a small change [to the background] meant everything had to be changed", according to design director Tadanori Tsukawaki. The end result was worth the "hard labour", however, as even in the early builds that only had basic line drawings, Tsukawaki could tell that the game "has impact". Knowing that they would benefit from the involvement of more experienced anime companies, Good-Feel brought in Production I.G. to help with character animation and the opening and ending cutscenes, while Kusanagi assisted with the background art.[4]


Main article: List of Wario Land: Shake It! staff


For this subject's image gallery, see Gallery:Wario Land: Shake It!.


  • Although development of the Wario Land: Shake It! game was mainly handled by Good-Feel, the animations for the cutscenes and gameplay were done by Japanese animation studio Production I.G.
  • Wario Land: Shake It! was referenced on the 2009 Valentine's Day episode of Saturday Night Live in a sketch titled "Wii Guys." The sketch parodied the game's signature element of gameplay - shaking enemies and Money Bags by shaking the Wii Remote. The skit incorrectly states that the game has a 2-player mode. The parody can be viewed at
  • Wario Land: Shake It! is the first game in the Wario Land series that was not released on a handheld.
  • Several sound effects in this game are reused in Kirby's Epic Yarn.


  1. ^ Wii Brasil (Accessed 5-29-08)
  2. ^ 東海道中 大江戸天狗り返しの巻 The Japanese wikipedia page of Ganbare Goemon for the DS lists Etsunobu Ebisu (蛭子悦延) as the game's producer. (Retrieved July 5, 2014)
  3. ^ a b Staff interview on the official Wario Land: Shake It! website, page 1. (Retrieved July 5, 2014)
  4. ^ Staff interview on the official Wario Land: Shake It! website, page 2. (Retrieved July 5, 2014)

External linksEdit

Wario Land: Shake It!

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