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Paper Mario: The Ultimate ChallengeEdit

Edit Talk0169pages on this wiki [1]Paper Mario: The Ultimate Challenge Cover ArtPaper Mario: The Ultimate Challenge, concepted by user blackyoshistar, is a sequel to the Paper Mario series. It has the same controls as Paper Mario: The Thousand Year Door.


ContentsEdit

PlotEditEdit

Chapter 0: The AttackEditEdit

Peach invites Mario to her castle for some cake. Mario goes to her castle and sees her standing outside. All of a sudden, Bowser and Kammy koopa appear and attack the castle. Mario fights Kammy and Kammy falls. Bowser collects her and activates a device that seals Toad Town in a force-field. He flies off, leaving Mario, Luigi, Peach, Toadsworth, and all of Toad Town trapped. Toadsworth informs Mario of a secret path under Toad Town that he should be able to escape through. Mario jumps into the sewers to find help.

Chapter 1: Dragons in DungeonsEditEdit

Mario emerges from the tunnels on the other side of the force-field, in Flora Path. He runs west, to Flora Village. At the entrance, he encounters a strange creature calling himself King Fuzzy. Mario defeats him and enters the village. The entire village is distraught, but refuse to tell Mario why. Mario speaks to the mayor, Goomblissa, and discovers that there have been recent disappearances in the village. Several Miners, working in Peril Cave to the West, have disappeared. A search party of twelve, including Goomblissa's husband, Goomberton, was sent to investigate, but they disappeared as well. Rumours have begun to spread of a dragon residing in the cave. Mario offers to investigate in the condition that Flora Village aid in the Toad Town issue. Goomblissa's daughter Goombalicia overhears and demands to come along and help her father. She refuses to take no for an answer, so Goomblissa allows her to go along. Mario and Goombalicia enter the cave and work their way down. In the deepest sanctum of the cave, Mario and Goombalicia discover the dragon: a Garchomp! Mario and Goombalicia battle the Garchomp and defeat it. The duo discover the missing villagers, among them Goomberton. Goomberton shows them a strange altar room where there lie two floating gems: one gold and one black. Thinking they may be useful, Mario takes them. Goombalicia is able to reason with her parents so that they allow her to travel with Mario. With that, the duo returns to Toad town.

Princess Peach watches out her window to Bowser's Castle, wishing Mario luck.

Bowser prepares to take Toad Town hostage when he realizes that he has sealed himself out! the only person who can deactivate the spell is kammy, and she is incapacitated from her fight with Mario.

Luigi sits at home, thinking about everything he and Mario have done. How Mario is always better that him. Suddenly, he gets an idea and gets to work.

Chapter 2: Driest DesertEditEdit

Mario and Goombalicia return to the village and learn from Toadsworth that the jewels they picked up are balance crystals, which protect various sections of the Mushroom Kingdom from entropy. they always exist in pairs: positive and negative. The positive represents all that is good, and the negative represents all that is evil. Moving the crystals does not cause any negative effect, unless the two representing an area are separated, shortly after which the protected area will collapse. Toadsworth believes that the gems may be the key to dispelling the force-field. He explains that the next pair is located in Dune Desert to the North. Heading through the sewers, Goombalicia and Mario head to Dune village. They leave the village to Dune Desert, where they discover a Dry Bones being harassed by three pokeys: Red Pokey, Green Pokey, and Blue Pokey, the Pokey Squad. Mario and Goombalicia beat them in a fight and they run away. The Dry Bones introduces himself as Dry Bert, an archaeologist who has searched for the tomb of Dry Queen Ruina for 569 years. He agrees to join the heroes on their endeavour in exchange for helping him uncover Ruina's tomb. The trio travel through the desert and uncover Ruina's tomb. They enter, and in the deepest section lies Queen Ruina... and two more balance Crystals! Ruina is reanimated and attacks the group. The heroes fend her off and grab the crystals, then run off.

Back at the castle, Peach analyzes myths and rumours about the crystals, which Toadsworth informed her about. Peach, reading through a book, discovers that Bowser's castle houses a pair of the jewels! She decides she must inform Mario as soon as he returns, and waits for him.

Bowser finds that Kammy has made a full recovery. She casts a spell on Bowser to boost his power. On that note, Bowser rampages down Ash Road, which leads to Toad Town, and jumps into the sewers. He smashes a boulder that completely blocked the tunnel to Toad Town, and leaps to the surface.

Luigi hears commotion outside and discovers that Bowser is attacking Toad Town. He attempts to stop Bowser, but is swatted aside like a bug. Bowser steals Princess Peach and jumps back through the sewers and dashes to his castle. Luigi, fuming with rage, runs back home, to a sewing machine, where he begins to work.

Chapter 3: Old EnemiesEditEdit

Mario and company return to Toad Town, where Toadsworth informs them that Bowser has attacked. Without a thought, the group jumps into the sewers and heads East. They surface on Ash Road, where they head into Dark Land. At the edge of Bowser's castle, the team finds the Guardian Koopa, a Koopa in thick armour holding a spear. They defeat him and he runs away crying. The team enters the Castle and works their way around Bowser's traps. In the dungeon, the group finds koopelle, a rebel Koopa who joins the team. On the roof of the castle, they find Bowser, chasing Peach, trying to get her to marry him. He spots Mario and challenges him to a fight for Peach. Mario wins, and Peach shows him to the basement, where another pair of crystals awaits. The group obtains the crystals and head back to Toad Town.

Back at Toad Town, Peach uses the crystals to lower the barrier over Toad Town. She thanks Mario and heads back to her castle.

Kammy takes Bowser to his room and casts healing spells on him. Bowser, angered, vows to destroy Mario... sometime.

Luigi exits his house, holding a bag. He travels to the southern section on town and activates a strange device. After activating it, a strange temple rises from the ground. Luigi enters the temple.

Chapter 4: MysteryEditEdit

Toadsworth goes to Mario's house and informs him that a temple has surfaced in Toad Town. He believes it may be the revered "Mystery Temple" of ancient tales. Mario and group enter the temple to investigate, and discover that it is impossibly large on the inside. The group explores the mazelike temple, and encounters a mysterious Toad named Mr. Mystere. He challenges the group to the rite of battle. Mario wins and Mystere is indebted to him and joins his team. Along the way, the group meets a squad of ROBs led by the green ROB Virium. Mario and friends battle virium, and his body explodes, revealing that he is not in fact a ROB, but a disembodied ROB head with wires for "feet". He flees. Soon thereafter, Mario and co. discover another set of crystals. Before they can obtain them, Luigi jumps out of the shadows and grabs the negative crystal. He announces that he's tired of living in Mario's shadow and is turning to the dark side, if it's the only way to get any respect. Mario and Luigi battle and end in a stalemate. Luigi dashes off with the crystal, and the temple begins to succumb to entropy. Mario and friends escape in time to see the temple's collapse.

Peach is in her castle, when there is a strange sound. Peach dashes to the window to discover that the entire castle has been torn from the ground and is in midair, stolen by Luigi.

Bowser learn's of Luigi's feat, and gets a call from Luigi, asking if he'd like to be Luigi's subordinate. He disagrees, and storms off in a huff.

Luigi walks through Peach's castle and finds Peach. He gloats, and tells her that his plan will soon come into effect.

Chapter 5: The caves of GlacexEditEdit

Mario and friends come to the realization that Luigi will try to get the other crystals. They learn from Toadsworth that one pair is located in Glacex, a Northeastern icecap. The team heads to ash Road, and, cutting through Fear Manor and battling King Boo, to Glacex. In Glacex City, mario and Co. encounter a young Blizzard named Milly. She intimidates Mario into letting her join the party. After leaving Glacex city, they move across the Glacex fields, battling the Pokey squad on the way, to the Ice Cave, guarded by the Guardian koopa, who is sporting wings. the group fights through the Ice Cave, and encounters Slipice, an oversized Freezie. They defeat him and collest the crystals before returning to Toad Town.

Peach sneaks through the castle and discovers Luigi, then eavesdrops on his phone conversation, hearing him make some kind of deal.

Bowser walks into Kammy's room to discover her packing. She tells him that she, and several of Bowser's minions, have agreed to work under Luigi as henchmen. Shocked, Bowser storms away.

Luigi begins to pour the dark energy of his crystal into Peach's castle, expanding it and surrounding it with a dark lair.

Chapter 6: DeceptionEditEdit

Toadsworth informs the group that the next crystals are in the Electrode region, which is completely sealed off. However, there is a reliable helicopter pilot who will fly the group across to the region. The team enters the helicopter, and after flying for as while, start to wonder why the flight is taking so long. They discover that the pilot has been replaced with two of Bowser's ex-minions. They are then dropped from the aircraft. the team lands on Volca Flare Island, which is a remote island inhabited by a civilisation of Yoshis and Cheep-Cheeps, currently in a state of panic over a teenager named Chipchip, who has fallen ill. He is believed to have been cursed by the deity Flaron. The group collects several ingredients for a cure in the jungle, encountering Kammy on the way, and they heal Chipchip, who allies himself with Mario. The islanders still believe that Flaron is wrathful, and Mario and friends decide to investigate. They enter Volca Volcano, and discover Flaron, a massive stone beast who is apparently insane. He attacks Mario and friends, who fight back and calm Flaron, who takes on a docile form. Flaron explains that he was enraged because Volca Flare's negative crystal has been stolen. The group quickly takes the positive crystal and flees before the island's collapse. Chipchip carries everyone over the water back to Toad Town.

Peach sees Luigi leaving the castle. She attempts to take his two crystals, but is caught and stopped by Kammy.

Bowser, distraught, calls up Luigi and agrees to serve under him.

Luigi arrives at the Toad Town Harbour, where he meets a ROB on a large boat. He claims to have a proposition for Virium, and sails off.

Chapter 7: The Power of ViriumEditEdit

The heroes arrive at Toad Town harbour, and they find a large ship awaiting. Toadsworth is aboard the ship, and he explains that the ship's captain has agreed to take them to the Electrode region. The group is hesitant, especially considering the last time they were offered a ride to Electrode, and that the captain is a ROB, just like those the heroes encountered at the Mystery temple. The ship brings them to Electrode Village, where the Mayor explains that an opressive ruler - none other than Virium - is dominating the entire region, and charging massive taxes. Mario and company decide to hit two birds with one stone and stop Virium while seeking out the crystals. The team heads through Electrode Valley, encountering the Guardian Koopa (with a spiked helmet) and Virium's ROB henchman, Ririal. In the southernmost portion of Electrode Valley lies the great gap, a mechanical castle located underground. The group enters the gap, and they find Virium at the bottom. After a short battle, Virium is exhausted, and he overtakes the body of Mario's current companion to manipulate them in battle. Mario defeats his controlled companion, and Virium loses his grip. Mario takes the positive crystal, but Virium gets the negative crystal and runs. Mario and friends flee before the great gap collapses. With Electrode Village safe, the heroes return to Toad Town and prepare to attack Luigi.

Peach overhears Luigi talking about a conference and decides to eavesdrop.

Bowser, with a new uniform, prepares himself for Luigi's conference.

Luigi confers with Bowser, Kammy, Virium, and the Guardian Koopa. They realize that Mario is coming and decide to prepare themselves for battle.

Chapter 8: The Ultimate ChallengeEditEdit

Mario and his allies use the positive crystals to breach Luigi's Castle and storm in. No sooner have they entered than has Bowser stolen All of the negative crystals, running off. Mario and friends proceed through the castle, battling the Pokey Squad, Guardian Koopa, Kammy, and Bowser. They find Peach, and she guides them to the roof, where Luigi awaits. He absorbs all of the negative crystals, as the Mushroom Kingdom collapses. Mario is beaten back easily, until Peach advises him to beat Luigi at his own game. Mario absorbs the positive crystals, and he, his companions, and Luigi take to the skies for an epic final battle. Mario wins, and Luigi releases all of the Negative energy inside him. Mario is angry, but Peach convinces him to forgive Luigi. The two brothers reunite, the crystals are returned, the Mushroom Kingdom reforms, and Peach's Castle returns to the ground.


Enemies EditEdit

The Enemies of The Ultimate Challenge
Name HP ATK DEF Locations Flight Spikes Ceiling Status Effects

Buzzbomber

2 1 0

Merry Meadows

The Mountains Of Emerald Hill Zone

Ash Road

No No No None
Crawlton 2 1 0

Merry Meadows

Deep Mystic Caverns

Piranha Plant Forest

Partial No No None
Galoomba 2 2 0

Rusty Canyon

Icicle Mountain

Merry Meadows

No Yes No None
ParaGaloomba 2 2 0

Merry Meadows

The Mountains Of Emerald Hill Zone

Partial Yes No None
Gromba 4 2 0

Dry Dry Desert

Rusty Canyon

No No No Charged
 Paragromba 4 2 0 Rusty Canyon Partial No No Charged
Hyper Gromba 4 3 0 Boswer Badlands No Yes No Charged
Sharkbones 7 3 0 Dry Dry Desert No No No None
METUNE 7 3 0 Deep Mystic Caverns Partial No No None
Arch Ogre Bro. 7 4 0 Piranha Plant Forest No Yes No None
Kosha 15 5 1 Piranha Plant Forest     No No No None
L-Kosha 15 5 1 Boswer Badlands Yes No No None
Sandstoom 15 7 1 Dry Dry Desert No Yes No None
Hikidillo 3 1 0 Deep Mystic Caverns No No No None
Tank Jiro 4 2 0 Valley Of The 7 Star Spirits No Yes No None
Venus Boomerang Trap 10 5 1 Rusty Canyon No Yes No None
Hostakkës 12 6 2 Icicle Mountain No Yes No None
Fuzzy 3 1 0

The Mountains Of Emerald Hill Zone

Rusty Canyon

No No No Drain
Forest Fuzzy 4 2 0 Rusty Canyon No No No Drain
Frost Fuzzy 6 3 0 Icicle Mountain No No No

Drain

Frozen

Woodland Fuzzy 7 3 0 Piranha Plant Forest No No No Drain
Flower Fuzzy 8 3 0 Piranha Plant Forest No No No

Drain

FP Drain

Vile T-Joe 10 4 0 Boswer Badlands No No No

Drain

Poison

T-Joe 18 7 0 Boswer Badlands No No No Drain
Green Koopa Troopa 4 2 1 Merry Meadows     No No No None
Green Paratroopa 4 2 1 Merry Meadows     Partial No No None
Red Koopa Troopa 5 3 1 Merry Meadows     No No No None
Red Paratroopa 5 3 1 Merry Meadows     Partial No No None
Blue Koopa Troopa 7 4 2 Boswer Badlands No No No None
Blue Paratroopa 7 4 2 Boswer Badlands Partial No No None
Pink Koopa Troopa 18 6 4 Piranha Plant Forest No No No None
Pink Koopa Paratroopa 18 6 4 Piranha Plant Forest Partial No No None
Yellow Koopa Troopa 12 5 3 Valley Of The 7 Star Spirits No No No None
Yellow Paratroopa 12 5 3 Valley Of The 7 Star Spirits Partial No No None
Makoop 8 10 2 Piranha Plant Forest No No No None
Spiny 4 2 3 Merry Meadows No Yes No None
Ice Spiny 6 3 4 Icicle Mountain No Yes No Frozen
Venus Aurora Trap 8 5 6

Deep Mystic Caverns

No Yes No None
Sky-Blue Spiny 7 4 5 Jungle Ruins No Yes No None
Buzzy Beetle 4 1 4 Deep Mystic Caverns No No No None
Spike Top 4 2 4 Deep Mystic Caverns No Yes No None
Dinobone 4 1 4 Boswer Badlands Partial No No None
Toxicroak=Mechaniloids= 4 2 4 Mystery Temple Partial Yes No None
Cyan Shy Guy 8 6 8 Piranha Plant Forest No No No None
Mini-Efreeti 6 4 6 Valley Of The 7 Star Spirits No Yes No None
Pokey 4 2 0

The Mountains Of Emerald Hill Zone

Dune Desert

No Yes No None
Spokey 6 3 0 Deep Mystic Caverns No Yes No Poison
Sarasa Plant 1 1 0 Piranha Plant Forest No No No None
Monty Molefish 16 5 0 Deep Mystic Caverns No Yes No Poison
Hornette 2 1 2 Rusty Canyon No No No None
Croakoid 2 2 2 Piranha Plant Forest No Yes No None
FullBoar 5 3 5 Valley Of The 7 Star Spirits No Yes No Burn
Mario & Luigi Mechaniloids 6 6 6 Dry Dry Desert No Yes No Bad Luck
Skull Man Rex 1 1 1 Boswer Badlands No No No None
Dry Bones 3 3 3 All Worlds No No No None
Bone Hostakkës 5 5 5 Boswer Badlands No No No None
Lakitu 3 2 1 All Worlds Yes No No None
Blizzard Lakitu 6 3 2 Icicle Mountain Yes No No Frozen
Crazee Rozee 10 5 4 Mystery Jungle Yes No No None
Dark Lakitu 8 4 3 Valley Of The 7 Star Spirits Yes No No Paralyse
Podoboo 4 2 0 All Worlds No Yes No Burn
Possessed Armor 6 3 0 All Worlds No Yes No Burn
Mini Robble 8 4 0 All Worlds No Yes No Burn
Phantom Bro. 10 5 0 Bowser Badlands No Yes No Burn
Flame Targetting Sniper Joe 12 6 0 Bowser Badlands No Yes No Burn
Boo 4 2 0 The Mountains Of Emerald Hill Zone Yes No No Invisible

Dangoro MechaniloidsEdit

7 3 0 The Mountains Of Emerald Hill Zone Yes No No Invisible
Stretch Boo 6 2 0 Fear Manor No No Yes None
Cloudling 12 1 0 The Mountains Of Emerald Hill Zone Yes No No None
Big Boo 8 4 0 Mystery Jungle Yes No No Invisible
Beamsword Bros (Cats, Not turtles) 16 6 0 Valley Of The 7 Star Spirits Yes No No Invisible
Dark Corey Snail 20 8 0 Bowser Badlands Yes No No Invisible
Ninji 5 3 0

Mystery Jungle

No No No None
Robintaur 15 6 0 Rusty Canyon No No No None
Hard Rock 8 ? ? Valley Of The 7 Star Spirits No No No Varies
Sharkly (Shark) 20 ? ? Mystery Jungle No No No Varies
Egg Pawn Warrior 6 3 1 Valley Of The 7 Star Spirits No No No Poison
Kreepoh 4 1 0 Piranha Plant Forest No No No Pierce
ROB Warrior 7 3 2 Boswer Badlands No No No No
Hydra-Chuck 8 0 5 Dune Desert No No No DEF-Up
Strealoid 7 3 2 Valley Of The 7 Star Spirits Yes No No None
Kamikaze Chuck 6 8 2 Mystery Jungle No No Yes None
Chargin' Boruum 7 4 2 Boswer Badlands No No No None
Guardian Statue 10 6 3 Mystery Jungle No No No None
Gold Statue 20 12 6 Boswer Badlands No No No None
Mummy Rex 5 3 0 Dry Dry Desert Yes No No None
Purple Boxin 6 2 0 Dune Desert Yes No No None
Snake Galoomba 8 2 0 Dry Dry Desert Yes No No Dizzy
Robintaur X 8 4 1 The Mountains Of Emerald Hill Zone No No No None
Sir Frosty 4 2 2 Deep Mystic Caverns No No No Frozen
Mini-Pharazi 10 3 3 Mystery Jungle No Yes No Frozen
Mega Squid 8 3 2 Deep Mystic Caverns No Yes No Burn
Piranha Plant 6 2 0 All Worlds No Yes No None
Tulippon 7 3 0 Mystery Jungle No Yes No Poison
Flaming Piranha-Fly 8 3 0 Boswer Badlands No Yes No Burn
Piranha-Fly 12 6 3 Mystery Jungle No Yes No

Poison

Burn

Sleep

Poison Tulippon 5 2 0 Mystery Jungle No No No Poison
Kitty Scratch 7 7 0 Boswer Badlands No No No

Poison

Sleep

Dizzy

Confusion

Thwomp 10 5 3 All Worlds No No Yes Confusion
Thwimp 5 4 3 Dry Dry Desert No No No None
Cavedillo 12 5 3 Deep Mystic Caverns No No No Confusion
Bob-omb 4 2 1 All Worlds No No No None
Forest Boxin 10 8 4 Piranha Plant Forest No No No None
Corey Snail 14 12 6 Icicle Mountain No No No None
Rainba 5 4 ??? Piranha Plant Forest Yes No No None
Gilabite 8 6 ??? Rusty Canyon Yes No No None
Crawlton 20 15 5 Deep Mystic Cavern Yes No No None
Jet-Stingray 40 26 8 Deep Mystic Cavern Yes Yes No

Poison

Sleep

Bad Luck

Confusion

Dizzy

Burn

Hammer Bro. 7 3 1 All Worlds No No No Confusion
Boomerang Bro. 7 2 1 All World No No No None
Vine Guy 7 3 1 Piranha Plant Forest No No No Burn
Frost Bro. 9 4 2 Icicle Mountain No No No Frozen
Jambon Bro. 16 7 3 Valley Of The 7 Star Spirits No No No

Confusion

Burn

Frozen

Cheep-Cheep 5 3 0 All Worlds No No No None
Diamond Bro. 8 4 0 Rusty Canyon No No No None
Elite Einherjar Joe 10 5 0 Valley Of The 7 Star Spirits No No No None
Blooper 7 5 0 All Worlds No No No None
Blooper Nanny 12 4 0 All Worlds No No No None
Baby Blooper 1 1 0 All Worlds No No No None
Bullet Bill 4 4 2 All Worlds Yes No No None
Bill Blaster 8 0 4 All Worlds No No No None
Silver Bill 8 6 4 All Worlds Yes No No None
Silver Blaster 12 0 6 All Worlds No No No None
Snifit 4 1 0 Merry Meadows No No No None
Hissy 5 1 0 Dry Dry Desert Yes No No None
Snifaro 6 2 1 Dry Dry Desert Yes No No None
Phanto 7 1 1 Dry Dry Desert Yes No No None
Kuff 'n' Klout 10 3 3

Mystery Jungle

Yes No No None
Fake Frost Flower 13 5 5 Deep Mystic Caverns Yes No No None
Chain Chomp 6 4 3 All Worlds No No No None
Gold Boxin 8 6 4 Deep Mystic Caverns No No No None
Madmole Miner 10 8 5 Deep Mystic Caverns No No No None
Chargin' Chuck 12 3 2 All Worlds No No No None
Red Magikoopa 8 2 1 Rusty Canyon Partial No No

ATK-Up

DEF-Up

Yellow Magikoopa 8 2 1 Mystery Jungle No No No

Invisible

Electrified

White Magikoopa 8 2 1 Icicle Mountain No No No None
Magikoopa 10 3 2 Piranha Plant Forest No No No

ATK-Up

DEF-Up

Invisible

Electrified

Violet Magikoopa 12 5 3 Valley Of The 7 Star Spirits Partial No No

ATK-Up

DEF-Up

Invisible

Electrified

Poison

Frozen

Crazee Dayzee 6 2 0 The Mountains Of Emerald Hill Zone No No No Sleep
Magnespook 20 20 0 Mystery Jungle No No No Sleep
Swooper 4 2 0 All Worlds Yes No Partial None
Ice Swooper 7 3 0 Deep Mystic Caverns Yes No Partial Drain
Sledge Beetle 8 4 0 Boswer Badlands Yes No Partial

Drain

Frozen

Enemies who possess flight cannot be harmed by land-based attacks. Spiked enemies damage Mario and friends if they attempt to use a jumping attack. Status Effects are special conditions which can be inflicted on the heroes, or other enemies. Enemies on the Ceiling are immune to most attacks. If the Ceiling or Flight sections are listed as "Partial", the enemy possesses the quality, but it can be removed.

See also: Paper Mario: The Ultimate Challenge/Enemy Categories for other information, such as organisations of enemies based on their stats.

WorldsEdit

There will be an huge overworld, wich will connect all the worlds, like in Super Mario World and New Super Mario Bros. U. There will be 8 regular worlds, 3 secret worlds, wich will work like shortcuts between worlds, a Special World and a Star World. There will be a total of 120 levels.

# Name Theme Levels Fortress Boss Castle Boss Enemy Course Exit to... Secret Exit to...
1

Yoshi's New Island

Plain 9 Scoundrogoss Iggy Koopa Chargin' Chuck Chocolate Wasteland Yin-Yang Plateau
2

Chocolate Wasteland

Desert 11 Bossy Beetle Roy Koopa Spike Orangina Seaside Yin-Yang Plateau
A

Yin-Yang Plateau

Oriental 4 N/A N/A Yin-Yang Robox Honey Forest N/A
3

Orangina Seaside

Water 11 Scoundrogoss Wendy O. Koopa Huckit Crab Popsicle Glacier Musical Valley
4

Popsicle Glacier

Ice 12 Bossy Beetle Ludwig Von Koopa Buster Beetle Honey Forest Musical Valley
B

Musical Park

Music 4 N/A N/A Blindisc Sugary Canyon N/A
5

Honey Forest

Forest 14 Scoundrogoss Morton Koopa Jr. Scuttlebug Sugary Canyon Gear Factory
6

Sugary Canyon

Candies / Canyon 14 Bossy Beetle / Big Monty Mole Lemmy Koopa Lolly Pop Bro. Cotton Candy Clouds Gear Factory
C

Gear Factory

Factory 4 N/A N/A Gero Knight Bowser's New Valley N/A
7

Cotton Candy Clouds

Sky 14 Scoundrogoss / Big Foo Larry Koopa Para Bro. Bowser's New Valley N/A
8

Bowser's New Valley

Volcano / Dark 14 Bossy Beetle / Kamek Bowser and Koopalings Blargg Special World N/A
S

Special World

Mix 8 N/A N/A N/A N/A N/A

Star World

Master 2 N/A N/A N/A N/A N/A

Heroes EditEdit

-Mario-

Jump: 1+1/2+2/3+3/4+4

Spin Jump: 2+3/ 3+5/ 4+7

Super jump: 6+5/ 8+7

Magic Jump: 9+8+7

Hammer: 2/4/6/8

Super Hammer: 7/9/11

Ultra Hammer: 11/13

Mega Hammer: 17

Mario may also utilize various special techniques, such as the Sleep Stomp, that function like standard attacks but also have special effects.

-Mario's Special Abilities-

Earth Swallow

Solar Blast

Dark Turn

Mystery Force

Frost Envelop

Water Soak

Shock

Light Force Blobby

-Goombalicia-

Headbonk: 1+1/ 2+2/ 3+3

Tattle (Field Move)

Multibonk: 2+1 etc./ 3+ 2+1 etc.

Aiding Cheer

-Dry Bert-

Bone Toss (field move): 2/3/4

False Death

Heal

Resurrect

-Koopelle-

Shell Toss (field Move): 2/3/4

Power Shell: 4/5/6

Super Shell: 7/9

Shell Bomb: 12

-Mr. mystere-

Shuriken: 2/3/4

Dash (field Move): 3/4/5

Hide

Steal

-Milly-

Snowball: 2/3/4

Ice Breath (field Move): 4/5/6

Mega Snowflake: 6/8

Hail

-Chipchip-

Squirt: 2/3/4

Dive (Field Move)

Flood: 7/8

Hyper Ram: 9 Beanie

M.C

Jare

Destruction

Sun and Moon Technology Weaponry Adventure
Fire Ice Beam Sword Leaf
Fighter Glass

Crown

(Stage Limited)

Hammer

Sleep

(Single Use)

Bomb Monkey Spark Archer Tornado
Shadow Water Wheel Spear Needle
Lava Parasol

Rainbow

(Single Use)

Cutter Beetle
Stone Bell

UFO

(Stage Limited)

Ninja Whip

Asteroid

(Single Use)

Ghost Disguise Tomahawk Wing

Crash

(Single Use)

Cook

(Single Use)

Bull

Jet

(Stage Limited)

Serpent
Circus

Drum

(Triple Use)

Mic

(Triple Use)

Tank

(Stage Limited)

Vine

Bosses EditEdit

Name HP ATK DEF Location Flight Spikes Ceiling Status Effects
Kammy Koopa (1) 6 1 0 Toad Town No No No None
King Fuzzy 10 1 0 Flora Path No No No Drain
Garchomp 20 2 1 Peril Cave No No No Confusion
Red Pokey (1) 4 3 0 Dune Desert No Yes No None
Blue Pokey (1) 5 2 0 Dune Desert No Yes No None
Green Pokey (1) 6 1 0 Dune Desert No Yes No None
Quuen Ruina 30 2 1 Ruina's Pyramid No No No None
Guardian Koopa (1) 12 3 1 Dark Land No No No None
Bowser (1) 35 3 1 Bowser's Castle No Yes No None
Mr. Mystere 15 2 0 Mystery Temple No No No None
Virium (1) 30 3 1 Mystery Temple No No No Paralyse
Luigi (1) 40 3 0 Mystery Temple No No No None
Red Pokey (2) 10 4 0 Glacex Fields No Yes No None
Blue Pokey (2) 15 3 0 Glacex Fields No Yes No None
Green Pokey (2) 20 2 0 Glacex Fields No Yes No None
Guardian Koopa (2) 25 5 1 Glacex Fields Yes No No None
Slipice 60 5 2 Ice Cave No Yes No Freeze
Kammy Koopa (2) 40 6 0 Volca Flare Jungle Yes No No

ATK-Up

DEF-Up

Invisible

Electrified

Flaron 70 7 2 Volca Volcano Interior Yes No No Burn
Flaron's Hand 8 7 2 Volca Volcano Interior Yes No No None
Guardian Koopa (3) 40 7 2 Electrode Valley No Yes No None
Ririal 50 6 2 Electrode Valley No No No Paralyse
Virium (2) 20 6 1 Great Gap No No No Paralyse
Possessed Ally 60 ? ? Great Gap No No No Varies
Red Pokey (3) 20 6 0 Luigi's Castle No Yes No Burn
Blue Pokey (3) 40 5 0 Luigi's Castle No Yes No Poison
Green Pokey (3) 60 4 0 Luigi's Castle No Yes No Sleep
Guardian Koopa (4) 80 8 2 Luigi's Castle Yes Yes No None
Kammy Koopa (3) 60 7 1 Luigi's Castle Yes No No

ATK-Up

DEF-Up

Invisible

Electrified

Frozen

Sleep

Poison

Bowser (2) 90 8 2 Luigi's Castle No Yes No

Burn

Poison

Virium (3) 1 0 0 Luigi's Castle No No No None
Dark Luigi 150 10 1 Luigi's Castle Yes No No

ATK-Up

DEF-Up

Poison

Queen Fuzzy 100 10 0 Pit of 100 Trials No No No Drain
Grodus 200 8 1 Space Station No No No

Burn

Paralyse

Frozen

Empress Ultima 300 30 8 Second Pit of 100 Trials Yes Yes Yes

ATK-Up

DEF-Up

Poison

Drain

Paralyse

Frozen

Sleep

Burn

Bad Luck

Invisible

Electrified

ItemsEditEdit

Healing ItemsEditEdit

  • Mushroom: Restores 5 HP
  • Super Mushroom: Restores 10 HP
  • Ultra Mushroom: Restores 50 HP
  • Gradual Mushroom: Restores HP over time
  • Life Shroom: Restores a fainted character with 10 HP
  • Suoer Life Shroom: Restores a fainted character with 20 HP
  • Dried Shroom: Restores 1 HP

FP-Boosting ItemsEditEdit

  • Honey Syrup: Restores 5 FP
  • Maple Syrup: Restores 10 FP
  • Jammin' Jelly: Restores 50 HP
  • Slow Syrup: Restores FP over time
  • Contingent Syrup: Grants the player 10 temporary Flower Points, allowing them to go over the maximum FP.

Attack ItemsEditEdit

  • Fire Flower: Does 3 Fire Damage to all enemies
  • POW Block: Does 2 Quake Damage to all Ground and Ceiling enemies
  • Earth Quake: Does 5 Quake Damage to all Ground and Ceiling enemies
  • Fright Mask: Scares away weak enemies
  • HP Drain: Steals 5 HP from an enemy and gives it to Mario or his friend
  • Ice Storm: Does 3 Ice Damage to all enemies and freezes them
  • Thunder Bolt: Does 5 Electricity Damage to one enemy
  • Thunder Rage: Does 5 Electricity Damage to all enemies
  • Shooting Star: Does 6 damage to all enemies
  • Water Ball: Does 5 Water Damage to one enemy
  • Fire Burst: Attacks all enemies six times, dealing 1 Fire Damage each time
  • Shell Shock: Does 5 Damage to all Ground enemies
  • Magnet Burst: Destroys a Robotic enemy
  • Tornado Burst: Does 4 Damage to all Air enemies

Status-Related ItemsEditEdit

  • Tasty Tonic: Cures all atatus ailments
  • Volt Shroom: Electrifies Mario or his ally
  • Poison Mushroom: Poisons Mario or his ally
  • Ruin Powder: Confuses Enemies
  • Spite Pouch: Makes Mario or his ally Spiteful
  • Stop Watch: Paralyses enemies
  • Hot Sauce: Makes Mario or his ally Charged
  • Boo's Sheet: Makes Mario or his ally Invisible
  • Repel Cape: Makes Mario or his ally Dodgy
  • Courage Shell: Boosts Mario's DEF or that of his ally
  • Power Punch: Boosts Mario's ATK or that of his ally
  • Mini Mr. Mini: Lower's an enemy's ATK
  • Mr. Softener: Lower's an enemy's DEF
  • Dizzy Dial: Makes enemies Dizzy
  • Sleepy Sheep: Makes enemies fall Asleep
  • Bone-in Cut: Double's a character's ATK for two turns
  • Evil Charm: Gives an enemy Bad Luck
  • Sinister Mist: Poisons enemies
  • Lava Spray: Burns enemies
  • Magical Contingency: If both Mario and his ally are Frozen, Paralysed, or Asleep, Magical Contingency instantly cures them both

Exotic ItemsEditEdit

  • Goomnut (Flora Path): Restores 3 HP and 2 FP
  • Dune Durian (Dune Desert): Restores 6 HP
  • Pebble (Dune Desert): Does 2 damage to an enemy
  • Turtley Leaf (Ash Road): Restores 6 FP
  • Old Gateau (Fear Manor): Cures all status ailment
  • Mystic Egg (Toad Town Harbour): Restores 7 HP
  • Whacka Bump (Volca Flare Island): Restores 25 HP and 25 FP
  • Keel Mango (Volca Flare Jungle): Restores 5 HP
  • Coconut (Volca Flare Jungle): Restores 5 FP
  • Volca Pineapple (Volca Flare Jungle): Restores 5 HP and 5 FP
  • Volcanic Rock (Volca Volcano Interior): Burns all characters in a fight, including the heroes
  • Peachy Peach (Electrode Village): Restores 3 FP

Other ItemsEditEdit

  • Mystery: Duplicates the effect of a random item
  • Inn Coupon: Allows Mario to stay in an inn for free
  • Item Coupon: Lets Mario buy an item for half price
  • Gold Bar: Can be sold for 100 coins
  • Gold Bar x3: Can be sold for 300 coins

PlotEdit

During Gravity Falls, Mabel accidentally opens a portal which leads to the Mushroom Kingdom, which causes all of the civilians of the Kingdom to fall through Gravity Falls, but suddenly, Bill Cipher is planning to take over both at once! So Mario, Luigi, Dipper, Mabel, and Bowser has to stop him before it's too late!

Playable CharactersEdit

  • Mario
  • Luigi
  • Dipper
  • Mabel
  • Bowser

AreasEdit

  • Gravity Falls (The main hub world of the game)
  • Mystery Shack
  • Circle Park
  • 412 Gopher Road
  • Enchanted Forest
  • Mystery Fair
  • Lake Gravity Falls
  • Gravity Falls Maximum Security Prison
  • Claymore Manor
  • Mystery Mountain
  • Fearamid (Final Area)

BossesEdit

  • Bowser (Tutorial Fight)
  • Lil' Gideon (1st Fight)
  • .GIFany
  • Gremloblin
  • Teeth
  • Pyronica
  • Lil' Gideon (2nd Fight)
  • Bowser (2nd Fight)
  • Keyhole
  • Hectorgon
  • Lil' Gideon (Final Fight)
  • Paci-Fire
  • Bill Cipher (Outside of Boss Battle)
  • Demonic Bill Cipher (Final Boss)

Giant BossesEdit

  • Cyclocks
  • Paul Bunyan Statue (Battle is similar to the Tower of Yikk)
  • 8 Ball
  • Xanthar (Battle is similar to the Fawful Express)
  • Fearamid (As a Boss)

TriviaEdit

  • This game has the most playable characters out of any Mario & Luigi games, beating Paper Jam, Bowser's Inside Story, and Partners in Time.

BadgesEditEdit

Any Badge with the suffix "P" has a similar effect to the normal badge, applied to Mario's ally

Stat-Related BadgesEditEdit

  • Damage Dodge: If Mario guards against an attack, the damage taken is reduced by 2
  • Damage Dodge P
  • Defend Plus: Boosts Mario's DEF by 1
  • Defend Plus P
  • Defensive Dodge: Mario has a boosted DEF for the first three turns
  • Defensive Dodge P
  • Flower Saver: Mario's attacks cost 1 less FP
  • Flower Saver P
  • FP Plus: Boosts Mario's FP by 5
  • Happy Flower: Mario Restores FP slowly during battle
  • Happy Heart: Mario Restores HP slowly during battle
  • Happy Heart P
  • HP Plus: Boosts Mario's HP by 5
  • HP Plus P
  • Hyper Rush: If Mario is in Peril, he automatically superguards against physical attacks
  • Hyper Rush P
  • Last Stand: If Mario is in Danger, he takes half damage from attacks
  • Last Stand P
  • Mega Rush: If Mario is in Peril, his ATK is boosted by 5
  • Mega Rush P
  • P-Down, D-Up: Reduces Mario's ATK by 1 and Boosts his DEF by 1
  • P-Down, D-Up P
  • P-Up, D-Down: Reduces Mario's DEF by 1 and Boosts his ATK by 1
  • P-Up, D-Down P
  • Power Plus: Boosts Mario's ATK by 1
  • Power Plus P
  • Power Rush: If Mario is in Danger, his ATK is boosted by 2
  • Power Rush P
  • Strong Start: Mario has a boosted ATK for the first three turns
  • Strong Start P

Jump BadgesEditEdit

  • Gravity Jump: Gives Mario a new attack which lets him hit spiked aerial enemies from underneath
  • Multibounce: Gives Mario a new attack which hits all Ground and Air enemies
  • Power Bounce: Gives Mario a new attack which attacks repeatedly
  • Power Jump: Gives Mario a new, powerful attack
  • Quake Jump: Gives Mario a new attack which hits all Ground and Ceiling enemies
  • Shrink Stomp: Gives Mario a new attack which reduces enemy ATK
  • Sleepy Stomp: Gives Mario a new attack which puts enemies to Sleep
  • Soft Stomp: Gives Mario a new attack which reduces enemy DEF
  • Tornado Jump: Gives Mario a new attack which hits all Air enemies
  • Ultra Jump: Gives the heroes a new attack where both Mario and his ally sacrifice a turn and use a Jump attack at the same time

Hammer BadgesEditEdit

  • Curse Hammer: Gives Mario a new attack which gives enemies Bad Luck
  • Double-Edged Hammer: Gives Mario a new, incredibly powerful attack which damages Mario as much as it damages his target
  • Fire Drive: Gives Mario a new attack which deals Fire Damage and Burns enemies
  • Gold Hammer: Gives Mario a new attack which earns money from hurting enemies
  • Hammer Throw: Gives Mario a new attack which can hurt flying and ceiling enemies
  • Head Rattle: Gives Mario a new attack which confuses enemies
  • Ice Smash: Gives Mario a new attack which Freezes enemies
  • Piercing Blow: Gives Mario a new attack which Pierces Defence
  • Power Smash: Gives Mario a new, powerful attack
  • Quake Hammer: Gives Mario a new attack which hits all Ground and Ceiling enemies

Technique BadgesEditEdit

  • Bump Attack: Mario can defeat weaker enemies without conflict by walking into them
  • Charge: Mario can use the Charge technique to Charge his power
  • Charge P
  • Guard Boost: When Mario uses his Guard Technique, his DEF is boosted by 2
  • Guard Boost 2
  • Ice Power: Mario takes 1 less damage when being attacked by fire-based attacks, and can jump on Fire enemies like Podoboos without taking damage
  • Quick Change: Mario can change partners without using up a turn
  • Spike Shield: Mario can jump on Spiked enemies without being hurt (doesn't work against Fire enemies like Podoboos)
  • Super Appeal: Mario earns more Star Power when appealing
  • Super Appeal P

Item BadgesEditEdit

  • Double Dip: Mario can use two items per turn
  • Double Dip P
  • Flower Finder: Enemies are more likely to drop Flowers after battle
  • Heart Finder: Enemies are more likely to drop Hearts after battle
  • Item Hog: Enemies are more likely to drop items after battle
  • Money Money: Enemies drop more coins after battle
  • Mushroom Madman: All enemies have a 10% chance of dropping Mushrooms after battle
  • Mystery Madman: All enemies have a 25% chance of dropping Mysteries after battle
  • Mystery Master: Gives Mario a new technique which turns one of his items into a Mystery
  • Refund: Mario earns back 75% of the price of each item used

Status Effect BadgesEditEdit

  • Close Call: If Mario is in Danger, he becomes Dodgy
  • Close Call P
  • Cold Field: Mario cannot be burned
  • Cold Field P
  • Feeling Fine: Protects Mario from Status Effects
  • Feeling Fine P
  • Lucky Day: Mario can't be given Bad Luck
  • Lucky Day P
  • Lucky Start: Mario starts battle with a random positive Status Condition
  • Pretty Lucky: Enemies occasionally miss Mario
  • Pretty Lucky P
  • Return Postage: Mario is always Spiteful
  • Zap Tap: Mario is always Electrified

Easter Egg BadgesEditEdit

  • Attack FX A: Mario's attacks sound like Crickets
  • Attack FX B: Mario's attacks sound like Quacking Ducks
  • Attack FX C: Mario's attacks sound like Laughter
  • Attack FX D: Mario's attacks sound like Bowser's Roar
  • Attack FX E: Mario's attacks sound like Pigs Squealing
  • Classic Emblem: Turns Mario's shirt Blue and his overalls Red
  • F Emblem: Turns Mario's shirt White and his overalls Red
  • Gloom Badge: Turns Goombalicia Blue
  • L Emblem: Turns Mario's shirt Green
  • Slow Go: Mario is prevented from running
  • W Emblem: Turns Mario's shirt Yellow and his overalls Purple

ShopsEditEdit

Main article: Paper Mario: The Ultimate Challenge/Shops

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