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New Super Mario Bros. Wii; Secret of the Dry Guys (SDG)[]

From the Super Mario WikiJump to: navigation, search {| border="0" style="margin: 0; padding: 0;" width="100%" | valign="top"| | valign="top" width="100%"|{| cellpadding="2" cellspacing="2" class="infobox" style="float:right;padding:4px;margin:0 0 1em 1em;font-size:11px;background-color:#FFF5EE;border:1px solid #8a8" width="265" | align="center" bgcolor="#FAAAAA" colspan="2" style="font-size:13px"|New Super Mario Bros. Wii |- | align="center" colspan="2"|[1] American box art |- bgcolor="#FFE4E1" style="vertical-align:top" |Developer(s) |Nintendo EAD |- style="vertical-align:top" |Publisher(s) |Nintendo |- bgcolor="#FFE4E1" style="vertical-align:top" |Platform(s) |Wii |- style="vertical-align:top" |Release date |[2] November 12, 2009 [3] November 15, 2009 [4] November 20, 2009 [5] December 3, 2009 [6] July 3, 2010 [7] July 3, 2010 [8] August 7, 2010 |- bgcolor="#FFE4E1" style="vertical-align:top" |Genre |Platformer |- style="vertical-align:top" |Rating(s) |

ESRB: - Everyone
PEGI: - Three years and older
CERO: - All ages
ACB: - General

|- bgcolor="#FFE4E1" style="vertical-align:top" |Mode(s) |Single-player, cooperative and competitive multiplayer up to four players |- style="vertical-align:top" |Media |Wii Optical Disc |- bgcolor="#FFE4E1" style="vertical-align:top" |Input |Wii:[9] Wii Remote (Sideways)[10] Wii Remote and Nunchuk

New Super Mario Bros. Wii; Secret of the Dry Guys (SDG)[]

is a sidescrolling Mario game for the Wii, and the sixth installment in the Super Mario Bros. series, after New Super Mario Bros.. It has been released in Australia on November 12, in America on November 15, and Europe on November 20, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game also features a multiplayer mode for up to four players. It features more items, new levels and more enemies than the DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[1] The game has sold approximately 14,705,000 copies worldwide.[2]

Contents[]

Story[]

[11][12]Bowser Jr. and the Koopalings jumping out of the cake.It is Princess Peach's birthday and as Mario, Luigi and two Toads are celebrating, a huge cake slides in. Immediately, Bowser Jr. (who masterminded the plot to infiltrate via the Birthday Cake[3]) and the Koopalings pop out and throw the giant cake on top of Peach, trapping her inside. From there, the villains load her onto their ship while Mario, Luigi, Blue Toad and Yellow Toad follow closely. The Toads from the castle soon use a cannon to blast away the Propeller and Penguin Suits towards Mario and the others so they can have access to them.[4]

When Mario and the gang finally get to the final castle, they find none other than Bowser himself. One of them has to jump on a ! Switch behind Bowser to defeat him, sending him falling into the lava below. After, Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see Peach crying in a cage. However, she turns out to be Kamek in a pink version of his robe. Kamek then powers Bowser up, making him huge. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and Giant Bowser falls through the floor in final defeat as Princess Peach is released from her cage. As they venture out, they see Luigi, Blue Toad and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. The two Toads then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the Secret World. [13][14]Bowser and his kids about to be crushed by his castle.After the credits, Larry Koopa is seen limping toward Bowser's Castle (probably because he walked all the way from world 1). He meets Bowser Jr., who shows Larry the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed, with a huge thud, causing the castle to fall on top of Bowser and his children.

Gameplay Features[]

[15][16]World 2-1 being played by four players.The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players are allowed to be freely added and can also be removed in between levels on the World Map. The camera pans as players move and it would zoom in and out as players move farther away or closer to each other. However, there is a limit, and players who are far behind would lose a life. When a player loses a life, they would reappear inside a bubble. The player can shake the Wii Remote to move the bubble closer to the surviving players. The time runs out to zero and then the “Time’s Up!” banner falls at the top of the screen, but the banner tilts. They can then burst that bubble to free them and allow them to resume playing the game. However, if everyone has lost all their life's, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level or from the midway point if the players had reached it.

? Blocks usually create one item for each player, but only if the player still has remaining lives. For example, a block can produce four Mushrooms when four players are playing, but it would only produce three if one player had lost all of their lives. If more than one player is playing, and that all players where in their starting form, when someone hits a ? Block it would contain mainly Super Mushroom, but there is usually one helpful item in that ? block like a Fire Flower or Ice Flower.

A player can place them self in a bubble by pressing the button on the Wii Remote or the button if a player is using the Wii Remote and Nunchuk. The player inside the bubble cannot be harmed by anything. The player inside the bubble can shake the Wii Remote to bring themself closer to the other players that are currently not in a bubble. Bubbles can only burst when a player not in a bubble comes in contact with the bubble or throws a fireball, an iceball, a shell or a frozen enemy at the bubble. If all the players are in a bubble, they would then have to restart the level. All players would have to return to their normal form, but the players do not lose any lives.

When one player grabs the flagpole at the end of the level, the other players would have a limited amount of time to grab the flagpole before the level ends. [17][18]The light on the boat's direction being changed by tilting the Wii Remote.Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, the could perform actions such as them changing the direction of a light or it could be used for tilting platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determines who is controlling them.

Shaking the Wii remote activates the spin jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by ( with Nunchuk) or shaking the Wii Remote near the object.

It's possible to ride on Yoshi as well. Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros.(but not the Hammer Bros. themselves), fireballs shot by a player with a Fire Flower or by a Fire Bro., and as well as iceballs shot by a player wielding an Ice Flower or Penguin Suit or by an Ice Bro. Yoshi can then spit these objects out which can be useful for defeating ememies . Yoshi can also carry other players in his mouth and he can also use his Flutter Jump, a move of his first introduced in Super Mario World 2: Yoshi's Island. Yoshi also has the ability to swallow apples throughout the course. When Yoshi eats an apple, a number appears to see how many apples Yoshi has swallowed. If Yoshi eats five apples, the player would gets a reward such as a 1-up or power-up item. Yoshi cannot use his tongue to help characters obtain power-ups, unlike in Super Mario World, because Yoshi keeps the power-up in his mouth. He can however spit it out at another player. Yoshi cannot be harmed by sharp items as long as he lands on them such as Spinies and Piranha Plants [19][20]Mario can swim in these moving, floating bubbles.However, if the players reach the end of the level while riding on their Yoshis, they have to leave their mounts behind. Therefore, there are only certain levels in which players can ride Yoshis.

On the map screen, pressing the button (or the button with the Nunchuk) allows the player to go to a screen where items from Toad houses and extra items can be used (like in Super Mario Bros. 3). Unlike New Super Mario Bros. and Super Mario World, the players can't activate items during levels. Pressing on the map allows the player to go to any previously visited world.

Up to five stars may appear on a player's profile. The first would appears if the player has beaten Bowser for the first time (using any method), the second would appear when if all levels (excepting Warp Cannons/Pipes and Toad Houses) have been beaten, the third would appear if all Star Coins from Worlds 1–8 are obtained, the fourth would appear when all Star Coins in World 9 have been obtained, and the fifth once the player has beaten every level (including Warp Cannons, etc.) and have collected every Star Coin. The stars would shine if the player did not use the Super Guide.

Super Guide[]

Main article: Super Guide

[21][22]The Super Guide mode of Level 6-3 in action.Also premiering in the game is a new feature, the Super Guide. The Super Guide provides players assistance to clear levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but would not use short-cuts or reveal secrets. While the Super Guide is running, the player can press the button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still be passed, even when the Super Guide assistance is used, though the level will still be red, and any stars on the profile will not shine. Interestingly, if the player takes over, they will continue to play as Luigi, rather than Mario. Losing a life as Luigi will allow one to control Mario again, without losing a life.

Levels[]

[23][24]Players being added into the game are allowed to choose their own characters.The game has nine worlds[5], that all have a world map just like in New Super Mario Bros. There still are Toad Houses, forts, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7) and horizontal "platform" Pipes (in World 6). Enemies also patrol in the overworld. If the enemies come in contact with the player(s), the player(s) must play an Enemy Course. The player(s) must collect eight Toad balloons to make a chest with a Toad trapped in it appear. If the player(s) saves the Toad, the Toad rewards the player(s) three mushrooms for the item storage. Each Enemy Course is different on each world.

There are 78 courses in the game. Once a level is beaten, the player can return to it for a special mission to rescue a kidnapped Toad[5] and carry him to the level exit. In multiplayer, this special mission is absent.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level[5].

World 9 (Rainbow Path) is unlocked after completing the game. There are 8 stages in that world, and each stage is unlocked by collecting all the Star Coins in each of the 8 normal worlds.

Worlds[]

[25][26]The World Selection Map with all worlds unlocked.World 1: Mush Mush Island 70% Done World 2: Whirled Whirled West 57% Done +26% World 3: Shell Shore 42% Done World 4: Forgotten Swamplands 87% Done World 5: Decessus Ice 0% Done World 6: Nimbus Mountains 0% Done World 7: Mera Mera Island 14% done +14% World 8: -This is a secret- 0% Done

World 9: -This is a secret-

  • 0% Done

Development[]

According to Nintendo, Shigeru Miyamoto had been struggling to add multiplayer in a Mario game for a long time. They further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. This can be seen in beta screenshots of games such as Super Mario 64 DS and New Super Mario Bros., as multiplayer aspects were evidently intended for both of those games during the earlier stages of development. But when the experiments with multiplayer failed to come to fruition, the developers focused back to what they were used to, single-player, and, for both of the aforementioned games, multiplayer was put on the back burner and became a mere tag-on that used both the game's engine and a series of dissimilar mini-games. One of the reasons multiplayer was not achieved previously was due to technical limitations. With the Wii's hardware, it allowed Miyamoto to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[6]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was released as "Super Guide"[7].

Characters[]

[27][28]The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario.*Mario


Enemies[]

[29][30]The new cloud enemy, Foo.===Bosses===

  • Goomba
  • Grand Goomba
  • Paragoomba
  • Mega Goomba
  • Sumoomba
  • Koopa
  • Paratroopa
  • Burning Koopa
  • Frost Koopa
  • Bolt Koopa
  • Piranha Plant
  • Super Piranha Plant
  • Boo
  • Big Boo
  • Boohemoth
  • Fire Boo
  • Ice Boo
  • Dark Boo
  • Pink Boo
  • Hammer Bro.
  • Boomerang Bro.
  • Fire Bro.
  • Ice Bro.
  • Sledge Bro.
  • Thunder Bro.
  • Curve Bro.
  • Lakitu
  • Fire Lakitu
  • Sumo Bro.
  • Wiggler
  • Cheep-Cheep
  • Deep Cheep
  • Spiny
  • Spike
  • Stone Spike (enemy)
  • Bullet Bill
  • Banzai Bill
  • King Bill
  • Monty Mole
  • Fire Mole
  • Ice Mole
  • Mecha-Koopa
  • Dry Bones
  • Dry Goomba
  • Dry Piranha Plant
  • Podoboo
  • Blargg
  • Margmaargh
  • Bony Beetle
  • Buzzy Beetle
  • Parabeetle
  • Iron Beetle
  • Pokey
  • Dark Pokey
  • Cactburn
  • Poison Pokey
  • Cactice
  • Urchin
  • Podoboo
  • Fuzzy
  • Mega Fuzzy
  • Huckit Crab
  • Bramball
  • Amp
  • Waddlewing
  • Fishbone
  • Lil´l Brr
  • Spike
  • Stone Spike
  • Chargin' Chuck
  • Venus Fire Trap
  • Venus Ice Trap
  • Cooligan
  • Bandit
  • Shy Guy
  • Fly Guy
  • Filprus
  • Nabbit
  • Dragoneel
  • Baby Dragoneel
  • Zebron
  • Alephant
  • Pigtus
  • Nutrong
  • Serpeus
  • Fire Dragon
  • Gao
  • Rock Gao
  • Magikoopa
  • Lil´l Sparky
  • Hothead
  • Stingby
  • Chargin' Chuck
  • Peepa
  • Plasmong
  • Pocurpo
  • Draglet
  • Sheppton
  • Waddle Dee
  • Waddle Doo
  • Bulbasaur

Minigames[]

Power-Ups[]

Not Pictured [31] [32] [33]
Small Mario (starting form) Super Mario (Super Mushroom required) Fire Mario (Fire Flower required) Ice Mario (new, Ice Flower required)
[34] [35] [36] [37]
Propeller Mario (new, Propeller Mushroom required) Penguin Mario (new, Penguin Suit required) Mini Mario (Mini Mushroom required) Invincible Mario (Super Star required)

Blocks[]

Block Function Image
? Block Contains a coin or item when hit. [38]
Brick Block Breaks or contains coins when hit. [39]
Used Block Block that can't break. When a Question Block is hit it turns into a Used Block. [40]
Super Guide Block Appears after Mario dies eight times in a row. When hit, Luigi will clear the stage for Mario. [41]
White-Green Checkered Block A block that when Mario jump on it, it makes him jump higher [42]
Pow Block A block that causes a large tremor on the ground. [43]
Glow Block A block that shines light in dark areas. [44]
Dotted Line Block A block that is transparent. A Switch is needed to activate the block. [45]
Red Switch Block A block that is activated by a Switch. [46]
Lakitu Block When activated a Lakitu appears and it will throw coins. [47]
Propeller Block It is a block that can be picked up and works like the Propeller Mushroom. [48]
Flying ? Blocks A type of Question Block that flies in a rythmatic pattern to the song of a stage. Once hit, it becomes a Used Block. [49]
Giant ? Block A huge question block that only appears in 6-5. Acts like a normal block. [50]
Coin Block A block that contains many coins. Looks just like a Brick Block and become an Used Block when empty. Pops out 5 Coins when used quick enough. [51]
Roulette Block A block with various items scrolling on it. Mario can hit it, and release the power-up shown. [52]
Stretch Block A block made up of 5 segments that stretches to act as a bridge in certain levels. [53]
  • Rings - Like in the majority of Sonic games, rings appear

scattered around levels and Boss arenas (not Multiplayer Mode), with the

exact same survival function as the previous. They appear clumed 

together inside boxes, barrels and crates as well in Balloons. Collecting sets of hundreds will awards the player an extra life.

  • Pearls - Pearls are new to the Sonic Universe. They

appear in Adventure stages and in Multiplayer but not in Boss Battles. Collecting Pearls increases the player's Signature Gague. When the Signature Gague is enough, the player can perform his Signature Move. Pearls can be found inside enemies (by killing them) or inside boxes, crates, barrels and balloons. These are not present in the sequel.

  • Check Points - Like in the majority of Sonic games,

Check Points can be found scattered around every stage (Adventure Mode only) with the exact same function as the previous ones.

  • Goal Ring - Just like in the previous games, it appears

to be a large shining ring with a star in it. It signals the end of the level. Goal Rings are only found in Adventure Stages.

  • Back Ring - Similar to the Goal Ring, the Back Ring

allows the player to return to the start of the level to continue his mission in case he accidentally missed it.

  • Item Boxes - Just like in every Sonic game, items boxes

can be found everywhere in Adventure stages, Boss Battles and even in Multiplayer Mode. The same spherical and transparent containers from the

Sonic Adventure series are used, though they are slightly redesigned. 

Dying will respawn every item except the Extra Life. The following items

can be found in item boxes.
  • 5, 10, 20 Rings - Awards the player with either 5, 10 or 20 rings. Can be found in all modes.
  • 50, 100, 200 Pearls - Awards the player with either 50, 100 or 200 rings. Can be found in Adventure Mode stages.

Items and Objects[]

Item Function Image
Super Mushroom Turns Mario, Luigi, or Yellow Toad and Blue Toad into Super Mario, Super Luigi, or Super Yellow and Blue Toad. [54]
1-Up Mushroom Gives Mario or Luigi an extra life. [55]
Coin Collecting every 100 of these gives the player an extra life. In Coin Battle World, they are used to determine the player's position. [56]
Fire Flower Turns Mario, Luigi, or Yellow and Blue Toad into Fire Mario, Fire Luigi, or Fire Yellow and Blue Toad. [57]
Red Ring Makes 8 Red Coins appear. [58]
Red Coin Collecting all 8 Red Coins that appear after passing through a Red Ring gives the player(s) a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up the player is currently using. [59]
Blue Coin Just like normal Coins, but appear by hitting a P-Switch. [60]
Super Star Turns Mario, Luigi, Yellow and Blue Toad into Invincible Mario, Invincible Luigi, or Invincible Yellow and Blue Toad. [61]
Star Coin Three of these are located in every course in hard-to-reach or hidden areas. They are used to buy Super Play movies in Peach's Castle, after collecting all Star Coins, all of the Toad Houses will be open and used without disappearing. In Coin Battle World, they are worth thrice a coin [62]
Mini Mushroom Turns the player into mini form, or Mini Mario [63]
Propeller Mushroom Turns Mario into Propeller Mario, and gives him a short flight [64]
Penguin Suit Turns Mario into Penguin Mario, Mario can shoot iceballs and slide on his belly [65]
Ice Flower Turns Mario into Ice Mario, that can shoot iceballs. [66]
Dash Coin An outline of a coin that will become a coin if the player goes through them. [67]
Berries A berry that Yoshi eats. When Yoshi eats five berries, he'll make an egg that contains an item. [68]
Barrel A barrel that Mario can pick up and throw at enemies to defeat'em and at coins to collect them. [69]
Tilt Lift A lift that the player can tilt when Mario is on it and tilts the Wii Remote. [70]
Toad Balloon Items that appear in the enemy course. Mario must collect all of them to clear the course. [71]
P-Switch Turns Brick Blocks in Coins or vice versa or it causes the revealing of Silver Coins. [72]
? Switch Changes or Adds to an area, such as platforms, for a limited time. [73]
! Switch A switch that will change all the dotted lines into platforms in World 3-4. It will also cause the bridge in the World 8 Castle to fall and drop Bowser in the lava. [74]
Springboard A trampoline type item that if pressed 2 while on it will cause the player to go high into the air. [75]
Donut Lift A platform that will fall under a players weight if Mario stays there for too long. As Mini Mario, he is light enough so it won't fall. [76]
Midway Point A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by which ever character's symbol turned it. If that character is in his small form, he will transform into his Super form. [77]
Beanstalk Used as ladder that can lead to Coin Heaven, or a secret place. Comes out of a hidden block or brick block. [78]
Ice Block A block that is created by an enemy that was frozen with an iceball. They can be picked up and thrown like a barrel. [79]
Mario Car A type of Koopa Clown Car that lets the player battle Bowser Jr. [80]
Giant Bubble Huge Masses of water that float in the air; acts as if Mario and co. is in water. [81]
Item Box An egg that Yoshi produces after eating five berries. They contain Power Ups. The different colors released come at random but never the same one after each other. [82]

[83][84][85]

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