Wario and Waria steals Sarrasahland straight from ground. It's up to Mario to save Sarrasahland by gathering 8 orbs guarded by 8 kings to create a path to Wario's Castle.
After getting all 8 orbs, Mario creates the path to Sarrasahland, but Shroob Tamer appears and announces that he is now the king of the Shroobs. He is waiting at Sarrasahland, getting ready his Lunar Sanctum to fire. Mario has to get to Shroob Tamer before he fires the Lunar Sanctum.
After beating Shroob Tamer at the Lunar Sanctum, Mario witnesses Shroob Tamer fusing with a giant planet known as the Infinity Spire. Now known as Lord Tamor, he plans to destroy the Mushroom Kingdom by himself. Mario now must defeat a entire plannt to save the world.
After painting Lord Tamor's heart green, Lord Tamor remembers a day from when he was young. He remembers the day that his best friend Tatanga, has betrayed the Galactic Shroob-Tatangic Empire and invades Planet Shroob. He defeated Tatanga with the cost of his life. Lord Tamor remembers that all he was when he tried to take over Sarrasahland and destroy the Mushroom Kingdom was a ghost. Lord Tamor apologizes for everything he has done and explodes. Mario then decides to tell everyone that Lord Tamor has apologized to them. Mario then starts a festival to honor Lord Tamor and his days of peace. The End.
Luigi: Mario's brother who is afraid of ghosts. Has a very high jump, but he has little traction.
Peach: The princess of the Mushroom Kingdom. She can float in the air, but is very slow.
Toad: A citizen of the Mushroom Kingdom. Is very fast and has high traction, but has very small jumps.
Krem Krem Binks
Ninjira: A Ninji that can blend itself into the background for a short time, but has little traction. Unlocked by getting the Sandstorm Orb.
Barri: A female Swordlik that doesn't have a sword like other Swordliks, but can make herself invincible if she stands still. Unlocked by getting the Barrel Orb. She is the heaviest of all the players and has the smallest jumps, but wherever she jumps, she creates small shockwaves too.
Medic Bandinero: A Bandinero mage that uses the power of love to suck the power of enemies that are using Power-Ups to copy the enemy while having the enemy being reduced to a Goomba. She can't mimic bosses, and has speeds that take a while to slow down. When she is copying a enemy, she uses the Power-Ups abilities that were used on the enemy. Unlocked by getting the Medic Orb.
Ghost Prince: The son of Ghost King who was given by Ghost King to Mario to get the other orbs. Ghost Prince has built in fire which he can spit out like a Draglet. He can also posses small enemies and suits of armor. Unlocked by getting the Poltergeist Orb.
Cannon Joe: A Bandit that has a Bullet Bill Blaster for a right arm. He is invincible against the Bullet Bill species and can shoot Bullet Bills of his own that can harm enemies. He is the fastest of all the characters, but has a very fast falling speed. Unlocked by getting the Bullet Orb.
KIp & Kass & Dr. Luigiana Jones: Are a Kremling (possibly Kritter) children that appears as a playable character in Donkey Kong Barrel Blast. Unlocked by getting the Jungle Orb.
Thor, The Spark Bro.: Unlocked by getting the Spark Orb.
Coldtooth: A Rollidillo that can roll up walls and do a charge attack that if it hits enemies, it freezes them so when he turns around to attack them, he breaks them. He dies instantly from fiery attacks, but becomes invincible temporarily from icy attacks. Unlocked by getting the Blizzard Orb.
Glowmi: A magic star that glows in the dark creating light for other players. Unlocked by getting the Light Orb.
Daisy: Daisy has the same stats as Peach, but can do a shoulder bash attack that can break brick blocks and small enemies. Unlocked by beating Goolord.
Shroobsworth & Boom-Bot: After beating Shroob Tamer and Kaiser King, Shroobsworth believes that Shroob Tamer has betrayed the Shroob species and joins Mario inside his Boom-Bot. Shroobsworth pilots the Boom-Bot, a giant robot that has punches that vary by the Power-Up it is using. Unlocked by beating Shroob Tamer & Kaiser King.
Whirlwind Dunes: The very first game that has a desert as World 1 is this one. Has wind mechanics.
Barrel Sea: A ocean city that has barrels keeping it afloat. There are water pillars that propeller Mario into the sky.
Underground Railroad: A train that drills underground and has 1000 train cars. There are pipes that transports Mario all around the train.
Earthquake Temple: A temple that was ravaged by earthquakes. There are gates you can cling on as Cat Mario to get across areas.
Norse Valley: A Valley where The Neo-Vikings lives.
Juice-and-Water Jungle: The Juicest Jungle in the Mushroom Kingdom.
Magma Volcano: A volcano where Bowser lives in as his new castle. The castle has a lot of lava, so Mario will have to plan his jumps wisely.
Mt. Iceberg: The tallest mountain in the Mushroom Kingdom. There is a lot of ice, which is slippery.
Forgotten Lighthouse: The place of the final orb, the Light Orb. The lights turn on and off from time to time.
Sarrasahland: A kingdom that used to be near the Mushroom Kingdom, before it was pulled out of the ground by Wario. Now it is ruled by Shroob Tamer. Has a great variety of puzzles to solve with many forms of Mario.
Lunar Sanctum: The area where the final showdown between Mario and Shroob Tamer. There are a ton of alien enemies here, so Mario has to use every Power-Up he has.
Lord Tamor: The final area of the game. It is a faraway planet that Shroob Tamer fuses with. It is mostly a volcanic area, but there is another side of the planet that is made of subspace matter.
Infinity Spire: A mystical planet where the Tatangians used to live. The Boss Rush takes place here.
Cape Kamikaze Koopa: A Kamikaze Koopa that has a cape. When she pulls her head out of the shell, jump on it to damage her. Defeated by 4 jumps. Boss of Whirlwind Desert-Fortress.
Desert King: A sandy dragon that guards the Sandstorm Orb. Blow away all the segments of its body with a whirlwind to defeat it. Boss of Whirlwind Desert-Castle.
Octoboom Boomer: A alien Goomba that shoots bombs at you. Propel his bombs back at him as Cape Mario 3 times to defeat him. Boss of Barrel Sea-Fortress.
Barrel King: A baby dragon that hides in a 4-layered barrel and guards the Barrel Orb. First you have to ground pound each of the 4 layers of barrels. The second through fourth barrels have cannons to try to defend himself. Each time a layer is destroyed, he becomes faster. Once all 4 layers of barrels are destroyed, he takes one jump to defeat. Boss of Barrel Sea-Castle.
Cat Goomboss: Goomboss is using a Super Bell to use this form. He runs from the walls to the ceiling. When he falls down and is upside down, jump on him. Jump on him 4 times to defeat him. Boss of Underground Railroad-Fortress.
Twin Queens: Twin dragons that guard the Medic Orb and are fought on the top of the train. The left one spits ice while the right one spits fire. Launch the fireballs shot by the one at the one shooting iceballs or vice versa by deflectig them as Cape Mario 5 times to defeat them. Bosses of Underground Railroad-Castle.
Temple Guardian: A giant version of the Ruined Turret. Deflect its blue orbs 5 times to defeat it. If you try to deflect its red orbs, the red orbs will explode. Boss of Earthquake Temple-Fortress.
Shroob Tamer & Ghost King: A Shroob that is taming a ghostly dragon that used to guard the Poltergeist Orb before he got brainwashed to serve only the Shroob Tamer. When the Ghost King lowers his head so that Shroob Tamer can use his giant whip to attack, climb the whip and jump on the Shroob Tamer. 4 jumps defeat the Shroob Tamer and get the Ghost King to his natural self. Bosses of Earthquake Temple-Castle.
Bowser: The King of Koopas who has made a castle here. Get to the end of a long bridge and use the axe to cut the bridge to defeat Bowser. Boss of Magma Volcano-Fortress.
Rollidillo King: A dragon that has adapted armidillo armor and a Bullet Bill Blaster on his back. He is the one who guards the Bullet Orb. Deflect the Bullet Bills at the armidillo armor to damage it. Damaging the armor 3 times destroys the armor and making the weak spot vulnerable. Then all it takes is 3 jumps to defeat it. Boss of Magma Volcano-Castle.
Frozen Guardian: A giant version of the Gamma Guardian. When it is on the ground, roll into it with Boulder Mario to break a part of it. Destroy all of its frozen segments to defeat it. Boss of Mt. Iceberg-Fortress.
Kim & Timmy The Boss Krusha Twins: He is the one who guards the Jungle Orb.
Shroob General: Shroob Tamer got a promotion and became a general. He has kidnapped Iceberg King and removed his wings to add the wings to himself. He flies around the area and shoots lasers. When he stops to rest his wings, jump on him. Jump on him 5 times to defeat him. When you defeat him, he disappears and leaves the Blizzard Orb. Boss of Mt. Iceberg-Castle.
Arthis: The ghost of a legendary knight of the Merlonian civilization. He swings his sword to make whirlwinds above and below him. When he gets dizzy, jump on him. He is defeated by 5 jumps. Boss of Forgotten Lighthouse-Fortress.
Wario, Waria, & Temple King: The showdown for the final orb, the Light Orb. Wario lobs hammers, Waria throws bomerangs, and Temple King breathes a windy breath. Use Quick Mario to break Temple King's feet to make him immobile. Then you have to climb his tail and reach Wario and Waria. They still lob their projectiles, but they both also do a shoulder bash attack. Both are defeated 3 jumps each. Once defeated, Temple King explodes and Mario grabs his heart, the Light Orb. Bosses of Forgotten Lighthouse-Temple King.
Kaiser King: A dragon designed by Shroob Tamer to defeat Mario. He launches Missle Bills from his wings and spews a icy breath. Defeat it by launching a projectile at his mouth when it's open and not spewing icy breath 5 times. Boss of Sarrasahland-Fortress.
Goolord: A giant blob made by Shroob Tamer to defeat Mario. Goolord can transform into a variaty of weapons such as a whip, a laser gun, a hammer, a fist, a bow, and a toaster. Defeat it by attacking its weak spot (which varies with each different form) as Fire Mario 10 times to defeat it.
Shroobsworth & Boom-Bot: Shroobsworth riding a robot designed to copy Boom-Boom. Boom-Bot spins while creating a fiery trail. When Boom-Bot throws creates and throws a giant fireball, use Cape Mario's cape to deflect it back at it. Do this 4 times to defeat Boom-Bot. Once Boom-Bot is defeated, Shroobsworth tries to attack Mario. He acts just like a Scini, but the only difference is that it takes 3 jumps to defeat him instead of a ground pound. Bosses of Lunar Sanctum-Fortress.
Shroob King & Kaiser King: Shroob Tamer rides Kaiser King to defeat Mario. Kaiser King uses his wings to create razorwinds and launch Missle Bills. Kaiser King also launches a giant laser beam to try to obliterate Mario. Use Paint Mario to paint something to clog Kaiser King when he is charging his laser 4 times to defeat Kaiser King. When he is defeated, Shroob Tamer absorbs his tail to attack Mario. He acts just like his last battle, but he now can use his new tail to scrape the floor. When he is defeated by 4 jumps, he opens a portal to another planet and flees. Bosses of Lunar Sanctum-Castle.
Tabuu: A subspace swordsman that guards the entrance into Lord Tamor's intestines. When it charges its ultimate attack, use Phoenix Mario's flight to reach Tabuu's giant orb it is charging and use a fireball to knock it out of the sky. Do this 5 times to defeat it. Boss of Lord Tamor-Fortress.
Lord Tamor's Soul: The soul of Lord Tamor. It looks the same as the Kaiser King, but has all the heads of the other kings. Defeat each king by using each of the weaknesses that they had during each battle. Iceburg King, who wasn't fought in the main story, is defeated by 3 fire balls. Once all heads but the Kaiser King's head are defeated, you have to use Cape Mario to knock back Kaiser King's projectiles 30 times to defeat it. Once Kaiser King is defeated, Lord Tamor uses his heart as a last weapon. Defeat it by painting the entire heart green with Paint Mario. Once the heart is defeated, Lord Tamor explodes, and Infinity Spire is restored. Boss of Lord Tamor-Heart.
[show]==List of Enemies By The Worlds They Appear In==
NOTE: When it says <world number>-C, it means the castle of that world. When it says <world number>-F, it means the fortress of that world. When it says <world number>-B, it means the secret/bonus level of that world. When it says <world number>-A, it means the airship level of that world. When it says <world-number>-GH<number>, it means the level is a Ghost House. World 8-BC = World 8-Bowser's Castle.
Deep Cheeps are sub-species of Cheep Cheeps. Deep Cheeps are pretty much the same as Cheep Cheeps, but they will occasionally turn around so they're swimming in the same direction the player is swimming.
Fishbones are skeletal versions Cheep-Cheeps, similar to how Dry Bones are skeletal versions of Koopa Troopas. When approached, their eyes will turn red and they will chase the player until they get far away from them.
See how Bullet Bills have a name in them with a weapon before it? (Bill, Bullet). Well, Torpedo Teds have the name Ted, and Torpedo before them. Anyways, Torpedo Teds act the exact same as Bullet Bills, but they only appear underwater.
River Piranha Plants are Ptooies that live in water, and they first appeared in New Super Mario Bros Wii. However, their spiked balls are attached to a stread, and it's unknown what that stread is made out of.
Magikoopas are Koopa Troopas that have mastered the element of magic. There are two types of Magikoopas: blue ones, whose magic is shot really slow but travels at a moderate speed; and red ones, whose magic is shot at a moderate speed but travels really fast.
Shy Guys are enemies that just walk around. They don't die when jumped on, though. Instead, you have to use another method. There are also Blue Shy Guys, which are immune to fireballs and walk a bit faster.
Spear Guys are Shy Guys with spears. They can hurt the player with their spears, so the player must watch out. It's also hard to jump over Spear Guys, as most of the time, their spears are facing upward.
Parabones is a winged Dry Bones. Parabones that fly vertically will lose their wings when stomped on, turning into a regular Dry Bones. Parabones that fly horizontally will crumble up completely, only to come back with its wings again.
Ice Bros. are Hammer Bros. that throw iceballs, similar to how Boomerang Bros. and Fire Bros. are Hammer Bros. that throw boomerangs and fireballs, respectively. Their iceballs can freeze you, so watch out!
Mr. Blizzard is a snowman that throws snowballs at Mario. He can throw 1-3 snowballs at a time, making him an annoying enemy. However, he is also an extremely rare enemy, as only 2 of them appear in one level, that level being World 5-6.
Twister Bros. are the only Sledge Bro. species to appear before their smaller counterpart. They're also the last enemy that first appears on World 6-4. They generate twisters and throw them, and the twister can blow Mario away. Unlike their smaller counterparts, their twisters get bigger and bigger the farther they travel.
Mega Moles appear for the first time since Super Mario World. They travel in a straight line, and can be ridden on. It is notable that you have to use him in some levels to not get hurt by spikes, obstacles, etc.
Amazin' Flying Hammer Bros. normally inhabit Dinosaur Land, but have joined Bowser to take over the Mushroom Kingdom. They are similar to Para-Bros., but they ride on Flying Blocks and you can ride on them if the Hammer Bro. is defeated.
Fire Flower: A flower that turns Mario into Fire Mario. Fire Mario can shoot fireballs to defeat some enemies.
Whirlwind Flower: A flower that turns Mario into Whirlwind Mario. Whirlwind Mario can blow away enemies and defeat sandy enemies.
Cape Feather: A feather that turns Mario into Cape Mario. Cape Mario can run to get enough speed to fly and do a cape attack to launch projectiles in the other direction.
Orbit Flower: A close that turns Mario into Orbit Mario. Orbit Mario can create small planets that act as platforms. Mario can charge these shots to make a giant planet that pulls multiple segmented enemies apart.
Pelican Egg: A egg that turn Mario into Pelican Mario. Pelican Mario can create eggs that hatch into Pelican Babies that defend you. Pelican Mario can also fly if he runs.
Super Bell: A bell that turns Mario into Cat Mario. Cat Mario can climb up walls and pounce enemies from above. If Cat Mario touches water, Cat Mario turns back into regular Mario.
Boulder Mushroom: A mushroom that turns Mario into Boulder Mario. Boulder Mario rolls around the place and is invincible, but if you hit a wall in this form, you will go out of boulder mode and have to activate boulder mode again.
Phoenix Suit: A Suit that turns Mario into Phoenix Mario. Phoenix Mario can fly by doing a triple jump and can shoot fireballs while flying.
Chameleon Suit: A Suit that turns Mario into Chameleon Mario. Chameleon Mario can become undetectable by turning invisible and can use his tounge as a rope you can use on every ceiling. Chameleon Mario can also use his tounge to move steel blocks to solve puzzles and can defeat enemies using his tounge to propel Chameleon Mario torwards enemies.
Suit Of Armor: A Suit that only Ghost Prince can posses to become Knight Ghost Prince. Knight Ghost Prince has a giant sword to slice ropes and enemies. Knight Ghost Prince loses half his speed, but can push or destroy steel blocks.
Water Mushroom: A mushroom that turns Mario into Water Mario. When Water Mario jumps on fiery enemies, the enemies lose their fiery traits. Water Mario can also harden magma and make into a stone platform.
Metal Cap: A cap that turns Mario into Metal Mario. Metal Mario can walk on spikes and is invincible. Metal Mario turns into Water Mario at the end of a level.
Freezing Mushroom: A mushroom that turns Mario into Frozen Mario. Frozen Mario can throw iceballs that freeze enemies and can freeze the water he walks on.
Agile 'Shroom: A mushroom that turns Mario into Quick Mario. Quick Mario can run so fast, he can run over lava and water. Quick Mario can also break brick blocks by running.
Magic Paintbrush: A paintbrush that turns Mario into Paint Mario. Paint Mario can paint platforms to help with puzzles. Paint Mario can also paint enemies green, a color that makes enemies work for Mario. Does not work on any of the Bullet Bill species or bosses.
Gravity Flower: A flower that turns Mario into Gravity Mario. Gravity Mario can flip gravity to walk on the ceiling. This also affects enemies and flips them to the ceiling too.