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Super Smash Bros. for Nintendo 3DS and Wii UEdit

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Super Smash Bros. 3DS/Wii U
*Wii U
  • 3DS

[1]

Developer(s) Sora Ltd.

Bandai Namco

Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released October 3, 2014 (3DS)

Holiday 2014 (Wii U)

Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2-4)
Platform(s) Wii U, Nintendo 3DS
Media Wii U Optical Disc

Nintendo 3DS Cartridge

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS/Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū?) (Often referred to by fans as Super Smash Bros. 4) is an upcoming Wii U and Nintendo 3DS title. It is being developed by Namco Bandai Games Inc. and Sora, and will be published by Nintendo. It is the fourth installment in the series.

ContentsEdit

[show]==Confirmed Characters==

Main article: Character

As of August 13, 2014, the following 37 characters have been confirmed (39 if all three Mii Fighters are considered separate characters).

NEWCOMERS

Greninja


Little Mac


Lucina


Mega Man


Mii Fighter


Pac-Man


Palutena


Robin


Rosalina & Luma


Shulk


Villager


Wii Fit Trainer



Bowser


Captain Falcon


Charizard


Diddy Kong


Donkey Kong


Fox


Ike


King Dedede


Kirby


Link


Lucario


Luigi


Mario


Marth


Meta Knight


Peach


Pikachu


Pikmin & Olimar


Pit


Samus


Sheik


Sonic


Toon Link


Yoshi


Zelda


Zero Suit Samus

==Confirmed Stages==

Main article: Stage

So far, 36 stages have been shown. (* means that the stage has returned from a previous game, and ~ means that it's an entirely new stage unique to the game, and ^ means that the game the stage is from is not 100% confirmed. Some of these stages might be moved depending on future info.)

Wii UEdit


3DSEdit

ItemsEdit

Main article: Item

New ItemsEdit

Returning ItemsEdit

The Hocotate Bomb (similar to Olimar's Final Smash) and the POW Block (once a stage hazard) return as items.

PokémonEdit

In order to increase the rate of rare Pokémon appearing in battle, there are now two types of Poké Balls: the traditional red and white Poké Ball, which summons common to rare Pokémon, and the Master Ball, which summons only rare and legendary Pokémon.

New PokémonEdit

Returning PokémonEdit

Assist TrophiesEdit

Main article: Assist Trophy

Sakurai has hinted that the Assist Trophies may differ slightly between versions.

New Assist TrophiesEdit

Returning Assist TrophiesEdit

ModesEdit

Much like previous installations, the new Smash Bros. will have different modes, however some are exclusive for each version of the game.

Classic Mode (3DS)Edit

Main article: Classic Mode

[2]A modified version of Classic Mode players choose different paths as they progress through a "world map" to fight against waiting CPU opponents.

Other than battling the usual fighters in one-on-one fights, there is also the possibility of fighting giant or metal fighters, team battles with CPU players both aiding and attacking the player, and matches where the player must defeat opponents one after another or in groups.

Players will be able to alter their "Fighter Balance": a system where gold is spent to adjust the intensity level. The higher the intensity, the stronger opponents will be, and the greater a player's rewards will be when victorious. Among those rewards are gold, trophies and items for character customization. [3]===Stadium Mode===

Main article: Stadium Mode

[4] A mode that contemplates the Home Run Contest, Multi-Man Smash, and the new Target Blast.

The score for these games effect the player's Global Smash Power, by either increasing or decreasing it, making each time count.

Target Blast is played similarly to Home Run Contest, in a nod similar to Angry Birds. However, instead of distance, players will be presented to a giant bomb instead of the Sandbag, and must inflict it enough damage to create the biggest explosion possible by racking up points from obstacles and targets waiting to be destroyed. Much like in Home Run Contest, there is a 10 second timer, and after it expires the bomb will explode.

Getting a good score depends on launching the bomb to areas rich with targets, getting the timing of the explosion just right, and using the explosive blocks found around the stage to maximum effect.

Smash RunEdit

Main article: Smash Run

An exclusive mode for the 3DS, where up to four players can compete in two separate instances: one where they collect power-ups and another one where they fight each other, using the power-ups each character has picked up to their advantage.

For Fun and For GloryEdit

Online gameplay has been completely reworked, where players can choose between two new modes:

  • For Fun: stage select is random (no Final Destination), all items available, Smash battles only (free for all up to 4 players), and only wins are recorded.
  • For Glory: stage select is restricted to Final Destination-type stages, no items available, 1-1 battles possible, and both wins and loses are recorded.

Additionally, players can freely customize those rules when playing with friends.

Bosses:

  • Petey Piranha (fought by Kirby, Rosalina and Sonic)
  • Rayquaza (fought by Fox and Diddy Kong)
  • Porky (fought by Ness and Lucas)
  • Galleom, Part 1 (fought by Meta Knight, Ike, and Marth)
  • Galleom, Part 2 (fought by Lucas and Pokemon Trainer)
  • Ridley (fought by Samus, Pikachu and Plusle and Minun)
  • Giant Primid (fought by Mario, Sonic, Pit, Kirby, Link and Yoshi in a party of 4)
  • Duon (fought by Falco, Fox, Rosalina, Snake, Peach, Krystal, Lucario and Sheik in a party of 4)
  • Meta Ridley (fought by Samus/Zero Suit Samus, Donkey Kong, Diddy Kong, Pikachu, Knuckles, Captain Falcon, Plusie and Minun, Olimar and R.O.B. in a party of 4)
  • Giga Bowser (fought by any characters who have entered into Subspace)
  • Tabuu (fought by Galacta Knight, Luigi, Tails, Ness, Bowser, King Dedede, Kirby, and any rescued characters in a party of 6)

Mid-Bosses:

  • Sonic/Kirby/Mario and Kirby/Mario/Sonic (fought by Mario/Sonic/Kirby)
  • King K. Rool (fought by Donkey Kong and Diddy Kong)
  • False Bowser (fought by Fox, Krystal and Diddy Kong)
  • False Rosalina (fought by Sonic, Kirby and Zelda/Peach)
  • Mewtwo (fought by Link)
  • 25 False Yoshis (fought by Link and Yoshi)
  • False Peach/False Zelda (fought by Link/Pit and Yoshi/Mario)
  • Mario/Link and Pit/Yoshi (fought by Link/Pit and Yoshi/Mario)
  • Wario (fought by Lucas and Squirtle)
  • Charizard (fought by Ivysaur, Lucas and Squirtle)
  • Giant False Diddy Kong (fought by Falco, Diddy Kong, Krystal and Fox)
  • 2 False Samuses (fought by Zero Suit Samus, Pikachu and Plusle and Minun)
  • Lucario/Meta Knight (fought by Meta Knight/Lucario)
  • False Peach and False Zelda (fought by Meta Knight, Snake, and Lucario)
  • Bowser (fought by King Dedede, Luigi, Tails and Ness)
  • All Bosses and Clones of all characters except and below characters (fought by any characters rescued in Subspace in a party of 4)
  • Toon Link (fought by 1 character that entered the Forest) (optional)
  • Jigglypuff (fought by 1 character that entered the Swamp) (optional)
  • Wolf (fought by 1 character that entered the Ruins) (optional)

Other special enemy battle:

  • Porky Statue (The Ruined Zoo)

Enemies:

  • Primid (Normal, Scope, Sword, Boom, Metal, Fire, Big, Lazer)
  • R.O.B. Squad (R.O.B. Sentry, R.O.B. Launcher, R.O.B. Blaster)
  • Koopa Troop (Goomba, Koopa Troopa, Giant Goomba, Koopa Paratroopa, Bullet Bill, Hammer Bros.)
  • Badnik Army (Motobug, Buzzbomber, EggRobo)
  • Armank
  • Armight
  • Auroros
  • Autolance
  • Bombed
  • Borboras
  • Bucculus
  • Buckot
  • Bytan
  • Cymul
  • Feyesh
  • Floow
  • Gamyga
  • Glice
  • Glire
  • Glunder
  • Greap
  • Mite
  • Mizzo
  • Naganog
  • Poppant
  • Puppit
  • Roader
  • Roturret
  • Shaydas
  • Shellpod
  • Spaak
  • Ticken
  • Towtow
  • Trowlon

StagesEdit

  • Midair Stadium
  • Skyworld
  • Sea of Clouds
  • The Jungle
  • The Plain
  • The Lake
  • The Wetland
  • The Ruined Zoo
  • The Battlefield Fortress
  • The Forest
  • The Research Facility I
  • The Lake Shore
  • The Path to the Ruins
  • The Cave
  • The Ruins
  • The Wilds I
  • The Ruined Hall
  • The Wilds II
  • The Swamp
  • The Plateau
  • The Research Facility II
  • Angel Island
  • The Glacial Peak
  • The Canyon
  • Battleship Halberd Interior
  • Battleship Halberd Exterior
  • Battleship Halberd Bridge
  • The Subspace Bomb Factory I
  • The Subspace Bomb Factory II
  • Entrance to Subspace
  • Subspace I
  • Subspace II
  • The Great Maze

Changes from Brawl and New FeaturesEdit

  • Random Tripping has been removed. Forced tripping, however, will remain, since the banana peel item is still present, as well as the individual character attacks that can cause tripping.
  • Gliding has been removed.
  • Character transformations have been completely removed from the game; Zero Suit Samus and Sheik are now separate characters from Samus and Zelda. Charizard is also its own character, previously one of Pokemon Trainer's Pokemon.
  • Tether Recovery can now be done from an even longer range than before. In addition, multiple characters can latch on, but the one that actually grabs hold is determined by the same rules as the standard ledge grab.
  • To prevent the infamous edge grabbing tactics and greatly expand edge-game, a new mechanic has been introduced, where a character will be automatically "kicked" out of the edge if another character tries to grab it. This causes no damage and gives few invincibility frames to the kicked character.
  • When running out of a platform, characters do a smooth "hopping" that is followed by the normal falling animation.
  • Though originally there were plans to include a single player story mode, Sakurai has since changed his mind. It has not been announced what, if any, mode will take it's place.
  • Short movies featuring character introductions, like the ones introducing Villager, Wii Fit Trainer, and Mega Man, will take the place of the originally planned story mode cutscenes.
  • The speed of the game will be between that of Brawl and Melee. This is to appeal to both casual and hardcore gamers after the lukewarm response by hardcore gamers to Brawl's more "floaty" mechanics.
  • The "impact-launch" effect has been altered to a colored light trail indicating which player will receive the point should a KO occur. Additionally, a red/black effect will appear when a character is hit by a strong attack and/or has a high damage percentage, to indicate the character will likely be KO'd.
  • Characters that are at high damage percentage will now emit a steam to visually announce they are at their limit.
  • Most regular attacks now have special graphical effects to give them a more "agressive" feel, as if they are "cutting through air".
    • This was also added so players can see and identify attacks more easily, which holds true for the 3DS version, where the screen is smaller.
  • Some attacks have been adjusted to prevent a character's back from facing the screen. Additionally, the leg and arm positions of some characters is mirrored when facing left or right.
  • Many of the characters' moves have been strengthened such as Marth's Shield Breaker and Link's Meteor Smash.
  • Characters with consecutive standard attacks, such as Fox's infinite kick, always have a finishing move to end the combo. Little Mac was the first character seen performing this, in his official reveal trailer.
  • As shown in the April's 7th Smash Direct, the characters' Special Moves can be customized to give certain results, such as Pit's arrows performing a spin after being fired, Kirby freezing characters instead of swallowing them or Mario's Fireball being much larger but slower or smaller but faster.
    • During Play Nintendo - Super Smash Bros. Roundtable with Masahiro Sakurai, it has been further explained how that mechanic will function: each character will have 2 variations of their original Special Attacks, totalizing 12 different Special Moves, 3 for each direction. However, to maintain the game's balance, these customizations will not be available for Online Mode "With Anyone".
  • Almost all stages now have a "Final Destination version", which is a flat version of the respective stage, without any platforms or stage hazards.
  • A new ranking system will be introduced, called Global Smash Power. It will be different from the traditional leaderboards seen in other games.
  • In Team Battle, it is now possible to choose any color for the characters, and their team affiliation will be marked by the respective color outlining them. It is currently unknown if this feature will be exclusive for the Nintendo 3DS version.
  • The revival platforms now turn from yellow to red to warn the characters how much time they have before they fall.
  • In the 3DS version, unknown if also for Wii U, you can now highlight yourself or other players.

DevelopmentEdit

The game was first announced at E3 2011, but no further information was released due to Masahiro Sakurai working on finishing Kid Icarus: Uprising. At the start of 2012, the game was officially in production, but new information was not released until the following year.

  • On June 11th, 2013, two trailers were shown during a Nintendo Direct: one announcing the game and the Villager as a newcomer, and another announcing that Capcom's Mega Man would also be a new, playable character. One more trailer was released before the end of E3 2013 showing that Wii Fit Trainer would be playable for the first time.
  • Pikmin & Olimar were confirmed to return on July 12th, 2013.
  • Luigi was confirmed to return on August 8th, 2013 in a Nintendo Direct during the "Year of Luigi."
  • Princess Peach was confirmed to return on September 12th, 2013.
  • Toon Link was confirmed to return on September 26th, 2013.
  • Sonic The Hedgehog was confirmed to return on October 1st, 2013 in a Nintendo Direct video, the same day he was confirmed for Brawl.
  • Marth was confirmed to return on November 7th, 2013.
  • Rosalina and Luma were announced on December 18th, 2013 in a Nintendo Direct video.
  • Zelda was confirmed to return on December 26th, 2013.
  • King Dedede was confirmed to return on January 10th, 2014.
  • Lucario was confirmed to return on January 31st, 2014.
  • Little Mac was announced on February 13th, 2014 in a Nintendo Direct video.
  • Diddy Kong was confirmed to return on February 21st, 2014.
  • Greninja was announced and Charizard (as a single playable-character), Yoshi, Sheik and Zero Suit Samus were confirmed to return on April 8th, 2014, during a Nintendo Direct presentation.
  • Ike was confirmed to return on May 22nd, 2014.
  • Palutena and Mii Fighter were revealed on June 10, 2014, during Nintendo's E3 Digital Conference. Shortly after during the Super Smash Bros. Roundtable, Pac-Man was announced. Additionally, the Official Smash Bros. site received a major update, now having separate tabs with information for the Wii U and Nintendo 3DS versions, including new sections such as "How to Play", "Game Modes", and also details about the upcoming GameCube Controller Adapter for Wii U.
  • Lucina and Robin were announced July 11th, 2014 and revealed July 14th, 2014 on the Smash Bros Site.
  • Captain Falcon was revealed as a returning veteran July 14th, 2014.
  • Meta Knight was confirmed to be a returning veteran on August 13th, 2014.

TrailersEdit

Main article: Super Smash Bros. 3DS/Wii U Trailers
  • The first trailer for Super Smash Bros. 3DS/Wii U was revealed at E3 2013, showing off the game for the first time, as well as revealing the inclusion of the Villager as a newcomer, named "First Trailer".
  • Two more trailers were released later for the new characters Mega Man and Wii Fit Trainer, titled "Mega Man Joins the Battle!" and "Wii Fit Trainer Joins the Battle" respectively.
  • A trailer was released on October 1st, 2013 to announce Sonic the Hedgehog, titled "Sonic Joins the Battle!".
  • A trailer for the announcement of Rosalina & Luma was shown in the December 18th, 2013 Nintendo Direct, titled "Comet Observatory."
  • A trailer for the announcement of Little Mac was shown on a Nintendo Direct, on February 14th, 2014, titled "Champion of the Ring".
  • A trailer for the announcement of Charizard and Greninja was also shown in the Super Smash Bros. Nintendo Direct on April 8th, 2014, titled "Challenger from the Shadows".
  • A trailer for the announcement of Palutena was revealed at E3 on June 10th, 2014 and later at the same day, a trailer revealing the announcement of Pac-Man was shown at the E3 Smash Bros. Roundtable. Palutena's was titled "Goddess of Light," and Pac-Man's was titled "Red, Blue Yellow."
  • A trailer for the announcement of Robin and Lucina was shown on July 14th, 2014 as a livestream, titled "By Book, Blade and Crest of Flame".

BundlesEdit

Wii UEdit

At E3 2014 Nintendo announced the Super Smash Bros. Wii U Bundle. This bundle comes with Super Smash Bros. Wii U, Gamecube Adapter, and a Smash Bros. themed Gamecube controller.

3DSEdit

On August 13, 2014 Nintendo of Europe announced a Super Smash Bros. 3DS XL Limited Edition pack that will be in red and have the Smash Bros. 3DS Boxart in white on the front. It will come with the Smash Bros 3DS XL, Super Smash Bros. 3DS pre-installed, and for a limited time, will come with a Super Smash Bros. T-Shirt. It will be released October 3rd.

TriviaEdit

  • This game was announced at E3 2011 but development didn't start until after the release of Kid Icarus: Uprising in 2012 and no characters, stages or gameplay were shown until E3 2013, a full 2 years after the first announcement.
  • The 3DS and Wii U versions will have different stages: the 3DS having stages from handheld games, while the Wii U having stages from console games.
  • The WiiU version will have some form of character customization. You can customize character's movesets. These customized movesets will be usable in any mode except for non-friend online matches.
  • The 3DS and Wii U versions will not have cross-platform play due to the use of different stages in each version. However it would appear that the customizable character function can be transferred to/from each version.
  • Sakurai stated that in the 3DS version, outlines will be placed around the character so it will be easy to see them from far away. The thickness of the outlines can be decreased or even removed.
  • In the 3DS version, stages only have two varying musical pieces, whereas in the Wii U version, the My Music function from Brawl will return.
  • The 3DS version was supposed to release in summer but it was delayed to October 3.
  • This is the first game in the series to keep entirely similar character models from a previous game (Brawl) with a texture retouch (for example Mario, Fox, Luigi, Sonic, Pikachu, Link, Donkey Kong, Peach, Zelda, Lucario etc.)
  • As shown in the E3 2013 with Masahiro Sakurai playing as Mega Man against another player playing as Mario in a SSB4 demo play, the victory animation for Mega Man (and therefore for every character) would've be the original one, but it was evidently changed as shown in the Super Smash Bros. Invitational when the match ended, this may be because the original one lacks the background characters clapping/cheering for you and the final leaderboard.
  • This game has introduced more playable female characters than any previous Smash game.
  • The 3DS version is also the first installment in the series since the original game to not receive a T ESRB rating, as it has a E10+ rating. However, it is unknown if it will be the same case for the Wii U version.
  • Ness and Jigglypuff are, so far, the only veterans from the original smash bros to not have been revealed to show what's been updated.

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